Anyone who use GameMaker could tell me how can I make my game run in different mobile resolutions? Tried to search something on google but didn't find anything clear to me.
use 16:9 / 9:16 or siminar solution for every room (same size for every room obviously)
then go to global game settings -> Android (or whatever you use, I only make on Android) -> graphics and select full scale
that should do it
>>57453279
>game maker
Holy shit. Use Godot it's much better.
>>57453380
Another vote for Godot here, GM is entry level babby shit.
>>57453380
>>57453441
What's Godot and why exactly is it better?
>>57453474
Fucking Google it you lazy spic
To be fair it doesn't take much to be better than GM
>>57453474
>lighter
>supports 3D
>completely free
>more functional
>open source
>isn't exclusive to Windows
GM is just too limited and it's price isn't justified at all, being much worse than Godot there's no reason to ever buy it.
>>57453380
i know i know but i got it from humble bundle
>>57453602
>completely free
>open source
As opposed to all of those open source programs that you have to pay for, right?
>>57453279
fucking forget it .. just stop
you are too incompetent to even search for answers on your own. You're pathetic and i can't imagine the shit you're working on to be any better. Please kill yourself.
>>57453653
shit, I missed it
>>57453872
$15, yep...
>>57453849
alright