>no decent documentation for WebGL
>all WebGL tutorials are wrong
>all WebGL engines or codebases include more than just bare minimum functionality
>webgl
>>56430398
Oh look, it's this furfag again with his same thread as from yesterday.
>>56430467
There's only two commonly supported forms of in-browser 3D, and WebGL is faster than even plugin alternatives like Unity.
>>56430484
Stop making fun of furries, they have done nothing wrong
>>56430484
What if I told you it had been over a week, and you're starting to lose track of time as you age and settle into a dull lifestyle?
>>56430398
Modern OpenGL is pretty similar to WebGL, now, besides a few commands and binding styles. Here's a MEGA GL overview for you to get the basics. You can google the commands needed to transport the data between buffers in webgl.
>no decent documentation for WebGL
>all WebGL tutorials are wrong
If you're writing your own rendering library there's no reason you should have transferable knowledge from OpenGL to start with; if you don't, you shouldn't be bothering with "WebGL tutorials" or using WebGL itself at all.
>all WebGL engines or codebases include more than just bare minimum functionality
three.js is as bare as a rendering library should be without going suckless style full autism.
>>56430569
*should -> shouldn't
Adding some further GL docs, because why not.
2/3
and finally 3/3
>>56430622
>tessellating
>using non-procedural textures
>>56430641
sometimes, you just want to map a dickpic image you loaded from the desktop as a texture texture over a ripped halo model
>>56430654
Procedural dick looks better IMO.
>>56430671
You might be onto something
>>56430683
http://glslsandbox.com/e#34807.0
>>56430746
Inigo Quilez would be proud.
I heard that there were rectennas that could make energy from thermal radiation.
Is the ultimate power generator a fursuit where the fur is actually very fine antennae?
>>56430398
>Be to stupid to learn webgl
>Complain about it on an anonymous Persian tapestry forum
Fuck off retard
Fuck off furfag
>>56433390
It's not that I can't learn it, it's that it's horribly slow.
Think of it like correcting for errors in transmission:
You need two streams of identical information to know when there's an error, and three to correct errors.
I have to use three tutorials simultaneously to learn WebGL and it's fucking annoying.
>>56433422
>namefag
even worse than furries deu
>>56433422
>Complaining about furfags
>Namefag
>>56430505
>>56433422
please cut off your face
>>56430505
just like Hitler?
>>56436850
Furries weren't around when hitler was alive. But he would definitely gas them all if they were.
furries are cool
>>56430641
On that note, can you recommend any beginner's resources for someone interested in making procedural textures for fun? Is that something I would do with GLSL?
>>56436903
>furries weren't around when Hitler was around
Lol