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I'm gonna make a MUD game but with more modern devices.

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Thread replies: 11
Thread images: 3

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I'm gonna make a MUD game but with more modern devices. It will not use telnet, it will be usable in the browser. It will also be written in a modern language.
I'm looking for people who want to make this with me, whether it be to contribute code or stories or just suggestions.
I'm also wondering what platform /g/ would choose to do this in. I'm thinking not much in the way of a framework is needed, just a basic http stack that allows user input. I'm thinking I'll either right this in python, rust, or C#. Any ideas or suggestions welcome.
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>>55859660
Jesus christ, kill me.
>right
I meant write. You'll have to excuse me, I'm very tired.
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I'd like to join in on this. Will there be a central "location" for us to meet and chat about this or will it be done over irc or something? I can contribute in the way of code, maybe sketches/drawings, regular game design elements, story bits or plot lines. I have always wanted to do something like this but none of my friends are nerds the way I am. They will play dnd, not make their own game, though.

One question, though. Since it's going to be a mud, meaning all text and maybe some glyphs, why not just use C? It'll be quick, handle character streams very well ( I can help with this code, btw ) and since it's a mostly text based deal will not require the shortcomings of C to collide with efficiency requirements. Also, the code will be fairly barebone and simple considering it's just a regular game and not some 3d hypershaded marketplace steam derivative of the hyperloop.

I'll be monitoring this thread.
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>>55859750
If it is going to be usable in a browser, would it not make sense to do it with JS? Simplest way to start, no?
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>>55859750
I already have a little IRC I started for other reasons, you should hop onto that. It's rizon#r9kprog
And the reason I don't want to use C is because I don't know C, and I don't want this to be a learning project like a lot of the stuff I do, (I'll show you my github if you get on the IRC) I wanna actually make a fun game. So I'm gonna stick with what I already know or would be very easy to pick up. Learning C would involve learning how to manage memory, use pointers, etc. All stuff that I plan to learn, but not on this project.
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>>55859802
I've tried my hand in Node. Not a fan. It's also much more than I need. I just need a very basic http stack.
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I've been wanting to make something like this but then I go full autism and get bogged down by graph theory, user scripting, persistence, proper data structures, implementing secure sockets, etc...etc...
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>>55859831
Would you want to just write some stories and make some maps?
You could not touch a single piece of code if you don't want to.
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>>55859806
ooooh, alright. Learning that stuff is as easy as picking apart what your mouse does ( highlight == "instantiate pointer and assign highlighted text" ) and regular mapping techniques ( keep your most often used vars closer to the top and maybe recycle a function to swap classes' location in memory to keep the most used classes close ) but I'm all for doing this regardless of the language. I'll join your irc in a second. I'm uploading some of my league videos to youtube.
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>>55859855
Nah I want to learn this stuff so I'll be monitoring this thred
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>>55860220
join the irc, we have a good half hour before we need to be done for the day. At least with OP still up.

rizon#r9kprog
Thread posts: 11
Thread images: 3


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