When will we move away from raster graphics and purely to scalable vector graphics?
Am I correct in assuming that it is more of just a rendering overhead that prevents us from full adoption? Obviously pictures taken from a camera or scanned images will likely always be rasterized, but surely we can move towards full vector for computer generated graphics no?
Vectors are more CPU intensive, as I understand it, which makes it harder on hardware, in a time when the CPU power gain graph is turning into a plateau.
For that matter, the only game that's had a vector based engine in the past 20-odd years is N++, which hasn't even gotten close to recouping its development expenses.
>>55775431
>N++'s vector based engine
http://blog.us.playstation.com/2014/05/14/n-on-ps4-graphics/
Woah.