I would love to believe, but naw, man, it's 400 at minimum. Palmer's gone on record saying it'll be more expensive than a DK2, which was 350, and he's also been preparing people for a higher than expected price point regardless.
The figure he's been throwing out is ~1500 for a full desktop plus a Rift, so 4-500 is the likely range.
Nah, even that is unlikely. Remember the Tron quote he tweeted and how that turned out to be nothing even though everyone thought it meant something.
Just because he reveals stuff on twitter doesn't mean every single thing he says is implying an announcement or something.
Yeah I don't follow him or anything so I wouldn't know, but judging by how they recently announced that kickstarter backers get a free rift and now there's "one more thing" it could actually be something... Or not
For real, though, what could Palmer possibly have left to reveal?
We already know:
>Global preorders in 20+ countries
>EVE with preorder
>Lucky's Tale with every Rift
>Preordering Rift gives you priority in preordering Touch
>All people who backed the KS and got a DK1 also get a special CV1
>No lock-ins for preorders
All they really have left to announce is a release date and price, and one would think both of those things would be announced when the preorders go up.
This has got to be something else. either that or he's just fucking with us, which wouldn't be surprising
Name one thing Facebook has done to fuck with Oculus or the Rift.
I'm actually surprised that they've kept their hands off of the project this much, they must be doing a lot of stuff behind closed doors with their own projects.
I'm going to say he's just joking.
Someone made a joke on reddit talking about Palmer doing a "one more thing" (a bit before Palmer made the tweet) so maybe he was actually reading that.
I'm supporting vive on principle. Valve helped out oculus by giving them their research and guiding them along. Then facebook acquired them and zuck side, here's all this money, go and steal all of valve's best engineers, I don't care how much money you use.
if you had a proper loop going, not very long at all
If it really were a "long video", then you'd have to do a lot of guesswork.
Full frame uncompressed video would be real easy 'cause you just need to know the resolution and the length.
Compressed video is hard.
First you'd have to know Youtube's compression settings. For example, if YouTube used VBR to estimate a target filesize for a video of a certain length of time, you could estimate to a degree of +/-10% of the filesize given H.264.
If they use CRF to target a specific quality then you can't really guess except by making a statistical model of filesizes of videos of similar color variation.
Between 400 and 500, nobody knows yet.
We know it's a good bit more than 350.
Specswise they're almost identical. It's mainly supported games at this point. Vive focuses more on room-scale VR, but Rift supports it as well. Vive will be packaged with the wand controllers, whereas Oculus is selling them separately.
Rift has more games and money behind it, though.
rift won't allow porn. fuck facebook.
only dumb fucks would support the rift
OCULUS BLOCKS PORN AND IS OWNED BY FACEBOOK
THE WAND CONTROLLERS ARE NOT INCLUDED, INSTEAD YOU JUST GET A CRAPPY XBOX CONTROLLER
HTC WORKS CLOSELY WITH VALVE, ACTUAL GAME DEVS. FACEBOOK ONLY CONTACTED THE DEVS OF FARMVILLE SO FAR
OCULUS RIFT WILL HAVE AN ADVERTISEMENT FEATURE WHERE YOU HAVE TO NOD AT A SPECIFIC POINT TO SKIP THE AD
>Actually, no change in policy. The oculus rift is an open platform, that can feature any (adult) content. The oculus store though, will not feature porn. So you will have to get your x-rated oculus stuff elsewhere, yet you can. So these news are pretty misleading.
That article is idiotic. It's like saying that because Steam doesn't allow porn that you can't play/watch porn on your computer.
They won't allow porn in their store, just like you can't have porn in majority of gaming stores: Steam, gog, google play, itp
You can just download and play porn from internet as much as you want, idiot.
>only meant to
It's not possible to develop on one runtime for multiple devices - there's no standard for VR yet. The tech hasn't even hit market.
As of now, devs are, for the most part, working on the headset from the company that gave them funding. Neither company is making devs sign exclusivity contracts, it's just hard to develop for several different headsets/environments at once, and if one company gave you a bunch of devkits and cash, it's much easier to build games for that platform.
They're actually playing pretty nice, for the time being. Elite:Dangerous is one of the few games I can think of off the top of my head that supports both headsets, but it's spotty for the Rift, as they don't support the latest runtime. Altspace supports everything under the sun, though, which is cool.
You're welcome. Look up some impressions sometime, people actually think pretty highly of the tech.
Funnily enough, Carmack's pet project for the past year or two has actually been GearVR, not the Rift - getting VR content to run at 60 FPS on a phone is a pretty Carmackian technical achievement.
What the hell is going on with all this HTC shilling.
We don't know prices of any of these devices, they have the same specs and the only confirmed difference so far are dedicated controllers and some sensors. We still don't know which device perform better at all.
Both Oculus store and Steam doesn't allow porn.
Both Oculus and HTC teams work together with game developers.
It's way to early to determine which is better, stop acting like retards.
I'm only this hyped about the Rift because it's hitting market first
If the Vive was gonna hit the date they originally intended on, I'd be pretty hyped for that too
If patent applications were always 100% guaranteed to hit market, we'd be living in a pretty fucking weird world.
i wonder if the vive is being "held back" by oculus rift development. i mean which customer on this planet would print 2 different kinds of high-end oled if it wouldn't be for a mass market
you do realise patents like this are made all the time, right? fucking hell, google had a patent to put IRL ads infront of people with Google Glass.
>oculus blocks porn and is owned by facebook
the oculus STORE doesn't allow porn, the rift itself can run any executable (yes, even torrented shit.) and facebook has done nothing other than secure shipping, server time, and give funding.
>wand controllers are not included
90% of the games made for the rift so far are made for xbox controllers (this has been the standard since the DK1). You don't need the Touch controllers for presence.
>Facebook only contacted the devs of farmville so far
nope, oculus has over 20 exclusives prepared for launch.
have you considered the fact that's bullshit
this. the SDK of the two devices are massively different, to the point where the same game couldn't run on the two devices without optimization on the devs part.
if the dev is being paid by oculus to develop for the rift, why are they going to make a game for the competition too?
if you actually bothered to research the tech before using it (although what can i expect with >/g/) you'd know this
it was a patent. most of the time companies just file patents to get "dibs" on an idea.
my bets are on SteamVR having better support so uhh..yeah
also Valve have been developing Source2 for a while now so I'm guessing they're going to have some games to go along with it. Most likely not exclusive because that's not the kind of company Valve is, but idk I'm just under the assumption that SteamVR will have better game compatibility since Steam dominates. Mods to get non-VR games on the device will probably be more common with SteamVR too
idk I don't need to justify this shit I just rather support them than Oculus, but I'm excited for VR so I could go either way really.
>is accused of shilling
fuck this site and fuck the internet
I've got a gtx670. I haven't needed to upgrade since 2012. Read a few places that the recommended minimum is a 970, which sounds pretty silly. I haven't been keeping track of devkit performance but does this shit really need that?
>the year is 2016
>vive is nearing release
>valve announces series of new games for launch
>gaben takes the stage
>"and we are pleased to announce...."
>"2 episode -REEEEEEEEEEEEEEEEEEEEEEE"
>this. the SDK of the two devices are massively different, to the point where the same game couldn't run on the two devices without optimization on the devs part.
does this mean that if i get the consumer version, i wont be able to run the demos that the dk2 ran?
example; that roller coaster you can see everyone and their mother experiencing on youtube?
yes and you will most likely want to get at least a 980 or 980 ti. vr has a ~3K resolution, do the math. the 970 is a 1080p card, not a 3K card.
if you can't afford a 980, you can't afford vr anyway.
The SDK has actually advanced since then (Back then, that demo was on 0.4, now it's 1.0), so most likely you'll have trouble using it unless the SDK's been updated.
Most devs update their SDK version though, since it's mostly just a matter of loading the new SDK in and recompiling.
Yes. If you have a shitty GPU (670 is far below recommended specs) you'll get framedrops, extreme usage of timewarp, and overall shitty performance.
I'd recommend a 970 or 390 honestly.
A lot may not actually, it's hard as fuck to optimize for 2 seperate platforms at once with VR.
the 970 is recommended by Oculus (as in every app on the Oculus Store WILL be playable on that card, no exceptions) but some devs are going higher.
Wrong, that card simply does not have the power to run VR well.
yeah, but only for about half a year, then new games with higher requirements come out. and a year later oculus releases a new version of the rift, along with higher requirements. if you don't want to uprade your gpu in a year, get at least a 980
>it's a screen
>that you attach to your face
>so you can jack yourself off to drawings
>because turning your lights off and ignoring the darkness is so hard to do
LITTLE BOYS PLAYING WITH TOYS
>hurr durr you need a 970 to play crysis 3 in vr while slenderman in vr gives a more immersive experience because it was properly optimised even on a 750ti
graphics fidelity doesn't add much to realism and immersion anon kuns
i refused to buy vorpx to fiddle around with games for hours just to have everything optimised to the very extent
i understand why half life 2 is a good example of how vr fpshooters could work but the majority of people is still too sensitive for this kind of locomotion in my opinion
Wrong. the next rift will release in two years, with the 970 being THE minimum card until then.
:^) stay back in the past memester
>thinking this is about graphics
you do realise the point of the 970 is to get 90 FPS at all times without fail, right? if you don't get 90 FPS, you WILL get sick, as in actually physically sick.
it's a requirement to be playable, fuckstick.
I know the whole >3.5 meme, but the 970's VRAM doesn't actually bottleneck the performance. It's flawless surprisingly.
facebook trash tier company where the ceo cashed out befor it went to shit.
LIKE & SHARE !!!!!
fuk shiterberg if you want to buy into hyped shit at least get the good shit and not the trash tier one
...you do realise that VR uses roughly 3.5-4 times the power of normal 1080p60 gaming, right?
just because you can play a 10 year old game at 190 FPS, doesn't mean that card will play VR at anything above 30.
>people will make those demos for both headsets
sorry m8, thought you meant a dev making demos for both
Ah yes I will stay in the past. After all, the wii, playstation move, and kinect were the future, and the future is an aborted fetus in a dumpster alley.
This is PCfags' deluded realization of all that cancer.
Once the hype wears off, you'll have a 400 dollar paperweight. But hey, you can play the latest pewdiepie face cam bait i am bread unity game or watch cartoon girls kiss each other on it l.
have you actually ever used VR? as in, anything better than a gear VR or a google cardboard?
go ahead, but don't start whining when 80-90% of the content available doesn't work on it
Not any of the anons here, but to add to this discussion, the saying "have you tried VR" that's gets thrown around so much is really not sufficient. That is, "VR" could be anything. You really need to have tried a specific kind of VR that ran properly on modern hardware with the right software and right calibration. If any one of those things is just short of perfect, then there's probably a problem. It's the reason why actually a lot of people haven't had great impressions of the dev kits.
Instead of that, I'd come up with a better argument that targets scientific proofs with objective evidence readily linked and properly referenced.
I don't do that with just any schmuck on the internet though. For those kinds of people, I just ignore or shitpost, like any regular anon.
Oculus dev edition and a handful of those indie demos (and SAO) that came out.
It was cool playing with it for like half an hour until I realized I had no use for it.
It's a useless gimmick. It's kinect but with a computer screen on your face.
It offers nothing meaningful in the way of control systems because there isn't a person alive that actually likes contorting their hand into a gun or waving their arms around after having done it, and it doesn't come with a physical control method that trumps existing control methods (and if it did, why not just sell that on its own?).
In most cases you'll still be hunched over mouse and keyboard anyway.
In the case of porn what's the point? It'll become stale in a week tops. Unless you have the whole setup with the Japanese sex robots and fleshlights (and likely with the setup) you'll take the aspergers helmet off and start beating off to what's on your monitor because you'll get the same reaction from it.
I would't trust those journalists. Remember when they compared the first Vive model and said it was much better than "the oculus" and then it turned it they were talking about Oculus' old prototypes like the DK2 and not the new Crescent Bay? Also the same people who adhere to principals of click bait titles. Wait for someone credible to actually do a comparison, like fucking real users, or actually specialized niche reporters like Upload VR or Road To VR.
>he hasn't used one
VR fanboys literally have no other argument, since it's unfalsifiable.
>you haven't used it
>yes i have
>here's this timestamped picture of me with a VR dev kit
>doesn't prove you've used it, just that you own it
>alright here's this picture of me with the VR heat set on
>how do I know that's you, I can't see your face
What do you think will be the crispy chicken tenders of Oculus Rift games?
Unaware it was happening until it was too late to back the kickstarter, so now all I have is a DK2 and Gear VR. But disposable income isn't a problem for me so it's all fine. Getting a CV1, Vive, and PSVR.
I'm just glad that VR is finally giving us a real use for dual-GPU setups other than GPGPU performance.
There's no microstutter when you have each GPU drive one eye. I would worry about slight desync, though, if one GPU finishes a frame significantly before the other you'd need to make sure they didn't update independently otherwise you could have, say, a bullet flying past your face in two different places.
I've read probably all of the Vive Pre reviews now and none of them, to my memory, specifically say that they tried the Oculus Rift there at the same time and place. Feel free to point me towards one that does. And it has to be explicit.
Because it breaks immersion and lowers customer engagement?
They'll be ads in the store, for store content, and Facebook apps in the Oculus store for social games and communication platforms. There will be advertising in those, but it will take the form of native content and not intrusive interstitial ads.
Lowering engagement is probably the worst idea for an advertiser, so you'll never see any content that does it.
Because it would lead to less sales. There's no way they have forced ads. There would be outrage. You may see ads in some programs, but if so it will be because the individual developers put them there, not because of Facebook.
This is true. Let me tell you a story.
When I got my dev kit 1 there wasn't a lot out there to use it for. One of the few things was just a version of google street view to demo webGL and vr.js. So I put the oculus on my friend's head and asked where he wanted to go. He gave me an address in Ukraine where he was born and as soon as I hit enter he lit up. He started pointing around the room and telling me about places from his childhood and didn't stop for like 20 minutes.
We were doing this in a classroom after hours where other people were working on stuff and eventually everyone gathered around just to hear him talk and also because they had places they want to visit too. I ended up spending hours there sending people to locations from their past and just listening to them talk about them with such wonder.
It was honestly the (second) most unique and powerful experience I have ever had because of a piece of technology.
And that was the fucking DK1.
People have already paid for their rifts through kickstarter and pre-orders. You can't get a refund, why would they care if you don't like it?
Adverts lower immersion in TV and streaming services, but they're there too and people still pay astonishing amounts of money for them.
It's not about the existing customers, it's about the number of future customers, which will drastically fall if forced ads are introduced. It would be corporate suicide. Say what you want about Facebook, but they aren't stupid, they wouldn't throw the billions they paid for Oculus out the window.
>Adverts lower immersion in TV and streaming services
Immersion has never been a goal of TV and streaming services. Hell, having non-immersive TV is often a boon, means you can watch something while doing other things.
What are you guys even imagining a "forced VR ad" would look like? I honestly can't imagine what you guys even think you're talking about.
its funny that some people would imagine it being any different than it is with normal games, right now.
there are sports games that have advertisements in the background but i have never played a game where you get integrated ads.
I probably would if it was the only product that company made. For example, I have a camera I call "the lytro" because that's what's written on the side and it's also the only product that company makes.
A 360-degree video for some company or product before your content plays, or an interactive demo of some product or service rendered in VR that keeps you from playing your content, or popup-type ads embedded in your content that target you as a user and not your avatar.
Everyone is freaking out over the fact that they were acquired by Facebook and that they filed the "nod to dismiss ad" patent. I think that any of the options I outlined are ridiculous and never going to happen because they're so user-unfriendly that they would ruin VR for a lot of people.
that reminds me of the second episode of black mirror. scary shit.
i can honestly imagine the worst case scenario you mentioned taking place, a few years from now.
it wont happen immediately, but once VR is deeply engraved into consumers entertainment; they will be much more open to things we consider ridiculous today
And by then we'll have a wealth of adblocking technology and ad-free content to keep us occupied outside of the advertising ecosystem.
Or there will be a competitor not owned by an advertising company.
When I showed my mom Space Engine.
She was homeschooled and never really had a science education. We got on the topic of space one time and it turned into me opening up my laptop and demonstrating the unfathomable reality that is the scale of the universe we live in.
I'm glad you asked.
Oh, well yeah there's definitely going to be that. You are probably going to be standing up and saying McDonalds to watch a youtube video in the dark cyberpunk future of our lifetime.
>tfw this same scenario in the near future will be someone pulling out a mobile VR headset and showing them the scale of the universe as if seen from first hand
>tfw can sort of do it already
T-Thank you JC.
That kind of thing doesn't require VR though. If that was going to happen there's nothing stopping it from happening in every video game right now. There's no reason to think VR will lead to that kind of thing.
>tfw science education in the future will involve standing on the surface of an alien world as a globular cluster comes into view over the horizon.
And Carmack and Abrash will be at it together, like they planned since the 90's.
It's like the stars are finally aligning.
And I can already see real glimpses and hints at the metaverse vision already. It's glorious, precisely because we're at the pioneering stage. This is the good old days.
If you haven't watched the Oculus Connect 2 keynotes by Abrash and Carmack, you need to.
Sort of. The Wired might be interpreted as a possible vision for the metaverse, as there are different ways to go about it, just like how there were people who thought about different kinds of internets back in the day when it was just being made.
Seriously though I strongly recommend checking out the talks by Abrash, and then Carmack, that I talked about. They're GOAT tier talks.
Now I must go take a nap or else I'm going to collapse before I'll be able to pre-order.
>Because it breaks immersion
Yeah this. "Immersion" is basically a buzzword right now because it hasn't had any real meaning until VR. Breaking you out of a VR experience is way WAY more jarring than just seeing a conspicuous Dr. Pepper can in a movie. It is basically not possible to just insert an ad into a VR game. They're going to have to think of something else.
The only sensible thing to do with consumer electronics is to wait for its and wait for the reviews.
DO NOT PREORDER YOU RETARDS
There could be any numbers of things wrong with the hardware, the software, Oculus business ethics, etc.
I will most definitely get a VR headset sometime in 2016 both for games and work (data visualization). But at least I have the sense to wait for reviews.
>waiting for a reviewer to tell you what to think
>he hasn't already used the rift
Posted this in the last thread before.. Friend of mine returned from Korea recently and brought an OR with. First thing he made me sit through was porn from the perspective of a girl.
Then some funny japanese voyeur thing where you sit on a couch in a room and someone gets a bj on a sofa.
The first person porn shit looks next level though.Only feels so fucking strange not to feel their breath and smell them. That felt really bothersome. But maybe that's just a transitional thing..
SQT VR Edition:
What about motion sickness?
I bought Cardboard for 2 bucks and while playing AaaAAaaaA for Cardboard I get motion sick. That is largely due to the shit latency, precision, framerate and resolution of a smartphone though.
I get that motion tracking latency has been reduced during development. but motion sickness is caused when the visual input signals motion while the cochlear organ doesn't. Even with a perfect HMD, people will get motion sick for this reason since you can't emulate movement in the cochlea.
I get motion sick sometimes when driving and reading. Would the Rift be a problem for me?
according to oculus, you need at least 90 fps in vr, otherwise you will get sick. smartphones don't achieve that kind of framerate, see if ou can try the vive or the rift somewhere
Who /flatline/ here? Will you get your Ono-Sendai deck?
>tfw no qt Razor Girl that will massage your balls
I would imagine that they have to say when its going to ship, if they are taking peoples money.
With Vive announced for pre-orders in April, the Rift really needs come out a fair amount of time before then.
>You can buy a dummied-down Gear VR produced by Oculus for $99.99
With no screen ($100), camera ($20), or included xbox remote ($60).
$299 would be so fucking good, but who the hell knows now.
The Gear VR was mainly market validation and marketing so it probably covers a smaller proportion of the aimed at R&D return on investment. The Rift and the Oculus Store and platform are probably the big money makers.
They have a better tracking system but the oculus touch ones look more comfy.
Trackpad is better than analog stick since it has 4 buttons and can be used for typing on a virtual keyboard split in half quicker or moving a mouse cursor if need be.
But oculus touch looks more compact and ergonomic with the ability to detect when you point your finger or lift your thumb from the analog stick which would be cool for social interaction or certain game play elements.
Leaning more towards touch, but now that vive controllers are more compact than they were before they seem like a decent option.
Valve is always going to get eaten alive by companies that are more ruthless. They could dominate the market just by saying if you want to sell your games on Steam you have to support Vive but they are nice guy faggots.
Why are none of the controllers gloves? If I want to be immersed I don't want to have to move a cursor to flip switches and stuff. I want to be able to see my virtual hands moving and use my finger as a cursor.
I am waiting for the VIVE. The reviews so far said better picture (better specs) and I would expect not directly exclusives but more optimal support from Valve (maybe exclusive features now that their unit has a front facing camera). Also, unless you are a hardcore fan, its always better to skip the first batch of a tech product.
Is it pronounced Vive or Vive! ?
Vive has a camera, and a sweeping laser grid. This is enough to use it as a 3d scanner. I've noticed that EVERY video showing the chaperon system doesn't show what it looks like. I think there's still a media blackout/embargo on that till they make the big announcement that Vive will function as a full room 3D scanner. If it's true, then every object in your room can be scanned, mapped, skinned, and used as a prop inside a video game. THIS IS HUGE! Until CES is completely over I'll be waiting with baited breath.
>no porn on the oculus store != blocking porn
you don't get porn from the apple store but you can still watch porn on all apple hardware. There's literally nothing they can do to actually block porn, porn for the rift is already being made
i would still pre-order asap and cancel when you make your decision.
this video says that there are still 3-4 months until release, so you have plenty of time to cancel
>On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.
So in short, you'll need a continuous framerate of 90 fps on what is essentially 2 monitors of 1080x1200 resolution (or as they claim: 3x the GPU power of 1080p). This will be much more costly in the long run than 1500$ for the "gaming enthousiasts" that want to see their games in full detail.
Nope, they're trying though.
No. Oculus had it months ago with older CV1 engineering samples. HTC marketing is just trying to play on the upgrades they made from the first dev kit. For example, they say they improved the lenses as if the difference was great, but pretty much no review said there was much if any difference.
It's very hard to make anything out. But it looks like everything is outlined in blue wire frames, which is what's already been reported. I'm curious to know how they achieve that effect.
But that's not what the scanner does, it's just for the photodiodes on th, wait, fuck.
THE VIVE HAS A CAMERA ON IT.
All 3 components of a scaner, the sweeping laser, the camera, and the object, but the camera itself moves withing the space being scanned.
This is fucking genius.
I suspect the reason they're reluctant to show it is because it is a relatively new breakthrough and probably don't have a polished demo to show off. But the hardware is there now. If they wanted they could keep it all a secret till after launch and just release a patch. Realistically having nothing to show off they'll just make a small announcement near the end of CES.
1. Market, you can get a profit margin through gaming instead of some niche market
2. Immersion, I had the DK1 for a while for testing and I tried HalfLife 2 and Skyrim with it, it was a great experience to walk through these games with the sense of dimensionality (the mountains in skyrim had the actual impression of being goddamn mountains).
Having used an actual professional 3D scanner from Leiko, it's not as simple as "walking around with something like the Vive and automatically scan everything in your environment.". You'll need to calibrate fixation points and you may not move your scanner during the scanning proces (which takes a couple minutes). You're left with a set of millions of datapoints which afterwards you'll have to convert and correct into a proper polygonal model. So yeah, keep on dreaming on Vive being a 3D camera...
I'm guessing that watching things and talking to people while watching things will be big.
One other example I keep hearing about is architecture pre-visualization, because VR can give you a sense of scale that a conventional monitor can't.
>oculus, facebook, nvidia and intel.
I am not a kike, would those kikes let me in?
How many of IMG RELATED should I donate
for the grandfathers who escaped the Shoah ??
Plz, Respond :////////////////////////////////////////////////
Games, porn and waifus.
That's all what a man needs.
/g/ i need your wisdom, i only have a 970m msi gs70 laptop atm and have heard that optimus shit causes serious latency issues with rifts/vives because it runs the frame buffer or some shit through the laptops integrated intel hd4000 before it is output through the dedicated nvidia.
Is there a way to fix this with a rift, i can only find one post about it on oculuses website.
in the long run it doesnt matter as im planning on building a 980ti at minimum desktop asap, but i didnt expect the rift before march so my plan was to just pre order one and fiddle with it on my high end laptop till i can build/buy a dedicated vr desktop in like 3 months.
money is just tight right now just after christmas to spend 2k on a rift and gaming pc, but its looking like even my laptop wont run it properly anyhow, not really because of a lack of power but because of weird hardware oddities of laptops.
fuckin first world problems kek.
was hoping <499.. just found out my high end laptop cant run it most probably.
it was never bought for that, but the plan was it would hold me over till i can build a 980ti rig in a couple of months.
FUCK I ONLY HAD $500 SAVED UP FOR THIS.
I GOT THROUGH, THAT WASN'T A FAKE SITE, FUCK.
>itll be more than $350
>almost double that price
Subsidized my ass, This doesnt even include the touch controllers.
yeah i know, it was just a stopgap.
the issue is it probably wont work at all, not because it cant render 90hz, but because some stupid motherboard design shit fucks with latency at the mobo/gpu end.
i would have been happy to drop games down to medium settings to get those extra frames, and thats possible but the latency with anything intel optimus is fucked apparently
the laptop is fine for 1080p gaming on pretty much everything at high 50-60fps, witcher/gta5/ed/mgs 5/fc3
i expected it to at least run rift shit at 60fps 1080p medium graphics
guess im going to have to drop 2 grand in march/april on a 980ti system which seems like a bad idea with the smaller nm sizes due soon.
means another 6 months waiting for vr probably.
My wallet isn't what I'm worried about, it's other Anon's wallets. How will VR ever become a fucking success with a price tag like this!? I've been waiting for this day since high school, over three years now I think, and THIS is the price tag they go with???
If it was £400 that would have been too much. Would have considered £350. Kind of glad the price is ridiculous because I probably would have bought it anyway for £400 and felt bad about spending that much.
>Something went wrong
>Something went wrong
>Something went wrong
Every fucking time. I've already tried to do it twice. Why won't you take my fucking money before I change my mind?
>1 VR game
>1 shitty platformer that isn't even VR
>LIKE SHARE UPBOAT
Occulus is going to kill VR before it's even released. Let's hope lord GabeN can save us.
Well Vive is also going to come with controllers which oculus doesn't include and won't have until the second half of the year. It also has the camera features that allow visual overlays of your keyboard or wheel or joystick etc and also allows you to walk around in your room. I can't imagine it will cost way more than rift plus the additional controllers you have to buy.
ESTIMATED SHIP DATES APRIL FOR NEW ORDERS
THE ORDERS ARE FLOWING.
Yep, that's pretty daft. I wanted the vive anyway which will probably be around the same price with better tech. £499+ Extra for the controllers is a joke.
Like you said, if it was £350-£400 I would have bought it for shits and giggles but I'll wait for the vive pricing now.
$700 AFTER TAX AND SHIPPING
THIS IS WHAT HAPPENS WHEN YOU DONT SUPPORT KICKSTARTER
oh boy, please tell me that is ausbucks and not USD.
Nope, I'll pass.
IN WHAT FUCKING UNIVERSE
>only need to upgrade graphics card
>buy in order to do I'll need to upgrade my mobo to support pcie
>but if I upgrade my mobo i'll need to upgrade my ram since i only have SIMMs
>i'll need to upgrade my hard drives and floppy drives as well since the new mobo doesn't support IDE
>i'll need to upgrade my monitor since new graphics card doesn't support VGA
>after all this I'll need a new PSU to power it all
thanks mustard race
Refresh on that page? Worked for me as far as I know. I definitely have an order and confirmation number and everything but there's still a rift in my cart.
For the people who already preordered did you get some confirmation email or something? I got a order number and stuff but I have nothing that says I actually ordered it in my email or paypal
If this is the at cost price, what would an Apple headset cost?
is this the end for vr? i wasn't worried by any of the supposed bad developments so far, facebook acquisition included, but this really seems like a bad idea if they actually want people to buy these.
Look at the fucking shipping. Fucking shit this.
That's $1100 AUD.
Apple won't make a move until this shit is consumer friendly. Also, no apple hardware meet the recommended specs
When we get to the point where good VR can run on a toaster, Apple will make a headset
Top lel. That Xeon btfo a 4590 even at turbo. These recommended specs are way out of proportion. A 2600k + 780 can easily reach the target of just over 9000 firestrike score for minspec oculus.
This whole thing is a fucking joke. Price needs to come down by at least $100 and there needs to be actual titles out.
the technology behind it alone costs over 1500$ in raw production now include marketing and r&d and we would be way beyond it.
people like you just don't understand how to marketing
What fucking marketing?
You don't understand how to fucking marketing, you don't spend a million dollars developing something then sell 100 units at $10k each because of fucking R&D, then go and say "But it's a small market because of how much it costs!"
when you could be selling a million units at $50 a piece and make a billion times the profit.
>i was told consumer VR would be cheap as fuck on the 1. generation because they'd do compromises
no, the rift is without any compromises. it's the most high-end gadget you can now get in the vr world
rev up those chinese reverse engineers
They also said they really wanted the price to stay in the 300-400 range. They also said the facebook partnership would keep prices down and they also said that buying a new PC ready for VR and a Rift would cost around $1500.
this would take atleast 2 years for the chinese assembly plants to recreate the 700$ rift at a profit without compromises on the tech itself.
currently you can only get a DK1 ripoff and some self proclaimed vr enablers for above 450$ which is about DK2 level
No, I know better than that dumb fucking goyim trying to excuse what facebook's doing as anything other than jewing.
>but that's going to be no different for the Vive.
That's the point, people where happy at the idea of paying more for the vive, now there's hardly a difference.
REMEMBER YOU WILL STILL HAVE TO SPEND ANOTHER $200 DOLLARYDOOS ON THE TOUCHWAND CONTROLLER THINGS.
ONTOP OF MONEY FOR THE ACTUAL CONTENT FOR IT.
Its consoles all over again. Please let OpenVR take off more than this controlling jew shit