most /fa video game?
Nidhogg
Sports Heads Basketball
Sports Heads Hockey
Playing video games is not /fa/
Hotline miami if any
>>11248954
hotline maimi for sure
her story
borderlands to some extant
Dark Souls obv
>>11248970
>her story
>video game
pick one
>>11248938
Sleeping Dogs
MC can wear some pretty tight fits.
>>11248972
dark souls is not effay, anything medevial like elder scrolls, etc is not effay
does limbo count?
>>11248977
>not wanting sick ass drapes
devil daggers
any form of quake played competitively
wc3 and brood war
>>11248990
cool layering but just the overall environment is so not effay
>>11249008
fuck you talking about dark souls has god tier gothic architecture
>>11248977
k i l l
y o u r s e l f
>>11248977
This, nothing medieval can be effay, that style had been way too overdone and ruined by Neckbeards
Also nothing from the past like that (before 1900s) can be effay, only futuristic stuff is better
That being said deus ex is pretty effay
D E S C E N T
E
S
C
E
N
T
(and Descent 2)
illusion of time on the SNES
dark souls IS effay.
its a kind of indescribable vibe you get from it, the subtle japanese influence and dialogue is understated, and its difficult and still somewhat niche, which definitely makes it more effay.
>>11248977
Templar knight sergeant says otherwise.
Super Metroid
>>11248938
None.
Fuck off back to your dark room man baby
DEUS EX
E
U
S
E
X
>>11249343
This.
It's like these plebs don't know what wabi-sabi is.
>>11249397
visible logo/branding is not /fa/
>>11248954
If anything it would be something social like Dota or Street Fighter, not some meme indie game
>>11248977
how can one person be so wrong
>>11249590
DotA is /fa/
Dota 2 is not /fa/
Most incarnations of SF are /fa/
>>11248954
You poor thing
>>11248938
Anyone who doesn't say Style Savvy is literally wrong
Metal Gear Solid 3. Not necessarily for what they wear, but just the style.
Ocelot is very /fa/ however.
>>11249725
this playstation 2 definitely most /fa/ console
EVE online is effay but in a sort of abstract sense.
are we done here?
>>11249905
o shit
>>11249905
Great taste.
>>11249905
now we're done
Fucking plebs itt. Being either basic or a tryhard is never /fa/
Demon's Souls
Armored Core
Clock Tower or Echo Night series
Shin Megami Tensei series
Xenogears
Tactics Ogre
Vagrant Story
Shadow of the Colossus
Final Fantasy: Crystal Chronicles
Harvest Moon 64
Dragon Quest series
Killer7
LoL: Lack of Love
iS: Internal Section or Rez
UFO: Enemy Unknown
And for alt kiddies: Yume Nikki & LSD Dream Simulator if you're a tumblr-tween. && and Eastern Mind if you're 16+
>>11249905
Wrong matsuno, pleb
Any Suda51 game really. Loved the costumes in Shadows of the Damned, and Killer is Dead. Deus Ex if you like cyberpunk.
How has nobody said GTA?
A game that takes place in an ironic pastiche of Los Angeles/NYC/Miami and literally lets you put together fits seems pretty /fa/ to me.
>>11248938
The one you posted
Is Sami /fa/?
>>11248938
Animal Crossing
>>11248999
>arena shooters and oldschool RTS games are effay
>implying they aren't for turbonerds
where can I get sorcerercore clothing?
>>11250349
Julius
Rick Owens
good luck affording it on a page budget though!
>>11250109
advance wars is pretty fa
similar vein pokemon trainer design
>>11249905
What happened to their noses?
>>11250413
noses are not /fa/
>>11249343
>>11249562
Man baby losers the pair of you
>>11249079
/effay/ is not about it being traditional or overdone, your effay shit is a philosophy which aims for modern, cold trash futuristic designs and nothing more
it's rootless shit which has its aim only in the future but is anchored nowhere, so it always get out of fashion and need constant stream of novetly.
it's basically trash. there was never a need to go out of tradition.
>>11248990
>>11249033
>>11249061
>>11249343
>>11249397
>>11249591
Triggered neckbeard faggots confirm that "Durrk Slows" piece of shit is not /fa/ and never will be.
Literally anything with "muh challenge" and "hurrcore" is fedora-tier and should be avoided.
Thing to be avoided also: multiplayer shit. It's dumb and requres a lot of time to waste on which is autistic as fuck. That is why every "pro" gamer is an acne bearing faggot. Def not /fa/
Things to stick with: good slow paced narrative games with good plots and decent visual style/soundtrack. Adventures, horrors, telltale stuff, platformers, point-and-click detectives — everything that has "designer touch", some interesting vision and artistic approach.
Firewatch, Layers of Fear, Fez, Broken Age, Wolf Among Us, Brothers, Kentucky Route Zero, Alien Isolation, Sherlock Holmes Crimes & Punishments,Valiant Hearts — this is some decent stuff that comes to mind.
gta 5
who /fa/ crew here
>>11250751
how does it feel talking out of your ass? souls series has a strong artistic direction and is auteur-like
narrative games like the wolf among us, firewatch, and broken age tell crappy stories which the medium isn't fit for doing instead of actually achieving great design and people shill because muh videogames as art when they don't realize that what defines games as a medium and as a result an artform is mechanics like how cinematography defines movies or word structure and choice defines poetry
to get to your examples, alien: isolation isn't played for story but for atmosphere. so is layers of fear. fez is played for mechanics
stop bringing your obvious narrative bias to games. mechanical brilliance in design that comes close or even surpasses traditional games like chess or go is the epitome of effay due to skill required. your just mad people don't play your shitty indie games
>>11248938
Deus Ex HR is one of my favorites across the board.
Hotline Miami, if only in capturing a certain aesthetic.
Final Fantasy has some great design that's weird, but kinda works in its own context. Particularly 8/9/10. Dumb but... that's what those games kinda are.
>>11249956
>Xenogears
I like to think actually completing that game should get you an award for patience and tolerance of weird religious rambling. Fun game, but god does it go on a fucking weird tangent.
>>11249905
>>11249947
No, *now* we're done.
>>11250751
Dark Souls does have "designer touch". Fromsoft are kings of art design, one of the most distinctive and biggest appeals of the Kings Field/Shadow Tower/Souls series has always been its atmosphere
And the atmosphere they engage with is certainly in style: neo-gothic. The clothing evokes Yohji Yamamoto, the soundscape contemporary noise/techno (Sentinel, Lotic / Ancient Methods, Northern Electronics), the atmosphere and themes contemporary black/gnostic critical theory (Thacker, Masciandaro)
There's a reason it's one of the few next-gen videogames to be repped by those who know in the current scene, ie NON's crew. Taro Yoko's shit is also effay as fuck
>Firewatch, Layers of Fear, Fez, Broken Age, Wolf Among Us, Brothers, Kentucky Route Zero, Alien Isolation, Sherlock Holmes Crimes & Punishments,Valiant Hearts
These are hollow fad titles for the fuckboys of videogames. Your basic taste isn't effay f.a.m.
Why are people grouping Alien Isolation in with telltale point & click games and walking simulators?
>>11248954
Why is it not /fa/? What makes something /fa/ anyways?
The best way to be /fa/, in my optic, is to be confident in what you love and stand for.
>>11251597
That anon did it, tb/h it doesn't fit in at all.
It's not a very good game though, the AI is shit but the art direction, even though its just a direct repro of the movie, on point. Even still, if you were effay, you'd prop up captain blood over it:
https://www.youtube.com/watch?v=zCpvpYKn8Vk
Old avant-garde gem with a much more radical conception of alien futurism
or at the very least Dark Seed
https://www.youtube.com/watch?v=Kgn-fhsvrmA
though also flawed, it goes a lot harder than Alien Isolation and its inspirations are a lot more informed: HR Giger himself, not just the Alien movie
Garage probably easily takes the cake for that direction of scifi horror, but it's pretty damn obscure even for those who know their shit. Having good, well developed taste is effay but if you go too far deep, no one will be able to follow
https://www.youtube.com/watch?v=d0lyUaaSM5E
>>11251612
>any fit is fashionable if you're confident :^)
>>11251627
Let me rephrase
Anything can become /fa/, with the right kind of confidence
An example is The Dude from The Big Lebowski. A dirty old man, yet he's been recognised as /fa/ several times here.
>>11251632
That doesn't change anything. The jersey shore crew are confident and still an eyesore.
The Dude has a refined style deeply tied to his personal mode of living. Style is personal, good style is a question of sensitivity
What's "fashionable" is another question tied to context of the overall movements of fashion. Certain tastes and looks might come in and out of fashion, i.e. wide -> skinny -> wide pants, but these are only partially relevant to an individual's actually stylishness, you can rock something out of fashion if you make it work - not with confidence, but with good style. Choosing engage with current fads can elevate your style to another level by adding another layer of social complexity to the fit's general reception, but it's not necessary.
What trendhoppers do when they try to just match whatever's in style now is fake good style. Rather than tie it to a genuine sense of fashion, they reflect currently cool things to let the overriding signal value hide the lack of personal style in the fit. It's a lot more work t.b.h.
>>11250585
>couldn't get past the bell gargoyles
git gud m8
S U P E R H O T
U
P
E
R
H
O
T
>>11251642
It does change everything however. In my example, The Dude wears his own reflection of lifestyle and personality. A sense of self-expression. If he wasn't for the dude he was, then he'd probably look much worse in most peoples eyes (of course it should be done with a sense of sensitivity and taste).
That being said, I do agree with the rest of your post in general. I do not think trendhoppers are necessary wearing fake good style though, I prefer to view it as a reflection of society and its values over the reflection of their own individualistic ideals.
Probably fotonica.
Mobile games aren't usually effay but this one could be
Best game ever
>>11251673
>It does change everything however
Sure, but only tweens dressed by the internet don't have confidence with clothes anyway. It's such a basic prerequisite that it's not even worth mentioning. It's like saying all high heels will look bad if you don't know how to walk in them - it doesn't mean that all heels are effay if you do.
Except I suppose you should pay attention to your confidence in a piece you're trying on, if you don't feel immediately confident wearing it, that means it's probably not for you. You'll always look bad trying to be something you're not.
It's kind of cliche story but the thing about Rei not putting mirrors in the CDG flagship because the clothes should be about how they make you feel, not how they make you look - yeah.
>I prefer to view it as a reflection of society and its values over the reflection of their own individualistic ideals.
That's a good point. I don't think they're any worse for what they do, they just approach fashion more socially and towards a different end. I don't like the concept of personal self-expression, I think it's a myth and produces bad art in general, but how you wear things is something you engage with artistically, I think the transition between wearing to modifying to making pieces is very smooth, a question of degree more than anything.
>Freckle
good taste
>>11251366
>>11251579
>Durrk Suls faggots can't stop triggering
Just relax, I'm not taking away your shitty neckbeard grind-sim, play it to your death.
What's "artistic" in it? "Dark" "sick" fantasy with fucking dragons, skeletons and mutants, wow so artistic. Artisic in means of every shitty teen off the deviantart fucking around with photoshop brushes. Yeah, literal "kings" of "art" and "design". It's art direction is "sick" and "cool" just like leather trenchcoats and fingerless gloves, feel me m8?
>>11252015
2/10
>>11251727
>if you don't feel immediately confident wearing it, that means it's probably not for you
I completely agree. Recently, I've been changing my style to a more -- I suppose the best word is colorful - way, and the most important aspect for me in this change was comfort. If I couldn't feel comfortable in my style, then what was the point of it? I'd look terrible.
>I don't like the concept of personal self-expression
Why do you think it produces bad art? I definitely agree with you, that it should not dictate all forms of artistic expression. Art does not need to be a form of self-expression (fashion to me, is that however).
This is a great discussion by the way, let's keep it going.
>>11249175
ABSOLUTELY BASED. FINALLY SOMEONE WHO KNOWS DESCENT
>>11251612
This is fucking wrong.
>>11252167
Why?
>>11252015
shitty b8 m8
the word artistic often refers to design and for games you refer most importantly to it's game design
ITT: Fucking nerds fighting eachother
S4 League started out as a promising game combining a anime styled shooting game with a sporty,dynamic gameplay and futuristic fashion. Then it turned into literal cancer
IMO Forza and Gran Turismo are effay.
>>11250751
>shits on Dark Souls but likes Wolf Among Us
lol what in the actual fuck
this has to be bait.
ITT: What's your favourite video game?
that being said >>11249719 holy fuck that looks effay
>>11252360
Almost all of the non-Persona SMT games follow that art direction. Fuck I miss my PS2.
the only /fa/ video game experience you can have is bringing a cute girl to the arcade in your throwback 90's fit or being strung out in a gritty bar and playing the dinky game machine they have in the corner
>>11252015
Lmao
>>11252378
>non-Persona SMT games
Persona isn't SMT ya hamburger
Any Shin Megami Tensei game
>>11248938
Superbrothers Sword & Sworcery was pretty neat
>>11252043
>Why do you think it produces bad art?
Because it's a misguided, regressive and common/vulgar understanding of experience and expression. To me, it's wrong on nearly every level and in conflict with any recent (post-70s) critical, biological or metaphysical theory.
For starters, we aren't even discreet as individuals. This is developed in everything from the very recent OOT/ANT to 90s Margulis' biology to 80s Haraway's cyborg.
Bourdie's Distinction makes as good an argument as any for the nature of consumption as non-subjective, in the way people tend to understand it, especially here on 4chan, like when they say ">implying taste isn't subjective". What do they mean when they say that? That we have some inherently pure, uniquely individual set of tastes completely isolated from any outside influence? And it just so happens to always be the same entry-level/"starter pack" as the peers in your in-group? It's clearly nonsense. Our 'tastes' are very socially defined and are always practiced in dialogue.
I have a pet theory that it's just rooted in a conception of the soul that people are wont to cling to. What other justification is there for a discreet, pure individuality?
I've noticed a lot of modern western culture maintains its roots in puritan and catholic dogmas despite how much they deny it. For example, and relevant: in theory, we /understand/ that geneticists have very well established personality, taste, even our sense of humor are far more tied to our genetic heritage than our cultural upbringing. But in practice, we refuse to /accept/ it or even bother disseminating the old news to the public.
>>11252422
No way. I like to pull out CAVE shooters, you know, bullet hell, whenever I get coked out at my place. The shot patterns bleed into your eyes, you still see them when you blink hours later. I like to think it's pretty effay. The dondonpachi series' style is pretty military-cyb too, which is my general look.
>>11248938
>>11252561
>>11252590
Shit taste. Both the art and game design are terrible. The only avenue for appreciating it is in its successful target marketing, as a commercial title packaged for the 'indie gamer' niche.
>>11252596
this. superbrothers is further proof that game reviewers can't distinguish between pretentious game design and good game design
>>11252584
>Our 'tastes' are very socially defined and are always practiced in dialogue.
I don't agree at all. You will of course be affected by outside influences and using it as inspiration for your needs and desires, but to claim this is always the case is not true. If the individual stops for a second and considers what and why they enjoy something, then it's no longer a social construct, but a choice.
I think you're leading into the age-old discussion of what we consider free will and conscious decisions, when we're all just made from chemical reactions and molecules.
Personally, I don't think it matters what science says on this matter. The mind is unique in it's ways and desires and to make a blanket statement of how it perceives the world is simply foolish.
>>11249910
waddup
>>11248938
>>11248938
yume nikki
>>11252590
>that blatant ripoff of Unit 02
>>11252633
>If the individual stops for a second and considers what and why they enjoy something, then it's no longer a social construct, but a choice.
But whatever lead you to develop that enjoyment is still defined by the social.
You're not born with an appreciation or preference for either tonal or atonal music. Melody isn't intrinsic, it's defined and learned.
>>11248938
>>11252683
It's funny you'd point that out considering Kojima rips off everything under the sun.
Not that there's anything wrong with that
>>11252712
But math is an inherit fondness of humans, it's natural to make systems and organizing. Melodies are not necessarily learned to be enjoyed nor learned at all.
Is that a social construct? Even animals can enjoy music, or at least respond to it.
>>11252746
>Is that a social construct?
I'm not the person you were responding to but that's an interesting choice of example with math. Some say math is a social construct because we've made it all up and it only exists once it is communicated.
there he is
>>11252746
I'm not interested in universals. When you do art today, you're engaging with simulacrum. Denying citation and context makes the work lose its relevance to the world in which it finds itself.
There doesn't exist something as simple as a pretty painting. Even if you paint it all black.
>>11252760
I don't think it's a social construct, because math is everywhere we look and it often dictates how the world functions. How big animals can become, how we perceive art and how fast we can go.
It's an important aspect in the universe. Does it exist, because we looked for it? Yeah, maybe. But it nevertheless makes rules for how the world functions.
>>11252772
>There doesn't exist something as simple as a pretty painting
I'm having a difficult time trying to understand why you've got this incredibly pessimistic point of view on art. You truly do not believe art can be pure?
>>11252776
>How big animals can become, how we perceive art and how fast we can go.
Does math really dictate those things or is it a language with which we perceive them?
Perhaps it's everywhere we look because it was invented to be an incredibly general and abstract language applicable to most natural phenomena?
>>11252804
>why you've got this incredibly pessimistic point of view on art
Hell if I know
>You truly do not believe art can be pure?
I don't even believe in authorship fa/m
alright I think I'm done for now
>>11252817
No, math quite literally dictates it.
Because of how powered numbers work in relation to volume.
You have a cube which is 1x1 on all sides. It's surface area has is 6^2.
Now let's consider its volume. 1x1x1. The volume is 1^3.
Now let's double the cube to a 2x2 and 2x2x2.
The surface area has now doubled to 12^2, but the volume has now increased with 8 times, 8^3.
This rule rings true to everywhere. Math quite literally dictates it.
The example I just told you, also is why insects have a limited size they can grow. Their muscle mass cannot keep up with the weight, how much they need to eat and how much oxygen they can inhale.
This is not a social construct, this is a universal rule which has been discoverede by mankind.
I hope it made some sense, it's hard to properly explain math problems in english in comparison to my own language.
League of legends, pic related
>>11252882
Whoops I fucked up the last bit "The surface area has now doubled to 12^2, but the volume has now increased with 8 times"
That is true, but I should add this shows much better with bigger numbers.
>>11252547
>biggest SMT spinoff
>not SMT
But you're wrong. It's even in the title of a couple of them.
>>11252904
shut up nerd
>>11252882
I'm not sure I follow. Your example is pretty trivial since we've defined the notions of surface area and volume. Of course they work the way they are supposed to.
Just curious, what is your mathematical background?
>>11252926
It's limited and I am by no means an expert. I tried to make a point of how math can and does dictates how the world constructed.
The point was, math dictates how much something (living) can grow in size because it will grow much larger in volume, not being able to overcome its own weight.
This is not a social construct, it's a rule by nature.
>>11252977
I agree that there is a limit on how much an animal can grow, but I'd probably say that's determined by physics and mathematics only comes in to play when we try to quantify that limit or the rate of growth of the animal. Just because that limit is expressible in mathematics doesn't mean the math determines the limit.
>>11252986
I would honestly not consider physics a separate entity from mathematics. So much of physics depend entirely on mathematical rules.
>>11252911
>it's even in the title
That was only done for marketing purposes in the US
>>11253003
Do you differentiate between the fact that gravity exists and the fact that there are equations that describe the force of gravity?
>>11253009
That is not entirely what I meant.
My point was rather, many of physics concepts and limits are based on mathematical rules.
It would be silly to think physics doesn't rely on math.
>>11253022
But wouldn't the existence of the force of gravity alone be enough to explain the growth limits of animals regardless of the mathematical framework used to describe it?
I agree that it's silly to think physics does not rely on math, but perhaps this is because the general, abstract framework is most suited to the problems tackled by physicists (and the reason it is such an effective framework is because it was invented to be one)?
Not trying to rustle feathers or anything. Just really enjoy the philosophy of mathematics and rarely get to discuss it.
>>11253038
Yeah I getcha. I'm not good at this topic, unfortunately. I cannot bring good examples.
I'd love to continue the discussion however, but it's 3.30 in the morning and I should go to bed.
>>11248938
Hilarious how the average age on fa is like 19 yet some people call others children for enjoying a hobby. We spend most of our money on clothing yet make fun of people having fun with video games. Fucking pathetic lmao.
>>11253044
Thanks for a nice discussion. If you don't already, stop by /sci/.
>>11253044
w2c intellectual arty qt
>>11249956
>Demon's Souls
Stopped reading there.
>mfw noones brought up splatoon
>>11252146
Few others know in this thread how absolutely amazing Descent was. And I posted it for a reason. The game takes what you might expect from FPS - even from most video games - and gives you utmost spacial freedom (full 3D, six degrees of freedom). Space sims do this, too - but it's not as noticeable, since you aren't as close to your environment as in Descent. This idea is very /fa/.
>>11253474
forgot the webm I wanted to post
>>11250349
What game is this?
>>11249397
>Templar knight sergeant
>says hospitalier right in the middle of the image
>>11249905
Been playing this like crazy lately, shit is hella dope. Spamming ninja and samurai class, but got a couple dark knights too.
not even joking
>>11252683
AWAKEN, MY MASTERS
sorry I couldn't resist. It's nearly the exact same pose.
silent hill and yakuza are pretty effay
persona 5 looks pretty effay too
>>11249753
Wide variety of female footwear to chose from
most effay game coming through
>>11252761
>>11252748
>>11252756
>>11252765
>>11252768
>>11252773
>>11252780
>>11252787
>>11252788
>>11252812
>>11252813
>>11252819
>>11252826
>>11252834
>>11252835
>>11252840
This. The SMT franchise is effay af.
Whenever I see the orange Y-3 shit I think of the Digital Devil Saga uniforms.
How has nobody said Mario? Shit is effay as fuck.
>>11249409
this
Mirrors edge I guess
>>11250751
>Firewatch
>walking simulator
>shitty meme animations for everything you do
>story almost gets exciting but than has a shitty ending
>>11248938
morrowind, maybee not. hell yea it is i dont care
>>11253428
This is the exact game I was going to post
>>11248977
we got Isaac Newton over here
>>11250751
we are talking about video games....calm down buddy, no one fucked your mum awroit?
>>11249429
Underrated post.
>>11253003
everything is everything guys... chill
>>11252977
its both, everything is everything m8
>>11252015
>expecting taste from 4chan
If I were to call tacky soulshit /fa/, I would've at least picked bloodborne.
>>11256326
>blowing $400 for a large piece of junk primarily catered to children and fratboys to play one respectable game
>/fa/
The answer is Shadow Tower: Abyss
>>11252360
SMT Nocturne is a great game and still looks good today, I highly recommend it
I consider all videogames to be art
notably the dark souls series comes to mind
I personally draw inspiration from bloodborne when I coordinate my outfits, additionally I have altered my personality to mirror the brooding silent protagonist of the series
here is my day-to-day bloodborne routine:
I typically bathe myself in bleach and powder my face with asbestos to achieve my alabaster skin tone. I have found prolonged use of such products to be detrimental to the point of irreversibly damaging my health however I feel that achieving this aesthetic far outweighs any negatives
my diet consists solely of raw meats, root vegetables and fortified wine
I also spend several hours daily practicing fencing
every three months I venture into the local woods to hunt and skin bestial creatures such as rabbits and squirrels. I feel this is necessary in order to truly appreciate the clothing production process we all take for granted
I tan the hides myself and pass them on to my seamstress josephine, who in turn transforms them into replica victorian era garments. Any self-respecting hunter from the gothic city of yharnam wouldn't leave their dwelling without a full length overcoat, leather vest and chaps as a bare minimum
when your life depends on slaying creatures that could snap your femurs in an instant you simply cannot afford to be hasty with your clothing
heed my warning and best of luck
>>11257089
i actually started wearing boots more because of bloodborne
>>11248977
A game where what you look like is more important than stats, where you want to be light as shit so you can roll about the floor with ease. How is this not /fa/?
>>11248977
>elder scrolls
>medieval
ahahahaha oh wow
>>11252885
Nope
vampire the masquerade bloodlines
>>11248977
>medevial
About as genuinely medieval is Rick Owens and Yohji.
>>11252977
I cant say that I'm on the same page. Mathematical axioms hold truth for relations in size, volume, mass and other definable parameters. It is however grossly inapplicable for disciplines of the moral scope. You can, for example, teach someone and give direction on how to build an software application (computer science being a subset of mathematics) - listing and defining the rules, best practices for workflow, and general steps necessary for it's execution from a purely LOGICAL perspective. Those same practices, conversely, could not be used to articulate or guide the intellect on the correct way of how one would conceive beauty in an art form.
Expression is ultimately relative and cannot be bound by the finite boundaries of mathematics.
>>11248938
Anything in gameboy
>>11255587
>>11253428
I bet /fa/ isn't S+99
>>11253820
This
>>11260779
>ctrl+f lineage
>no results
Lineage 2 sets were visual overdose for me, all the S-Grade sets in C4 just look stunning.
>>11260826 (cont)
Hellbound expansion has some cool sets too by the way.
>>11260828
In C4 this was my favourite, Draconic Leather set.
Imperial Crusader tank.
ah man, if I didn't cry when the crafting of the breastplate failed... bluewolf set.
>>11260835
better view of draconic here, this was the most expensive bow (draconic bow) in the game too.
this one I don't remember the name, probably came out after hellbound and I didn't play much at the time, still nice though.
last pic and I'm out.
>tfw I lost myself in Runescape for about ten years
E-everything I'm not made me everything I am?
when I figured out I was actually just trying to escape from reality I quit and made some fundamental changes to my life
feels good mang, I'm still pretty much an autismo though
>>11252977
>this is not a social construct, it's a rule by nature
....
i think you mean
>its a methodology we attempt to apply to the experience of everything we exist within so that we may try to understand and make sense it all
epistemology is not clear cut or definite by any means. in fact, so much points to our 'understanding' of things being nothing more than a model drafted to fit the severely limited amount of information we think we know. the model is drafted well within the parameters of what we can conceptualize (which is very very little)...essentially this - you're not accurately representing the limitations of math and knowledge or how it 'applies' to everything
>>11248954
I agree, games are literally made for children. There can be /fa/ music and movies but not games.
>>11260999
>if something is made for children, it cannot be /fa/
>implying children's clothing can't be effay in the hands of the right designer
>>11260999
Not all games are made for children. Yes, most AAA titles are, but do you really think (true) roguelikes are? Dwarf Fortress? Aurora?
>>11249719
My nigga. SMT is maximum /fa/
>>11260779
>tfw made it to S 79 before I got bored with the game and quit