>"Injustice 2" was the highest-grossing console game in the second quarter of 2017
>"Wonder-Woman" is the third-highest Warner Bros. movie ever at the domestic box office
Where were you when DC saved Warner?
Jokes aside, I hope that means more DC material from these fuckers. They sat over DC doing nothing for too long.
>>94350662
>using an older logo
what a faggot.
>>94350662
>in the second quarter of 2017
>third-highest Warner Bros. movie ever at the domestic box office
In other words DC and Warner Bros. Have no actual success of any kind
As usual
>>94350771
Cry more, mousefag. "Injustice" went against "Tekken 7" and sold a third more.
>>94350720
The older logo is better than that crappy new logo.
>>94350876
And tekken 7 was a massive failure
>>94350771
Found the mouseketeer.
>>94350771
>Disneycuck detected.
How much is Disney paying you?
>>94350662
>Where were you when DC saved Warner?
Nowhere.
Time Warner has never had a problem getting high revenues - it's high profits they have a problem with, consistently coming second or third for years now. This is partly because they overspend on production at Warner Bros.
Warner Bros. is a much smaller part of the Time Warner operation than you'd think, so these overspends are a serious concern.
>The Warner Bros. parent reached its highest profit ever with $1.7 billion thanks to DC superheroes and Harry Potter. The studio's TV production arm remains a key profit driver, and it released three big-box office tentpoles in 2016, Batman v. Superman: Dawn of Justice ($873 million), Fantastic Beasts and Where to Find Them ($811 million) and Suicide Squad ($746 million), along with such smaller breakouts as Sully and The Conjuring 2. New Line's Lights Out was also a strong performer, earning close to $150 million at the global box office with a budget of $5 million. Overall, Warner celebrated its most profitable film slate in nearly a decade. Consumer products are also a growing source of strength. Warner Bros. consumer products revenue increased close to 40 percent last year, helped by the franchise-led slate, and the company expects this to continue.
Good to see New Line finally doing what it was supposed to do for them again.
>>94350662
It's really weird how WB just sat on DC properties and didn't give a shit until people started calling them out on it. Anyone with a brain could see that shit is a gold mine. If Marvel can make major bank with their cinematic superhero universe, why the fuck couldn't WB do the same with their own, which is about as rich?
As for video games, it really doesn't make much sense why they don't try to make more games based on their superheroes. If I were them, I'd be throwing money at a good Superman game. Hire Platinum Games to do it, give them a shit ton of money, tell them to make a serious project and not just a cheap cash-in like the LoK, Transformers, and TMNT games they made, and get someone like Grant Morrison to write it. Boom, easy fucking money. Or assemble a team of Western devs who might possibly be able to make a good Superman game. Just do something.
I'd make a Wonder Woman game too while I was at it. And I'd uncancel that Suicide Squad game, which I have no idea how they could mess that up or why they'd just let it die like that.
>>94352042
>so these overspends are a serious concern.
I totally agree. The most recent example I can think of is that Legend of Tarzan movie. Instead of making more grounded and practical oriented movies, they tend to implement a lot of CGI while using really shitty storylines. I mean, even as someone who is not in the industry, it's easy to point out the movies that would be less profitable. I really think a lot of WB executives should be fired due to these retarded-ass decisions. I am pretty glad that they at least learned from their mistakes regarding the DCEU even though it generated a decent profit till now while being appealing to mass audiences
>tfw no matter how all companies fuck up, they still aren't even remotely on the level of Sony when it comes to movie pitches and ideas