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How's Your Webcomic? #365: A Thread for Every Day of the

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You've got a webcomic, right? Share your WIPs, concept art, pages, scripts, story ideas, whatever. Give and get comments and critique.

Thread Activity:
If your webcomic became a cartoon, what would it's opening song/end credits be like?

Previous Thread: >>92142800
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threads are dead, stop making them
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Always doing what I can
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>>92278991
whistlebot tells us when the workday's over
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i made a comic.
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>musician friend wrote a theme song for my comic as a gift
>it's very well made but doesn't really match my vision for the comic
I hate feeling like this, it's advanced levels of ungrateful, but this comic has such a specific feeling to it for me that I don't think I could lean on anyone else to compose for it. I might try to play around with the base melody he wrote in other instruments?

>>92278991
>cute robot
Nice
>those double-L breasts
Ridiculous and distracting, but if this is a porn comic then hey, you do you, very nice (though there probably should be a bit more sagging/straighter cleavage, unless if they go down to her hips outside of her bra)

>>92279166
You're doing really well with improving on these, dude. Steadying the lettering really pulled it together, and the art in this one is quality.

Is the general aim of the series going to be relatable depression/loneliness comics, or do you have another angle you want to pull with them as it progresses?
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>>92278899
I'm looking for one that has a fox, a boy, and a bear. It's relatively new I think. There's also a park ranger.
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gettin back in the groove.
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>>92280699
is that a famas
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>>92280872
famas guns' clips don't look like that
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I just realised, I haven't actually got a logo for my web comic yet. I have to be honest, I'll probably do it after I finish writing the whole thing in advanced.
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>>92280872
no, it's a deagle .50bmg.
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Just out of curiosity, how much planning do you guys put into writing your characters and their arcs?

I started writing notes for my main characters' arcs and realized I could write paragraphs about their backstories, relationships, and psyches, and I had their arcs planned beat by beat, but for side characters I had only a few sentences.
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>>92281831
I mapped out what flaws the characters had at the beginning and where they'd be with them by the end. I also included examples of character dialogue in my notes that could contribute to their decisions on what to change about their ways and causes them to become more balanced.
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>>92281831
I think it's better to let the characters develop organically as you go. Come up with some baselines of backstory and a few basic traits and then see how they all bounce off of each other in the dialogue and in actions. If you try to come up with a profile of traits and plan out the arcs for everyone prior to actually sitting down and writing the thing, it might end up a little stiff because you'll be inclined to stick to those traits and arcs even if they don't read as well as you thought.

I also tend to pre-develop them using short scenes, either for future use in the comic or just character exercises.

I just realized that this little scene doodle that I drew a while ago was a slightly funnier way of arranging my most recent page. Damn it.
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>>92282079
I thought posting a phone image from a computer would be safe. Here's one that's readable.
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>>92281831
Well, technically at this stage all I do is planning since I haven't found an artist and my own art is too bad to produce anything worthwile.

But I do have a pretty dedicated work-cycle.
Usually I do four seps.

1: general notes, character scribbles and summarized plot points

2: full script

3: rough storyboard

4: detailed storyboard with refined paneling

5: ???
6: finished chapter. someday. maybe
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>>92283470
From right to left: script, storyboard 1, storyboard 2.

I'd say while storyboard 1 is indeciphrable to anyone but me, with the second version you can at least guesstimate what is supposed to be going on.

Making 2 storboards is time consuming (the low quality of my drawing is only matched by its low speed) but helps a lot with the paneling and arrangment - pages 1-3 in version 2 improve a lot compared to version 1 (even if they are both really low on the scale of quality).
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>>92282079
This guy gets it. Understand your characters as much as you can at the beginning, then see what they do. If you plan for them to act a certain way at a certain point, it's usually going to feel forced, unless things happen to work out perfectly. And even if you know how the entire story will end, it's likely to change once you actually get there.
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>>92283077
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>>92280699
How long have you been trying this comic now? 6, 7 years? You're never gonna make it.
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>>92283930
With just that one page they've made it further than you ever have.

But it's not too late for you to join us, if you want to.
>>
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Finished 2 of those reference drawings for Hyla. These are her outfits when she starts off as a martian and whenever she decides to join the vegabonds.
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>>92279084
Absolutely
>>92279501
It's not a porn comic and her breasts do reach her hips, she's just supposed to look ridiculous and overshadow it with her bitchy-straightforward personality
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>>92284901
d... do you have any more of her?
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>>92285006
Not in her current design, sorry anon.

Sorry for self promoting but you can keep track of me on Tumblr because I assure you I will keep drawing her.

Lucy-Fuchs.tumblr.com
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>>92284901
Funny enough. She should fuck Whistlebot anyway.
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>>92285081
Nah
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>>92285950
That's fair. It was presumptuous to push without knowing their personalities or relationship; for all I know she's his mechanic mom.
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>>92286029
Daya is the name of the busty one.
And we'll Lucy is a she...
Altho I purposely draw her more masculine so she gets confused as a boy until she speaks a word and people realize she's a woman
>>
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>>92278899
I love this syle of draw, i draw a lot but not like this, i need a book or something related of cartoon anatomy...help anons
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>>92287304
I have no idea how to show you to draw cartoon, but I know that if you learn to draw real things you can draw any cartoon style. Seek Proko on YouTube
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>>92287405
Thanks, ill see in a while
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>>92283930
since the premier comics entry in 2013...so about four. i might not, but i figure i'd get off my ass and do it this time.
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>>92287304
Yes: "An artist draws a drawing".
No: "A drawer draws a draw".
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>>92287304
If you want to draw in a specific style, don't be afraid to copy drawings in that style for practice. Try to break down how each of the shapes in the drawing works. Try looking at other cartoon model sheets to get a sense of how animators construct their characters.

>>92287405
Knowing real anatomy definitely helps a lot, but remember to apply whatever realistic studies you do your stylized drawings. You need to practice both if you want to do cartoons, preferably with an emphasis on stylization. Focusing only on realism/life drawing rather than working from imagination really doesn't work if all you want to draw cartoons (Proko's kangaroo, anyone?)
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>>92287405
>Proko
This is joke, right...
If you want to draw cartoon then by all means you most learn from real life, BUT take proko as an example (I'm pretty sure "drawfag" here is either fucking with you in a way or dead serious) He is a guy who has fundamental art down pack.

Yet his ability to illustrate from imagination is lacking immensely.

Do yourself a favor practice from book video and etc, BUT for the love of loomis holy APPLY what was taught to what you'd like to do.
Do perspectives and apply them to cartoon, do figures and apply them to cartoons Do anything but dont forget to apply those skills to other forms of art whether animation, comic or even clay animation.
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>>92287853
https://www.youtube.com/watch?v=4h4-2HRHaHI
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>>92285059
How long you been drawing Deku.
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>>92287853
>getting mad for suggesting a guy that has videos on basic concepts like constructing and sketching

K

>>92287697
Yeah style is Hella important for identity but I always suggest to start from basics just in case he has absolute 0 experience. It can help him develop a bit faster and not limit him to 1 specific style so he can create his own
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>>92288259
>Deku
Wew it's been a while since someone has used my past username. Brings up memories

Been drawing for less than a year.
Started out as just a guy drawing stick men and pseudo-Anime caricatures
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>>92279166
you're hitting closer to home than most depression comics
it's worse when everything in the early part of your life is going just great and youre right on track
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>>92288304
>interprets my post as "getting mad at proko"
>skips part were a compliment was issued to Proko AKA god tier artist, who unfortunately lacks in cartoony imagination (to each his own)
>Doesn't know I put on the anon to hid who I really am and what I can do (not the best, but I'm getting there)

I'll admit the post might be assertive in nature, but proko's good people /ic/ both love and hate him.

I'm indifferent.
>>
>>92281912
this is.. interesting. not sure if those continua are elegant or oversimplified but it's worth thinking about
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>>92288625
Sorry I'm too used at shitstorms in /co/ I can't identify who is mad and who isn't
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>>92288344
>Past user name?

Your tumblr thing just says call you Deku from Hero Academia...

Anyway have you been practicing and using books or are you just drawing willy nilly?
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>>92288732
My Deku username came even before MHA, it came from the race in Zelda. I think I got used to being called Lucy on Discord.

Anyhow, I draw on both, using references and willy. Depending on what I want to draw, if it's an action, pose or figure I've never drawn before I seek references.
>>
>>92287405
>if you learn to draw real things you can draw any cartoon style.
That's sort of true of anything -but- cartoon style.
>>92287304
There's lots of useful cartoon instructional stuff online. It basically comes down to drawing the right curves moving with the right weight based on movement
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>>92288859
Good on you when I get home, ill help redline some stuff you post I feel like you need a few books and some friendly advice.Again I aint the best so dont expect much or nothing at all...

If it bothers you...
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>>92288940
I tell you by personal experience that it applies.
Mostly to understand flow, expression and movement. Which is essential for good comic-cartoon characters.

When I say draw real life, I'm not referring to spend endless hours drawing pictures of real people
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>>92289039
Got discord?
Lucy#4600
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>>92289155
Check and find out.
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>>92289129
>flow, expression and movement.
Well yeah, that's exactly what you need. I guess I don't consider those part of "real things"
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What software are you guys using to make your webcomic sites?
Is comicpress still the hot shit?
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Apparently Hiveworks does year-round submissions now. With how many people were applying last year, some of you guys might want to check it out
http://thehiveworks.com/submissions
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>>92287923
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>>92289680
Comicpress still works, though Comic Easel is better updated
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>>92289687
How much does this gig pay?
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>>92290823
It's free, but the thing is Hiveworks apparently pays for hosting fees and advertising, and lets you take in some of your site's revenue. Since they're already well established in the webcomic world they could help get your comic out there.
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>>92291088
So, they'll help out with promotion, which may potentially translate into patreon bucks. I see.
>>
In the past, I'm pretty sure most of the evidence pointed to Hiveworks really only taking in the tumblr-esque "progressive" comics, though.
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>>92291815
then again, there's only two major motivations for that kind of thing
one is rather unlikely for a large company (actually drinking the flavor-ade), the other (just trying to pander to people with a lot of disposable income) is unlikely to remain very long, as the 'pendulum' of public feeling swings. chances are they'll start seeing not-tumblr comics as a good way to diversify their product and get a larger pool of readers.
>>
Why is everything on tapas(tic) TRASH?
I had to sort through dozens of the 'popular' comics until I found something decent - ironically by someone who used to post in /hyw/.

Why are talented artists staying away from tapas? Are the terms so bad?
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>>92293261
because most webcomics in general are trash
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>>92289687
Holy shit! Thanks for posting this, I checked this out earlier this month, and they were closed. Guess they just opened them.

From all the research I did, these guys are the best to partner with and advertise on. Most of the webcomics posted here are paired up with hivecomics.

Time to put together the pitch bible.
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>>92293293
>most comics are trash

fixd that for you. But this is true for any form of modern media. Shit books, shit movies, shit comics everywhere.
But: I have seen plenty of webcomics even occasionaly in /hyw/ that are much, much better than many, many published comics.

I live in Germany and we have a pretty active market for independent comics (mostly due to the fact that Germany has a thriving literary culture).
I go into bookstores all the time and pick up German comics and think to myself: I know a dozen failed or forgotten webcomics that were better than this. Hell, I can do better than this...
>>
>>92293261
Because you decided to go to a dot com and then look for all the comics under it, instead of looking for comics and not even noticing or caring what their host is
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>>92278899
Hey guys, starting a project and wondering how the whole copyright issue works? Do I need to fill something online to submit my comic for that or how does it work?
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>>92293789
once you publish it via whatever (blogger tumblr or your own domain) its yours. Copyrights are automatic upon creation.
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>>92293827
Doesn't facebook own copyright of shit you post there?
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>>92293843
unless they pay you, but anything posted on facebook can be used by facebook for advertising purposes, i think. I'm not entirely sure on that. But they don't own your copyright to it, you can do whatever you want with your own work.
>>
>>92293843
>If you share your thoughts, feelings and creations on facebook(tm), the aformentioned shapes of human expression will become subject to and property of the facebook corporation(tm)
>click to agree

Not yet, anon. But give it a few more years, we'r getting there.
Communists always babble about late stage capitalism and how the system will collapse. But it won't, it just gets shittier.
>>
>>92293895
yeah the typical use clause says "you hold all the rights to your stuff, but the least you can do is let us use it as an ad, like "look, this guy uses us!" "
>>
>>92294064
they never realize it's their own fault either
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>>92293827
do I have to put the little copyright symbol on the actual comics though? im pretty stupid when it comes to this shit
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>>92295038
Put it on the comic, put it on your site, provide as much proof as possible that you're the creator. If you're serious about it, you can register the copyright, which is where you have to pay for it and fill out some forms, but provides even greater protection.
>>
>>92295038
You don't have to, but it can't hurt. Put a line at the bottom with your name, copyright date and url on it.

Make sure it's a proper Circle-C © Copyright symbol, not one of those rubbish Parentheses-C (c) things people type because they don't know how to use Character Map (or the equivalent on non-Windows machines).
>>
>>92295260
>>92295199
thanks for the info anons, noted for sure
>>
also important to note that trademark is separate, and does work the way anon thought copyright might. registry, symbol, and all that.
>>
>>92293789
>retards wondering if anyone would bother stealing their deviant art tier garbage
hilarious
>>
>>92297781
the poorest are the people who can afford being robbed the least.
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>>92298164
yes, the creatively poor are often overly attached to every shitty idea they come up with, convinced that THEIR amalgamation of popular tropes is special.
>>
>>92298970
At least you know you're in good company, right? :^)
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>>92299028
>retards like you
>good company
lmao, i come here to laugh at you
>>
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>>92288940
>>92287697

I am sorry to answer so late, I was practicing some anatomy, someone recommended me some book / youtube channel? Is that there is so much I do not feel comfortable if someone does not guide me
>>
>>92299140
As long as you're having fun, sweetie.
>>
May I share my comic?
I'm trying again for the umptenth time.
>>
>>92299534
you don't have to ask!
>>
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>>92299791
I just feel the need to wipe my feet before entering y'all's house

I've been posting it on Tapas. It's a pretty nice site. And I like it better then having a dedicated tumblr.
I'm calling it Tea Pad
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>>92299910
this is really cute, how is your comic doing?
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>>92300040
I'm updating it on Tuesdays and Thursdays.
So far I've got 8 strips up.
>>
>>92299910
holy shit, never thought I'd see you 'round these parts again, but I hoped!!

i miss Dino-Sour. and everything else you ever make. and even though I know you'll probably get bored of this one and quit someday I still want the fuck out of the URL to bookmark
>>
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>>92299910
>that art style
LONDON?
O
N
D
O
N
?
>>
>>92300121
I'm gonna try hard to keep this one going. I'm trying to break that bad habit.
Also thank you so much! I had fun drawing Dino-sour while I was unemployed.

My plan is to draw the stories I want and post them so I don't get bored.
Like I wanna do a lot of neat stuff. Kind of like Spider comic, or even doing a real short sharklass story

>>92300197
Nah
>>
>>92300289
wtf how do you draw like that and have a Y chromosome?
>>
>>92300289
oh my squeeze
i won't even pester you about more dipper stuff, I am just stoked to read whatever you make
>>92300664
london is not a sex, anon. it's a city.
our littlest mandingo is a curvy, curvy lady.
>>
>>92300686
normans out
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>>92300686
A fatty?
>>
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>>92301989
Yes. And don't let anyone tell you anything else about me. Also I'm short. But that's neither here nor there.
I forgot to give
>>92300121 my link
here ya go
https://tapas.io/series/Tea-Pa
>>
>>92301989
I mean she draws herself as adorably chubby like a new puppy
>>
>>92302338
>url is tea-pa
>title is tea-pad
>somehow i read 'tea-pea' and thought it was gonna be a pun
anyway bookmarked!
>>
Did... did she bed one of the wolves she fought?
>>
>>92302537
what can i say. I'm a fuckin warrior.
>>
>>92302743
I just like long toenails because flat short toenails look dumb and ugly, like something an ape or a pachyderm would have.. but long ones look at least semi-cool. like rodent nails.
>>
>>92302788
I just call them raptor toes.
>>
>>92300664
how do you tell the sex of a person based on how they draw?
>>
>>92302970
I mean.... there are patterns....
>>
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>>92303011
Not really.
Manly guys doing Manly things is drawn by a lady
Sinfest is drawn by a guy
Battle Dog, Teen Dog, Welcome to Sideshow are drawn by guys
Lackadaisy Cats is drawn by a lady
Unsounded is drawn by a lady.
>>
Simply put, boner.
>>
>>92303144
yeah, none of those are surprising. It's something about the expressions and expressiveness.
>>
>>92303209
Please, elaborate. I'm interested now.
>>
>>92303224
I'm.... not sure. it's really hard to put into words, but I had to look up some of those, and I'd notice how one had something in common with OK KO (drawn by a dude)
whereas manly guys and unsounded have that specific kind of way of drawing that reminds me of that one comic with the weird reptile guy that used to be autobiographical, drawn by that yuko chick married to that ananth guy.. or for that matter, rock cocks. it's something about the facial expressions especially around the brow and nose area. I feel like women just see eyes differently. meanwhile there's this weird sort of geometric cuteness that appears in shit drawn by men. i really cant describe it but I bet if I took a test I could get it 90% right
>>
>>92303607
Or maybe art is subjective. And different styles appeal to different artist. And not speaking from all, but some artist draw inspiration from others.
Like OK KO clearly draws from Akira Toriyama as well as other japanese influences. Which is probably what he grew up with.

I think it's just coincidence that the geometric cuteness is by guys. Because plenty of gals draw it too.
>>
>>92303224
Shojo/josei have a very distinct art style, there definitely is something different about the way men/women approach art, stemming from what they find attractive. Girl drawings tend to be fluffier with lower contrast, softer, easier on the eyes.
>>
>>92303815
yeah but it's more than the superficial aspects like what it resembles or what its style is, it's something about the execution. The specific geometric cuteness I'm talking about, I've never seen a girl draw. the extremely specific phenomenon that I'm struggling to define, but using those words to describe right now.
>>
>>92303144
Exceptions are not the rule
>>
>>92304379
no I think those are valid points, but none of those surprised me.
I think this is one of those problems where most people don't spend a fraction as much time thinking about aesthetics as I do, so A) I don't have the words and B) most people are used to thinking in really broad generalizations that are ultimately meaningless, like "bright and colorful" or "simple vs complex" and they think those are what patterns are..
these kinds of things tend to get coined and reinforced by people whose job it is to make generalizations and arbitrary groupings, and they have to back that up somehow.
>>
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>no one got accepted into HW last year
>no one will get accepted this year
how does it feel chumps? still polishing up those pitches?
>>
>>92304806
surely SOMEONE did. they wouldn't just say 'nevermind we have enough comics, none of you were good enough'
they'd pick the top 3 or whatever.
>>
>>92304806
I dunno. I'm gonna see how I do on Tapas first.
>>
>>92304883
i think he means from these threads, a bunch were posting their pitches last year but I don't think any of them made it
>>
Speaking of comics not from these threads, holy shit we got our annual Marry Me update. What's next, will The Lounge give us one more?
>>
>>92306894
you mean Bobby Crosby hasn't collapsed into his own fat and unwarranted self importance like a neutron star yet?
>>
>>92306958
astoundingly no!
also
>unwarranted
i dunno i think he's come a long, long way from Pupkin.
>>
>>92304806
What's HW?
>>
You all talk like you're making comics but most of what I see ITTs is fetish fuel
>>
>>92308034
it's still comics you tard
>>
we're all gonna make it..r-right guys?
>>
>>92278991
knock knock
>>
So how does the featured selection work on Line Webtoons? Quality doesn't seem to be a big factor, as featured comics are much lower quality than non-featured ones, often times.
Is it just views and ability to deliver X amount of content every week?
>>
>>92304806
I know how it sounds, but I wouldn't want to partner with them. I'm fine making comics as a hobby rather than a barely sustainable, unprofessional career if it means not promoting some of the absolute schlock they place in those sidebars.
>>
So I want to feature some games and card games in a comic I'm working on, but I want to change certain names and terminology so it becomes kind of my own thing, while still paying homage to games I liked playing while growing up, it feels kind of cheap but could people like this?
>>
>>92313249

People like Yu-Gi-Oh! for some reason, so I don't see why not. (Assuming you do it well)
>>
>>92313489

Exactly, plus games take mechanics or ideas from other card games all the time and do there own thing, so I guess its ok.
>>
>>92313249
Depends on how interesting it is man, I'm not gonna sit there and waste my time on something that's already sort of a time waster you know? Webcomics are very touchy, very hit or miss when it comes to success easy as that. How interesting is your setting? How petfessional is this going to look? you have to put your self as the consumer and see if this thing your creating would even be interesting ?? Give me some concept.
>>
>>92313569

Well the card game stuff would only be featured in one or two chapters, but if people like it enough it could always be featured more, still working out the story but I just wanted to test out an idea quickly.
>>
>>92313730
How high are the stakes of the card game? Is it life or death? Make it or break it?

I mean what's the journey? It's not gonna be like a drop situation like Dodgeball in Paranatural is it?
>>
>>92293261

so what'd you find?
what kind of "decent" were you looking for?
>>
>>92313940

Like I said I'm still working on things, its sort of a hero has to save the universe type story, so he has to fight a lot of aliens and monsters, but one of these enemies doesn't like war and bloodshed, so he challenges the hero to play a card game with him, could be fairly normal at first, but then changes to a more deadly game later yugiohstyle.
>>
>>92314359

Just make sure you keep that stuff fasted paced.

One of Yu-Gi-Oh!'s biggest flaws was how long they dragged some of those games out. If it's padded out too much, it begins to get tedious fast.
>>
I have an idea for a comic, and I also have a thought of how I want to go about it- could you tell me if this is something you'd be into at all?

Basically, I'd put the comic online as an ongoing "development comic".

This means each page would be in sketch form (with text, so it'd be readable). Also anytime I designed a character, or came up with notes, or wrote down the "script" I'd also post that online as well.

It would be a totally transparent development of the comic, and this way I could make my way through it fairly fast. Also, inks and colors could come down the line if there was enough interest (or I found a publisher, or did a kickstarter, or just found myself with extra time)

Would this be interesting at all? I'll post an example of a sketch page (for a different comic), and of some concept ideas (for this new idea).
>>
>>92314464
Yeah looks good and you'll just have to see how that turns out by trying it.
>>
>>92314738
yeah I guess I won't lose much by just trying it out and seeing what happens-
>>
>>92314464
Just dropping in to say that I already love Lich Girl already, based on that one image alone.

I'd def read.
>>
>>92315321

Great! Yeah, I already really like the two main characters (both of whom are antagonists/protagonists) and I really want to start sketching out world building ideas.


I'll drop back into /hyw/ more as I try and get it all working-
>>
>>92307971
hogwarts
>>
So I'm working on planning out my first few comics. Format-wise, they're mostly goofy short form comedy with little bits of continuity connecting it to an overarching plot. I have this one strip (mostly) written that's basically a flashback exposition/lore dump though. It's longer and slightly more serious in tone. Originally I intended it to be the comic that I open with, an introduction to the universe, but I've been having second thoughts.

First impressions are important, and I don't really think that it does a good job at representing what the comic will be like. The rest of the strips I have planned are more character driven, while this strip doesn't have a single character in it until the final panel. Should I consider opening on a few more straightforward comics, and then throwing down the lore dump? Maybe axe it entirely and just establish all of that stuff through dialog as I go? (Though one of the reasons I wrote it in the first place was to cut down on the amount of exposition heavy dialog, so ehh...)

Or am I just overthinking it, and it's fine? I do like the strip and think it's funny, but I've been second guessing myself. This is my first time attempting a webcomic series like this and I know this kind of stuff is a learning process, but I'd still like to not fuck it up right out the gate if I can avoid it.

What do you guys think?

Please excuse my rambling.
>>
>>92315695
I think it's usually better to just jump right in and fuck it up, than to not do it at all.

That being said- make sure your first webcomic isn't going to be a sprawling 200+ page epic. If just because you'll learn so much in the first 100 pages that it'll kill you a bit inside to keep going.
>>
>>92315804

>That being said- make sure your first webcomic isn't going to be a sprawling 200+ page epic

Yeah, I was trying to avoid that. My initial intention was to get all of the set up and bullshit out of the way in one strip, then just play it loosey-goosey and have fun with it from that point forward.

Thanks for the advice!
>>
>>92314464
it's an odd idea but I think it would work. at least for you, your WIPs look great. some of us.. they're messier and not so fun
>>
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I've been told that shading with darker versions of colors looks like shit so I'm trying to git gud at color theory. (Left is how I've been doing it)
>>
>>92316308
it depends on the scene and the lighting, but yeah in general you want to shade with an opposite color from the light source
in this case, um... the shading is too saturated. it shouldnt look like there's a purple neon light sitting under her bangs. what you wanna do is for example light the scene with saturated yellow then shade with desaturated purple
or light with saturated orange and shade with desaturated blue, that kind of thing
>>
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>>92316460
So, for example, something like this? Or perhaps even less saturated?
>>
>>92316603
it's hard to say since this is just a mockup, but I think that color (a little darker) will look fine once it's transparent
but (and again, I realize this is just a mockup) dont just lay a yellow filter over the whole picture, with your painterly style you should be painting reverse-shading with the yellow onto the lit up surfaces. especially shiny stuff like the hair.
>>
>>92316717
Yeah I know, I was just using an overlay to get a general idea of what you meant. Thanks for the input!
>>
>>92316308
>>92316603

something else to consider- if you have a character, make sure the background is either lighter or darker than the character (by a decent margin). The tone you've chosen for both of these is basically the same as the character.

This applies to basically anything you want to have stand out- and almost all of the time with characters you want that.
>>
>>92316792
If only real life was so considerate.
>>
>>92316899
Huh. What a stupid thing to say
>>
What do you guys think is the most important thing for a webcomic? Like where do you put your priorities?
For me its:
1. Character design
2. Characters
3. Writing
4. Setting
5. Plot
6. Art
7. Layout
Characters and character designs are personally my biggest priority. I feel like if the characters aren't memorable it's a huge detriment to everything else.
>>
>>92318745
I do. I kind of hate people who change opinions when they change calendars
>>92318599
Those are all great but I'd put things like cool concepts and visual effects pretty high
>>
Just finished twenty more storyboards. I'm getting close to the end. I can't wait to finish this draft so I can start editing the story.
>>
>>92319804
post it
>>
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>>92283918
>>
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>>92320612
>>
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>>92320788
>>
>>92318599
not very sure, something like
HIGH
plot
character

MED
setting
overall artstyle
vfx
art quality in action scenes, important dialog and establishing shots

LOW
art quality otherwise
layout
the actual text in bubbles, word choice
>>
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>>92320863
Cannot unsee the face in the third panel
>>
>>92318599
1. Characters: personalities, interactions, dialogue, relationships, quirks, motivations, everything
2. Main conflict (driving force of plot)
3. Art quality
4. Setting
5. Secondary conflicts
>>
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>>92318599
Honestly, I think for me Characters and Design are way up with Writing.
Because if the character looks interesting in a good way and the writing is memeroable it's a win win combo.

Second would be Layout. An easy to follow layout is pretty nice, but not important. Because that's how we get experimental layouts that are confusing but refreshing in my opinion.

Art. Art is subjective. And it can always evolve with the plot. So those are least important to me.
Especially since I love a good organic feel.
After all I think we've all seen a comic with Art that is minimal but has something absolutely amazing about it.

Me, I have to design first and then I think of how I want stuff to go. But that's just me.
pic related: I doodled a bunch of designs before settling on the type of comic i wanted to do.
>>
>>92327853
so it's okay if I headcanon that she's Rowlf's daughter, right?
>>
>>92327918
Go for it~
>>
another comic bites the dust
i miss Magic Forest
>>
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>almost 30
>draw like I'm 13
send help
>>
>>92328374
some 13 year olds draw super great!
>>
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Drawing hard rigid structures at different angles is hard. I made basic 3D models to help me out but now I'm just working on drawing various body parts of this character at different angles to reference to later on.
>>
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quick drawing of my ltrly reddit character
>>
>>92330088
it really is hard, especially in your style. thankfully said style also gives you some leeway
however, i could be wrong but it seems like the right eye scoots back quite a ways in the middle shot
>>
>>92330293
I like him.
>>
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>>92328374
join the club.

although I have improved slightly
>>
how do I stop procrastinating and motivate myself to work? my comics are pretty shit
>>
>>92325179
looks good though!
>>
>>92330699
If you feel your own comics are shit how is anyone else gonna like them?
>>
>>92330905
my comics are objectively shit compared to the ones that have made it though, by every metric.
>>
>>92331043
When your able to improve them by giving them more thought, by studying , and learning from the mastes, then you will find motivation to do it , you have to like what your working on even when your comparing it to others. Also maybe there are things you do in your everyday life that don't give you energy, fix your self if it's bothering you that much.
>>
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new rule, I get to count 12:10 as the previous day for the purposes of the date on the comic that's already a whopping 7 days late and has been pushed back twice because I have completely lost control
Can't believe I hit 1000 of these fucks. Wasn't planning that. It's all you guyses fault of course.
got a callback to that flying eurypteroid mode of Lobster's, a gag I'm kind of fond of, and an overall situational reference I hope is the right amount of subtle
>>
>>92330692
that's not bad. it's weird that one creature looks so much like Cadpig, and i think you meant pierced THE ship or pierced through to the ship, but yeah you can feel moderately good about this.
>>
>>92331991
>Cadpig
ok thanks for feedback,I didn't know about cadpig. that's an accident.
>>
>>92332055
it happens. more often than you'd think. There's only so many combinations of shapes
>>
>>92315695
Are you over thinking it? A little. Because your concern is "what if I start it the wrong way and fuck it up?"
Just. Make it. It'll be fine.
Everyone thinks after a year or two that they want to redo everything from the beginning but that's unavoidable if you've improved. Worry more about not starting and being over critical about yourself.
>>
>>92332902
nice file
>>
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Guess who found out...
>>
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They where using the
>>
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Wrong Document to plan their pages...

>This GUY!!!!! I'm so furious i end up sketching 3 pages and I plan exhaust my ENTIRE BREAK finishing this first chapter....

I wasted hours on drawing pages i decided was unnecessary but didn't delete because i felt i could redo and reuse them... In stead i mistook them for the real script... for WEEKS
>>
>>92334179
If i can offer some critique:
Panel size informs time and importance of an event.
A larger panel means more time elapses in that particular "frame" (splash pages in a movie would be slow motion shots, or big moments, anyway).
With that in mind, why is the reaction shot of him raising his head, almost as big as the presumably big moment of him looking at the asteroid coming down?
I'd say shrink the other panels, including the first one (it can be a narrower horizontal strip) and dedicate the whole bottom half of the page to the last panel.
Second to last panel can go, too, it detracts from the comedic pacing of him looking up and the immediate reverse shot of the asteroid's "reveal", and doesn't really add anything.

Just my 2cents.
>>
>>92334213
wait what? you drew on the wrong layer?
>>
>>92334280
He storyboarded and drew from the wrong script, i think.
>>
>>92334278
>why is the reaction shot of him raising his head, almost as big as the presumably big moment of him looking at the asteroid coming down?

The shot of him raising his head will have background elements showing that the grass and plants around him are being pushed by a huge gale from the asteroid. Thanks for clarifying this though helps to know people look for that.

>I'd say shrink the other panels, including the first one

Could be done, but the first panel is an exposition shot of the landscape. I will consider decreasing the size of the other panels, as well as maybe even scraping or adding a panel before cleaning these pages.

But i understand The asteroids appearance is meant to be a shock to the character.

>Second to last panel can go
Agreed

Thanks for the input, I'm gonna be hitting my head on a wall for a few hours lamenting that i actually ending up wasting so much time on drawing from the wrong document...

>>92334280
see >>92334340
>>
>>92334340
>>92334465
how do you fuck up this bad? are you on drugs?
>>
>>92334625
Yes, I did 4 straight weeks of Chemical Loomis, with Hard Gestures and Hallucinated about Color Theory.

But can't really say it's messing up, i mean i like drawing this comic. if i messed up that means i just get to draw more and get a bit better at storyboarding each time.
You learn more lessons in failure than success.
>>
>>92334706
I dont understand, why did you have both a right and a wrong script?
>>
>>92334716
>I wasted hours on drawing pages i decided were unnecessary, but didn't delete it because i felt i could redo and reuse them...

Think he said it here.
>>
>>92334933
i cant understand how someone could just forget something like that
>>
>>92299910
Make a patreon and watch the tumblr bucks roll in, anon. With an artstyle and a premise like this they literally won't stop throwing money at you and you'll have a few hundred dollars of disposable income every month.
>>
>>92313995
That one about the girl from the ring movies doing funny stuff, I think it's called Emma or something.
It's a decent comic by normal standards and a very good comic by /hyw/ / tapas standards...
>>
>>92335389

That comic is actually cute as fuck.
>>
>>92315804
>That being said- make sure your first webcomic isn't going to be a sprawling 200+ page epic. If just because you'll learn so much in the first 100 pages that it'll kill you a bit inside to keep going.
Not him, but personally, I think I'm just gonna gun it anyway and live with the consequences. I can't draw very well, but I quickly lose interest in anything that isn't my main idea.
>>
>>92315804

I wish I had more simple ideas for comics, my ideas are always long story driven epics, which isn't the best if your a beginner at comics. How do you come up with simple short story ideas? I'd love to be able to finish something I can show to people, and work on longer stories later once I have more experiance.
>>
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Currently working on the cover for my remastered strip collection; just sketching out layout ideas at the moment.

I'm thinking of going for a 'JRPG vidya game cover' look. Anyone got any suggestions for me to look up? Something for me to get inspiration from or to plagiar... parody.
>>
>>92339151
Dragon Quest seems like the obvious choice.
>>
>>92331907
Congratiulations, anon.
I don't read your comic but I respect the commitment.
>>
>>92334706
>Hallucinated about Color Theory

ayy lmao
>>
>>92339151
the left is my favorite kind RPG cover. just everyone facing different directions, facing approximately ourward, looking as if they're all heading out from somewhere.
>>
>>92339151
It's not hard to come up with those you don't have to look at anything anon, the way I explain it is to just try and tell a summary of your story with the cover alone and your good. you get what I'm saying?
>>
>>92339527
Thanks you
commitment, obsession, whatever
>>
>>92338125
Do it
>>
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>>92278899

just finished a new page

*you can read this webcomic on any of the following websites:

comicfury: http://fateschaos.thecomicseries.com
taptastic: https://tapastic.com/episode/664005
webtoons: http://www.webtoons.com/en/challenge/fates-chaos/world-changer/viewer?title_no=75153&episode_no=1
>>
>>92338125

200 Pages isn't exactly a "sprawling epic" like that guy claims anyway.

That's the equivalent of maybe 6 or 7 average chapters or issues.
>>
>>92341133
It's going to be a collection of short humour strips about D&D/RPG-style fantasy, so there's no overall story to summarise.

I'd like to make the cover a homage to JRPG console games but I'm more familiar with table-top rpg covers than console game art. I've been looking at the Ys series, and 'several character head shots stacked around the logo' seems to be a common trend.

So other than Ys and Dragon Quest, are there any other notable JRPG games I could look up?
>>
>>92342059
That's... Really wordy, m8. There's more real estate dedicated to text than the actual art.
>>
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>>92342059

wow i made a million spelling errors... fuck. fixing them now. but cant upload the fixed page until tonight. :/

>>92278899
>If your webcomic became a cartoon, what would it's opening song/end credits be like?

for Goth Grill Z it would be something by the cure in the into and for the outro something by typo negative maybe

for DEMON FUSE the intro would be darknthrone, and the outro something like a mix between danzig and slayer

for FATES CHAOS something like a mix between old western movie music mixed with wild arms music AND ALSO MIXED with darksouls music would be perfect for the into but for the outro just straight darksouls/bloodbourne/ castlevania music!

and for my 4th original project METEOR RANDOM a mix between daftpunk, megaman, and final fantasy music for the intro and outro!
>>
>>92342059
>people don't read comics for pictures they read them for giant heaps of text

somebody post the image I lost the folder...
>>
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>>92344412

i know... im rushing through FATES CHAOS chapter 1 so I can hurry up and work on DEMON FUSE because I wrote a much better script for it and like the character for it more than the chapter 1 fates chaos characters I made because the real characters dont show up until chapter 2 when the actual story starts, everything in chapter 1 is just a set up for the entire world and story and actual comic book that hasnt happened yet because it starts in chapter 2 because thats the way i wrote it like an idiot

but in DEMON FUSE you get the actual characters of the story right at the start of chapter 1, the backstory and set up is kept to a very very minimum and its a much better flow than the flow i made in FATES CHAOS.... if that makes any sense?
>>
>>92344589
But if chapter one is uninteresting and poorly scripted, why would anyone want to stick around through to chapter two? If Chapter two is that much more interesting, why even have chapter 1 at all? Why not kick the series off at 'the good part', and then reference the past events through flashbacks? This is a textbook case of show, don't tell. My honest suggestion to you would be to stop rushing, and just take the time to rethink the pacing of chapter 1 so you can have a smooth transition to the rest of your story. Your art isn't that bad and the story is somewhat intriguing, you just need to balance things a bit more evenly.
>>
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https://arniesartblog.tumblr.com/post/160630508848/scotswives

I made a comic about scottish waifs.
>>
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His named is khan.
khan wrath.
and his nicknamed will be Asdrubale in order to make him less-scary.

What do you think of the design?
>>
>>92345084
Cute. Would pet.
>>
>>92344911
Unfortunately your text is too small to be comfortably read. Can you upload the pages at a bigger size?
>>
>>92278899
any tips on starting one?
to all americans please don't give me money
>>
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>>92345405
tumblr is compressing the thumbnails pretty badly. But if you click on it directly it expands to the larger image size I uploaded to imgur

https://68.media.tumblr.com/7969b5eb27edb97792fec35c0f56dc0c/tumblr_opwqtochDq1w2jp0do1_1280.jpg

https://68.media.tumblr.com/4741b6bf4f3e15f4f784ea38e0455483/tumblr_opwqtochDq1w2jp0do2_1280.jpg

https://68.media.tumblr.com/12b353c591e21469433a102946a8681b/tumblr_opwqtochDq1w2jp0do3_1280.jpg

https://68.media.tumblr.com/b1f7c7db927e69090c32b83a69483e9b/tumblr_opwqtochDq1w2jp0do5_1280.jpg
>>
>>92345500
That's better, but it's not expanding to full size on the tumblr; all I get is a row of smaller, crisper thumbnails and clicking on them just brings up the next one in line.

>what Brave should have been
>>
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>>92345420
start it, and keep doing it consistently.

[Spoiler]no american would probably give you money for it anyway. [/spoiler]

working on a 4th page now. really hyped to do a 5th, 6th, 7th, etc etc. feels goodman.
>>
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>>92347361
wow i fudged that spoiler tag bad.
>>
>>92347361
>that car

RUNNING IN THE 90s
>>
>>92347361
are you making your entire comic photobashed?
>>
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>>92335035
remember that time you put the wrong battery in your remote when you thought it was the new one you just bought (Same brand). Think of it like that.

At least now i feel more confident in doing my storyboarding.
>>
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stop drawing comics
>>
>>92348340
No...
>>
>>92348340
start drawing from imagination
https://www.youtube.com/watch?v=4h4-2HRHaHI
>>
>>92348224
Your storyboards look better than most finished /hyw/ comics.
How long have you been studying drawing? Did you go to art school?
>>
>>92348702
/hyw/ btfo, just stop drawing guys
>>
>>92348702
>How long have you been studying drawing?

Trust be told only HALF a year, most of my art experience is of sketching in old School notebooks as a kid. I recently got really interested in studying to improve my art, most to see what i can do.

>Did you go to art school?

The closes i've been to art school is two class in high school for tradition art, teacher was very nice AND is one of the reason i began taking it more seriously... she was a nice old lady
>>
>>92347939
80s-90s cars is best cars
>>92348185
probably to a good degree to expedite page creation
>>
>>92344690
you must be new
we dont respond to bones
>>
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Working on the giant race for my scifi comic. I'm getting more confident just drawing from imagination without reference, but my anatomy is still pretty garbage. Anyone have any tips on what I did wrong, or what to improve on?
>>
>>92350394
looks good to me
>>
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>idiot here
I cant stop fixing the ortography of the first 5 pages. The only problem is, I FUCKING CANT STOP FIXING THE MOTHERFREAKING ORTOGRAPHY OF THE FIRST 5 PAGES.
ITS MORE THAN 159 PAGES.

Its been 2 weeks... I didnt make any progress yet. (Bad english, sorry)
>>
>>92348924
jesus, on top of everything else you're a prodigy. bonzer.
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>>92350394
well I can tell you they don't look very tall. now that's fine, but if you want to make them look inherently tall, you'll wanna tweak proportions. you have given them rather long arms but that's it.
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>>92351406
They're not super massive, they average around 6-8 feet so I wasn't sure how far I was supposed to stretch them. Maybe I'll start giving them broader shoulders? The longer arms thing was unintentional, so I'm glad you brought it up.
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>>92351736
oh if they're only as tall as tall humans then nevermind
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>>92351377
>a prodigy

trust me i'm 20 right now, if i started studying years ago maybe...

>bonzer

Mate you from Australia or are you A New Zealand Kiwi?
>>
>>92352057
it's not the age, it's how long you've been doing it..
i just.. like words from places.
>>
>>92345844
For some reason it displays a lot better on a phone
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>>92354637
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>>92354678
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>>92354717
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>>92350394
Well from what you've drawn here you probably want humans who are bigger that normal. Instead of ultra thin tall human with spider limbs.

Good Luck, sorry if the red line didn't help much....
>>92354678

I like your stylization really unique, but honestly this page is really hard to follow. I had a hard time figuring out with panel to read first...
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>>92342059

Working on a new page, recording myself for this one, I recorded myself painting the fire from scratch to.

making a sun about to rise on a bunch of vampires wandering around the desert looking for shelter from the sun only to find none is pretty hard yall... lol

um, I already drew the next page after this one, just need to ink it in and color it

um.... oh and this is a low kb preview, HD version tomorrow! :D :^)
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>tfw born a decade later than this guy and i still can't apply loomis
i shouldn't have drank when I was underaged, I should've learned more for the sake of learning. now i'm middle aged and pretty much retarded, fuck this gay earth
>>
>>92358472
too, squeak. too. not to.
you actually are the best artist around (though it's a tie) lately.
>>
bamp
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>>92358472
Is it just the first part or the page in general? Cause I wanted the first four panels to be a little loopy and interchangeable to make it feel like a confused panicking crowd, which is what the scene is
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>>92358472
Wow, I never knew about that bicep trick. That's definitely going to come in handy! I also didn't know I was drawing legs that short. Are there any tricks to reference/memorize how long the legs and thighs should be? Also, are there any books or videos you recommend to learning anatomy?

Thank you for the red line, I thoroughly appreciate it!
>>
>tfw watching Incredibles

It's good to remind yourself of a good plot and interesting characters sometimes.
>>
>>92362984
Only the first few panels, their fine but i honestly had to reread them a couple times to know which one came after the after. Well this and the dialogue kind messed me up to, but see what others say maybe its just me...
>>
>>92363280
stop learning

>>92363405
watch more movies
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>>92364334
>their
they're
>to
too
>its
it's

If you wanna make a comic, you gotta learn to write.
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>>92287554
i believe in you

you got this
>>
Whats our opinion on calarts adn other art realted colleges? Is anyone here studying, planning to study art?
>>
>>92283930
savage
>>
what are some good free programs or apps that I can use for a MacBook Air? I just got one and its quite the upgrade from my slow as molasses computer
>>
>>92366626
massart is terrible
atlanta is good
>>
>>92366626
I'm going to a state university for illustration this year, I have no idea how rigorous/useful it will be though.
>>
>>92366875
>macbook air
just put some stickers on it and hang yourself
>>
>>92367088

Wew, im asking some questions man, its just a laptop
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>>92365936
Sorry if typing on a phone causes it to predict some words and I leave it that way. I'll make sure to proofread my comments on 4chan for grammar.

Though you're not wrong, for correcting me. Thank you.

I'm sure my comic will suffer from my shortcomings in grammar, oh woe is me... truely my way of articulating will surely be my downfall...
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>>92365936
>If you wanna make a comic, you gotta learn to write.

Unless he go for the silent route.
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I'm looking for a site format to publish my webcomic like a manga site, chapters full of pages and all, help or links please?
Also how viable is word press?
>>
>>92367913
Webtoons sounds like it would work for you, just jump all your pages into one episode. Look into it.
Wordpress is still pretty viable, especially if you've got it with the Comic Easel plug-in. You could do chapter long updates with it too, so long as you played with your site settings a bit.
>>
>>92368008
>>92367913
interested in wordpress too, but it seems pretty complicated to set up
>>
>>92368075
It's honestly not too bad, especially if you have a host that already has built in functions to support wordpress. There's a bit of learning that goes into it, but it's nothing too difficult. I'm an idiot with computers/code and I managed to set up and customize my wordpress site in a few days.
>>
>>92368162
any free wordpress hosts you recommend?
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>>92368216
Well there's a free version of wordpress, but it's vastly inferior, and you would be better off just using a Tumblr to host your comic. Hosting and domain fees cost me about $50/year, I use Geekghost to host my comic, but I've also heard of Bluehost.
>>
How do I into drawing digitally? I almost always just draw with pen/paper. Is buying a Wacom tablet for $100 and Clip Studio Pro for $25 a good way to get started?
>>
>>92368333
>buying a Wacom tablet for $100 and Clip Studio Pro for $25
Those are both pretty decent tools for digital art, if you got the money to spare go for it.
The thing about drawing with a tablet is that it will take you a while to get used to drawing with it, especially if you have no previous experience with digital art. When you get a tablet, ease yourself into it, do lots of doodles, practice drawing curves, lines, circles, etc. There's always going to be a disconnect when using a screenless tablet, so you just gotta get used to it.
>>
>>92368396
>pretty decent
are there better options within a similar price range? I was looking at Clip Studio because I do specifically want to draw comics
>>
>>92368522
Nah, Clip Studio is probably your best choice for comic art software, it's a really well rounded and versatile program. There are certain areas where it lags behind Photoshop and Sai, but if you're a beginner and just want to try one program get Clip Studio Paint.
>>
When I eventually make my own website for the comic, how should I promote myself to gain attention? Is having a twitter/tumblr/etc. enough? Any advice or self promotion stories you have to share?
>>
>>92368770
Self promote everywhere you can and try to network with other comic artists. Twitter is a popular spot for webcomic artists, so following and chatting with people there might help get your name out. You definitely want to apply to Top Webcomics, as well as The Belfry Comic Index and The Webcomics List. Top Webcomics can give you the most views over time though, provided people actually vote for you. I managed to find a TWC voting group where all the members voted for each other every day for a month and it really helped me crawl up the lst and get more views. Granted, this seems a little skeevy, but ¯\_(ツ)_/¯
>>
>>92368522
you chose right
but you could probably get a bigger tablet for less money if you dont go with wacom.
>>
>>92369052
True, but Wacom is good quality. I have a small Intuos Pro that I got like 5+ years ago and still works like a charm, while I hear of knock off tablets breaking. Size seems like a decent trade off for quality.
>>
>>92368770
start sucking dicks of big name artists and hope to get in the big dog circles
>>
>>92369139
i supose so. my uc-logic has lasted 10 years but i've had to replace the 15-dollar pen 5 times.
>>
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>>92359389

i finished this page a few minutes after i posted the wip but my local free wifi went out and just now came back on :/

I hope yall like it, HD version tomorrow as soon as im able to get on real internet.

oh and hey, does anybody here get the beatles reference I put in there on the bottom panels? "here comes the sun"? lol
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>>92369447

hm..... reading this back now the beatles references is super cheesy, i might change it lol
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>>92369447
damn i thought i was being clever and poetic but the more i read that line back it becomes more and more embarrassing every time.. fuck.
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Any tips on doing manga-esque greyscale?
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>>92369527
this means you're growing and improving, elevating your standards
>>
>>92369537
You mean like dot screentones or cel-shading?

What program are you using?
>>
>>92369656
I don't really care about doing screentones/halftones, I'm mainly asking about what kind of techniques and styles people use. I'm using Sai.
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>>92369708
Well, it looks like you're there with the cel-shading.
>>92369537 looks fine to me.
Just pay attention to the edges and study form and shadows.

What I tend to do is pick a discrete range of grey values (typically 10%, 25%, 50% and 75%) and give each shade its own layer, set to Multiply so I can stack/combine them.
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Early morning bumparino.
good morning everyone.
good luck with your work today.
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>should be working on my comic
>watching brood war at 4 AM instead
how did things end up so wrong
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>>92278899
I have a retardedly big world. Worked on it for literally 10 years at least. And while I'll soon be getting my tablet and begin draw a ton of comics to ready myself for writing comic about this world, I have no fucking idea how to make story edible.
The world has three eras, and the comic will have three major parts with mostly different heroes and storylines, but they will be tied. "Ancient sorcerer-smith did some shit in first era, and then it backfired in third age" This kind of things.
So, main question is: should I make one part for each era, or just mash them all in one big thing, showing scenes and events from the first two periods when it's necessary?
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>>92369937
Your art is okay and the premise interesting but you really need to work on your dialogue, man. I don't want to be an asshole but it really sounds like a fourteen year old wrote it during lunch break...
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>>92371040
this is a common complaint,
at first It was justified because English isn't hiroe's first language,
and Pam is uneducated.

but now It seems those elements of weird dialogue got mixed in with the executioner, who is smart, and speaks English.

I need to rethink how I write my pages honestly. a lot of the time Ill write out a general outline of what they need to say, and then when a page is being drafted I take that and try to fit it into my layouts, making it feel like they are just saying what needs to be said rather than making it seem like a conversation.

ill have pages where the dialogue isn't pushing the story, which turns out a lot better cause I'm just having the characters have a conversation rather than pushing plot, plus writing more charismatic dialogue is alot more fun.
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>>92371040
because he is, the majority of /co/ is literally children
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>>92371199
>>92371040
Mind helping the guy out, artist tend to helpignore each other with red lining.
What do writers do help revise and proofread? I'm no right but calling his work immature won't help much as a critique.
>>
>>92372496
It seems OP forgot to post the goodie bag, so here you go:

Scrub Authors GOODIE Bag
Here’s a short list of sites that any new webcomic artist or writer will find handy:
>*-Struggling to find that perfect FONT? Create your own using this link;
http://www.myscriptfont.com/

>*-Don’t forget to brush up on that ANATOMY:
http://artists.pixelovely.com/practice-tools/figure-drawing/
http://www.quickposes.com/pages/timed

>*-What’s a list without some reference STOCK IMAGES?
People: http://senshistock.deviantart.com/gallery/
Scenery: http://www.shutterstock.com/

>*-Here's a big fat compilation of CHARACTER DESIGN REFERENCE:
http://www.pinterest.com/characterdesigh/ (surprisingly not a typo)

>Links to get a rough WEBSITE started up:
Easy to use tumblr webcomic theme: https://www.tumblr.com/theme/39018
Do’s and Don’ts for starting a site: http://pastebin.com/kNR2W5mV
>Contact sheet if anyone wants to put information down, like their site and webcomic:
https://docs.google.com/document/d/1uwfOSHXfrgvcf--PkPz9jXL6p5RqIsrYvXYwgQpgT3k/edit#

>DISCORD CHAT going on: https://discord.gg/rXMbdqP


>Wise words from John Cleese:
https://www.youtube.com/watch?v=5xPvvPTQaMI [Embed]

>Invisible Ink:
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_1.pdf
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_2.pdf
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_3.pdf

>Paper Wings
http://chrisoatley.com/category/podcasts/
https://web.archive.org/web/20140625035030/http://paperwingspodcast.com/

>Fonts for your webcomic on Blambot:
http://www.blambot.com/

>Writing Resources:
http://www.cienciasecognicao.org/rotas/wp-content/uploads/2013/12/Robert-McKee-Story.pdf

>Guide to promoting your comic:
http://miss-melee.tumblr.com/post/143483233951/

>Comics for makin' comics!
https://www.mediafire.com/folder/9pf1nwwa92lbp/Comics_for_making_Comics
>>
>>92371040
Their art isn't okay, they've just been copying superficial elements from the manga they read to mask their problems instead of working towards fixing them.
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>>92373602
pretty sure that's been a stage every artist had since 1992
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>>92373931
Okay.

That's not true, but sure.
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>>92373602
>>
>>92374256
What? Do you need to read it again?

They're copying things like elements of character design, shots and poses from manga they've read in an effort to make their work look better instead of practicing perspective, anatomy and composition. The eyeballed pose in the top left is supposed to make you ignore that the artist doesn't understand the human body at all, as you can see from things like the middle panel where the man's collarbone begins just a bit before his ribcage ends.
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I love coming back to a shitshow

>>92374489
see, I'm not even gonna defend myself too much here. almost all of this is true. (not sure where the character design bit came from, besides maybe the constant comparison that Pam's jacket looks like one of Naruto's jackets.)
I do study the fundamentals, and have recently been doing a lot of anatomy practice with life drawing.

I just suck at it.

>eyeballing poses
are you actually complaining about referencing? when I started here a year ago, I was under the impression that referencing was the equivalent of stealing, but then was told every artist uses references to help them get a feel for the drawing. ever since I started using references rather than just using an image in my head, my work became a lot better.
I do reference myself/my roommate a lot, and getting pictures of curtain angles is a fucking nightmare.
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>>92369937
First row is okay, although I think the shading on the sand dunes is too dark and ominous looking. I think this page could be expanded it bit more, but I that would increase dramatic effect and would probably ruin the pacing you've had up until now. I think the first three panels could have been another page, just add a panel showing where Hiroe was all this time.
Four panel suggestions:
Get rid of the "Now".
Hiroe looking down at this goon-guy, instead of just ahead. Pam is in mid-turn from the last panel.
Fifth panel suggestions:
Get rid of the sword name. Get rid of the "Hehe," add a small panel of him smiling or something.
Sixth panel:
Don't add a tail to the speech bubble, or zoom out and include him in the frame.
Last three panels are good!
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>>92375068
>add a panel showing where hiroe was
next 2 pages explains what she was doing

>Get rid of the "Now". Hiroe looking down at this goon-guy, instead of just ahead. Pam is in mid-turn from the last panel.

great Idea ill redraw it, and try that

>Get rid of the sword name.
but muh jap characters lore (ill remove it)

>Get rid of the "Hehe," add a small panel of him smiling or something.
Ill try it but not sure how ill fit it,

>Don't add a tail to the speech bubble
I've been awake for so long I forgot she wasn't the one speaking .

>referenced my characters by name rather than pretending you read the text, and just complaining about the art.
>critiqued both art/dialogue rather than focusing on one or the other.
thank you kind anon.
>>
>>92374903
>not sure where the character design bit came from
The character you just posted is Zoro from One Piece, but with Luffy's scar and beard lines. I'd give you the benefit of the doubt and say it's a coincidence rather than subconscious emulation, but you used a One Piece reaction image and even here you're using Oda's shorthand for depicting shock. The fact that you aren't aware of how directly you're drawing from your influences is way more concerning than the fact that you do it.

>I do study the fundamentals, and have recently been doing a lot of anatomy practice with life drawing.
>I just suck at it.
You're trying to grasp the entirety of objects instead of breaking them down, which is the basis of building a foundation. You're entirely focused on what things "should" look like, which is why your drawings are flat and you have difficulty growing. You can practice forever that way and not improve; you need to *study* the fundamentals, the actual building blocks. Incorporate basic three dimensional awareness into what you draw instead of staring at things and trying to copy them. You aren't actually studying these things until you break them down.

>are you actually complaining about referencing
No, just copying on a superficial level.

References are for quick checks on where and how things go. You have to apply your fundamental skills while using them instead of just eyeballing the original. I'm giving you shit because you're just copying other artist's poses and panels without applying your own knowledge or learning anything from them. If you were actually studying the things you referenced the quality wouldn't be so disparate in the unreferenced panels.
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>>92375384
Here I go defending myself again,
>my issues with studying and referencing in general.

during my practice I have learned to start breaking down my characters into parts/using anatomy to help break those parts up, but haven't gotten great at the construction yet.
It wasn't until recently that I learned how to actually teach myself something, til then I was just sorta taking different tips and tricks and mixing it into one big mess.
I read "figure drawing - design and invention" which helped a ton when starting to practice

>3d awareness
this, I suck so hard at.

>character design
when I first designed him, I actually though I had a pretty good character but then learned of pic related. I changed the facial hair, and added more to the face to make it less like him, but then after finishing his first few pages everyone said it was zoro, I don't plan on having his personality/character arc resemble anything like zoro if that's any reassurance.

>Oda's shorthand for depicting shock
this is something I used in my comics long before I touched Oda's work.

I'm going to try to sleep now, I've haven't slept for a good 30 hours now, ill practice more when I get up
>>
>>92372840
I meant personal advice and help from (YOU) as a writer, maybe some advice on how dialogue should follow or even aa quick run through on the page to see what would've been better.

But hey if you can't write either, might as well link someone who can anyway.

If you're from /lit/ shame on you.
>>
>>92375986
>I read (Micheal Hampton's) Figure Drawing and Invention...

No no no Bro your not done yet you need to be practicing figure every day... plus that book is 1 of the hundreds of books with new info ready to be sought out and executed.

After Hampton go for loomis he goes in a bit further, Also go for books on Anatomy and Dynamic Action of the Human Body (and Animals and environmental stuff). Then learn some stuff on values, hues and etc. THEN Perspectives, THEN the intricacies of art such as Center of Focus, Harmony, Form and Waaaaaaay more...

Arts hard man, but I wanna Draw EVERYTHING!

what you're doing right now could be dwarfed by what you can do if you study Hardcore!

You're GMI anon, keep trying take every critique and Burn the "Flames of Youth" with it!

Also do what you gotta do, you don't have to be the best. Aim for YOUR best .
>>
>>92376355
To add to this, there's no correct order. You can study character balance before figure drawing, perspective before hue, etc. What matters is to constantly ask yourself questions and challenge your perceptions.
>>
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>>92375356
I like to think she was playing video games.
The "Unexpected" line isn't really a suggestion, I was just too lazy to write it all out. But changing it to unexpected really makes her to be a non-talkative and more mysterious type. If I felt up to it, I would try including a panel where both Hiroe and Goon could be in, to just really solidify their positions.

You've really improved man! I can see where you really wanna try breaking some animu tropes. My first impression of this goon was that he was just some throwaway character but now it seems like he's gonna join the gang. Whatever you decide, I think it would work.

Working out of your comfort zone:
1. Try different panel sizes, it directs eye movement. Imagine meeting someone for the first time,
>look over them once
Full body pic
>then at their eyes
Panel focusing on eyes
Or if your character is the type to look at eyes more, start with the eyes and then with a once-over look.
2. Transitioning by relating the character to their previous movement. It helps people get a better understanding of the character's movements/what they're doing. Although it slows the pace of your comic, it's not very good for moving the scene along.
>>
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>>92369447

HD version

also heres the video of me making this page: https://www.youtube.com/watch?v=SVffEgzUcYA&feature=youtu.be
>>
>>92370673
It's probably best to do a separate comic for each era. Now, which order you do them in, that's up to you.. it depends which way works best for the reveals. Sometimes it's better to tell the prequel afterwards. sometimes.
I suggest you pay a lot of attention to games and books that do this, and the way that things affect other things across ages
you can put in brief flashbacks too if necessary but if you've been planning it this long I bet you can get it all done without the need for that. I'm looking forward to this, man. I'd love a comic that rewards the reader that way
>>
I have a question for the writers on this thread. I think of my characters as playing a fairly specific role, like a combination of tropes and trope subversion, and thats the only way i've really find to make sure I don't get too off track in writing them.

One character in particular is meant to be a hero who physically cannot abuse his power, another being a character who has had his typical "shonen hero" traits corrected.

Does any one else here have trouble trying to keep their character writing on point as I would describe it?
>>
>>92379128
The main trouble I have is that, deep down, I must be a prose writer. But I never paid enough attention to the actual word-choice in prose, instead I always just visualized what it described. so I seem to want to get those same story items across but with actions and dialogue.. which is great for planning, I can get it all worked out and get the mood and ideas put together that I want the audience to experience..
.. then I look at my cast and realize there's nobody quite right to do or say this thing or that
>>
>>92375384
Spot on, but why do you even bother? The person you're dealing with is barely above dewd in terms of mental capacity. He's still emotionally at the level where he takes people's perceptions of his work as attacks on himself, look at how he phrases the response "defending himself".
>>
>>92377226

fixed a few things: http://fateschaos.thecomicseries.com

the next page, page 17 is almost done but I think I should wait until tomorrow to upload it...
>>
bump
>captcha: BUTTS Sunday
>>
why thread so dead
>>
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Not my webcomic, but designs for a short comic, for the web,
>>
>>92384405
busy huggin our moms
>>
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A boy falls in love with a girl. He is mysteriously gifted with her phone number. He calls her and finds out that she likes him as well. But the next day, she doesn't remember the confession. The girl he called is not the same girl he fell in love with. In fact, she doesn’t exist in this universe at all. She is the girl’s alternate universe counterpart, who likes his own alternate self. Hijinks ensue as the two tell each other their darkest secrets to conquer the hearts of their other selves.

See: http://www.webtoons.com/en/challenge/keit-ai/list?title_no=36825
>>
>>92384696
>>>/a/
>>
>>92384405
everyone got bullied away
>>
>>92384696
Already a thing.

https://www.fictionpress.com/s/3206139/1/
https://www.youtube.com/watch?v=JcVGDV67L-g
https://www.youtube.com/watch?v=o_rz1bluG_k
https://www.youtube.com/watch?v=JLUjMWRCzic
http://knowyourmeme.com/memes/keit-ai-finds-a-way/
http://tvtropes.org/pmwiki/pmwiki.php/WebOriginal/KeitAi
>>
>>92384696
>http://www.webtoons.com/en/challenge/keit-ai/list?title_no=36825
>hasn't had an update for a month

Face it, it's dead.
>>
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>>92384696
Princess Star Butterfly falls in love with her best friend. AndhisnameisMarcoDiaz.

Unable to confess, she is gifted by a deus ex machina with her best friend's phone number. Never minding the strange area code, she immediately calls him, and is overjoyed to find out that he has a crush on her as well.

But, the next day, when Star recounts the previous day's confessions to Marco, he only looks at her with a perplexed expression. After some investigation, she finds out that the boy she called is not the same boy she fell in love with. In fact, Diaz doesn't exist in this universe at all. The other Marco is the alternate universe counterpart of her crush, who has fallen in love with her AU self, who too is blissfully unaware of his crush.

Hijinks ensue as they strike up a deal to give each other their darkest, most private secrets in order to equip each other with the weapons they need to conquer the heart of their other selves. While the two chase their respective loved ones, DRAMA ensues as they begin to fall in love with each other instead and question the NATURE of LOVE.
>>
I come up with scenes by playing it from the beginning in my head, with goals and such, and letting it play out naturally in my head; each time the scene plays out, it goes a little bit further, almost like when a video is slowly buffering. All in all it's like RPing inside of my head.

The only downside to this is that stuff I've watched recently influences the scenes occasionally, and occasional stuff I haven't seen in a long time comes up too.

Anyone else do it like this? I feel like theres a better way though
>>
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slowly but surely...
>>
>>92385695
this is as beautiful as always.
I think you have a fantastic grasp of paneling and a great sense of humor.
>>
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>tfw doing nothing but really dark traditional art
>make a naive Paint webcomic that is just cutesy
>people will never find out you can't actually draw

https://foxandcatadventures.tumblr.com/
>>
>>92385695
nice panels. paneling is so, so important, too many webcomic artists forget that...
>>
>>92385916
i like that cat
>>
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>>92386378
It's basically the Pusheen cat but I want to tell a story and also make it look cute and somewhat familiar. Also, the Facebook fox.
>>
>>92386448
it was a nice angle from above
>>
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i made a comic, didn't like the way it came out but I figured i would finish it and post it anyways. oh well, at least I learned a bit about planning from it. What do you guys do when you realize a page or strip isn't going in the direction you wanted? Do you scrap it entirely and move onto a different idea, tweak and clean up what you have already to try and make it work, or start again from the beginning?

also, if I wanted to try and post this comic on tapas would it be better to start with a stockpile of them or to just start posting immediately?

>>92279501
thanks, I don't plan for every strip to be depression/loneliness. it will definitely be a recurring theme but I don't want to limit myself to only that.

>>92288442
thanks! hope I can hit even closer in the future
>>
>>92386448
I think Im in love
>>
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>>92386686
Thanks.
>>
>>92386606
>lettering is terrible
>improves a lot
>gets worse again

wat are you doing?
>>
>>92386783
it wrong
>>
>tfw at that point in the comic with fight scenes
>tfw the writer
>tfw suck at spatial things
>tfw write a million inconsistencies and trigger everyone

Fuck
>>
>>92386448
Cute, but you might want to up the contrast between the characters and the background. That cat and fox blend right in with the brown background. Try changing up the values between the character/background some more.
>>
>>92385695
Really nice, man, you've got a great use of b/w. Also, did you post your oc tournament comics anywhere other than Deviantart? I wanted to look through them but reading them on DA is a hassle.
>>
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>>92388000
Yeah, I realized that and now I'm doing it more.

I'm still learning stuff with every panel I do. So it will be interesting to see what the comic will look like in a few months or even years.
>>
>>92384944
son I want you to see something
http://thelounge.keenspot.com/archive.html
see that update schedule? I still check it every day.
and he WILL update again.
>>
>>92385554
That's how I write!
>>
>>92387916
Well, are the fights supposed to be grounded, over the top or supernatural? If you elaborate a bit I'm sure plenty people itt can give some advice.
I love fight scenes because they give lots of opportunity for unique movement and they tend to draw or re-focus attention.

also
>being the writer in a writer/artist team

Literally my dream, be grateful for what you got, anon.
>>
>>92385916
If you fix this website up so I can actually click some kind of forward and back and read it in order, I'll read the fuck out of this. in order.
>>
>>92386606
I usually just go ahead with it and wait for something to tack on that fixes it
in this case, i would think the joke would be how awkward it is holding the door for someone.. but instead it wasnt awkward at all, he just listened to music. isnt this awkwardbird?
also it's you're*
>>
>>92278899
What are aspects that you like in a webcomic character (like personality traits, flaws, or perhaps even tropes)?
>>
>>92388389
That might be a neat thing for the future but for now I am shackled to tumblr.

Gimme money on Patreon and I will invest it in a website once I get enough monies.
>>
>>92388456
you can do it on tumblr
>>
>>92388449
Cool powers and a nice looking face.
>>
>>92388493
I can? Please spoonfeed me since I am bad with computer and also really research lazy tonight.
>>
how would you kill an important character? I'm pretty hestitant about ways to do it that don't make fans angry
>>
>>92388449
proper motivation
recognizable mannerism
ambivalancy (flat characters are fine for gag-comics or strips)
>>
>>92388875
it's okay to make us angry, just don't make us feel jerked around. let's not have a "10 days away from retirement" moment, mmkay?
>>
>>92388875
foreshadowing
>>
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>>92377226
>>92380890

ah fuck it, heres a low kb sneak preview, finished HD version tomorrow!
>>
how do you know when you're "good enough"
>>
>>92389017
You don't. You just start your project and hope it goes well.
You will never be "good enough," the more you improve, the more flaws you'll see in your own work. Ignore the feeling and just go for it, it's better to create something flawed than to create nothing at all.
>>
>>92388875
Have his death have a substantial impact on the other characters or the development of the story.
This can be used very well if you want to show the weight of consequences in your story world.

As for the actual scene, personally I like those with a large buildup, that have the actual death occur off-screen followed by a reveal-page.

Don't worry about fan reactions, keeping characters alive for the sake of popularity often hurts the story (ie 5/10 shounen manga).
I realize Faulkner's quote doesn't really apply here but it sounds great, so: "Kill your darlings."
>>
>>92389097
This is where I am at right now. I just started without any skill whatsoever. I want to see where I go from there. I am making a comic to improve.
>>
>>92388875
Have it be as crazy and over the top as possible.

I mean, such an important character should have a memorable sendoff.
>>
Am I gimping myself by using tumblr to post my comic? The only reason I went with it originally was so I could quantify whether or not I had people reading.
Would something like wordpress be better suited for growth?
>>
>>92388524
>anon the barbarian, what's best in comics?
>cool powers and nice looking faces, to see them drawn before you, and hear the lamentations of the snobs
>yaaaargghhhhhhh
>>
>>92389382
Well since 50% or more of patreon cash-flow is created by tumblr bucks I'd say it's a good place to start if you want to gain from your comic financially.

If you're willing to sell out and pander to tumblr / sjws you can make quite some money even if both your art and writing is shit.

Just make another webcomic about a quirky relatable grrrl doing quirký relatable things.
>>
>>92376921
ill redraft the page
>>
>>92389745
I'd read it. sometimes things are entertaining for a reason
I'd especially like it if they actually did a good job for once, and didnt make me worry every so often things were going to go tits-up, but not in the good way.
honestly we kinda need men to write proper quirky girl comics, yknow? I'm basing that on absolutely nothing, I like at least six of these, and another three animated pilots I've seen recently that I really hope get picked up, like that one "Sarah and jane are time travelers" or whatever the fuck their names were. it's a laundry list of cliches but I loved every goddamn second of it.
>>
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>>92390005
I guess while redrafting ill post what the next pages dialogue would have been, just to explain some of the decisions I make with the draft.
plus some notes.
this page will probably be scrapped though.
>>
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How's y'alls week updates going. I'm working on my Tuesday and thinking of thursdays comic.
>>
>>92391279
giant plush shaaarks. i love it.
mine's going poorly! my ability to write has gotten up and run away
>>
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>>92376921
this better?
>>
>>92376921
This is really great advice.
>>
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Here's a new page of Monster Lands: http://www.monster-lands.com/

The Destructor's motives get trashed here, he's not pleased by this.
>>
>>92390562
>exictution
>>
>>92391539
I didn't read the previous pages so I don't know the context, but reading it raw "I didn't think it would be that deadly" is kind of a weird sentence to me. "I didn't think you were that strong" would be a much more natural statement. "Surprising, I didn't think you could pull it off." "I didn't expect you to actually do it." "I didn't think it would be that effective." are also lines that I would play with.

Otherwise, good perspective and panel flow. Keep it up! (Also, the horizon is clipping through her legs on the third panel.)
>>
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>>92388977

heres some dialogue to because why not? still low kb preview though...
>>
>>92385859
>>92385956
Thanks. I'm learning more and more the critical role paneling plays as I read comics these days. Like, it's immediately apparent to me when I'm dealing with a bunch of static boxes (this is most prevalent in American comics) as opposed to the sometimes flowerly layouts of European and eastern comics (though European comics often suffer the same.

>>92388036
DA really, REALLY needs comic reader capability.

I upload to pixiv too, so it's a little better on the readability:

https://www.pixiv.netmember_illust.php?id=952835

I don't pimp my pixiv often since it's under my old name and uploading to it is a pain in the ass because: Japanese. But it's the best site for reading comics I have right now... after all these years of useless updates, you'd think DA would have been added a comic reader, but no.
>>
>>92394066
What did you do to study panel composition?
>>
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WIP of the next page!
>>
hey
hey Boys Land guy
you made me laugh again
>>
>>92394654
Study thousands of pages of manga. (Serious.)
>>
>>92394654
>>92397528

Most American comics I've read fashion their panels in plain boxes to move the story forward. They aren't really considered part of the artwork. A lot of manga can be like that too, but in more cases (maybe because there just IS more) the panels are arranged as part of the aesthetics as opposed to pure functionality.

Of course, sometimes that lends itself to confusing layouts, but when it's done right it's pretty great. It's used to great effect in a lot of action manga or for artists who have a really over the top style (like Oh Great.)

But when I'm thinking of how to arrange panels I consider what kind of scene it is, how I want the art to flow and then try to keep the panel type varied so that it's not boring or too "samey."
>>
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>>92390562
Frankly trail and error, is your best friend here. When it comes to putting your pages out you're gonna be your biggest critique. You need to treat the panel not like a picture to show what's happening, but as the viewer themselves. Show the love in the panels, make the characters do more personal poses. Poses and expressions you can recognize and give off instinctive suggestions to the viewer that'll help immerse them in the story. I try to make my pages "look good", but writing is another craft that requires you to really dig into the story and bring out whatever your characters or story is trying to tell.

If you have a beaten man on the floor, who honestly seems like he doesn't care if he dies let him talk more. Have him cause the MC to question what the hell they're about to do. Have him rail on who this girl's dad is and why he doesn't see her as a treat. Hell have him talk to the boy more and try to persuade the boy into looking at this situation from another angle. To play with the boys moral compass who's the beaten man or the cowardly girl with a sword. Who probably didn't even lift a finger to help in the fight.

Just my opinion though... Good Luck!
>>
stop helping each other
>>
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>>92398212
>make each character their own
That's exactly what I'm trying to do. I know exactly what makes these characters themselves but I'm bad at expressing that.

>boy
that there's a dyke friendo.

>persuading pam/hiroe not to kill him
this is whats going to happen.

I plan on redrafting that page after I finish this one. so this helped a ton

it sucks, I have no motivation right now...I need coffee.
>>
Say, how much of a bad idea is it if you were to base your characters based on real life people?

For example: Let's say you want to make fun of Tim Buckley or Moviebob.
>>
>>92379842
Because stuff like my post and
>>92376921
>>92398212
even if they don't help the author, are good for the rest of us. They allow us to get new perspective on rules and ideas we may already know. I can't tell you how many times I've read criticism and advice aimed at other comics and found it useful for my own.
>>
man, creating this first arc has been significantly more challenging than I thought it would be. I'm not trying to be a perfectionist but every little detail has become a challenge in and of itself.

Just by making this first arc, it's driving home the notion that I'm setting the foundation for the entire story. What future plots do I want to alude to? what is the size and scope of some organizations involved? what events in the future affect the past?

I don't want to use too many flashbacks to push a story, especially the further I go. Like the character is presented by a challenge and suddenly remembers something from their past that helps the character succeed. I do, however, have a subversion to this trope, in the form of Oko using Someone elses memory (specifically one of learning a take-down maneuver) to defeat someone.
>>
bump it up
>>
>>92398434
Bro, don't get pissy. Do you have any idea how helpful this advice is? This nigga literally redrew your page and gave you step by step suggestions on how to improve. Don't lose your motivation, you should be getting MORE motivated now that you have clear goals and objectives to hit. Even if you can't draw as well, you now have the tools to start reaching towards that level. Count yourself privileged to get this kind of help, and take full advantage of it.

>>92399362
This this this this this and this. I'm screencapping these posts right now because I feel like I was just taken to school. I haven't even finished worldbuilding my webcomic, but this has gotten me motivated to hurry up and push out some content!
>>
>>92403252
I wasn't trying to be pissy, this helped a ton. I just have terrible sleep patterns and have felt like shit for the last 7 hours.
>>
>>92384880
My ass they did.

We've had more than a handful of people of various skill levels leave because they couldn't deal with criticism and a good number that left from all the shitposting and attention whoring from a couple people.

The only person I can think of who got anything close to bullying was Scribblehatch. Even that was less bullying, more several people getting exasperated at a guy who wouldn't stop deflecting criticism and starting drama.
>>
>>92399330
Depends.

Is it for the purpose of parody or satire?

Are you going to then pretend they are original characters?

Do you intend for people to get your reference?

Is it going to be offensive?

After answering those questions you need to do a risk analysis and then contemplate whether the risk is worth it.
>>
>>92384405
>>92384880
>>92403600

Maybe it's just the time of day.
>>
>>92399330
I'd say that using your art to make fun of someone popular or famous is a waste of talent, and sort of a low hanging fruit. It's fine to take aspects of these people that you might find humorous or intriguing, like designing a character who's major flaw is their incapability to take criticism like Buckley. Being inspired is one thing, but doing a straight parody of these people is, in my opinion, a bit boring.

However, on the other end of things patterning your characters after people you personally know in real life is a fun way to design characters, since you have a strong frame of reference to how they should speak or behave. There are several people at my job who are basically comicbook characters on their own that I can't wait illustrate because their antics are just that entertaining.
>>
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cover of my old comic but I will be updating soon!
>>
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>>92405405
>PARADOXE
>>
>>92405405
can we get a link. i wanna see this
>>
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Is anyone else really paranoid about starting their webcomic, and then getting stuck in a rut of their own shitty "style" by practicing 'wrong'? I know my weaknesses are in anatomy and gesture so I feel like starting on a shaky foundation is a recipe for trouble. On the other hand, studying and practicing until you feel "ready" can also just mean that you're never going to do it. I know that one the best ways to improve is to just jump in and start drawing without concern, but I'm terrified of developing bad habits that are impossible to shake.

What do?
>>
>>92406241
Devote time to both studying and practice, if you wanna improve you're art study the fundamentalsfundamental of art. I'm just getting into the surface of what I can learn, but I know studying alone won't cut it.

You know what I usually do, if I'm drawing my comic and I come across something I find difficult to draw I usually consult a book or reference and study it.

If I'm drawing a forest background for example it helps to think about some crucial questions like.

>what should I be drawing in this forest, what can I confidently draw now and plan later, what's the most effective way of illustrating what I WANT the viewer to see.

And etc. Just start the comic or plan it, make mistakes and discovers what you want to draw, paint or etc...
>>
>>92406241
Just start. Trust me. Most readers aren't art snobs like us and they don't care about how the art looks they just use it as a vehicle to read the story. I have the same problem of never feeling "ready" but I know I have to bite the bullet and start somewhere or I'll never start.

Study and practice AND work. Apply your study and practice TO work. And just by nature of time and grinding you will improve steadily. The key is to either get to a place where you are comfortable not having to develop your style and then just work on finer details that suit it.

You're never going to be perfect. No artist is. What happens is you just keep reaching the next level until you can spot what is wrong in any work. But the upside is, learning that work can be imperfect and still be incredible.
>>
>>92406894
>>92407168
Don't listen to these people, don't start until you're good enough, the world is full of mediocre webcomics with shit art, a great story with bad art WILL NEVER SELL (I'm not saying "un-professional stylized" art, I'm saying bad art), if you're a good writer go write a book, but there's a minimum standard in art quality for succesful comics. You can start if you want as practice but don't expect success if you're not giving your audience the best product you can make.
>>
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>>92405519
>>92405715
wip of mext chapter
>>
>>92407972
Oh god, this again
>>
>>92407874
Hussie's a terrible artist, and he made bank. Same with Jeph Jacques.

You don't need to be good to make money. Anon should practice and strive to become better for the sake of artistic fulfilment, not money.
>>
>>92407972
There is no way in hell this was made by anyone above the age of twelve.
>>
>>92408468
It's a meme you dip.
>>
>>92407874
You know I can understand your arguement but how do we know if this guy is ready if he shows us no art.

If his art is tolerable let him start and build his potential as the comic goes, He has to start some where...

If his art needs work then... yeah he needs to hit the art gainz for awhile till he feels comfortable with starting a comic.

>hell he'll probably be better than most of us!

Are you a guy from /lit/ or something? You seem really passionate about writing! Could I sample some of your work would love to see what you could do!
>>
>>92408354
money is not the goal, I agree and there's some exceptions of people that have made it I also agree with that. There's only a handful of "famous" web comic artists but for every one of them there are hundreds of failed comics and getting big is just a matter of luck if you don't have the right abilities
>>
>>92408669
I'm saying this with the best intentions. The art world is pretty rough and most people don't make it unless you're willing to give everything. You can't play it safe and expect to have success come to you.
>>
>>92408937
The art world is rough, the world of webcomics is less so. Plenty of people get by with mediocre art just because they appeal to a certain demographic, or in rarer cases, have really stellar writing. Ever see aboy's love webcomic? It's not like once you make a webcomic you can never redo it later with improved art, or even just make webcomics to improve your art.
>>
>>92408937
Well true but you can't really be famous without showing what you got, you can improve without making blunders.

I mean look at this
>>92348224
I can't tell you for a fact that this is a shitty sketch ,BUT I'm incorporating what I learn from books in my comic everytime and I still have much to learn. And mind you this page isn't even done...
I don't post every page on here but I know I gotta show something.

Art world is tough, and I know no one artist will ever stated they "mastered the craft". I draw 4 hours a day now and I know that's no where close to what it takes to develop a mastery of something.
But I grind and grind and grind!

I'm not making a comic just for money, because be honest it's aa dream to live off of what you love to do. But this comic is PRACTICE no its not a practice comic, the comic itself is a key to me improving and overall daily exercise in art.

Doing this comic is 1 of my means of mastering art. Practicing is fun but I gotta APPLY those skills somewhere.

Kim Jung Gi had to make amatuer draws and show them, Yusuke Marata had to draw comics before he became professional and he still goes into art books learning, people in the western comic industry do that too. You have to make something to show...

Why do you think people make portfolios, they show what they can do and I get not every portfolio is great, but how would you improve if no one tells you "you're lacking".

Hell you know they're guys in here that probably look at my art and say "that's shit", but hey if you look at the stuff I came in here with you'll probably notice somethings different.

Point it's this guys choice
>>92406241
You're who you are! Take which ever advice comforts you.

>I'm gonna go do more pages of my comic.

Good Luck!
>>
>>92409575
I'm also gonna try to refrain from commenting on a phone. Too many errors.
>>
Does anyone have any tips and/or examples of writing up descriptions for artists when working together to develop/design backgrounds? I'm pretty comfortable writing up descriptions when developing characters, but if anyone has some advice or material for background development writing, I'd more than love to hear it.
>>
>>92410660
learn to draw a bit, at least crudely, and give him a rough draft of where you think things should be along with a description.

>hurr i can only draw stick figurs xdd
don't be fucking lazy
>>
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>>92366406
thanq borked
>>
>>92411138
I meant like, the actual content in the writing. What's important to know about the environment as the background designer?
>>
>>92411350
A background is like the greens of a fancy entree, it's there to embellish or bring out the main point you're making with the panels. Most people barely pay attention to it, and some people's eyes glaze over it completely.
>>
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>>92393947

heres the HD version AND a brand new video of me making this page: https://www.youtube.com/watch?v=LQayAKNqoPY
>>
>>92403252
didnt sound pissy to me
>>
>>92406241
That happened to me, but stop being afraid of it. it's unavoidable. just try to do "real" art in between pages of your comic
>>
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Jus asskin ta see if you guys thinkg my commies are ironic enouf
>>
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>>92411940
>>
>>92411940
Did you photoshop mold in that picture

Kek
If you do visual gags like that more I'd liked this.
>>
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>>92411350
It's always helpful to note the mood of the background, as well as details that add character to the scene. Details like telling the artists the the room has an old TV and patched couch are much more helpful than just saying the setting is a living room. If you could find photo/picture references of what you imagine the background to look like that would also be very helpful for your artist.

>>92411532
Backgrounds are important, people notice when they're half-assed or absent. They're very useful for establishing setting and mood, they elevate good comic art over mediocre art. Having bad or lazy backgrounds is the one of the most amateur mistakes a comic can make.
Take pic related for an example, it's able to do a lot of worldbuilding with just the backgrounds. Imagine how much more boring it would look if you removed the background art.
>>
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>>92412014
>>
>>92411940
>>92412014
can you make it a little bit bigger? I can't read it too well
>>
>>92412024
i lokked up a stocc pic of moldey bred. To make it look extra shitty it opened it M S P A I N T an srunk then blew it up.
I try my best to look my worst.
>>
>>92412136
Srry but that would hurt the experience. Readng it is suppse to be a strggle\
it's art.
>>
>How's you're webcomic (10¢)
Is that the yearly salary of a webcomic artist?
>>
>>92412696
Yes
>>
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>>92412696
I think that 10¢ is suppose to represent the cost of comic WAY back in the day. Someone probably used a template or make it themselves and included it. Clever...

>>92412050
Yup, Great background usually have the viewer look all over the page and take in the world. This guarantees the viewer will be immersed in your story and will continue reading.
>>
>>92412932
fuck the viewer
>>
>>92412696
>you're
>had the actual correct spelling right in front of him
times like this i find it unforgivable.
>>
>>92412932
how are you so good at everything even movement lines for wings
>>
>>92412696
lmao more like lifetime, most of these losers do it for free
>>
File: ForChan.png (2MB, 1920x1080px) Image search: [Google]
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I dunno, I have some characters
>>
>>92415682
why do I find art like this so cute? I feel like I shouldn't. I'm such a sucker
Here's one tip you can use right away, without getting into anything else:
their heads are turned slightly to the side, so you can draw 'more face' on the side facing us!
random question: why are the little locks behind her ears lighter than the rest of her hair?
>>
>>92415779
Thank ya kindly

They should be the same color, but appear lighter by contrast. I chose to make her hair a bit grey so that her eyebrows showed up.
>>
>>92415939
yeah I know how that goes. contrast is a bitch and seeing things through or around dark hair
however, you didn't quite do that. the hair is #121212 while the dingledangs are #2a2a2a
of course the shading is pure black.
>>
SAI users, what are your pen settings?
I can't seem to make mine smooth enough unless I zoom in.
>>
>>92416974
I usually have my stabilizer set around 6-9. Here's a tip for lineart in any program: work big, it's a lot easier to hide mistakes and make your line work look smooth that way. 2550 x 3300 is what I work at for comics, though my lineart looks a lot better when I work at a larger scale than that.
>>
Do you guys have any favorite webcomics drawn in traditional media?
>>
>>92416974
>I can't seem to make mine smooth enough unless I zoom in.
i think that's a processor issue. try clipstudio, it runs super light.
>>
>>92417464
Prague race comes to mind
>>
>>92417464
I still like MegaTokyo. at least, for the art and the ... I dunno, the actual stuff that happens? Obviously not for the writing since Largo left.
>>
>>92418558
oooh that's a good one
>>
>>92418558
Oh wow, this is actually a really good comic. I'm hooked. Thank you, anon. There's been a webcomic void in my life for a while. I was actually asking to see how people did the art (full color every page or monochrome, handwritten vs typed letters), but this is some A+ stuff right here.
>>
>>92418771
Check out the other stuff by the same guy too
>>
>>92419167
oh wait maybe i'm confusing it with something else
i dont think this is the SITM guy
>>
I'm in a bit of a pickle here and I could use some help. I'm toying with some ideas on how to set my comic up.

Without boring you guys about the story, MC went through the events she'll be going through as an adult as a kid, however, just when she was about to complete her quest, the antagonist erased her memory and the memory of her companions. One of her allies was able to use her magic to at least give the MC and her companions their memories back in the form of recurring dreams, and those dreams are what spark the events of the present timeline.

Anyway, here's how I was thinking of setting it up
>Start in the middle of MC's current life
>Establish her new life, the people around her, etc. to give weight to the situation when she eventually leaves it all to go back on her quest
>Have random things in the story start to trigger memories of MC's recurring dreams for her
>Breaking point is going to be when she remembers the face of one of her companions and realizes it's someone she's been passing by every day
>Then the actual story begins yadda yadda

Now I'm also thinking of a few different ways to set it up:
>Start the story off with a flashback of MC almost finishing quest before getting amnesia'd
>Then go into above greentext

Or maybe I could do everything chronologically. Or maybe have the present timeline, a flashback arc in the middle, and then back to the present (this kills the reader). I'm so annoyed at being stuck here of all places. I know everything that's going to happen in the story already. I just don't know the order I want the damn thing to be in.
>>
>>92420766
nice, i'm stealing this idea
>>
>>92420955
Go for it! I think there are a lot of different plots you could make with this and I'd love to read stories similar to mine. I mean, that's sort of why I want to make this comic in the first place. I can't find many stories like what I want to read.
>>
>>92420766
That sounds pretty good. I've seen things similar to this done before, and there's a few good ways to do it.. personally I prefer when the story starts out with a scene of a dream, and it turns out the dream is real. when she sees people who seem familiar, she'll think it was just from her weird dreams, and think "oh i must have seen them on the street and added them to my dream"
but then she'll do something that shows she subconciously remembers something, like ... i dunno for some reason giving a particular reaction when they sneeze or catching them when they trip and fall in a particular way, something you get used to doing for friends you've already been on a quest with. or getting into a fight alongside them. basically this is giving me a ton of sailormoon / astyanax vibes.

definitely don't go chronological, that'd be boring. the audience should be slowly piecing things together with her, not sure if the dream is real or what
>>
>>92421128
>definitely don't go chronological, that'd be boring

I agree. I don't want the focus to be on the initial quest so much as on how the MC is so willing to give everything she has to go back to this fantasy life she apparently lived as a child. I want her to start off as being a very cold, stoic character and I want her dreams to start breaking that shell apart to bring the real her back out. The people she drags into it with her, the people who think she's fucking lost it, etc. That's the stuff I'd really like to work with.

Thank you so much for your insight. It really helps to actually talk my ideas out with other people instead of just trying to do everything myself.
>tfw no creative friends
>>
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>trying out new tablet
>start posting on instagram
>hiveworks editor starts following me
>feelsgoodman.png
>dms me and we start talking about a small contract
I guess it's a good start
>>
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Finished this page!
>>
>>92421599
Congrats, anon! Did you tag with anything specific or just the usual stuff like art, comic, webcomic?
>>
>>92421599
So which one of those > is a lie? I'm just gonna asume all of them
>>
>>92421839
thanks! the usual ones art artwork sketch instagood
>>
>>92421858
I couldn't believe it either
>>
>>92421929
Well I don't
>>
>>92421525
oh I like that. so she's an introverted dreamer who wishes she could live in her dreams, and finds out not only can she, she DID. that's keen. i imagine there'll be a lot of surprise revelations about how that actually works out.
>>
>>92421833
wait wasn't he in costume a minute ago? not that i'm complaining
>these two metals could take home the gold
wait what? 'metals' appears to refer to jack and anna here, but he's holding medals.
good job on spelling but that last too should be to
>>
>>92421950
It's trending now (especialyl in ic) to save a retard's work then pretend to be said retard with a really annoying/arrogant demeanor to bait hate towards the artist. It actually speaks volumes about the quality of the average work in these threads when there was someone who took him seriously, and even congratulated him.
>>
>>92422201
Fug, I messed up that sentence, I'll fix it up.

But yeah, they're out of costume now for the ceremoney. They were like that the previous page too.
>>
>>92422401
As the anon who congratulated him, I would just like to point out that I thought the attached image was just a bizarre choice of a reaction image and not his actual work. Just wanted to throw that out there.
>>
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>>92422401
1. I wasn't being arrogant, I was just sharing a nice opportunity I just had
2. pic related
3. It actually speaks volmes about the quality of some of the people that come here that are so jealous of others, because if you can't make so can't others amirite? :)
>>
God dammit, people from these threads just HAD to suggest I use more different angles instead of the boring side views. now it's all more interesting but taking longer...
>>
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I'm ready for my update. It's stellar and ready to go~
>>
>>92422977
Cute style, but the execution of the joke could use some work. There's no set up to why the dog is mad at the girl for getting in bed, or to why the girl got in bed without him. Is the girl supposed to be impatient? Did the dog actually take a long time to shower? It's not clear what the punchline is supposed to be here and it falls flat. Look more into comedic pacing and timing, analyze some Calvin and Hobbes, Peanuts, or whatever 4 panel strips you enjoy the best.
>>
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>>92423206
I'll definitely take a look at some 4 panel stuff. I admit I lack when it comes to timing.
>>
>>92418558
oh fuck m8, this is ace.
thanks for the share
>>
>>92422401
I don't know whether to feel bad for the original retard or the retard pretending to be another retard. It's like a catch 22 of retardation
>>
>>92278899
Hey guys if any of you want to submit to Premier Comics we got a thread up right now:

>>92422650
>>
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First Villain of the chapter, something nice and tame for the first chapter right?
>>
>>92423330
oh god, not that spider. not the cute spider.. i can't take it. that's Li'l Brudder tier
>>
>>92423775
i love that you used the sideways face to pull off a fantastic rake-to-the-face gag.
>>
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Redesigning him for when he joins the main cast
he's tons of fun to draw.

>>92423775
do you have a site? I like the protag
>>
Does anyone have experience using Wix for a webcomic layout?
>>
New thread fellas
>>92424841
Thread posts: 498
Thread images: 119


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