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I'm sure we got some animators here on /co/, either fledgling,

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Thread replies: 176
Thread images: 62

I'm sure we got some animators here on /co/, either fledgling, amateur or otherwise

What're you all working on? Got anything you can share?
>>
>>91216390
Mainly working on nsfw stuff right now since thats were the money is at
>>
I can't draw for shit, so I just write
>>
making porn animations

can't post anything cause blueboard + commissioner paid for the rights repost it
>>
>>91216390
>What're you all working on?
Work stuff

>Got anything you can share?
Not without being crucified in my NDA
>>
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Here's this
I'm just trying to simplify the process on my end because I tend to get overwhelmed when I overthink the animating process
>>
I'm currently storyboarding my Clock Day movie for this year. It's been ten years since I started submitting to Newgrounds so I'd like to make it somewhat momentus.
>>
>>91216696
Nice to see you are working on things though, Goudaknife. The style you developed is really cute!

And nice for lewds too.
>>
I work at a local studio where we mostly animate using the cut-out technique, but occassionally traditional too. All digital of course.

Can't show anything cause NDA and all that.

We mostly do commercials and help other studious with their web series, so it's nothing glamorous, but it is a pretty rewarding job nonetheless, plus my fellow animators and artists are cool to interact with and my bosses don't overwork me (and if they do, they compensate).

I do illustration as a hobby on my spare time, which works great for me. Animate for a living and do detailed drawing for fun - neither crosses over.

I feel pretty glad to reach the position I'm in and I hope all aspiring animators realize that you don't have to be work at a A-List studio like Pixar to enjoy your work as an animator.
>>
I am trying to remake the intro sequence to my old Senior Thesis animation in hopes it will help land me a job when I move to another state. The quality of what I'm trying to do compared to what I did in the past is like night and day.
>>
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>tfw young and eager
>Make ambitious things
>Stop animating and leave to learn to draw
>Too scared to try anything
I feel like I've been working backwards compared to when I just started
https://youtu.be/FhhTfMoIfcw
>>
>>91218186
Just do it.
>>
Question for animators. Do you have any formal training, or did you learn solo?

Especially interested if you actually work in the field.
>>
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Its a Lost in Space style story set after a failed colonisation, with a French noise soundtrack, permission and/or costs permitting.

I work in motion graphics but I'm making this short on the side, using a mix of 3d and 2d elements. I haven't gotten to do any frame animation since college so I'm rusty. Pic is a pre-texture model and a early character turnaround that I've thrown together, the finished product will have lots of layers of grungy splatter and brush stroke texture. There's a lot of mechanical elements, so right now I'm like George Lucas with his highlighters, going over the storyboard figuring out what will be modelled and what will be drawn in each shot.
>>
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I'm working on a loop of my original character, revealing her eyes for the first time. Been a bit stuck on the bangs since I have to add more bounce to them when she stops holding them in place.
>>
what application(s) are you guys using to animate?
>>
>>91216390
for everyone who wants the torrent of the dvds
http://1337x.to/torrent/1109783/The-Animator-s-Survival-Kit-Animated/
>>
>>91219602
You should smooth out the movement of her hand around frame 8-9ish. Also is this a SU fan thing?

>>91219789
https://www.youtube.com/watch?v=peV2GzLUgsk
>>
>>91219789
Moho pro
Here is the link
https://mega.nz/#!NtxXAIQR!w5RewanSoQg6e1kRZMOySQrnghNRsN_QSsSe-MU34JI
>>
>>91219901
>Moho pro
thanks! watching an overview clip of the app -- that smart warp feature looks pretty nifty.
>>
>>91219789
Cinema 4D and After Effects

Sometimes Maya
>>
>>91220168
literally me
>>
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>>91220204
Ayy
>>
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how about making an animation general on /co/ there's clearly people here how actually animate and is a more active board (ic is pretty much a ghost town with force memes and maybe 4%-10% peoples who actually draw )
>>
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>>91220441
I'm for it.
>>
>>91220441
There's a drawfag general, I don't see why there shouldn't be an animationfag general.
>>
>>91218186

>>Stop animating and leave to learn to draw

Happened to me when I read that book, I went off and started practising bodies, faces and poses.

>>91219789

Started with Flash but I hate the look of the Flash brush and the colors. I wish Photoshop could be used to animate the same way, I like using Flash I just hate the look of it.
>>
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>>91216390
Just started working on my senior film. Applied for some summer internships. Next year will be my last year in school with a major in animation and storyboarding minor. And then I'll see where it goes from there. Pic related is a board from my animatic.
>>
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>>91219789
I use Clip Studio Paint, works pretty well

Also technically animated but also a comic
>>
https://drive.google.com/file/d/0BxxfuhGn8LpNd2l4Z2lGNjhuUVE/view?usp=sharing

A little effects animation I did when I was bored.
>>
>>91219866
Not really. I often get this OC compared with Sapphire from SU, because of the long hair and blinding bangs, even though I created her like several months before the Jailbreak episode premiered. I will admit Garnet was a big inspiration for this OC.
>>
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>>91216618
Post it on imagur and put the link here using spoiler ...plz
>>
Will /co/ ever make a second animation?
>>
>>91220975
Average.

>>91219602
not smooth enough.
>>
I've been working on a short 5 minute comedy animation for the past 9 months. At first I thought it was good, but after hearing all of the jokes 1000+ times, I'm not so sure any more. But I'm still in too deep to quit, so here's hoping that it turns out well.
>>
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Did this a while ago...
>>
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>>91224150

Also was working on this but had to stop because of a move and client work.

https://www.youtube.com/watch?v=7vhGJQ7-uj8&feature=youtu.be
>>
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>>91216608

>I can't draw for shit

Neither can modern CN animators, so don't give up on your dream.
>>
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I'm trying to keep myself down to 5 seconds of animation per image. Shit takes me a long ass time D:
>>
>>91224150
Hey, that's pretty good.
Even if it's furry shit.
>>
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The flying scanners were animated with maya.
>>
>>91224263
You're an idiot.
CN outsource their animation and pretty much all professional animators have at least decent drawing skills.
>>
>>91224441
>>91224461
There isn't much animation to talks about but the drawing is good.
>>
>>91224559
Yeah, got me there. Its barely 1 second for each gif D:
>>
>>91219602
To elaborate on Fake Me's statement, it seems a little stiff to me. It's a good first pass, don't get me wrong. But I think it could stand to use a little more movement, something along the lines of vibration, like around the hair could use a bounce

.>>91223914
You got me right on the opinions, but you don't sound a bit like me.
>>
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Not an animator at all, but a while ago I tried making a small cartoon based on a certain comic that's fairly popular here (and apparenly only here). Using Opentoonz.
>>
>>91224441
>>91224461
What program did you use?
>>
>>91224687
That looks damn spiffy for not being an animator.
>>
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Part of an independent animation group.
Working on boards for a pilot about this guy, along with a cyberpunk short and a space opera short. It's gonna be a weird horror comedy blend with grungy aesthetics.

Trying to balance it out with comissions is a little stressful, but it's worth it all if it comes together in the end. We'd like to make a new movement in animation of ongoing, expressly adult content made without the studio system.
>>
>>91219602
As far as loops go, don't be afraid to hold frames
I feel like a good loop would be
>hold on hair down pose
>lift up with some bounce
>hold with the eyes revealed
>drop hair with bounce
>return to neutral pose to complete the loop
>>
>>91224837
You didn't ask for a mini tutorial, but here you go.
-----

Photoshop/Flash/Maya/Handbrake/Ezgif.com


For the first gif.

Photoshop for the drawings. I don't like drawing in flash. I made a new layer for each frame the head moved, or any other movement at that.

Went into flash and used the time line there to place it all onto a scene and lay out the frames. Exported it as a .mov, then used a program called Handbrake to convert it to a smaller .mp4 file. Went online for a gif converter. https://ezgif.com/

Similar process for the one in maya. Put the ship on an flat polly and the space BG with its own. Found a tutorial on moving objects on a line for the scanners.Exporting turned it into one image frame by frame. So going through the process with flash was a lot easier since they were all flat frames.

Exported as .mov. converted to .mp4, converted it to gif again with ezgif.com.
>>
>>91216390
does anyone want stuff drawn for them? I'm trying to save up money for tvpaint license.
>>
>>91225754
sample of mine ,
https://www.youtube.com/watch?v=Wb0ZKQprCIs
>>
>>91219602
Honestly I think you're over-animating and creating more work for yourself.

Her arm on her hip and most of her body can be held. If you're constantly animating the arm and torso when there is almost no movement you're going to end up with a lot of boiling lines and your volumes are going to fluctuate if you're not careful. Same with her neck and maybe her face as well.

Looking good though!
>>
>>91219789
Maya and Daz
>>
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>>91216390
Sorry for this being amateur but I wanted to mix traditional and digital animation
>>
>>91225086
Thanks. It did take me way too long, but now I can see many of the mistaken I made.
>>
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>>91216390
Currently in school to be an animator, I'll share what I got. This was my most recent assignment for animation, just a walk cycle.
>>
Does anyone use Toon Boom? Is it good?
>>
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>>91226859
an older one I did about a year ago.
>>
>>91224449

Thank you. If I'm trash, I'd at least like to be competent trash.
>>
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>>91227015
last I'll post for now, this one is pretty recent.
>>
>>91227200

You've got some potential. Stronger drawing skills and more experience with timing should help.

I should know, it took me years to get my drawing skills up to the level they should have been when I started animating.

Don't neglect those life-drawing classes, kids.
>>
>>91219789
Autodesk sketchbook to both draw and animated, Anime studio to piece animations together.
>>
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>>91227478
>tfw had the choice between a life drawing class and "illustration" this semester, and chose illustration because its the last class my favorite teacher will be teaching before he leaves.

I'll still probably get life drawing in at some point, but hindsight being 20/20 I probably should have just taken it now.
>>
>>91227200
You have a long way to go, but you seem to have skill and potential. That basket bounce was a little goofy, and while the magic fire was animated well enough, it clashed with the rest of the scene. But like I said, you have potential, just work on it. Especially on timing.

that stream of tears kinda looks like a penis. sorry, freudian slip
>>
>>91227634
>that steam of tears kinda looks like a penis.

Believe me when I say I noticed that.
>>
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I made this the other day.

No audio allowed, though. He's saying "Stop being a big hallucinating baby."
>>
>>91218186
I liked how the animation looked fluid in your video.
>>
>>91216390

I have a program that can animate but I haven't even tried it

If I even bother trying anything ill just try a bouncing ball since that's the basic and first lesson of animation
>>
>>91228116
It was at 24 fps iirc, before I knew any better
>>
>>91227585
Do you at least know how to do life drawing?
>>
>>91228172
Wait what do you mean? Isn't animation typically/supposed to be 24fps?
>>
>>91228656
I spent a long time with that trying to draw frames at 24, then I put them on 12 just looking at the project files. You can do both, but for independents it's a bit if a waste of time
>>
>>91228656
He probably means he did it completely on 1s instead of on 2s like a sensible animator
>>
>>91228215
we did some figure drawing in my 2D design class 1st semester. I can draw from life but I'm not usually good at it in the slightest.
>>
>>91224441
>>91224461
ready for canadian animation /10
>>
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Did this a while ago for the sagedevs on /vp/

>>91216696
This is rad. Love the use of smears.
>>
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>>91228896
Also did this for them.
I don't have anything recent to show, I hadn't animated in a while and only got back into it recently. I need to do it more or I'll get rusty.
>>
>>91228896
>>91228942
I like these a lot, I'm a sucker for games with hand drawn animation instead of full on tweens
>>
>>91228783
If you have the time, rather than wait to take the class, I would suggest trying to study up on what you can about life drawing and practice on your own. That way you aren't missing out from postponing on the class.
>>
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>>91228896
>>91228942
>>91229061
reminds me of this one I did.
>>
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>>91229061
Thanks. Hand drawn animation is all I know, though I probably should learn toonboon or 3D at some point if I ever wanna find another job.
>>
>>91216390
an animation about a girl who just moved into a spooky house and runs into paintings that come to life.

Not very far at all, but the music is done.
>>
>>91216575
>Mainly working on nsfw stuff right now since thats were the money is at

Adorable. Do most people here think this is true? Is that why none of you end up going anywhere in the industry?
>>
>>91229189
Do you have a blog?
>>
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>>91225138
name of the group?
>>
>>91224519
>pretty much all professional animators have at least decent drawing skills.

Blatantly false
>>
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>>91229267
not all people live in Saudi Arabia like you anon, some of us live in free countries with free sexualities
>>
Well, I have paintool-sai and flash. Also dowloading Moho-pro right now, I didn't paid for anything and I'm watching many drawing and animating tutorials. What other animating tool should I use? May I start my "artistic" route right now?
>>
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>>91229575
You what? I mean people thinking being a nsfw artist is somehow where the money is at. It's laughable. Being a senior at Pixar can net you 100k a year with benefits and a job you can be proud of. Drawing tits and dicks for internet manchildren comes nowhere near, and it comes with a complete loss of self respect.

The industry is hot right now and only a complete moron would think staying at the level of Patreon begger is somehow a smart career choice.
>>
>>91229711
maybe we should see porn art in other eyes and stop consider it this bad way, sexuality must be a natural part of our lives, more than violence, and to be true "porn" sometimes is much better than the nowadays "modern art" (sorry for my bad english)
>>
>>91229711
Teach me your ways, industry man.

I beg you
>>
>>91229976
Step 1. Make/add to/improve a reel

Step 2. Apply literally everywhere

Step 3. Get hired as a junior/intern

Step 4. If you fail return to Step 1.

Repeat

There's no magic formula. Just be good, friendly and not a douchebag and you'll get hired. If you live in an area where there are no studios, then be prepared to move. Unless you want to try your chance at working for remote studios.
>>
>>91230107
I'm in an animation program at a community college right now, and my second year is coming to an end and I'm going to graduate soon. My demo reel is ok-ish and I'm going to apply at this small studio near where I live and hopefully they'll let me in this time.

I'm just super stressed out. This industry is killer.
>>
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>>91230107
>Leaving out the step to build a network of industry people so that your reel might actually get watched by anyone that could potentially hire you
>>
>>91230107
Literally everywhere? Even if they reject my sorry ass?
>>
>>91230366
You have to learn to deal with failure and rejection buddo
It's a fact of life and literally nobody gets things right on the first try

You just have to get back out there and keep applying, mix in some self reflection in the process. Some studios will even give you feedback on why you weren't what the were looking.
>>
>>91230366
Everyone will reject you. Consider how many people want to work in the animation industry. Consider how many job openings there ever actually are here in the US for that.

This is why it's not only important to have a good reel(because really, most of your competition have good reels too), but also good networking skills. It's a tight community in animation. If you get known as a sperg, you're less likely to find work.
>>
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Anyone here remember pivot?
I haven't used this program in about a decade (and it seems that no one else has either, sadly). This used to be the shit back in the day, but I got bored of it during my early teens and haven't done any animation since. I just went ahead blindly with this gif, wanted to see whether anything would start coming back to me. It was all frame-by-frame, didn't really have a plan at any point, and all things considered I expected to feel a lot rustier than I did. That said, I'm never going to finish this, and I probably won't do anything similar for a long time. Oh well, it was fun anyway.

Still maintain that this program is basically the best way of picking up the basics of animation. Since all of the puppets are completely rigid, and the extremely basic storyboard means you basically end up doing everything one frame at a time, there really is no place to hide as an animator and everything you make will look like utter trash until you really get the "feel" of animation down. I think that because animation is such a technical process, people can read the Animator's Survival Kit and assume that everything is about learning techniques and principles. But in my experience, at least, it's basically the same as drawing, where a lot of it comes down to developing a feeling for the process through repetition.
Not that what I have to say counts for anything, I was always a pretty bad animator and pic related probably proves it. That said, back then there used to be an absolute shitload of talent on forums like Darkdemon. I sometime wonder what those guys ended up doing with their lives.
>>
>>91231153
>>91231056
All this is the full truth, man I haven't even started my artistic life and all my dreams are already falling appart.
>>
>>91231266
if that's the attitude you're going to have, yeah, it is
Learning to accept failure is literally the first step when you start to learn drawing.
Accept that you will make mistakes, they are inevitable. Use the failure as a learning opportunity.
>>
>>91229267
3D Amateur Bestiality Porn is raking one guy 2k a month, so there is truth to it, yes.
>>
>>91230257
Generally that's what industry day is for, and it's fairly self explanatory. Meet the people who might hire you in person so you can be there while they view your reel, talk to them and take their info, and try not to be a sperg about it.

If your school is shit though then you won't have one. In which case hope your reel speaks for itself. Or even try to call up studios and ask for a tour or something. Something that shows you have initiative.
>>
>>91231372
2k a month would round out to about 24k a year. That's BARELY livable if that, and probably even less than what a junior would make at a decent studio.

I know it 2000 a month sounds impressive on paper, but it really isn't. I know some industry people who use that kind of stuff for money on the side, and if you have the time for it yeah that's a decent side gig, especially if you enjoy making smut. But honestly recommending it as your full time career choice is really bad advice.
>>
>>91229267
he could always go work for the people who made Sausage Party
>>
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I havent animated in years.
>>
>>91231819
I'm sure he'll enjoy not getting compensated for his work
>>
what's a good program for beginners to use?
>>
>>91232147
It may sound daunting, but Toon Boom for 2D and Blender for 3D. Blender is free but can be overwhelming, and Toonboom is the industry standard.
>>
>>91232555
Anyone got toonboom in mega or torrent?
>>
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>>91216696
i went and added some bits
>>
>>91233002
looks great!
>>
>>91233002
Don't give up, it's cute as fuck
>>
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My Problem Sleuth-esque webcomic I'm making this summer, so I can have some shit to show when I apply for animation internships next summer. This is part of a larger mp4 animation but I decided to convert it to webm for here.

>Opentoonz/Harlequin FFMPEG enables gif, mp4, and webm exports
>webm exports just produce junkfile bullshit
>Download webm4retards and convert that way

Whatever.
>>
>>91233110
>>91233224
thanks, i'm probably gonna move on to re-doing an old lip sync of mine from like three years ago next
>>
>>91216390
I'm autistic enough to make a pencil-test pilot.

No details because I love the thing I'm making, but I don't know If I'll go any further than, say, something like the unaired Becky Prim pilot.
>>
ive downloaded flash and im trying to make something. its going to be sub early-newgrounds quality, but hey.
>>
>>91233307
First you should learn to draw.
>>
>>91231907
The boobs are kind of round shaped instead of being more like a tear.
>>
>>91234116
Insult me, senpai
>>
>>91233307
Yo know how in problem sleuth, all the characters were so simplistic that it was pretty much impossible to make them look ugly? You should try doing that.
>>
>>91219866
>>91224682
>>91225169
>>91226129
Thank you all for your advice. Screenshotted each response (in case this thread ever gets archived or something) and I'll do what I can to apply the tips & suggestions you've given me. Once again, big thanks.
>>
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>>91234116
>>91234636
You see very early in the comic it's established that the drawings are from the narrator herself, which is a huge copout but also actually relevant to the narrative structure I had before drawing. I am trying to work my way out of shitrange though, not arguing. The entire thing is a revamping of an old movie idea I'd had; I've shelved my better story idea for the until I'm more competent.

Also all of the non-photograph layers are paper drawings, that also kind of indirectly accentuates what I'm going for.
>>
http://i.imgur.com/m4tFYLd.gif
>>
Anyone have tips to help make opentoonz navigable?
>>
>>91226741
this looks pretty cute but why eye scaring green bg?
>>
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>>91235531
That's my program. I probably couldn't help too much if it's specific, but what do you need?

First of all get FFMPEG if you haven't done so. It allows you to export in practical formats (but again webm doesn't work for me without a separate converter.) Here's a good tutorial I found for that.
https://www.youtube.com/watch?v=rzRTWR212Ds
>>
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One of my animated shorts made it into a Film festival recently, ended up in the final 8 selecerion which was exciting. I was up against some actual film makers.

Aside from that working on a pilot for an animated series, currently deep in pre production at the moment.

Also dark souls pictures everyday.
>>
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>>91224053
Pic related, still a WIP obviously
>>
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not really an animation, but I like it
>>
>>91235827
I guess the big thing i need help on is that it seem I can't really animate without making a new layer for every frame.
>>
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an animation i did YEARS ago

been telling myself to get back into the swing of animation, but I've been busy with life. (Work, School, Family)

I don't see Animating as a career for me, more-so a hobby. I used Adobe Flash for the animation
>>
>>91236569
I import most of my stuff, but don't use different columns as frames. If you use the same column go to the next frame space and draw, what you draw should be a new frame in the same layer (meaning it could be used again if need be.) I know there's some way to get a ghost reference for the previous frame because I saw it in a tutorial way way back. I think it's got something to do with the onion skin. I don't know how much that helps?
>>
>>91235909
I'm liking what I see, anon. What's your film?
>>
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This is something I made in 30 minutes. Every day I make an animation in 30 minutes. Yesterday was the 838th day.
>>
>>91216390
i made a really shitty animation for a class on college back on February it was my first attempt at animating and i haven´t done shit since then because i´m a procrastinator
>>
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>>91220441
>ic
that place is full of delusional weebs is kind of hilarious actually
>>
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>>91237198
Another one, this is from October.
>>
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>>91231907
i love how the boobs movement are somewhat realistic i m getting tired of boobs that have mind of their own
>>
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667-post.gif
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>>91237198
>>91237477
One last one from me.
>>
>>91237612
>>91237477
keep the title for a few more seconds and add more frame to the action is too fast and choopy
>>
>>91219803
underrated
>>
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>>91237137

Basically every element of it was changed while re-rendering it out as a 1080p version so it no longer looks or sounds like this but here is the original version:

https://www.youtube.com/watch?v=yAaTUL5oQLE

Solo animation project, 13 weeks from pre-production until the student exhibition it was originally showcased in. I was also working on a 3D film with the same character and a game at the same time. Out of uni now though.


Should probably put the updated render up on youtube or whatever.
>>
>>91220441
you use ic for material gathering and then you fuck out of there as fast as possible
>>
>>91226859
There's no way I won't force this into a meme
>>
>>91227200
The basket should just thud I would think. Also penis tears.
>>
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>>91216390
I've been working on a 13 minute sonic parody for a fairly big youtube chanel for 7 weeks.

I got just 30 second left until I'm done and I can roll around in all dat cash.

It also looks fairly good, I save all of my best animation for the climax tho.

I don't think I can share any of the animation it tho. But you can have this.
>>
>>91220441
I like this idea, we should do it.

It would give me more motive to include more cool movements in my animations, to show iff to you guys.
>>
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839-post.gif
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>>91237701
Alright, this one's got more title time and most of it's on two's instead of three's.
>>
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Still storyboarding / making animatic
>>
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>>91220441
I like /ic/'s animation general. My biggest hesitation would be that /ic/'s is relatively unknown and /co/'s would just devolve into waifufags praising whatever gives them the biggest boner. But I suppose that the creator community is less like that than the shitposter community.
>>
>>91233307
>>91235044
>>91235827
Real Me here, you've got something going that I could get behind. Work on that talent a little bit and you'll do great. And don't let guys who may sound like me get to you; you can tell it's not me very easily.
>>
>>91232916
just searched it on pirate bay is not that hard
>>
>>91224263
We get it, the 90s were so great
>>
>>91238585
>youtube cash
>contributer youtube cash
>contributer youtube cash for an animation channel

Oh snap, what are you going to do with all your dozens of dollars?
>>
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>>91229274
Yeah but I don't post nearly as much as I should
lennydrawsthings.tumblr.com
>>
whats a good program for storyboarding and animatics?
>>
Haven't animated in two years. I fuckign love it but I don't like doing it digitally and traditionally it takes way too much material and I'm a lazy fuck.

have acouple of animations and tests that I had of projects that never saw the light of the day
https://www.youtube.com/watch?v=1JyYtV13dXM
https://www.youtube.com/watch?v=JxI-Rv4MiBw
https://www.youtube.com/watch?v=ck6Dz6RDyLo
>>
>>91224263

Pines looked way better in those concepts
>>
>>91238434
Why do people hate /ic/? Are you butthurt you got critiqued?
>>
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>>91243215
I don't hate it, I'm trying to git gud and also shitpost and enjoy /ic/ memes at the same time.
>>
>>91233307
I like how it looks like 2d drawings in a 3d space
>>
>>91240368
Well it's definetly gonna be enough to get a Switch.

The rest of it I'll just save up.
>>
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Did this a month ago. I'd like to do more, but I'm always so scatterbrained and change my mind on what I wanna animate.
>>
>>91239015
>ic
>not waifufags
dude .. ,their biggest motivation to draw is "i wanna draw cute anime girls "
>>
>>91244739
Ross, you're doing good work.
>>
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Can't export gifs properly from Flash for shite because of the frame rate, but fuck it.
>>
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Update of this >>91219602 :
-Copied and Pasted most of the right arm, back and facial features for most of the frames
-Added a few notes here and there for animating the hair. I'm sorry if it looks cluttered.
-I'll probably try reversing the frames of the arm going up for first hold on her hair when it returns to the neutral position.
>>
>>91245416
Also I'd like to add that I've been animating this on 12fps, with a few frames on 2's and 1's
>>
>>91245416
Make sure when you have tharm go back down to it's origional position, you have a frame where it goes lower than the origional position, then back up to add a little bit of wieght to the arm and so it doesn't look robotic.
>>
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Just finished this recently
https://www.youtube.com/watch?v=NkZALp49EL8

And right now I'm animating some nightclub in the distant future, or something like that.
>>
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finished Eggman slowly dieing.

Here's one of his final faces.
>>
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>>91227200
Blueboard
>>
>>91243215
It's an echo chamber in the same way the rest of 4chan is, but like >>91238434 said it's excellent for getting resources, especially the book threads. I used to go there a lot as a beginner but once you get any decent amount of skill most of the threads are horseshit, memes or trolling.

It used to be better from what I remember but now I'm thinking I was just worse/more naive. The harshness of the critiques is good as most artists need a good kick in the dick but most of the time at any decent level people are trying way too hard to find faults in work and if there are faults you'll probably see them yourself.
>>
>>91244860
>their biggest motivation to draw is "i wanna draw cute anime girls getting fucked"

>>91239015
It would still be more active than anything on /ic/ though the quality would probably be lower overall. At least you wouldn't have to wait 2 days to get a reply
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