Hey /co/, does anyone have any resources or reading material about the old school style production of animation? I'm trying to recreate the Silly Symphony look from scratch but don't know what to research besides "technicolor" and I'd like to see the process. That game Cuphead is also coming out soon and I'm very impressed with their ability to recreate the aesthetic.
Cell animation, dunno what they used for coloring the cells but the background where oils or gouache
>>89393774
Is this game ever getting released?
Fuck, been waiting 2 years for Cuphead.
>>89393774
The oldschool TV effect is called chromatic aberration, and is a digital screen effect they're using to give it that color-blurred look. Otherwise, animation back then was very much on a "beat", without a lot of overlapping movements. Everything bounced and moved together in time, and was animated very "straight" at 24 fps instead of 12.
That's all I got.
Well there's the book Disney Animation: The Illusion of Life. Not sure if it will have exactly the kind of stuff you're looking for but I hear it's a pretty good book on animation.
>I'm trying to recreate the Silly Symphony look from scratch
So... watch all the Silly Symphonies (there are only 75) and use their stylistic elements?
Let me stop you right there though, if you know nothing about rubber hose, pear and sphere, and other stylistic and AESTHETIC choices of '20s-'30s cartoons then you are doomed to fail.
>>89394085
Got delayed again, 2018 will be the year though!
>>89394772
Source? The official website says it's mid 2017.
>>89394219
This is a good observation. It wasn't random, everything moved to the same beat.
>>89394822
Don Bluth on his "animators survival kit" talk about using a metronome to plan movement
>>89394085It was quietly cancelled along with Scalebound because it just "didn't fit in the direction Microsoft wanted it to go".
>>89393774
>Cuphead is also coming out soon and I'm very impressed with their ability to recreate the aesthetic
It's so lifeless though, they just superficially copied old Fleischer and Disney designs and put a filter on top of it.
>>89393774
Richard Williams animators survival guide is the best resource you could get on 2d animation and it's history, he does go into the different processes used on early animation by different production companies. Although if you looking for more than just stylistic similarities and actually want to reproduce the same animation it would probably be prohibitively expensive. Can't imagine how hard it would be to do cell animation today