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>he thinks a studio's budget influences the animation

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>he thinks a studio's budget influences the animation quality and doesn't depend solely on the skill of the animators
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>>87502142
The good animators cost more than the shit ones, so it does a bit.
>>
>>87502142

But the budget does influence the quality. Higher budgets mean more animators spending more time working on more frames of animation. Lower budgets mean fewer animators spending less time working on fewer frames of animation. Modern technologies can only do so much.
>>
>>87502328
>>87502394
Im confused.
Don't animators all make around the same amount(atleast in America)
So even if you hire a really good animator, won't you just pay them only slightly higher than the shit ones
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>>87502539
We're talking South Korean animators anon, nobody hires western animators for shows anymore
>>
People do tend to think that more money equals better animation, but what's really the basis of that? You can't make someone a better animator by paying them more. You can buy more production time (if you start planning early enough), but there's a limit to how much that will improve the output (bad animators produce bad animation). You could hire skilled animators, but that's assuming they're even available for hire.

Hiring more animators also has problems. The animation must be checked and corrected for errors and consistency. The more animators you hire the more work it means for your animation directors, and the more likely it is that the animators aren't very good. Hiring more animation directors has the same problem. Hiring ten mediocre animators is not a substitute for one brilliant animator. The animators will most likely not all be working under the same roof, and the more people you have scattered across various locations the more work it becomes to keep things running smoothly and on schedule.

Character design and storyboarding is another factor. If you storyboard a flat scene where cartoonish looking characters stand still and emote, that's what your animators are going to animate. Knowing how to correctly cut the right corners and focus your efforts where they matter the most is also an important skill.

So skill is very important and you can't simply buy yourself good animation.

>>87502539
There's not much animation done in America. Most of it is outsourced to Korea.
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>>87503722
>>87503812
Ah I forgot that americans only do storyboarding now these days. The only real animators are at Disney.
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>>87507118
Disney outsources their 2D animation too.
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>>87503812
More money doesn't necessarily equate better animation, but it's hard to say that it doesn't hurt. You also have to take into account the other production costs. Better animation tools also aid in the process ink, paint, paper, software, computers all cost money too. Sometimes a scene comes out looking off and needs to be reanimated. Even animation gets rewrites. Good animators are able to make good animation not only with skill, but the time and tools necessary to create it.
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>>87502142
>implying you can hire mediocre western animators with chicken feed
>>
money doesnt automatically mean better animation

but when you are rushing to meet a deadline, and you arent finished, you have to choose either cutting down on detail or cutting down on movement, having a bigger budget helps soften this dilemma

you have good looking animation made on a shoestring, like "cobbler and the thief" ignoring the other problems it had it had very good animation, but it took 30 years

while disney usually has good animation, this is mostly due to the skill of the animating team, but you wouldnt have as many, or have it as good as it is, without their impressive budget
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>>87510056
Software and hardware aren't running costs, and paper and pens have to be negligible expenses.

>Sometimes a scene comes out looking off and needs to be reanimated.
This is a problem because of deadlines. How would you solve it with money?

>>87510137
>having a bigger budget helps soften this dilemma
How does budget factor into this?

You have to really think about what exactly you're going to do with the money.
>>
>>87510288
>You have to really think about what exactly you're going to do with the money.
Pay people to do things?
>>
>>87510288
Software and hardware are not running costs, but a larger budget allows for better versions if both.

Deadlines can be pushed back if there is enough in reserve to pay the animators for the additional time.

>You have to really think about what exactly you're going to do with the money.

Yeah you do, but not everything goes exactly according to plan all the time. You can't spend all the budget hoping it'll all work out because you planned really well.
>>
OP is an oversimplifying faggot.

Budget determines how much manpower you have, which determines how many skilled people you have and how long they have to work on it. But there's no guarantee that the people hired are skilled.

Also , Hollywood can waste amazing amounts of money, or even worse, have executives demand highly skilled animators create complete garbage.

Simple example. That new wonder woman CGI scene of her swinging on the rope probably costs as much as an entire episode of say, Black Dynamite.
>>
>>87510614
It's not that simple: >>87503812

>>87510667
A professional animation studio is going to have exactly the software it wants (e.g. RETAS is the industry standard in Japan), and likely the hardware too (if they use tablets).

>Deadlines can be pushed back if there is enough in reserve to pay the animators for the additional time.
In TV animation, the deadline is the episode air date. If you can't meet it, the episode won't be aired that week. This is considered a bad thing. With movies you have to eventually commit to a release date, and while you can keep a movie in production for a long time it also means more expenses that it needs to recoup.

At least in the TV anime, paying animators does not seem to be a practical concern. Productions don't run out of money. When they have problems like unfinished animation and delayed episodes it's because of time limitations.

>Yeah you do
I meant that a problem isn't necessarily solved with money. If you have unfinished animation or the animation isn't as good as it should be, what exactly are you going to be doing with your money to solve the problem?
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