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this question maybe weird to you. a movie script is around 120

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this question maybe weird to you.

a movie script is around 120 pages, and the rule is 1 minute per page.

but how does that work with a comic, how much pages does a comic book should have for it to be a movie?
>>
Ask Mark Millar
>>
30 seconds?

So a comic-book film script would be 240 pages, or 10 issues. Most miniseries or events would be too short for a feature length film.
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>>85807066
>how much pages does a comic book should have for it to be a movie?

What the fuck
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>>85807229
what's the equivalent of a movie 120 page script in comic terms?
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>>85807252
This is still not a clear question. Are you asking what's the industry standard for comics on a single issue level or something else?
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>>85807216
this sounds about right, give or take a couple dozen pages or so depending on the number of splash pages
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>>85807322
I'm curious about it.

sorry, but english isn't my first language, so maybe that's the problem.
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>>85807252
Are you referring specifically to the process of script writing, or the completed work?
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>>85807066
The only scenarios I could even see this question being relevant is if you are a screenwriter or producer trying to find a comic to adapt or are currently writing a comic that you want to be adapted into a film sometime in the future.
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>>85807416
finished work.

>>85807421
pretty much you're right anon.
just curious.
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>>85807421
>or are currently writing a comic that you want to be adapted into a film sometime in the future.
So, in other words,
>>85807195
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>>85807374
Honestly it would depend on the publisher. Movies have a lot of actual employment union stuff so the formatting and guidelines are more strict. Different comic companies will have different parameters and even the specific script formatting might be different.
>>
Not sure why /co/ is having such difficulty with the question. It's basically treating a comic as storyboarding for a whole movie. Seeing as films are visual, are storyboard script is probably a better starting point for a film than a plain old text script, though much more time consuming.
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>>85807490
was planning on doing a 50 pages short story, was curious how much does that mean in screen time.
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>>85807556
Depends on how decompressed it is.

It could easily be anywhere from 25-40 minutes, maybe more of less than that.
>>
This question has more subtleties than you think.

The reason why "1 page per minute" works for screenplays is because the dialogue is generally WYSIWYG: it might be shortened or lengthened in some areas, but the finished product is roughly going to have the same dialogue as on the page.

Add in the white space for dialogue, scene descriptions, character actions, and other small things, and it generally comes out to about 1 page per minute.

Comic books don't really work as a barometer because what you see is NOT what you get. It'd be foolish to straight adapt like 99% of comics (even the ones from this modern, decompressed, storyboard-based era of comic storytelling). The average comic book's dialogue, for instance, only really works in comic books and would need to be reworked for film. Even Bendisspeak's back-and-forth would need tweaking.

Pacing, establishing shots, balancing screentime (for instance: in a comic book, a character without much dialogue can still be important if they appear prominently on the page -- this doesn't quite work on film), and even things like comic layouts => cinematography/blocking require a lot more thought than just looking at a comic and writing what you see.

Really, when you get down to it, adapting a comic book is like adapting a /lit/ book in general -- you can adapt something short and make it into a movie, and you can adapt something quite long and make it into a movie via culling. In either case, you have to be smart about it.

In other words, comics shouldn't be considered in the same light as storyboards and screenplays.
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