How many examples of traditionally animated moving bacgrounds are there? The kind that looks like the audience is moving through it in three dimentions like a character in it.
It's can be extremely hard to achieve so the only example I can think of is "The Thief and the Cobbler". For example the sequence from 12:42 to 13:19 here: https://youtu.be/DMRBC7sQkkk
https://sakuga.yshi.org/post/show/11861
>>80727709
I don't have an answer for you, but I'm impressed by that gif. Do you know how they did it? I'm guessing they filmed a model and then traced it. Or was it drawn from scratch?
>>80729107
drawn from scratch and it took forever and wasn't even used in the film and that's why it took decades to get into a usable state.
>>80729107
This video at 7:56 shows different stages of making that shot:
https://youtu.be/zUt423CFVgw?t=7m56s
I wouldn't be surprised if they made it by scratch seeing how far the rest of the movie went without tracing. Maybe they used basic shapes for reference or something.
Also here is a video that goes slower: https://sakuga.yshi.org/post/show/5207
>>80729107
>Do you know how they did it?
30+ years of development.
A brief example also by Richard Williams:
https://youtu.be/OALIUJ-yie0
The first Beetlejuice intro.
https://www.youtube.com/watch?v=yuWswFv-Cn8
What's the best way to see The Thief and the Cobbler for the first time? The Recobbled Cut Mark IV? How many versions of the film are there?
This intro from The Littles:
https://youtu.be/-Ls5K0bSfj0
>>80731017
Whatever the latest recobbled cut is what I'd recommend, and really the only thing I think it worth watching unless you're a superfan.
https://www.youtube.com/watch?v=y6ZmMjMdrqs
It's sad that moving backgrounds are so rare, I'd sacrifice details over them.
>>80732004
>Cal Arts faces
nah thanks senpai
>>80732965
nice meme kōhai
I find it annoying when cgi 3d animations (usually low budget tv shows) constantly move the camera around for the sake of it, like to keep audiences' atention.
But when a similar effect is attempted in 2d animation, there is no way around it, it has to be carefully planned and executed, and it pays off with a unique feeling of inmerssion.
I'm not surprised most of the examples I can find are directed by Richard Williams (not just The Thieff and the Cobbler, but also his Raggeddy Ann movie and some of his commercials), it must take patience and perfectionism to do it right.
>>80731739
this reminded me of The Secret World of Arietty, which is amazing and super sad.
>>80732004
>s-shaky camera angles SO REAL
I hate this shit, and amateur animators do it all the fucking time.