s/fur
Has anyone ever tried to simulate physics by having a bunch of AIs "imagine" what happens, allowing the AIs to penalise each other for being inaccurate by comparing an actual simulation of a small area to the imagination of the AI responsible for that area?
Because that sounds like a really efficient way of simulating physics.
>>730424140
why would i do that when i could do it with real people?
>>>/sci/
Post sfw vulva
I don't have very much Gazelle stuff. Sorry bro.
>>730425604
so fucking hot
Any requests?
>>730425714
INSECTOIDS!!!!!
>>730425775
I'll see what I got. I don't think it's much.
>>730425714
Tickles
>>730426184
Not sure I got much of that either lol
https://www.youtube.com/watch?v=rbIdqHZOGaw
I hate absolutely everything about this video
>>730426531
I love absolutely everything about that video.
https://www.youtube.com/watch?v=a8sZCK2v7GY
>>730424140
I am a self taught programmer fucking around in Unity every day.
Your question has a lot of layers to it.
Could you elaborate?
>Simulate physics
Gravity, collisions - physics?
>Imagine
Store a variable? Predict?
I've dealt with physics predictions before (I.e., Anything that you can mathematically guarantee based on a current set of conditions/variables, you can mathematically predict where it should be after X time by basically reversing the math. I did this with bullet prediction in 3D spaces and vector math.)
>Penalise
Hinder the movement of? Subtract a number from the variable of?
>Simulating physics
Again, simulating physics involves making things fall down, and have forces applied to them
>>730426725
>making things fall down
what is collision?
>>730426833
>>730426602
THANK YOU kind Anon!
https://www.youtube.com/watch?v=SEuOoMprDqg
>>730427337
I think I've exhausted what I have but I only quickly browsed. It's hard with 60 gigs of this stuff.
>>730426868
Collisions are - two physics objects can be defined to not be able to be in the same place, like how your hands collide with eachother when you clap them. Collisions have all kinds of useful functions for physics simulations and scripted events that require trigger callbacks from those colliders, think hitboxes and danger zones.
>>730426833
Did you know: it's hip to fuck bees.
>>730428170
I wasn't aware of this but I'd have to disagree.
>>730428116
DOEp AESTHETICS.
Here is an AESTHETIC in return:
>>730428363
>>730428292
fair enough.
I'm more of a goat person myself anyways.
>>730424140
How would that be more efficent than calculating based off of the model itself?
>>730428292
pleb detected.
>>730428441
dergun.
>>730428541
I fell in love.
>>730428623
>current year
>people STILL save thumbnails
>>730426868
Basically calculate from one object if is going to intersect another object and if so stopping or reversing rendering of the object close to the point of intersection.
>>730428879
MOOOOOOOOOT
>>730428801
Don't know how ti happens. It just does OK?
>>730428879
APPLEJACK!
>>730426725
An AI is given a spatial domain to simulate using absolutely any method it likes.
It should have an input for anything entering the domain, output for anything leaving the domain, and also an output for translating the AI's incomprehensible thoughts into something that can be represented on a screen.
How input, output, and translation are handled are all up to the AI, and this would require a lot of trial and error (by sheer bulk of mutations) to get right.
AIs can also decide to "scrutinise" neighbouring domains from time to time, and if a domain is scrutinised, it will be simulated conventionally as well as through AI imagination.
The two simulations of the same domain are compared, and the more disparity they build up, the more heavily the scrutinised domain's local AI is penalised.
Penalisation being modification of the AI.
post best comics
>>730429147
With the goal being to calculate a given number of inputs and outputs within a given time frame set to be faster than calculating with the model it is being checked against?
In case you're not here, Avian wouldn't happen to be on Facebook as Avian Wood, would he?
>>730429680
>>730429564
>>730429523
>>730429410
>>730429377
>>730429305
>>730429149
>>730429147
>>730429121
>>730429081
>>730429036
>>730428947
>>730428705
>>730428670
Why is furry art so good?
How come we are the fetish with the best art?
Speaking of art, why has the quality of furry art improved so drastically over the last 10 years or so? It went from shitty MS paint to fucking gold in mere years.
>>730429529
Efficiency does have to be rewarded, of course.
Otherwise, the AIs could just over time come to be virtually identical to the actual simulator but slower.
>>730430006
Only one of those wasn't me lol
>>730430006
Just like how our processor speeds went from MHz to GHz in mere years.
>>730429529
If you did, and the experiment produced a faster calculation time it could be useful for gaming or other software applications. Make sure to abstract object generation though so it could be generalized and applied to many different systems.
Quick everyone the art goblins are coming to steal our aesthetics!
Post your least AESTHETIC image and say "goblins go away!"
>>730430967
What can I say? I like the good shit.
>>730430989
Hey there baby ;^)
>>730431095
Is that...
Sailor Venus?
>>730431052
ITS SO FUCKING GOOD THOGUH!!!!
HOLY SHIT!!!!
>>730431310
I know right? Anyway, I gotta go to bed. Be back tomorrow for another round of image dumps.
>>730431262
I honestly can't say for sure. It was just another image in my sfur folder.
>>730430153
Or just train the AIs to adapt extremely quickly, by doing exactly the opposite and constantly changing the data formats.
That'd only really work though if the AIs could learn to learn though, mutation just doesn't have enough potential to meet such a challenge.
>>730429147
I just realised an issue: Having a way for domains to dump their contents for a scrutinizer would be extremely difficult.