s/fur
Why do video games suck so much?
It's laughably easy to make unique, easily creatable ideas for video games but every company just dumps ever increasing amounts of resources into rehashing the same boring concepts, and because graphics is everything nowadays I can't even play anything because whatever computer I have, the new games (i.e. haven't been outed as shit yet) will require a better computer than mine.
>>727622774
It's not them, it's you.
>>727622842
Yepper.
my friend signed me up to staff mff and I'm kinda scared cuz I've never been to a con before
>>727622774
just play japanese games or older shit
>>727622774
Because unique ideas don't guarantee sales. Even if a generic shooter #5834 sucks, if it's made with AAA budget and accompanying marketing campaign it's practically guaranteed to at least make most of the money spent on it back.
>>727623851
Japanese games are even more generic.
>>727622774
It seems all the innovative games are indie, and then they get a bad rap due to their fanbase, though otherwise being a great game. Yes I'm looking at you, Undertale.
>>727622774
I have a good pc, don't know what games to play.
I wish I had my own personal code monkey
I can program independent modules pretty well, but I hate trying get things to work nicely with APIs.
>>727624876
CEMU 1.7.4 comes out tomorrow. supposed to fix the majority of issues with zelda BotW and make it playable
>>727622774
Breath of the Wild is an 11/10 masterpiece.
Great games still happen, its just cheaper to create mainstream games, so the market is saturated with a lot of shit in addition to the really good stuff. You have to weed through tons of inferior. worthless shit to find the gems.
https://www.youtube.com/watch?v=Cl-_-OB5PX0
What's your favourite?
hello
>>727626197
None.
I notice that the four corner symbols on the South Korean flag can be interpreted as numbers, since there's a number system (forget which) that uses stacks of lines and broken lines to count.
But is it actually supposed to be interpreted as numbers?
>>727626518
No.
>>727622774
because women play them now
> It's laughably easy to make games
Nigger what? Do you know anything about developing?
>>727626577
you just have to make a map and add some magic gameplay
xd
>>727622774
The same reason most movies are shit today. AAA games are huge business, they cost a ton of money, so they need to sell huge numbers to make a profit, and big name debs are all public companies now, so they're all about making money for the shareholders. Therefore, they tend to take few risks and crank out the same formulaic bullshit because idiots will buy it.
Also, yiff in hell, furfags!
>>727626577
Good ideas, not games.
But compared to what modern game companies put themselves through, such ideas could be trivial to create, so why not gamble on them?
I should try join a 48 hour game jam maybe, it'd be fun! Especially if LAN games were allowed.
>>727622774
Because it's safe, economically speaking.
You might consider it shit, but you gotta think about demographics. Game companies do. And the shit they make usually ends up being a "safe bet" on a return on investment.
More unique games are a riskier bet. Might be a hit, might be a flop.
They're running a business here, remember.
>>727626934
While I'll admit this comic is hot, I still don't think forcing a woman to suck and/or fuck you in exchange for theft of valuables. There are other ways that don't result in her humiliation. That's just me though, I guess. Love the art.
>>727627194
homo
>>727626913
When you're a game company with hundreds of employees, is something that would take a few people a week really that hard?
>>727627368
Never said I wouldn't fuck her ever.
I just wouldn't do it under these circumstances.
>>727627470
yeah, homo
>>727622774
If it's so easy, then you should make a shitty game demo that nobody will play and update us on it's progress via 9000 twitter updates that nobody will read
i'm trying to say you suck
>>727627447
Well, depends what you mean. A whole game? Maybe, depends how big the game is. Fix an issue in an existing game? Depends on tons of stuff, time and resources most importantly. These people aren't usually just sitting on their laurels. They've got schedules, they've got shit to do, and it might be like asking them to make up a week out of thin air.
>>727627626
Scheduling a time for people to work on a side project is the company's responsibility.
I guess big companies may be inflexible though; kind of like how VALVe is bigger than ever, and yet only does one thing now.
>>727627893
Where do you find those?
genie is nigger
>>727622774
Budget? I dunno
>>727622774
Not every unique idea is good.
Not every good idea sells.
The huge budgets necessary to make modern games make companies be unwilling to make risks. It's sometimes more profitable to shit out a garbage game and then dump a few million in promotion to reach to people who can't tell a difference between a good and a bad game.
>>727628045
Dammit anon, now I have a Kobold fetish.
>>727622774
Because unique =/= profitable
>>727628065
The reason a good idea wouldn't sell is a lack of promotion.
Good ideas just seem to do badly because they come from people who can't afford promotion.
>>727628240
Sauce
>>727622774
>It's laughably easy to make unique, easily creatable ideas for video games
How dumb do you have to be to think that. Try developing games and you'll see how hard shit is.
>>727622774
Think of it like beer, you have something most like, you're make alot of money of that same beer, why change it and risk not making as much money as the regular beer you drink? Its all about the money with AAA games
>>727628337
>It's laughably easy to make unique, easily creatable ideas for video games
>ideas
>IDEAS
LEARN TO READ
>>727628718
Did not see that coming, hahaha...
>>727628483
That analogy doesn't work at all.
Because games aren't like beer; you can produce a new game for low cost, and still distribute it infinitely.
A good enough idea can be reduced to something trivial to make, enough that compared to Brown Cover Shooter IV the development cost might as well be zero.
Funnily though, that's probably why the good ideas that end up being extremely successful are made by bad devs.
Bad devs need trivial projects, and only good ideas can be reduced to trivial projects while still retaining the potential for success.
>>727629341
>this in the middle of a dump
I think you forgot to sanitise your garbage anon
>>727622774
I shilled Automata in the last thread I was in and I'm going to do it again.
You should give it a go.
>>727628082
It helps if you remember that kobolds are ugly little snots who are barely literate enough to bark out short half-words in draconic.
>>727630002
So I can have an all-you-can-fuck buffet and, to some extent, not feel bad even if it borders on rape?
>>727630317
Only if you're fine with banging creatures that are beneath even goblins in the hierarchy (just as ugly, too) and having everyone know about it.
>>727630459
As long as I wasn't killed, I think I could live that down. Only real down side, in my eyes at least, would be not having titties to play with while fucking her.
>>727630625
It seems you were already set on fucking rocks with a bark-like outer texture from the start.
>>727630734
Well, they don't call me Dick Chisel for nothing... ;D