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MODIFIED CIV THREAD: You are part of a young, small, but es

The stories and information posted here are artistic works of fiction and falsehood.
Only a fool would take anything posted here as fact.

Thread replies: 31
Thread images: 15

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MODIFIED CIV THREAD:

You are part of a young, small, but established civilization, ruled by an autocratic leader.

Lately, the first dynasty of that archaic realm have been weakened by claimants, and society is plunging into chaos. A civil war has broken out.
You seize this opportunity to escape the tyranical grip of your masters, and decide to lead a tribe of your own into the unknown.

Discord for communications or if you're interested but can't join at the current time: https://discord.gg/z8jMc4E

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General Rules:
- Pick a name for your tribe, and a preferred colour and send it into a direction to explore until you decide to Settle.
- Once Settled, give directions to your people to explore and extend your territory.
- Make a peace deal, or attack another tribe if its territory is bordering yours. Last two digits are your attack/defense power for the next round (01-98), 00 is a critical failure, 99 is a critical success.
- Trips and quads triggers an event, either good or bad.
- Flavortext and roleplay is appreciated.

World:
- Mountains (brown) obstruct vision and are impassable.
- Rivers and small bodies of water are crossable with Boats*.
- Oceans and/or large bodies of water are crossable with Ships*.
*Construction of Boats takes 1 turn.
*Construction of Ships takes 2 turns and you require atleast 6 regions.
*Boats are presented by a dot on the world map, Ships are presented by a larger dot.
*Boats cannot cross Oceans however they can follow the shoreline.
*OP decides what a large or small body of water is.

Turns:
- Per turn you can decide to do 1 out of 2 things.
1. Claim/expand a region. (After you Settle)
2. Start construction on a Boat or Ship.
- Your Roll gets counted uptil 7 minutes after OP's update. After the 7 minutes OP finishes the next update.
- You can always decide to move your Boat/Ship.
>>
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Empire:
- The first 'moving' region you begin with has to Settle, then it can expand. Your moving region can also construct a Boat.
This Boat has only 1 ''charge'' instead of the normal 2. With the Boat you can decide to instantly Settle a coastal region, or just to disembark and continue on foot.
- You can claim up to 4 regions per turn.
Rolling 00 grants 0 regions.
Rolling 01-33 grants maximum 1 region.
Rolling 34-66 grants maximum 2 regions.
Rolling 67-98 grants maximum 3 regions.
Rolling 99 grants maximum 4 regions.
- When you have 8 regions you can set 1 region as your Capitol*.
- Boats can Colonize 2 regions, after that the Boat is depleted.
- Ships can Colonize 3 regions, after that the Ship is depleted.
*A Capitol takes atleast a roll of 70 to take, nomatter the roll of the defender.
All adjecent regions take atleast a roll of 50 to take.
Once a Capitol has been captured by an enemy, you can not set a new one. You can only (try to) retake it.
- If you are part of an Alliance you can trade/give Boats/Ships and regions with/to eachother.
You can not trade your Capitol Region nor its adjacent regions.
- Resetting a new Capitol is possible after 8 turns. Your old Capitol Region will return into a normal region and its adjecent regions aswell.
- If you decide to claim land through a Boat/Ship (colonize) your maximum expansion is that respective region, no matter if your roll is for 2 or 3 regions.
(Thus if your roll is 56, and you wish to expand with a Boat, you can only claim one region that turn; the region the Boat colonizes. But if you decide to just expand, you claim 2 regions.)
- You can always decide to move your Ship or Boat, no matter what you did in the turn.
- A tribe may not settle too close to the Motherland.
>>
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War:
- If you attack another tribes territory whoever gets the highest Roll wins.
If the defender wins he keeps the territory. Attacking or defending is decided by who declares the first.
If the defender wins the roll by more than 30 extra (att. rolls 40, def. rolls 70) the defender gets a Counterattack Bonus*.
If the defender with the Counterattack Bonus attacks the tribe which attacked him in the last turn, his roll can be 10 lower than the attacker and still be succesful.
If a defender gets attacked by more than one faction, he rolls a seperate defence-Roll for that attack.
If an attacker loses the roll with more than 30 (att. rolls 40, def. rolls 70) the attacker gets an Attack Penalty on the respective defender.
If the attacker with the penalty attacks the same defender again next round, his Roll gets a 10 penalty. (86 -> 76).
Thus per turn a tribe can attack once per turn, and defend as much as he gets attacked.
*The Counterattack Bonus also applies to any Allies of the attacker which the defender wishes to counterattack.
- Succesful Naval Invasions (attacking from a Boat or Ship) requires that the Attackers Roll is atleast 15 higher than the defenders Roll.
- A tribe cannot declare war on the Motherland. However, the Motherland may well declare war to a tribe.
>>
>>723495524
The Purest Kawaii Waifu's Association decides to split from the Motherland in search of pure waifus, with the colour purple hopefully.
>>
>>723495718
Is that you from oh so long ago?
>>
>>723495785
Yep. I am back in seach of pure waifus for the kingdom of neets.
>>
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A new faction has split from the warn-torn Motherland. They call themselves The Purest Kawaii Waifu's Association. Their quest is to find the cutest Waifus the world has ever seen. They head westwards.
>>
>>723496324
The Purest Kawaii Waifu's Association continues to head to the west, as the east is clearly over populated with trashtier waifus and manga artists with bad tastes.
>>
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The Waifu's Association continues its journey westwards. At some point they reach the shores of a vast sea. It is obvious they cannot move westwards anymore, another direction must be chosen by their neet leaders.
>>
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5 April 2016, heh nice.
>>
>>723496883
The Purest Kawaii Waifu's Association's Neet leaders decide to move north towards the cold, as to try and find the rare and most pale kawaii aryan madien waifus they have only heard rumours of.
>>
>>723497039
5th of April, blimey that's a long time ago.
>>
>>723497065
Also apparently I can't spell maiden either.
>>
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The KWA's leaders have decided the best place to seek their waifu's would be in the north, thus north they march, still looking for that special place to settle.
>>
>>723497585
The Purest Kawaii Waifu's Association has decided that here, next to the giant looking mountains, is the best place to settle. After all, the giant mountains will block out the sun and they won't have to close the blinds as often. The mountains are named, Mount-Neetius.
>>
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The Kawaii Waifu's Association has decided to settle down at the foot of the mountains, setting their first steps into creating an empire. They name the mountains to their east Mount-Neetius. May they blot out the sun for their discoverers.
>>
>>723498258
The Purest Kawaii Waifu's Association decides to try it's luck, and expand northward with two regions. Perhaps they can open up a coffee store crossed over with manga sections, like in their dreams.
>>
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The KWA have expanded their realm. Logistics ran optimal and they managed to secure three new territories.
>>
>>723498945
Horrah! The Purest Kawaii Waifu's Association celebrates by going on /a/ (before it became shit tier) and posting waifus. They attempt to expand further north still, in order to secure solid territory.
>>
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The Neets have yet again expanded their realm.

We need more people here lol
>>
>>723499494
Agreed, more people = more fun.

The Purest Kawaii Waifu's Association decide to begin the construction of a boat! To set sail, to explore strange new worlds. To seek out new life and new civilizations. To boldly go where no one has gone before.
>>
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The KWA finished building their boat, it is ready to sail the waters.
>>
>>723500226
Hip hip horray! The Purest Kawaii Waifu's Association decide to send the boat far up north, along the coast line until it hopefully reaches something of interest, like a rock formation in the shape of their most beloved waifu.
>>
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The Neet's Boat sails northwards, they reach a few small islands along the way, making a path free to the west, but they choose to ignore the islands and keep sailing northwards.
>>
>>723500875
In the hopes of mapping out these new and unexplored lands, The Purest Kawaii Waifu's Association decides to start moving it's boat west.
>>
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The sailors have decided to move westwards, they reached what seemed to be the shores of a new continent. They halted in a natural bay.

(Btw you can stil expand your empire, as stated in the rules.)
>>
>>723501748
(Didn't know that.)
The Purest Kawaii Waifu's Association has decided that the boat should colonize the two regions closest to it, to set up another glorious post for the searching of Waifus of the highest caliber.
>>
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The KWA have colonized new lands, their Boat now has supplies left for one more colonization.
>>
>>723502794
The Purest Kawaii Waifu's Association use the remainder of the boat's resources to move further down the shoreline and out of the bay, whilst leaving the newly founded colony to expand it's borders.
>>
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The Kawaii Waifu's Association has ordered their Boat to sail southwards. It did so, following the shoreline. Logistics failed somewhat so they only managed to secure one new region at their new colony.
>>
>>723503606
The Purest Kawaii Waifu's Association continue to let the boat sail southwards in search of the most varied and exotic waifus, whilst the New Neet Town tries to expand further.
Thread posts: 31
Thread images: 15


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