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can /b/ suggest a new game for me? i haven't played a new

The stories and information posted here are artistic works of fiction and falsehood.
Only a fool would take anything posted here as fact.

Thread replies: 179
Thread images: 27

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can /b/ suggest a new game for me?

i haven't played a new one in a while, so i'm behind on times
>>
>>718207616
Sad satan. 10/10 ign.
>>
MINECRAFT!!! modded not that pussy ass vanilla shit I recommend tekkit Classic to start
>>
>>718207743
looks spooky

>>718207951
tried to get into it but i couldn't
>>
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>>718207616
Startopia
>>
>>718208388
Have u tried life? Thats a pretty good game if u ask me. Has a sad ending tho. And has perma death.
>>
the binding of isaac skuh
>>
>>718207616
Dark Souls
>>
Planescape: Torment
>>
Keeper RL is pretty fun. It's a dungeon building rts. It's pixel art but it's good. Not sure if it's on steam or itch.io.
>>
Giants: Citizen Kabuto
>>
>>718207616
Don't bother they all suck since the industry is catering to casuals.
>>
Freedom Fighters
>>
If you like stategy making shit then Galactic Civ II.
>>
Fable: TLC
>>
Sanitarium
>>
Theme Hospital
>>
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>>718209349
>>
>Rimworld
>From The Depths
>Dishonored
>Space Engineers

Just some games from the top of my head
>>
Unreal Tournament 2004
>>
Oni
>>
Dark Reign
>>
Kingpin: Life of Crime
>>
>>718209787
I second Space Engineers, that shit can get me building for days.

Also
>Rocket League
>Elite Dangerous
>Red Orchestra 2
>DCS World
>>
>>718207616
Pong
>>
>>718207616
What genres of games do you like OP?
I'm a console gamer, but most console games are for PC too, so I'll help you out.
>>
Mafia: The City of Lost Haven
>>
Agar.io
>>
Call of Cthulhu: Dark Corners of the Earth
>>
>>718210393
Good shit anon
Try:
Niggar.io
>>
The Suffering 1 & 2
>>
Clive Barkers Undying
>>
Close Combat
>>
Rise of the Triad (original, haven't tried the remake)
>>
Boppin'
>>
Shadow Warrior
>>
Uncharted Waters 2 for SNES

especially if you like trading games with very rich economy behavior
>>
>>718210361
i like fantasy games a lot! but i also like civ V a ton

ty to everyone that replied, i'm reading them all
>>
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about to attempt my first mun landing!
>>
>>718212384
i blew the fuck up
>>
>>718207616
Astroneer is in its alpha but still a very beautiful game and is great for cozy play.

Prison architect is fun to hang back and ruin some virtual prisoners life.
>>
>>718207616
You posted a good game. Make a SSTO that can land, refuel and take off from any planet (with the exception of Eve, Jool and Tylo). Then use it to visit all the planets in a single launch without wasting any parts. That should consume some of your time.
>>
Astroneer
>>
>>718212384
I can reach the moon with excess fuel, but every time I try to land I just fucking face plant.
>>
>>718214255
Keep on practising and eventuelly you will get far in this game
>>
>>718214255
By excess fuel I mean that if I use more of it to slow to a landing I will have nothing to get back with.
>>
Rimworld seems to have unlimited replay value. Good game.
>>
>>718214362
I use 4 hammers to get into orbit, but it prevents me from changing angle early. Any tips?
>>
>>718214760
Also, my orbit is never on the same plane as the mün. Any advice on that either?
>>
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>>718207616
Paper's Please
Its a short game, but it's entertainingly difficult>>718214035
>>
>>718214840
read the instruction manual on prograde and retrograde and you'll understand everything
>>
>>718214387
get to a low circular orbit before attempting a landing
do a reverse gravity turn
>slow your horizontal velocity first
>as gravity speeds your decent, rotate to counter it
>the ship should be vertical ~1km above the ground
>reduce your decent to ~10m/s and no faster than 15m/s with landing struts

>>718214760
use solid boosters to get to just under the speed of sound
use liquid throttleable engines for the rest of the way
use the steerable winglets
>>
>>718207616

I've been playing some Death Road to Canada. Cheap on steam. Harder than you'd think. Finally made it to just outside the end and got slaughtered after hours of play. The game is hard mode, so you die, you start over.

Basically Oregon Trail with zombies.
>>
>>718215291
So get into orbit around mun first? Does that require me powering retrograde as I near it so that I can get caught in mun's orbit instead of using it to shoot past? Or am I traveling through space too fast in order to reach mun?
>>718215116
I am pretty sure I understand prograde and retrograde, but is there more information than the direction the ship is facing?
>>
>>718211871

DWARF FORTRESS
>>
>>718207616
>>718214035
What IS that game? Sounds interesting
>>
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>>718207616
Needing some good online FPS action? I really like Payday 2 now that the Devs have been replaced and the game received a good round of updates, just be sure to get the GOTY edition on sale. But one of the best experiences I've had all year was on Rainbow Six Siege, it's just so addictive and well designed for team play.

Space Engineers for your creative interests and playing with friends makes it soo good.

Scrolling adventure games don't normally interest me, but Ori and the Blind Forest is so good and worth a play.

Cities XL series for City Builders or ANNO series

If you like fun cheap castle sim/RTS style games the Stronghold series is awesome and the classic Majesty

For new Blockbuster games I really enjoyed XCOM 2, the new Tomb Radier games are just amazing and for shooters, the new Doom was very satisfying and the PVP is good.

Those games have kept me busy after work for a couple months now.
>>
>>718215692

Kerbal Space Program. It's tons of fun.
>>
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>>718214760
>>718214840
Always take off towards the sea at the same angle the runway is poiting at. It's the line with the number 90 on it. When you reach orbit you should be in the same plane. Also, I don't recommend using stages that burn only solid rockets because you cannot steer. I actually never use them anymore. Their only good side is that they're cheap.
>>
>>718215792
Cool graphics. What is that?
>>
>>718215692
It's tons of fun, but you need to persevere. It has a very large learning curve.
>>718215792
Even to get off the ground? For some reason I thought that solid fuel would give more thrust fast that would help my thrust>gravities pull at sea level.
>>
>>718215927
see
>>718215788
>>
>>718215927
Kerbel Space Program
>>
>>718215995

I like building monstrous assemblies with dozens and dozens and dozens of solid fuel setup to lift my rocket almost to space and then detach and fall back to earth, presumably leveling a Kerbal city or two and causing a long winter's century from the dust output.

Then I inevitably fuck up in space and leave yet another Kerbal Living Permanent Satellite.

Heh.
>>
>>718216503
wait, what? there are different cities? What the fuck?
>>
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>>718215995
Well, true. Hammers have ridiculous TWR twoards the end of their burn but I kinda got used to the controlable liquid powered engines. As long as you have around 1,5 times the thrust at launch as mass*g you should be okay. The picture I posted earlier is the first stage before dropping any parts.
>>
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>>718207616
Dark Cloud
>>
>>718216709

Not that I'm aware of. I was just considering the consequences of dropping a multistage monstrosity with ~100-150 rockets slapped on and strut-ed into place.

They are beautiful.
>>
>>718216849
And even this rocket has too much power. Generally you should not see orange reentry effects on takeoff
>>
>>718216849
I simply havent progressed that far in, but Im very excited for it. This game is very fun and Im definitely starting to understand it better. I've crashed multiple ships into mun but that's it so far, lmao. Im also playing on Science until I can understand it better then Ill move to career. Unless career is bullshit anyways.
>>
>>718209351
fuck yeah, everyone forgets this game
>>
>>718207616
>lol no rss,ro,mechjeb,rve,remotetech
>no 3.000t monster with 120t payload sending a whole station to Jupiter/Saturn
>>
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>>718217164

> european thousands notation
>>
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>>718207616
secondlife
>>
>>718207616
Factorio
>>
>>718209787
I second rimworld
>>
>>718217689

> play level for 12 hours
> text "You win! [ Next Level ]"

...

...

...

> begin next level
>>
>>718217783
Ill rim your world, baby
>>
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>>718217064
I played this before science and career. I actually mostly play in sandbox and give myself goals. But the learning curve is steep and the game is unforgiving. By the time you start visiting other planets landing on the Mün will be routine. Once you manage to land on Eve and return the Kerbals home you know you've wasted a lot of time in it.
This is a picture from an old save before they reworked aerodynamics and made heating deadly (which made the game harder). I have to say that this game taught me more about orbital mechanics than any science show.
>>
>>718215654
>So get into orbit around mun first?
yes
attempting to land on any body with a fly-by trajectory is almost impossible
at periapsis (closest approach) burn retrograde until your new periapsis is 20-25km
then wait until you hit periapsis again and again burn retrograde until both your periapsis and apoapsis (highest point of orbit) are 20-25km
the closer those two points are the better
then you want to burn retrograde until you are stationary above Mun (eyeballing it at this point works perfectly
while doing that you want to slowly rotate to a normal (or anti-normal, I get the two confused) attitude (down of the ship is pointing at Mun)
how fast is a matter of experience, you want to continue slowing your horizontal speed to 0 while adjusting to check your vertical speed
once your vertical speed is 0 in all directions (north, south, east, west) you want to be perfectly normal (or anti-normal)
after that you just occasionally feather the engines to keep your decent speed in landing range, 10-15m/s
>>
>>718215995
>Even to get off the ground?
you want to balance wind resistance (drag) and thrust
at ignition you want to be going straight up
at ~10km you want to start turning east
as the atmosphere thins you want to put more thrust in horizontal velocity and less into vertical velocity
this will give you some momentum from the rotation of Kerbin, and reduce the amount of fuel needed to achieve orbit

on bodies with no atmosphere you want yo have as close to a horizontal launch as possible while still moving vertically enough to avoid terrain obstacles (ie hills)
>>
>>718218314
were you able to get off Eve?
the dense atmosphere killed every attempt I've made to leave
>>
Undertale
>>
>>718207616
Factorio - hands down one of my favorite games of all time
>>
Battletoads
>>
>>718218246
Get some mods you nigger
>>
>>718217689
>>718219389
what do you do in this game
>>
>>718219838

Build more and more complex levels of automated machinery to accomplish goals.
>>
>>718219968
would i like it as an engineering student
>>
>>718220061

Probably. I like it as a programmer.
>>
>>718219046
Yes, but it was before the aerodynamics were reworked so entry was easier. I don't have the picture of the actual lander, i just found a screenshot of what actually made it into orbit. The original lander was way over 100 tons. Also don't try to land the whole ship. I left the mothership with nuclear engines in orbit just above the atmosphere, undocked the lander and took it down. Then when I made it back I flew back the the ship, moved the kerbal into it and left the lander there in orbit. Just like the Apollo program.
>>
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>>718220318
forgot the pic
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>>718214035
how do you refuel?
>>
>>718207616
Darkest Dungeon
Grim Dawn
Starbound
Armello
>>
>>718220393
100tons going down
and that is all that made it back up
no wonder I've never been able to get off Eve
>>
>mount and blade: warband
>rimworld
>state of decay
>>
>>718207616
LISA is really fucking good
>>
>>718208579
Kek
>>
>>718207616
You already have KSP so
>install the CKAN mod manager
>select realism overhaul and real solar system
>install the suggested mods as well
>CKAN installs and updates the mods for you
>play KSP
>???
>profit
>>
>>718219838
Genocide and ruin the environment
>>
>>718220644
>>mount and blade: warband
this
and the vikings mod
both are amazing
>>
Dream car racing 3d

Has building aspect like Kerbal. Structures are hard to figure out but all in all can be real fun.
>>
spore
factorio
starbound
these are some really excellent ones
>>
>>718210512
top fucking kek
>>
>>718220482
You need a lot of solar panels to generate electricity, a drill to dig ore, a tank to store the ore and a Convert-O-Tron to convert it into fuel. It was added in 1.0
>>
>>718220944
>2008+9
>recommending Spore
>>
>>718207616
its probably really stupid, but try out the ace combat series (im not talking about the new shit) 6 and all previous ones are really really fun
>>
You will probably like it no matter what you are, it has an extremely high rating on steam like 98% or something. Coders are given some neat stuff though.
>>
>>718221018

don't try and play this now, there's a giga-nigger in there eating all the fuckin watermelon
>>
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Factorio.
>>
>>718218314
I am still on day 1 because when I crash I revert to landing. Is that pussy shit?
>>
>>718220061
Meant for
>>718221207
>>
path of exile, free to play AND free to win
>>
Legacy of Kain Soul Reaver
Heroes III Horn of the Abyss
The Longest Journey
Pax Imperia Eminent Domain

The witcher III Wild Hunt
Persona 3,4,5 in that order and in Hard Mode
>>
>>718221326
the learning curve is insanely high in KSP
EVE is the only game I've played with a more unforgiving learning curve
until you can land on Mun and get back
I wouldn't call you a pussy for reverting flights
>>
>>718221148
yeah it's pretty old but its still fun
>>
>>718221569
Sweet, thanks. This info has been way more precise and helpful than anything else I've found online. There is no way in fuck that I will ever (well maybe I might eventually) begin writing down math problems for a game, which is what every guide has showed me. I greatly appreciate the help from any other anons that helped me. This is one hell of a game.
>>
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>>718221326
I'd recommend learning how to do orbital rendezvous and docking. It will save you from using unnecessary fuel by landing the whole craft on a surface.
>>
if you are in rpgs, try WoW or if u prefer singles Darkest Dungeon
>>
>>718222071
Do I have to unlock anything to dock? Im sure I can rendezvous, but I don't know if there is a special tool I need to have to dock. Docking is used for what, also? Also, what is the purpose of the space crafts? What is the need to fly suborbital?
>>
Im the anon who has been asking all the questions about KSP, but in response to >>718222209
I would also suggest FFXIV, it is a final fantasy game, but it is also an mmorpg with bossing and dungeons and I rather enjoy the mechanics. The game has a simpler aspect to it, but a much higher skill cap.
>>
>>718222316
You just need to unlock docking ports in the tech tree and switch to RCS thrusters once you've killed your relative speed with your target.
Also be sure to use the same size docking ports on your target. A small docking port won't connect with a big one.
>>
>>718217689

Factorio is fuckin badass.
>>
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>>718222316
When you dock with an object, the game interprets the result as a single craft. This means that electricity, thrusters, rockets, crew, are now shared. Docking allows you to transfer fuel of crew easily. to transfer fuel, hold down CTRL and right click in the fuel tanks you wish to transfer fuel into/from.
>>
>>718222574

MEMORANDUM 105.0042 KST

IT HAS COME TO THE ATTENTION OF MANAGEMENT
THAT CERTAIN UNNAMED ENTITIES HAVE RELEASED
TECHNICAL REPORTS COMPARING THE
CONNECTING
OF LARGE AND SMALL DOCKING PORT COMPONENTS
WITH THE PROCESS OF COPULATING WITH THE PRIME
MANAGERS MATERNAL PARENT. ALL MENTION OF
ANALOGIES CONCERNING HOTDOGS, HALLWAYS OR
THE ENTERING OF THE FORMER INTO THE LATTER RESEMBLING
INTERCOARSE WITH THE PRIME MANAGER'S MOTHER
WILL BE GROUNDS FOR FIRING.

FUCK YOU, MILLIARD, YOU OLD BASTARD
- PRESCOTT, SUBDIRECTOR II
>>
>>718222574
Okay, so what I do in order to reach other planets is get my 3 stage ship into orbit, the first stage being the one that gets the ship into orbit. This ship will have a docking port on it as well as the last two stages, the 2nd stage being the one that I use to power myself to the natural satellite that I wish to reach and the final stage being the one that I use to leave that satellite. And then in a second ship I fill it with fuel, five it RCS thrusters and a docking port that will fit the other one, and I put that into orbit and then match them up, correct? But how to I refill the second stage if it is already full of fuel?
>>
>>718223245
OH, since I will use liquid fuel to get into orbit, I can refill those instead of just dumping the first stage as I get into orbit?
>>
>>718207616
Shing soul 2 gba
>>
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>>718222022
A calculator is insanely helpful in this game. I calculate the delta-v capabilites of my rockets and compare them to the delta-v map. Some people use mods to do that but I prefer to keep it pure. Also, reverting flights isn't pussy shit. I admire people who learn ksp in career mode.
Also, this anon speaks the truth >>718222071
What is also interesting is how much this game teaches you. When I got into spaceplanes I could never design something that wouldn't flip till I read the wikipedia article on aerodynamic stability. I learned the hard way just how important a tail is for a spaceplane.
>>
>>718221038
ah okay, thanks bro. im having a hard time moving shit into orbit and then catching up to it. maybe i don't know how to work maneuvers, but i just get at the same velocity as the thing im trying to track and can't catch up to it
>>
>>718221328
i'm going to get it now! thanks guys
>>
KSP anon here, if this thread goes down Ill make another one because this is a lot of fun to talk about.
Is there a way to make more bases on other planets? How am I supposed to use the landing feet thing when it doesnt reach the ground from the place where my kerbonauts are. Also, is there a benefit to making something similar to the ISS where I can refuel halfway between missions? My brain is pumping with ideas now, this game is incredible. I was beginning to get bored but there is so much more that I have to understand! Thank you anons, I've been having such a rough week, my girlfriend and the love of my life split up with me and I was in the dumps but now Im inspired. I was going to kill myself, anons. I have the bottle full of sleeping pills next to me and I was going to do it, but thank you so much anons. I know I need help, but this is going to get me through it, as lame as that sounds. I cannot thank you guys enough, are you willing to keep talking about it?
>>
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>>718223475
hey i was scrolling and saw KSP pictures, glad to see there are others out there that have played this as much as I have.

im mostly bored of it now though it makes me sad. i havent really messed with mods much.
>>
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>>718223245
>>718223332
I only refuel in low Kerbin orbit if I'm planning a big crewed mission to the Jool system or Eeloo. I mainly use the docking and refuel mechanic for manned missions to the Mun or Duna. I send a craft to the surface with only enough fuel to land and return to orbit.

Once I rendezvous with the orbiting ship I transfer crew, science and any remaining fuel and ditch the capsule in orbit.
>>
>>718223779
sleeping pills wont kill you, just so you know. it will just fuck you up permanently.


ugh i cant find my ksp screenshots i have thousands goddammit i hope i didnt lose them
>>
>>718224506
Taking enough sleeping pills will stop your heart, especially with the bottle of jack next to it.
>>
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I'd recommend making a refuel/research station on the Mun or Minmus. Putting a huge fuel tug into orbit around one of the Moons is easy as pie.
>>
>>718223593
when setting up a rendezvous get your target ship into as circular an orbit as possible
then get your maneuvering ship into a similar orbit
if the target ship is behind the maneuvering ship, decrease the maneuvering ship's periapsis
it the target is ahead, increase the maneuvering's apoapsis
the bigger the difference, the faster the ships will rendezvous, and the more energy will be needed to match speeds
once the maneuvering ship is within ~2km of the target, return it to a similar orbit (match periapsis and apoapsis)
then switch to RCS thrusters
keep the relative velocity below 100m/s
once you get to ~100m reduce relative velocity to ~2m/s
line up the docking ports
make contact at <2m/s
faster and you will fuck up both ships
>>
>>718223923
So you send a ship that will stay there and that ship has all of the people on it and enough fuel to get there and to land there and then to get back into that planets orbit, and then once you have researched completely, you send a second ship with enough fuel and space to catch the first ship in orbit, at which point you transfer them all to the second ship and gravity turn the second ship all the way back to kerbin? Am i understanding that correctly?
>>
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>>718223779
You cannot make bases where you would spawn your rockets. At least not yet. Only the space center on Kerbin launches rockets. Refueling stations are very useful, on the old save I put 100 ton refueling stations in orbits of some planets and if I realsied I didn't have enough fuel to get home I would just dock with it. Or when I wanted to visit more planets like all the moons of Jool. It's a low res pic but it's a ship docked with a station at Moho
>>
>>718224728
it doesn't work

but good luck
>>
>>718225058
I asked before, maybe not to you, anon, but what is the purpose of the spacecrafts?
>>
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>>718223779
>>718224991
Almost forgot, keep your part count reasonable unless you have a powerful computer. Once a huge craft is no longer on rails in orbit, the game gets very CPU hungry.
>>
>>718224991
it is hard to say which moon is better for refuel station

Mun
>equatorial orbit
>can still use Minmus to catapult out of Kerbin SOI

Minmus
>such low G that an EVA Kerbal can achieve orbit
>>
>>718225249
Im not going to do it anymore, but 50 valium and a bottle of jack will kill you. Now Ill just throw in a handful of tylenol too so that if worse comes to worse my liver will shut down, no coming back from that. Im not going to kill myself anymore anyways.
>>
I'm about to start a new science career boys. I'm the guy with 1523 hours. lets hope i dun get bored
>>
Robocraft
https://www.youtube.com/watch?v=kNQ-jEnGHWc
Build robots, then fight them. Design, game strategy, cooperation, and the actual FPS component make it a very enjoyable layered game that constantly changes, so it stays fresh.
>>
>>718225287
>what is the purpose of the spacecrafts?
I'm not sure what you are asking
the purpose of the game is the spacecrafts
>>
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OP here

would like to thank the ksp anon very much. learned a lot

if someone is going to make another ksp thread i'll be there!
>>
>>718225758
the suborbital jets, not the rockets
>>
>>718216852
One of my favourites
>>
I've been eyeing Kerbal Space program occassionally, but worry that being and idiot and having short attention span will be too big a spoke in my wheel, so I'm staying with CS:GO and ETS2.
>>
>>718225773
Ill make one if this one gets deleted, how about that? This shit is interesting as fuck.
>>718225737
Good luck, anon.

Just a general question, is there a purpose to getting close to the sun in order to gain more science? Should I do that after I have successfully landed on other planets or is it easier?
>>
>>718225855
you can use jets to explore the biomes of Kerbal and one of the Joolian moons
grind up that science

they can also be used as a first "stage" for a space plane
>fly east
>use lift to gain altitude
>when air breathers are about to cut out, turn them off and turn on the rockets
requires a lot more skill than a traditional rocket launch
but once you get the design and transition down it is very efficient
>>
>>718226147
you should really pirate it, its fun if only for making ridiculous things that explode. once you get into it you will feel accomplished.
>>
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>>718225086
I think he meant it like they did it in the apollo program. They flew to the moon attached together. Then only the thing with the legs landed on the moon. The other rocket stayed in orbit with one astronaut in it. When they returned they docked back together, the two astrounats moved themselves and all the moon rocks into the cylindrical ship and they left the lander in orbit and only flew that ship back.
>>
>>718226147
dude op here, am retard. you can do it

they come with prebuilt rockets too so you don't really have to do much at first
>>
>>718226257
>it is very efficient
especially for getting low mass cargo (ie kerbals) into orbit
>>
>>718226152
I've never bothered with sun missions but that actually sounds like an easy way to get science, but it would have a very high Dv requirement.
>>
>>718207616
diablo 3
>>
>>718226257
Shit, I never thought to research the biomes on Kerbal.
>>
>>718223635
I suggest playing with the mod rso, aka resource spawner overhaul. It's the most popular mod that rebalances how resources spawn to encourage the use of trains.
>>
>>718226359
>build science instrument heavy probe
>send probe on Kerbin escape trajectory
>leave Kerbin SOI
>gather solar science
>have enough science to skip Mun and go straight to manned interplanetary missions after ~16 Kerbin days
>>
>>718207616
play destiny
>>
>>718226571
don't bother unless you are bored or fucked up bad and need cheep science
you get very little science
and it is almost always easier to do this >>718226623
>>
>>718226623
I can never get probes off the ground, granted the only probe I have right now is the first one without sas and it seems to crash every single time.
>>
>>718226257
easter eggs
walk north from the launch center to find your first one
>>
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>>718226257
It's really hard, but with the rapier engines you can make a plane that can get to Minmus in a single stage, refuel with a drill and Convert-o-tron and fly anywhere.
>>
>>718209787
Space engineers.
200hrs played and still so god damned addicted
>>
>>718210208
Spaaaccceee engineeeeerrsss
>>
>>718226814
sounds like you aren't making darts
an aerodynamically stable rocket has as much weight as possible at the nose and all the drag (ie winglets) at the rear
>>
So then right now my first step is to unlock the docking port so that I can refuel my ship. Even if I get enough science from it to shoot past the mun, I want to land on it first so that I can figure out how to. If I want to do like the apollo mission (if there is a better way let me know) I have to tidally lock the orbiter before I send the probe with the kerbonauts down to the natural satellite, correct? Also, if any of these terms are being used incorrectly, call me a faggot and tell me what to use because Im a music student drop out going into culinary arts, but I've always been the best at math. Even with top math scores my terminology is pretty shit.
>>718227162
>>
>>718227162
I meant to add on to this in response to yours. How do I add more weight to the top and how to I retrieve the probe?
>>
>>718227048
>>718227138
really?

im between this and factorio
>>
>>718227479
if you want to do apollo style just make sure the orbital craft is in a stable even orbit

(dont say tidally locked)
>>
>>718227162
Also, do I only need to get the prob out of the soi (past mun, right?) in order for it to get picked up by kerbol? and even then will it mean that the probe flies directly into kerbol or will the orbital velocity from the movement of kerbal when i launched off of it make it so that it loops back around?
>>
>>718227737
So do I want it to be directly about where the probe is or can it be actively orbiting with an orbital velocity >0? Once again, please correct any terminology that I fuck up.
>>
Dreadnought is a great f2p. It's in closed or open beta right now. I haven't touched it since alpha so I have no idea.
>>
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just deployed my chute too late on my first flight and slammed into the ground at 80m/s and SOMEHOW i survived. the four outer SRBs did not, however.
fuck this 2mb limit stupid chink moot


>>718228078
directly above where the probe lands? yeah, that would be easier to meet up with after you perform your landing. the orbital module needs to be actively orbiting otherwise it would just fall and hit the planet and be useless/blow up. The thing is that yo have to take off from the surface in time to rendezvous with the orbital module.

it HAS to be actively orbiting

>>718227895
past minmus a ways is the exit of kerbins SOI

it will not fly into the sun it will have basically the same orbit that kerbin does as long as you weren't going super duper fast. it should be incredible easy to get back to kerbin from solar orbit.
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