Which game is the best installment of the series, and why is it Morrowind?
>no quest markers >limited fast travel >game isn't a pushover - you're fucked if you don't create a good character >more melee weapons >more ranged weapons >spellmaking >daedric artifacts are more powerful >greater sense of adventure and exploration >tons of factions that require more than completing a dull questline to gain ranks >performing tasks is based on skill and chance, not by completing stupid minigames >being able to fail creating potions & enchanting weapons - more realistic this way >acrobatics >athletics >mysticism >no load times >numerous and detailed dialogue options from most NPCs >anyone can be killed >quests can be ignored/denied >enemies are not usually leveled
morrowind was too much for me, the combat wasn't fun and it took too long to do stuff. it was tedious. i liked exploring and stuff but it was overwhelming to me. maybe if i was older when it came out i would have liked it more
>>699677120 were you a kid? That would explain it being overwhelming. I played Skyrim in 2012, Oblivion in 2014, Skyrim again this summer and just bought morrowind two weeks ago.
The combat definitely isn't as fluid as it is in oblivion or skyrim, but I like how RPG-ey it is. It's frustrating not being able to hit anything starting, but understandable since you aren't skilled with the weapon. Also the variety of melee attacks is cool. Combat is secondary in morrowind and isn't nearly as important and doesn't happen near as often as it does in oblivion or skyrim
>>699677917 I suspect most of the morrowind fanboys have more than a healthy dose of nostalgia. Its graphics are shit, its interface is shit, it crashes at the drop of a hat, and its interminable dialog trees aren't all that and a bag of chips. Some of the pure writing is nice, I'll grant.
But it tells by far the best story, has the most immersive world, and the lack of objective markers place you in a much more realistic kind of game, where you are just left to try and find locations on your own without the game holding your hand.
>>699680126 I hate the way leveling works in oblivion. I think it's stupid being forced to play the game in a rigid way to keep my experience in the right places is boring and limits experimentation. Also the personality skill I think it was called was retarded and useless, was like a trap for experience more than anything else.
>>699676750 >no quest markers You can turn them off in the other games. >limited fast travel Nobody is forcing you to use fast travel. You're literally getting triggered because people aren't being forced to play a walking simulator. >game isn't a pushover - you're fucked if you don't create a good character MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS >more melee weapons Maybe with barest vanilla Skyrim, but Dragonborn pushes it way over the top >more ranged weapons ??? >spellmaking This is your first legitimately good point. >daedric artifacts are more powerful You clearly haven't acquired them all for the other games >greater sense of adventure and exploration Objectively false, especially compared to Skyrim. Morrowind's atmosphere just doesn't hold up well >tons of factions that require more than completing a dull questline to gain ranks This is your second legitimate point. >performing tasks is based on skill and chance, not by completing stupid minigames So dialog choices "by chance" is bad in Fallout 4, but great in Morrowind? Fucking Retard. >being able to fail creating potions & enchanting weapons - more realistic this way It literally isn't though >acrobatics Shit >athletics Worse system than in Skyrim >mysticism I would say its about equal to Skyrim's >no load times You can't have an opinion on this if you're using a toaster. I get 5-10 second load times in Skyrim >numerous and detailed dialogue options from most NPCs Every NPC LITERALLY has the exact same dialog prompts. Every NPC in Skyrim has unique dialog. >anyone can be killed Skyrim's "NPCs always active" system prevents this. Enjoy getting an essential NPC killed and being unable to continue the quest :^) >quests can be ignored/denied They can also be in Skyrim >enemies are not usually leveled What's wrong with leveled enemies? You like being a superoverpowered moron past level 20?
The thing about Morrowind's combat is that it is almost perfect for the type of game it is. It's an RPG game, true and true. Not an action RPG game like Skyrim. As such, most people who bitch about it are just idiots who don't understand this.
The beauty in Morrowind's combat is that it perfectly summarizes your characters growth. There's nothing more satisfying than entering a dungeon, having your ass raped up and down sideways, and then leaving, training, then coming back to the dungeon and destroying everything inside of it.
In Morrowind you are presented the opportunity to go from a nobody faggot nigger who can't fight a rat to fighting a fucking god at the end. It's awesome. You become a badass. Unlike in Skyrim where you start as a badass.
This is also one of the reasons why Skyrim is so boring and static.
I could go on and on about this too but I'll save everyone time and just end the post right now.
>>699684502 You realize that 4chan is about calling you a retard with impunity and not about argumentation as if we were on reddit or in high school debate club, right kid? I don't need to form an argument for the fact that you're autistic to become apparent. All I have to do is to get you to reply like the butthurt socially broken adolescent you are.
Oblivion Fucking with the athletics and acrobatics along with crazy stupis spells to become a super hero. Behold my sword that makes giant flashes of light for no reason. Tremble at a giant ass fireball that does practically no damage. Live on top of buildings causebyou can totally jump up there. Clear an oblivion gate? Fuck that! let those unholy rape monsters spawn andstealbthe souls from their flesh. Look at this ring that sets me on fire and these shoes that electrocute me, lol this hood has a built in air conditioner. Ow too cold. FUCKIN WEAKNESS TO MAGIC RUUUUUULZE
>>699684408 >percentage hit chances based on some arbitrary "skill" statistic makes it more of an RPG
>RPG: a game in which players take on the roles of imaginary characters who engage in adventures, typically in a particular computerized fantasy setting overseen by a referee. Morrowind is literally for the autistic kids who played too much magic the gathering
>>699683816 so i'm gonna try and help some people out w their morrowind experience.... yes, swinging and missing is GAY so.... Level using the master trainers before actually playing the game
step one steal the items in the vivec house vaults, use the key in the redoran upper canton to unlock the redoran vault then make a level 100 lock opening enchant item with the soulgem in the balmora mages guild (steal by stealing a 2- gold pot next to the wood elf mage and pulling her downstairs when she chases you, reenter from the side stairs and sneak steal the tray, outside drop your inventory quick, find a guard and pay off the 2 gold bounty)
sell to creeper (or mudcrab if you can find him) go to master trainers and power level
profit! plus because you'll be like level 25+ all the enemies will be top tier!
I love morrowind, if you need help with any walkthroughs ill be up for awhile and yall can AMA
honestly though, skyrim and oblivion were better rendered environments, the graphic experience was better even if morrowind had the better story and creative world
>>699676750 >anyone can be killed >enemies are not usually leveled
>create one of my first few characters >read online about umbra sword http://elderscrolls.wikia.com/wiki/Umbra_Sword_(Morrowind)
>guy that owns it wants to die in a fight >im like lvl 5 at best >try all sorts of things like necromancy and various magic attacks >die repeatedly >like 20 times >skip dialog, sneak around rocky area >find a good spot >shoot him from a distance with a shitload of arrows >no seriously, it took a while >I killed him and looted his corpse and got my sword
Several other characters I made:
> goto balmora after start >go into weapons shop >save >start wailing on shop keeper >die 9 times out of 10 >keep trying until I kill him >get all his loot and his shop
>>699680384 i've don't recall every having crashes, but honestly despite the cliff racers morrowind easily won me over, nostalgia aside, i found the general story and amount of time i have been able to sink in to exploration of the land much more immersive than skyrim or oblivion, but i liked all of them
The core of Morrowind was amazing and it did extremely well with spellcrafting, magic in general, and fucking you in the ass if you so much as breath in the wrong monster's direction.
The mods still make my dick hard. Lichcraft, Illuminated Order, Better Bodies, ANYTHING from Fliggerty...
That said, it is a shit game by today's standards. No getting around it. It's shit in the same way Pokemon Blue is shit; it crashes easily, the ingame writing was mediocre, the game is buggy... but Morrowind is probably the most responsible for nurturing the Elder Scrolls following enough for Skyrim to have popped up at all. God knows Oblivion isn't where we got so many people liking the series.
If only they would port a TINY bit more off of Morrowind and Oblivion...Mods can make up for the deficiencies, but we shouldnt NEED the mods to get back what they originally gave us.
>>699676750 well done OP, well done indeed. that fuckin main theme song will forever be in my memory as the music of the most glorious days of my adolescent life
bitches, sluts, hoes, alcoholism, chronic partying, smoking everybody elses weed for free. none of it compared to geting home late at night and popping Morrowind into the ole Xbox. the delicious icing on the cake of being a hormone-crazed youngster
Nah my first game was oblivion but vanilla oblivion.
I played morro with tribunal and blood moon I think it's much better than vanilla oblivion despite the graphics.
It's just the amount of freedom, difficulty, anyone can be killed (you're the fucking decider you're not just riding the quest rails, you can actually fail at becoming the hero and keep playing) plus the religious epics
And the unorthodox elven world. The dark brotherhood seemed like the NSA and not a ragtag bunch of emo robin hoods. The armors were awesome and had a steam punk/organic style to it in a way.
I just wish they'd let you join house dagoth and I was stoked about dwemer airships lol but I understand the game's content must be limited.
Lets not forget it had the most memorable storyline and writing in the entire Elder Scrolls series. Seriously; Skyrim and Oblivion may beat this game in technical aspects but I was so immersed in the world of Morrowind, immersed like no other game has immersed me before. The games plot, the landscape, the dunmer. Culture, setting, and plot intertwine to form the most elegant masterpiece I have had the pleasure of playing. [spoiler] Talking to Vivec at the end has still got to be one of my top moments in gaming to this day [/spoiler]
>>699686299 how is it shit by today's standards? is it not packed with enough action?
almost all the bugs are fixed in the morrowind patch project. the only bug that has affected my game so far is merchants equipping random things when I sell to them and that doesn't affect gameplay at all and is easily fixable with console commands.
everyone else seems to think it never crashes. it's only crashed twice for me
>Spawn on boat >Steal everything from every house in the starter village >Sell in the next town >Steal the armor and weapons from vendors there, equip them >Steal everything of value and sell in the next town >You won
Easiest game ever. You can literally just fucking jump on the roof and get away every time
>>699676750 Didn't play much morrowind. Oblivion was my life for a while. Skyrim felt watered down as fuck. It took me like 4 years to actually give it a real shot when i gave up on it originally when i realized you couldn't choose skills.
Every Tess Game has been amazing in each of their own rights with Skyrim being the most aesthetic.
Oblivion was clunky and weird, but had some of the most rewarding and creative quests for the time.
Morrowind God I loved mortowind. I must have been 12 when I first played it, waiting for Oblivion to be released. At first I hated it, dropped it for a month then came back on new hope to quench the wait for TES: IV.
And I got gud, I sunk 1200 hours into that game and still played it after Oblivion released. Well until my save file corrupted... Ughhh fucking livid about that.
One negative thing all the games including Fallout have in common is "fetch quest"...yeah that's 90% of the games content.
I'm really looking forward to seeing what Bethesda pumps out next.
I'm Rick Harrison, and this is my pawn shop. I work here with my old man and my son, Big Hoss. Everything in here has a story and a price. One thing I've learned after 21 years - you never know what is gonna come through that door.
>>699684408 ironically, this is also why a lot of people don't like morrowing. you can't just smash buttons while sucking on your boyfriends dick and win the game while looking at "muh super duper sweet graphics"
>>699680384 >nostalgia Skyrim is the first elder scrolls game I've played and I only got it about a year and a half ago. After the fifth quest of talk to random completely forgettable NPC, go into nearest shitty dungeon that is literally as complex as the first dimension(pic related) kill a 1,000 draugr, retrieve item at the end of the dungeon, leave throught convenient exit, give item to Questgiver NPC #42, and get a handful of shiny gold pennies, I gave up on the game. After that dissapointment I found out about Morrowind and gave it a try and found that nearly every problem I had with Skyrim was gone, and then some. >graphics meme just stop >interface is shit you can decide which windows show up and how large they are and where they go, the interface is as shitty as you are retarded >implying Skyrim or any other heavily modded game doesn't crash at the drop of a hat >dialog trees Yeah, a lot of them talk like brochures, but at least you can ask the questions, and because you are able to, some mods can fix some of the issues at the very least
>>699686240 See but that's the problem. Mechanics like that work in games like Fallout and Fallout 2, where everything is turn based, but not in an FPS where you are standing literally 6 inches from someone swinging a long sword and because "oh shit I don't know how to use it well enough" you miss a wide swing". It's a shitty mechanic for that kind of game.
>>699693246 yeah, it's not turn based, it's a first/third person rpg...dont know if i would call it an fps, but i see your point, and if youre marksman heavy than it definitely can be like one.
skill out different if you can't hit anything, work the major/minor skill bonuses and racial bonuses and use trainers as often as humanly possible... yeah melee combat isn't xetremely satisfying early on, but i loved doing an acrobatics two handed sword character that charged a melee attack, jumped forward and swung for half the enemies life or a one hit kill
As someone who started with Oblivion and onward, going back to try Morrowind was a nightmare.
Everything was too slow, the map was confusing to use, directions making no sense, the terrain and textures changing dramatically if you go to far off the beaten path (which in itself is hard to find), Too much reading and the biggest sin, the combat being fucking random.
>>699695348 That's a jump, the game is just generally unenjoyable to someone who has been spoiled by better graphics and funner gameplay then someone who in that era is playing Morrowind for the first time.
>>699695560 >funner Nice one, Jamal. >>699695726 >white like christmas You're not. You don't communicate like a truly white person. It doesn't matter what your skin color is because inside you're nothing but a poorly educated nigger.
>>699695955 I'm talking about in game dialogue you fucking plebian. When I read a book in Oblivion or Skyrim, it's because I choose to. Don't want to strain the fuck out of my eyes to read that I have to do some bullshit for the fighters guild that goes on for 3 paragraphs.
>>699676750 >quests can be ignored/denied I don't know what your talking about. every time I talked to someone it seemed like a new objective was added to the log, with no dialog to deny it. >current objectives are not highlighted >completed objectives are not marked off or removed I wanted to play morrowind so bad but I just couldn't, the quest log just killed it for me
>>699696514 >reddit nigger is still pretending he has arguments >doesn't realize arguments are for real white people, the kind with money and educations Stick to your manual labor and dishwashing, slave.
>>699680384 I think you have a fair point here, actually. There is certainly some nostalgia in play, and it's bullshit for people to try to call unstable games with garbage graphics perfection. But Morrowind had a near-perfect storyline, and near perfect game mechanics to make that storyline satisfying. The game was hard, but a way out was always available (intervention scrolls picked up almost immediately). The stakes were high, but never so high that you couldn't just go exploring for a while. The main quest had repercussions on the world in an authentic way (blight storms cause blight), rather than the sort of token, unimaginative progression of more modern RPGs (hey look, the bad guy castle is now a good guy castle!).
Morrowind is a hard game to play in light of modern conveniences and advancements. The graphics really are bad. The bugs really are in some cases game-breaking. The RNG for weapon attacks and spellcasting ruins the immersion (though it is a nice callback to pen and paper RPGs). But those modern games could learn a lot from the best of Morrowind. An inviting, alien world with a meaningful mainquest is a very hard thing to find in videogames nowadays. Morrowind was something special.
In the upper left region of the map is a lady standing next to a pool of water. She asks you to retrieve her ring from the water. Do it. When you come back up you're attacked by her and an almost invisible enemy. Rek them. Loot them. You are now the proud owner of an 80% chameleon constant effect amulet.
>>699685753 >implying I'm not doing literally the exact same thing in Skyrim The only improvement skyrim had in its combat was you could right-click to block like 10% of the damage from an attack, instead of Morrowind just having you do a full block by random chance.
>>699683404 Fuck you're retarded, Skyrim doesn't have mysticism, but thanks for confirming that you've never actually played Morrowind and are just baiting. FYI: mysticism was another school of magic before Skyrim.
>>699698037 You're replying to a thread about a 14 year old RPG on a board about chinese cartoons. You're both a dork and a dweeb for even being here. Conversation over. You lose. Sorry you were too stupid to get it before now.
>>699699173 No bait here, literally every quest is a fetch quest or "kill x rats plz" skills are find randomly generated log/rock while going to next fetch quest and open a menu to craft something out of it. WoW and Runescape are both stronger and cheaper alternatives. Honestly just stay away from MMOs and you're fine.
Should I give Oblivion a try? It's been in my library for some time. I liked Skyrim, played most Fallouts (except FL2), and have played a lot of D&D in the days (I enjoy roleplay for what it is is what I mean).
>>699701168 Honestly? Get some mods first for it, i suggest using nexus. But yeah oblivion is pretty good. A little more complicated then skyrim but not as good in quality. Morrowwind is better for RP, but oblivion has great combat and story.
People really get wrapped up in talking about the technical details with this game. The combat system, the magic system, fast travel.
The real thing is the art direction, the music, the storytelling. Walking the Bitter Coast up the road from Seyda Neen, with the sound of drums and the swelling strings, and the call of a silt strider in the background... Game mechanics, to me at least, are mostly irrelevant to why I love Morrowind.
Two sort-of caveats I forgot about. The written dialogue system undeniably makes for more indepth storytelling. The important effect of the (mostly) lack of leveled lists is emotional. You never know what you're going to come across in the cave or the ruins, how powerful a foe might be. That edge is palpable when you play.
>>699701519 >Game mechanics, to me at least, are mostly irrelevant to why I love Morrowind.
That's because, mechanically speaking, the game is kinda shit. Don't get me wrong; I love Morrowind. I've sunk several years of my life into that game. Neither The Elder Scrolls or Fallout series has released a better game since.
But the engine is ass, and that has only become more apparent as time passes.
>>699676750 i've tried playing morrowind on a few occasions, and i want to like it, but it's just.. too unrefined.. and boring.. i just get lost and have no idea what to do and where to go, and get bored after a few hours. i really wish i could get into it, but.. bleh. i hate myself for never owning an original xbox, or having even heard of TES until oblivion.
Please support this website by donating Bitcoins to 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5 If a post contains copyrighted or illegal content, please click on that post's [Report] button and fill out a post removal request
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site. This means that 4Archive shows an archive of their content. If you need information for a Poster - contact them.