>make 3D models/mock ups
>want to go pro
>portfolio is outdated and not the best
>client finds me
>they know I am a newcomer
>asks for my rates
How do I handle this? I feel that I shouldn't go with the regular rates at this point but also I want to have a good relationship with the guy and not do it for free also.
Go 75% of normal rates and tell the client it's a discount. That way you aren't stuck w low rates but won't feel like an imposter
Hey OP, I'm pretty much in the same line of work as you, except I do a lot of 2D also.
Figure out how much you think an hour of your time is worth and charge accordingly, I don't know what country you are from but when I started out I was charging somewhere between $35 - 40 an hour.
The client may be asking for your daily rate, in which case decide how many hours you want to work in a day and multiply by your hourly rate.
If you have any more questions ask away and I'll try to help.
>>17914799
I was thinking to figure out a price per project, not days/hours. Would that be a bad idea?
>>17914836
Not previous anon, but that's usually better once you're more experienced and can accurately gauge how long something will take.
If you don't know how long it will take, use this: http://neilblr.com/post/58757345346
It times your work very accurately.
>>17914839
Do clients trust you when you tell them how many hours it took?
You can literally say whatever.
>>17914843
That's another advantage to that program, you can use it to prove the hours it took.
If you also stay communicative, that helps assuage any fear that you're cheating them. Say when you've hit specific milestones and how many of such milestones are left, etc.
>>17914846
this app is funny. It stops when you fuck around with cat videos on Youtube and then goes back when you go to Photoshop or whatever.