I never played the game so can somebody explain to me why the pro-tag is such an asshole?
He doesn't act emo, just like a douche?
In universe it's supposed to be cause his life was pretty shit and he didn't feel like life had value. That feeds into how/why he shuts people out with his headphones, Shinji Ikari style, which feeds into the previous reason, etc. etc.
The main characters for Persona games are mostly blank slates. The only defining features are what the current author decides to give them.
Also the theme for P3 was death, so you can expect lots of genuflection on that topic. P4 was about truth. P5, from what I've played, is about authority and rebellion.
I still never really got how you're supposed to think Junpei is MC's best friend by the end. Even their rooftop conversation towards the end of the game seemed more like "Let's put aside our differences and finish this" more than broing out.
MC was a boss. Other protags wouldn't have been able to handle the shitty friends or gods that he had to deal with.
>he was being in-Tartarus literal
His parents got killed in front of him and he had the manifestation of Death sealed inside him by a yandere robot for a good 10 years.
That's not being douche, that's a joke for those who played the game.
This explanation is a spoiler if you didn't watch the movies or played the game.
Basically he had a manifestation of humanity's desire for death inside of him for most of his life. It only leaves him over the course of the game. I guess having death inside you kinda makes you a gloomy asshole.
P3 MC was supposed to be a sad being that had trouble dedicing on his role in life. He could come about as someone irritating but he would never meant to. Ryuuji was supposed to be his opposite, the MC wanted to live his life like that but couldn't so instead the avatar inherited those opressed feelings and decided to life a "fullfilled" life in his place.
The movies are bad because, in them he sounded like an autist and truly apathetic guy.
He was supposed to be a apathetic guy yeah but he would still care for people in his heart.
Anime tried to depict this as well but they failed miserably.
>stares at you while you sleep
>wants you to physically leave your mark on her
Combine her with Yukari and she'd have murdered the entire party just to go get MC back.
People say the death had an influence on his personality and all but I disagree. I think he was a gloomy guy from the very start. After all he didn't change at all even when the death got out of him.
I'm not seeing it.
It was not an S.Link focused playthrough
Reminder that this asshole got Shinji killed in the movie instead of Ken and he really only gave a shit about protecting Aigis's smile and Ryouji than any of the other characters. Kinda like how Yu would of doomed the world for Marie's sake in the Persona 4 Golden anime. I cannot wait for these fuckers to adapte Persona 5 just to see how the Joker does some retarded shit for Makoto's sake since there were no other females so aggressively forced on you as the love interest in that game as her. Did I mention the one responcible for these movies and golden anime are the same guy?
Because the whole theme of P3 is "death" and he had a near-death experience.
At that point in the story, he hadn't lived a year with friends he valued, so he was still all emo and "nuthin personnel".
Also a bit of >>156232153
>excited to see Futaba
>she finally appears and I get to play her dungeon
>she's actually edgy crawling in my skin type
He was never really a douche aside from the few snarky remarks; more apathetic. He was indifferent to life and was emotionally distant at first because of it.
From the end of the first movie though he starts losing this, I personally think the movies did a good job in shifting his personality dynamic through his bonds.
He's the physical manifestation of humanity's desire for death; and when Nyx comes down to parley for our souls and he becomes door to stop her it's symbolic of his bonds with others granting him a reason to live and fight; plus the power of the universe is only granted by friendship tm
What did you expect in a game about a bunch of fucked up kids coming together to exact revenge on the society that's robbed them? We got the lead who was falsely arrested, the heroine who was almost raped, the bro who got crippled for life, the heriess whose constantly being used by corporate assholes, a obidient who is put under contant pressure from family and strangers alike, an artist who was more or less a prisoner golden goose, a little girl who really was more persona 3 in wishing for her death and persona 4 for not facing herself. It's bound to be like that.
Aigis is just dumb and cute. Yangere insinuates they have a mental problem.
>They play actual horror music when she does it in the game'
>They bring this up again in Persona Q where Makoto offers to sell Aegis to Yu
Reminder that Joker is on par with Makoto in that he also gets The Universe arcana where as Yu only holds The World Aegis remains the weakest wild card user
Only reason Marie wasn't outright stated was because of how hated she is. Had they made that annoying tsundere bitch the canon girl after she was shoved into the game for the rerelease the japanese fanbase would have rioted.
she was probably supposed to be just Ameican
The original concept of the game was college students traveling around the world
So I'd imagine she was gonna be an American model they meet along the way
While only MC, Ryuji, and maybe Makato were gonna be from Japan
Yusuke or Haru you were probably gonna meet in Paris
and Futabu Egypt
Here is the P3 one
Most of the games in the franchise are pretty stand-alone besides some minor references put in for fun.
I can't imagine first time players actually going back and playing through P3/P4 if their first exposure to the series was P5 though.
>Reminder that Joker is on par with Makoto in that he also gets The Universe arcana
No he didn't.
That being said, he didn't even need The World arcana to summon his ultimate Persona as he only got it after the fact.
Thanks. I should probably be able to find a cheap used PS3 out there. I can maintain and treasure technology, so in my hands it would last a couple of years more than it would've lasted in theirs.
I don't really have a computer strong enough for emulation, so it wouldn't really work.
>tfw you liked P3 grinding and social links.
>tfw you had to drag yourself through P4s story and grinding. The only thing you really liked was the social links.
How is P5? Am I going to have to drag myself to finish the story and grind.
I want to do unspeakable things to Haru's fivehead and fluffy hair.
It was literally Lupin the Third: Persona Edition
It got turned into what it is because of the Fukushima disaster in 2011 that brought a new wave of nationalism and the director decided to completely change the game.
A fuckton of shit in the game is very clearly leftover retooled pieces when it was still an international game, like the Hawaii trip, Futaba's dungeon being Egypt with no explanation and so on.
tl;dr read the source
I thought the movies were alright in that they gave him an internal Junpei-esque conflict of not wanting to end the Dark Hour because it was responsible for giving him a place to belong and all the friends that came with it.
Not that Anon, but Concept art had them driving around in a car and seeing the world.
Well the story isn't as tacked on as P4, you get glimpses of the conspiracy behind the scenes from as early on as the second dungeon's end and it tries to rope you in with the "who is traitor?" question you ask yourself at the intro of the game but that ends up being painfully obvious and a red herring for the real twist.
The game also rails the fuck out of you during any day with the cutscene, constantly going from 3 minute cutscene to your room in the evening where the only thing you're allowed to do is feed a plant and go to sleep.
Them having a lot of detail already set up in Tokyo and the Japanese metropolis setting gives them more assets ready for SMTV and a new Devil Summoner game
The Persona 5 palaces are quite a lot longer than the Persona 4 dungeons and they all have gimmicks that make you stop in your tracks. Some of the palaces are even borderline zelda dungeons which is nice idea, but it's not really what I wanted to do in a Persona game.
The game is also very long, significantly longer than P4 and the story has some issues with pacing. I am at the final dungeon and I pretty much just want it to be over with now.
>Futaba's dungeon being Egypt with no explanation
Eh the reason was that her distortion saw her room as her inevitable tomb which made her palace a pyramid. She wanted to die in her NEET den.
>>A fuckton of shit in the game is very clearly leftover retooled pieces when it was still an international game, like the Hawaii trip, Futaba's dungeon being Egypt with no explanation and so on.
Not true since they ditched that concept in 2011 and at that point the game was still in the planning phase.
>Junpei didn't get his happy ending
That promotional image is from like 2012 when the game was already retooled.
Pic related is actual, FIRST promotional image the game has ever had.
Nice try faggot but they entered development as soon as P4 was finished, Hashino always said as much. Pre-production is never longer than a yera tops so they were already done with pre-production by 2010.
It's been released for the PS3? That makes my day
I'm too poor to afford a PS4, fuck me.
>You don't get a cute Detective Heroine
Its not fucking fair. Atlus why did you do this me?
It's only like 250 US for a ps4 and 50 for the game.
The ps3 version has screen tearing issues.
And pic related for the Naoto novel stuff.
you're just going on a college around the world trip with a few friends
still your cat, but you met starting the trip
your not!girlfriend who's traveling with you
rich french girl, you met in Paris
Japanese artist who's in New York
the benefactor funding your travels
American model you meet in Hawaii
your best friend traveling with you
still, just a detective hunting you down, but he actively hunts you down around the world with Sae
still connected to Sojiro, but you meet her in Egypt
a gypsy fortune teller you met someplace in Europe
>Caroline & Justine
still the same
your black market weapons guy
closer to the group, she's like your on deck doctor
your favorite prostitute
a reporter tracking the phantom thieves
famous gaming kid you find around the world too
famous shogi girl you find traveling around the world too
your social media guy who's part of the crew, but keeps to himself
still a washed up politician but you find him traveling around the world for political reasons
same as Akechi
Great, Persona thread
Can someone give me info on P5? How was it, compared to P3/P4? Better or worse?
How was the MC and the other characters?
I just want you to give me a quick rundown of the game, please.
>P3/P4 fags complaining about P5 being a soft reboot essentially and having almost fuck all references to past games
NOW YOU KNOW WHAT US P1/P2 FAGS FELT
FUCK YOU I HAVE NO SYMPATHY FOR YOU PIECES OF SHIT
He IS a dick in the game, I mean you can choose if you choose certain dialogue boxes.
Like telling a little girl her parents are divorcing because of her, /v/ or /vg/ have all the door-kun screencaps.
>your favorite prostitute
This meme needs to end, maid-sensei is pure dammit.
Might as well ask here, can I watch the animu/movies without having played the games? Looks interesting but I don't have any PStuff.
So are P1 and P2, point is they were literally relegated to minor cameo references in P3.
Now the same happened to P4 in P5.
And I'm glad you inbred shitstained underage piece of cockmunching cumslurping autistic niggers are feeling the same butthurt.
DIE MOTHER FUCKERS JUST FUCKING DIE ALREADY DIE DIE DIE
I don't. Feel like P5 is much more similar to P1/P2 and SMT games, even the tone somewhat shifts towards Chaos.
But Mementos is Tartarus-tier. You have different dungeons unlocked when you acquire new members, fighting enemies in the last floors, meeting reaper, etc.
>tfw the movie had a good start but got ruined by the Aigis pandering
This handsome devil gets an appearance.
Catherine had only skeleton crew working on it actually. It was a side project to experiment with shaders for Persona 5. P5 in fact pretty much uses the same shaders they made for Catherine.
What does that have to do with anything I said beyond literally confirming it? You're not retarded enough to think that engines are made in a month are you?
That's why the art team worked on Catherine using Gamebryo, while the actual programming team was busy making their own engine in the meantime.
But P5 got a P2IS/EP reference in a featherman R episode. It talked about how everyone in the team ended up with amnesia and had to reunite similar to how the gang in P2IS forgot they were childhood friends with one another.
Never said it was a bad idea. I'm glad P5 has little connections with P4.
The only bad thing about it is the two-faced piece of shit fujo-pandering "detective", but I understand Atlus needs their money.
>What does that have to do with anything I said beyond literally confirming it?
That Persona 5 pre-development was not complete until Catherine and did not in fact last over a year (closer to three years).
Anon, pre-production =/= development.
There is no such thing as pre-development to begin with.
Pre-production is planning-only in case you didn't know you fucking retard.
They were long past the planning stage in 2011, already finishing working on the new engine with the core concept for the game already done.
>p4, golden, two anime, a dance anime, one or two? fighting game
hmm, sounds a lot but still only golden can be called a new material release to satisfy the thirsty fans. The others are just meh tier extra shit.
Games look great emulated. you can download japanese voices and put a widescreen patch too.
Finishing work on a new engine doesn't mean that you go past the planning stage. Engines are not one-time thing and you can work on a new engine without having the first game for it fully planned out.
>interview with Hashino explicitly says they had the entire fucking thing planned out and it was Lupin the Third world traveling and stealing shit story
>BBBBBBBUT THEY DIDN HAVE ANYTHING I SWEAR ON ME MUM
There are actually a ton of references towards previous characters if you watch the TV every night. Rise and Naoto are mentioned frequently, the Amagi Inn gets a travel highlight reel which talks about it's owner, Chie and Akihiko are referred to as famous kung-fu and bear wrestling police officers, and you can watch episodes of Feathermen. Wouldn't be surprised if there was more stuff too, didn't watch the TV too much until the end of the game when I realized how many cameos it gave.
Besides, laptop Tanaka store was the best cameo.
>Chie and Akihiko are now a thing
>I romanced Akihiko in P3P
>and Chie in P4
It's an abstract kind of NTR feel.
I'll look around for it anon, thanks for the tips.
>How was it, compared to P3/P4? Better or worse?
Gameplay and presentation wise its the best game Atlus has ever made
>How was the MC and the other characters?
They're pretty weak honestly. I feel like they gave the MC far too much personality to make him a self-insert blank state like Makoto and Yu but on the other hand the transition to anime will feel a lot less jarring incomparison. The cast this time around is pretty bleh and I think the big reason is that they don't have the same group interactions as P3 and P4 which put the cast together and established their personalities and by the end of the game they still feel like strangers despite the game trying to say otherwise but even then they're pretty bland characters as a whole. The extended cast are actually a lot more interesting than the main ones.
Nah only P4. P5 is FABULOUS if you like for Arsene Lupin or Kaito Kid.
P5 deals with more sexual taboos
they're pretty good about it in the beginning with Kamoshida, and the MC being arrested because he tried to fight a guy who was molesting a woman on the street
and older women wanting to fuck a teen boy
but they later they just imply it. Kaneshiro apparently exploits Makato if you get bad end till she just becomes a drugged out prostitute, but it's barely implied
P5 continues the trend of P4 where your party member development is limited to their specific dungeon, and then shoved into a SLink. Which pretty much means that are pretty much static personalities from that point in the story, despite how they might change or develop in their SLink.
Pretty much of course P3fags seem to confuse melodrama with depth.
You know not everything needs to be brooding and melancholic. Despite the having linear develop the P3 cast aren't interesting as characters.
They even have a fucking mystery machine
You're a fucking idiot
>if you like for Arsene Lupin or Kaito Kid.
You fucking wish P5 was that cool but no it is exactly like Scooby Doo complete with an annoying as fuck animal sidekick.
Its actually a lot worse this time because these characters can't seem to do anything without Joker's approval. I'll say Makato, Futaba and Morganna are the only characters who change through the course of the game while everyone else are literally just there.
>I'll say Makato, Futaba and Morganna are the only characters who change through the course of the game while everyone else are literally just there.
that's pretty much the price of having your social links also be your party members
in P3 the main cast developed throughout the main story, but when they're also heavily involved with your daily life they need to develop there too
Hmm, P4 characters felt superficial as well. It felt like they were just there to suck on your dick no matter what you did.
The P3 characters had more personality and they felt more real compare to the P4 ones but still they were shitty.
Too bad P5 seems to choose the P4 route.
P3 MC was such an OP character. Too bad we won't see more of him ever.
what would be a better idea is if 5 social link points are pretty much freebies you get through the story, while the other 5 it needs to be shit you do with them in your normal life
>that's pretty much the price of having your social links also be your party members
And it doesn't need to be this way its just that Atlus is too fucking lazy to incorporate social link developments into the story or to make it more relevant to the storyline. I like having cast S.Links because they do a good job with fleshing out the characters and that was a big problem with P3 vanilla and FES in that you don't really get to know these characters outside the main plot which would have helped characters like Akihiko stand out more or make Ken a lot more likable. But because they restrict the two so the S.LInks feels optional they're not given the development they need.
I like the cast better than P4 cast. All of them have trust issues w/ adults and they are honest about their flaws. Some meetings are only about deepening the bond and the friendly banters show off their relationships very well.
I love it when the group finish a Mementos dungeon and cannot advance Yusuke mentions Ame-no-uzume myth and Makoto tells Ryuuji to strip and dance. Or when the group help Futaba recover from her guilt and NEET life.
This shit taste doesn't deserve True Justice.
He's basically a walking corpse because he got Death shoved into his soul when he was a kid. This puts him between well-adjusted sociopath and complete asshole, depending on the dialogue choices you go with.
You could make the plot continue regardless but give the players choices on how to approach their conflicts, and make party members exclusive to each other so that if you are supportive of one, the other is cross with you.
This way you still get the plot advancement but the social link only progresses depending on the player.
Hell you could make it part of the simulation game and make it so that certain supportive actions only appear if you've spent time close to that character, otherwise you get some default flow of events.
Who cares about P3-kun. I want FeMC to come back.
>This shit taste doesn't deserve True Justice.
I don't hate Morgana, but if he tells me to go to bed one more goddamn time after all I did that day was go to a palace I swear to god.
>The P3 characters had more personality and they felt more real compare to the P4 ones
This is a joke right because most of the cast in P3 did not have a personality and there's a reason why Junpei is the only character people point to as an example of P3's "character development". If Atlus did anything right after P3 besides gameplay is making more robust character lineups
Most Atlus games have very standard turn based mechanics and P5 is like a combination of every mechanic from the past four Persona titles being put into one, its fast, sleek and most importantly fun to play.
>All of them have trust issues w/ adults and they are honest about their flaws.
That's the problem. Their issues are all centered around adults and not as them as individuals and most of their in game meetings are incredibly dull since none of them have any meaningful interactions with one another and banter like the P4 cast did. Something is terribly wrong when those Mementos word bubbles do more for the characters than the fucking cutscenes do.
>This shit taste doesn't deserve True Justice.
I seriously hope this is just you memeing. Morgana was terrible.
Then try to max Temperance. If you're actually good at playing Megaten games you can pretty much reach the Treasure in all but the first dungeon in just one day. Madarame's is plot-related.
Not as huge as Sae.
Sae is fucking 183 cm (6'0")
>Nocturne and DDS
There's nothing special about the mechanics in those games, hell you have even less options in DDS. There's a reason why the Persona series took off while SMT are handheld games now.
They as individual are being oppressed/manipulated by adults. It's not a coincidence because that's the theme for P5. Their tragic backgrounds are tied to the plot and also the true reason they even understand each other and become comrades. P5 cast are social misfits not by choice yet they try to cope with the society's demands without an adult's guidance. I don't find the dialogues dull desu, they want to complete their missions without being caught by anyone. I say they are at least know that they cannot underestimate adults, given their own experiences.
Magician characters are always full of themselves but they're good and honest idiots.
Light the Fire Up in the Night (P3 > P4) > Wiping All Out > Mass Destruction > Last Surprise > Time to Make History >>>>>>>>>>>> Reach Out to the Truth
>working on Fortune arcana, Chihaya is such a waifu material
>still can't get away about Miyu's death
It fucking hurts lads
Is for S.Links
>Festival getting canned
Nothing is lost because Atlus just wants to shove some Haru cameo and Goro's scenes into the plot.
>Disneyland being one CG background
A turning point in the game. The cast especially Futaba finally watches a real live mental breakdown. The mood whiplash and Haru's comment mark the scene. It's not Atlus fault you misunderstand its purpose.
No, P3 cast felt more real as every character had a serious problem or problems in their life and they were trying to overcome them.
You shit on junpei and yeah I don't like him much either but it felt more real to see him being jealous of the MC. Youkari was a bitch but she still had something in herself. Ken wanted revenge and was devastated after acquiring it. Shinji wanted to repent and all. But the s. link partners were pretty terrible.
But whatt about P4 kids? Yusuke was a bored guy who wanted to solve the murder mystery. Chie just decided to tag along. Yukiko had no personality at all. Kenji seemed interesting due to his conflict and all but in the end it wasn't that interesting. I can't even start on rise's shitty personality...
Well, I was interested in Saki's brother but he always acted in a way so the player could feel bad for him so I couldn't really finish his route.
I didn't like doujima and nanako's routes as well but I can say that they were overall better than the rest. Still the only thing that was memorable was that scene where nanako ran from home and dojima went to find her and reconcile with her.
If I can be honest, the P3 cast managed to exact more emotion from me than the P4 ones did.
I fet really bad when Nanako was hospitalized and died but that was pretty much only time I got emotional while playing P4.
>They as individual are being oppressed/manipulated by adults. It's not a coincidence because that's the theme for P5.
Yes dear we know that but that because the game repeats this constantly but that does not make them good or interesting characters especially when the adults are all comically evil and offer no sense of levity to their actions or them as individuals. P3 handled this better because while everything that happened to the cast was a result of outside forces beyond their control they still blame themselves and grew because of it, in P4 all the characters had their insecurities showed to everyone and had to face them head on and they still accepted obe another regardless. There's no sense of character growth in P5 because all the cast issues are pushed on these adults and not on themselves and your last member gets nothing because she comes far too late and its with this the story falls off a cliff. You're obviously still on your honeymoon phase with this game so you're oblivious to its flaws.
Morgana is just shit abd his development is just a copy of Teddies except more rushed and more of a footnote.
I started disliking him when he started saying "Phan-girls"
>people actually pretending P3 movies were anything but horse shit CGI rushed garbage
Also P5 was shit. Atlus should stop writing and go back to making old SMt games with no story and straight gameplay
>Last Surprise > Time to Make History >>>>>>>>>>>> Reach Out to the Truth
P5fags are unsurprisingly insecure about admitting any aspect of thrvame is shit and the OST is one of them
The first and the second one weren't that bad, actually. They really dropped the ball with the rest, though.
The first had calm, godlike night atmosphere - it's just gone in the rest.
God, this scene gave me a boner.
The adults being "comically evil" doesn't negate P5 cast's bond and interactions though. I agree that P3 handles character developments better (yes I beat FES you don't need to tell me how good it is since it's my first atlus game) but I find P4 interactions are comically childish for their ages. Even in the last part of the game I feel like they don't really overcome their insecurities and the overall atmosphere is too upbeat to feel anything else. I don't have this issue when playing other persona games.
I understand you have problem with Morgana but not with Teddie. I think it's fine since I like both of them.
I just wanted most of the P3 guys to fuck off
Mitsuru was amazing, Akihiko was great, Aigis was really good, the rest were trash
I don't care if they had reason to be trash, it's what they were
The stupid children who would play that shitty game need a place to vent their frustration of being losers IRL.
I don't get what is good about being rude. People like that never amount to much in life. But of course these kinds of characters are not about getting what you deserve but getting everything even though you don't deserve it.
Who cares about spoiler tagging garbage games with garbage plots?
>P3 cast felt more real as every character had a serious problem or problems in their life and they were trying to overcome them.
This isn't the case at all, in fact most of them are far too over the top to be taken seriously.
Junpei getting singled out because he's the character most people tend to relate to either because he hits too close to home or he's the only normalfag of the group.
Yukari being a bitch dors not make her a good character or interesting in any way.
Ken is fucking terrible and his story his is not remotely realistic or relatable. Hell the movies actually improve it considerably because it was rushed as shit in the game.
>Yusuke was a bored guy who wanted to solve the murder mystery.
That pretty realistic and relatable, most shit teens do is not out of altruism or a revenge driven plot but because they're bored with their lives.
Chie did it save save Yukiko. Yukiko is a ditzy and traditional ojou sama of the group who wanted to join because she wanted to find the culprit. Kanji's whole dilemma is actually the most relatable issue in the franchise and why so many people misinterpreted it for so long, he was afraid to admit his own tastes because he thought society would shun him so he hid behind a tough exterior its why he and Naoto went so well together because they both experience the same problem of not being who they truly are, that is a hell of a lot more realistic and relevant thsn anything in P3 and especially P5 where none if the characters issues are within the realm of reality. Yes you don't like a character thst doesn't make them bad though.
Really that's up to you I found P3 to melodramatic and the situations too over the top to take them seriously. I don't think P3 did much of anything better than P4 and P5 and its mostly just "I played it first so it resonated with me more" much like people who played P4 first and the same will happen with P5.
>Is for S.Links
So you admit its worthless
>Haru cameo and Goro's scenes
So its also worthless
>It's not Atlus fault you misunderstand its purpose.
No it just wasn't a good scene and I still didn't give a shit about sny of the characters or thought what they had to say was interesting. Haru came far too late to have any emotional investment with her.
You're sort of right
Then again being over the top isn't bad per se
Look at P4A the P3 guys who show up look really over the top and straight out of some high fantasy rpg, yet they're still very well done
You CAN choose to not take P3 cast's situations seriously though. After all you play the guy who is pretty much Doudemoii when it comes to everything because he knows he has the worst fate in the game.
>The adults being "comically evil" doesn't negate P5 cast's bond and interactions though
Actually it does and even if that wasn't the case there's far too few to actually get any sense of emotional investment.
>but I find P4 interactions are comically childish for their ages.
They're fucking teenagers acting like teenagerd which is what P3 lacked because everyone was too up their own asses 24/7.
>Even in the last part of the game I feel like they don't really overcome their insecurities
That's kinda the point, they don't really get over their issues because its apart of them what happens is that they acknowledged them and begin to change gradually to by the time the 2 year epilogue hits they've all changed their outward appearances.
Morganna was just a nuisance who pretty much let his own insecurities get in the way of progress for the team, Teddie is just a moron but he doesn't do anything to hinder the team like Morgana did.
>Need to import p5, because fuck.yurop.
>it has been almost 2 weeks since I ordered it.
>by the time I play it and beat it, everyone is done talking about it.
It's not fair.
I thought the changes they made in the 2nd movie to some of the character subplots worked out pretty well. Like changing Ken's story so that he didn't know it was Shinji until after he had already befriended him, or making MC also have doubt about wanting to end the Dark Hour.
I liked the third movies too since Ryoji was actually someone who hung out with the MC instead of just being the guy Junpei hangs out with sometimes.
It is kinda suprising how irrelevant Ryoji is to the MC considering their history.
Shame he got what is quite possibly the worst video game adaptation of all time.
I think it's much better than both of them in almsot every way. P3 distributes its cast better, has a stronger final sequence and put more effort into having a group dynamic though. I still prefer pretty much all of the P5 cast as individuals, but they very rarely just hang out as friends, unfortunately.
So, what exactly was his endgame?
Besides having sex with the majority of the female student body.
The world just wasn't ready for such densely concentrated autism on home television.
>Actually it does
No it doesn't.
Makoto gently says that she finally finds a place she truly belongs after her conversation with Sae, that scene is much more heartful than any P4 confession.
Yusuke having a small talk with Sojiro to find out that deep down he cannot truly hate Madarame after all the horrible things and giving Saiyuri away is a memorable scene.
Futaba blaming herself for her mother death but then finding new purposes in life after meeting the PT instead of going back to being a NEET is also heartwarming. Sojiro is a stranger but acts like a true guardian for MC and the girl.
>Teenagers acting like they're having ADHD is considered normal
Maybe for burgerland but not really for the rest of the world.
>That's kinda the point
So it's pretty much a P4MC-circlejerk where everyone pardons his/her own flaws.
Morgana is useful for being a character with "amnesia" and the first mentor. He's pretty good for Okimura's dungeon. After all it pays off when the gang is cornered. That's part of the plot.
I liked the fourth movie for the most part but goddamn how did they botch the final battle so bad?
>Half the cast just fight random shadow jobbers
>They just randomly evolve their personas in the middle of the fight because MUH FRIENDS
>Revolver Jesus basically just lets MC through
>Him and Jin go down to Akihiko punching them once
>Skips like half the arcanas in the Nyx Avatar fight so that we can see the rest of the cast fight more shadows
>MC just solos him with basically no issue
>Swaps when Burn My Dread and BFES play for no reason
>by the end of the game they still feel like strangers despite the game trying to say otherwise
I actually feel that way about the Persona 3 characters, they just feel like "we are in this shit together but will never hang with each other when it's over", the P5 gang feel like a genuine group of friends to me, maybe not Haru that just joins way too late in the game but she still had some moments
What? Nocturne is my favorite SMT game but the core gameplay mechanics aren't even that great in Nocturne. Nocturne's fusion system is fucking ass and the gameplay is the usual press turn system which is pretty standard across almost every SMT game. Nocturne was great because of its music and dungeon design that made for a very atmospheric game. If we're just talking about core gameplay mechanics, SMT IV and SMT IV:A are probably the most fleshed out and complete.
In Spring of Birth, he doesn't care about anything. Ever since his parents were killed, he's drifted from place to place, never forming any attachments to anything and not even really caring about his own life. But the point is that this is all a facade; he acts like he doesn't give a shit, but when push comes to shove, he's unable to hide his inherent kindness. If he truly didn't care, he wouldn't bother helping Fuuka twice. He also wouldn't have butted into her business, which requires some level of concern. And despite his claims about not caring about life or death, he clearly cares about whether someone else might die. He basically puts on a mask of indifference but it's actually faultier than it seems. By the end, the mask has cracked apart considerably, and he's finally able to smile.
In Midsummer Knight's Dream, he becomes more willing to express himself, and shows far more concern for others than he used to, especially when Aigis went overboard with her Orgia Mode. However, his newfound attachments has a backside; he attributes the new meaning in his life and bonds that he's created to the Dark Hour and SEES. Once the Dark Hour is gone, SEES has no more reason to exist, and Makoto fears that this means that he'll lose everything he's gained over the past few months. This causes him to hesitate at a critical moment. When Shinjiro is killed, he believes that it's his fault, as his hesitance led to the battle against the Strength and Fortune Shadows to become prolonged. In the end, he is noticeably shaken by this.
In Falling Down, he retreats back into his former shell because, as Ryoji states later on, he believes that forming attachments only lead to pain and suffering. However, after becoming friends with Ryoji and witnessing Chidori's sacrifice, he regains his resolve to no longer run away from his bonds. And then Ryoji happens.
In Winter of Rebirth, he has to deal with new issue, which is the coming Fall, and whether or not to kill Ryoji. His interactions with Elizabeth allow him to realize something he'd long since forgotten; the ability to feel joy in life. This allows him to resolve himself to fight against the end and against Nyx.
PS3 version is just FES which it the base game with an epilogue but the same gameplay as the original P3. P3P changes up the gameplay to be more like P4 with direct command and other stuff but no cutscenes or 3d models are in the game other than for battles.
>Nocturne's fusion system is fucking ass
Better than P3/P4.
>the usual press turn system which is pretty standard across almost every SMT game
Of the seven SMT games I've played, it's only been in Nocturne and DDS.
>SMT IV and SMT IV:A
Haven't played them, can't comment.
Keeps you on your toes!
I'm only being a little facetious.
I can't really run the PS3 version on my computer, which is why I jumped to P3P. It might be a shitty experience, but it also might be worth it.
Now I have something to look forward to.
Playing as the girl is better anyway. A lot of the Social Links in P3 are complete dogshit, and while they're not amazing when you're FeMC, they're a substantial improvement. The music is alos generally better in my opinion too.
Yeah sure. Who doesn't want to see Akihiko act like an autist for a good twenty days total? Or Junpei chasing around some peeping tom we never see? Or Ken spending ten ranks pretty much saying and doing the same things over and over?
Funny thing I noticed. Across the four movies, Makoto uses Personas strictly belonging to the first fourteen Major Arcana (0. Fool~XIII. Death), as well as one from XX. Judgement. However, for some reason, he never once uses a single Persona belonging to the Lovers Arcana. Not once. It's implied that he uses one during the battle with Nyx, but it's never shown. These are the Personas that he used across the four films:
>0. Fool: Orpheus
>I. Magician: Jack Frost, Surt (Ultimate)
>II. Priestess: Sarasvati, Scathach (Ultimate)
>III. Empress: Mother Harlot
>IV. Emperor: White Tights Man, Odin (Ultimate)
>V. Hierophont: Shiisaa, Thoth, Kohryuu (Ultimate)
>VII. Chariot: Thor (Ultimate)
>VIII. Justice: Melchizedek (Ultimate)
>IX. Hermit: Taraka, Arahabaki (Ultimate)
>X. Fortune: Norn (Ultimate)
>XI. Strength: Siegfried (Ultimate)
>XII. Hanged: Attis (Ultimate)
>XIII. Death: Thanatos (Ultimate)
>XX. Judgement: Messiah (Ultimate)
Also, Fool and Empress are the only Arcana that he doesn't use an Ultimate Persona for.
I'll take any of those over Kenji trying to fuck his teacher or the fat kid being an irredeemable asshole and there being no way to progress the S. Link other than appeasing him,even though he's blatantly in the wrong. I'm not saying the FeMC S. Links are amazing, but they're far better than MC's and they also at least establish a connection between the protagonist and the party.
>play p3p female route
>aigis still wants to dry hump you
The fuck are you talking about? You don't have to appease him. In fact, both times he tries to get you to join his cult, literally the only options available to you are to refuse him. In fact, Nozomi is one of the S.Links that can't be reversed at all, unless you're counting the temporary mandatory one you get in his Rank 9. The only way to reverse him is to ignore him, so there's nothing stopping you from saying what you want to him, unless you're one of those autists who HAS to use the option that nets the most points every time.
You're right actually, there's that part where the S.Link reverses but it hasn't actually reversed, and it's been a while since I played it so I forgot that that wasn't a legitimate S. Link reversal. That said, I would still call it a shitty S. Link with a character who is neither interesting, engaging or likable.
>Makoto gently says that she finally finds a place she truly belongs after her conversation with Sae, that scene is much more heartful than any P4 confession.
No its not. Its not only incredibly trout but also incredibly sappy. What place where she belongs? The PT doesn't really do anything to support that claim so its empty words
>Yusuke having a small talk with Sojiro to find out that deep down he cannot truly hate Madarame after all the horrible things and giving Saiyuri away is a memorable scene.
Its not. Its a very quaint scene after his dungeon but one that doesn't carry over anything.
>Futaba blaming herself for her mother death but then finding new purposes in life after meeting the PT instead of going back to being a NEET is also heartwarming.
No you're just saying shit is heartwarmming just because at this point because you're still in your honeymoon period.
>Maybe for burgerland but not really for the rest of the world.
Actually not why don't you go out of your basement for once. Kids doing goofy shit is something that's common in all territories
>So it's pretty much a P4MC-circlejerk where everyone pardons his/her own flaws.
What the hell are you talking about? Everyone acknowledges their flaws themselves and don't need Yu's help in doing so.
>Morgana is useful for being a character with "amnesia" and the first mentor
Not really, you're just taking your like for a character and saying the opposite because that's all you can do. That seems to be a common theme with P5fags of saying :"its good because I like it" and not how well it does it. You fags aren't going to last long with that type of mindset
That's Chariot. Kenji gets replaced by da man.
>I actually feel that way about the Persona 3 characters, they just feel like "we are in this shit together but will never hang with each other when it's over",
Maybe by the end of The Answer but by the end of the main game they've become true friends who went through so much with one another through the course of the game, a great moment came about before the final battle is that everyone got to decide for themselves if whenever they wanted to fight Nyx or not and through that you get to see how the characters all became closer with one another as a result. In P5 the PT don't have much of a personal stake against Shido he's just another rotten adult that the PT must take care of, there's a clear lack of comradity here that you can't help but say "meh" at the end result, even Ryuji's big hero moment is treated as a joke as the cast beats him up after it turns out he's alive and this is for comedic effect.
>"its good because I like it"
Not that guy, but all your previous points are "it's bad because I dislike it", you don't like the characters and think their moment are bad, nothing wrong with that, that doesn't mean everyone that doesn't hate them is just on a "honeymoon period" and will eventually come to dislike the game
What is Junpei's secret? He always gets all the bitches!
Nah. My favorite link was without a doubt Devil. Even now, Tanaka is my favorite S.Link in the entire series. I also have a fondness for Odagiri, Bunkichi&Mitsuko, Maiko, Y-ko, Mamoru and Mutatsu. I didn't dislike Akinari, but I felt his S.Link was a little heavy-handed.
My general assumption is that anyone who says this are probably the types who, upon returning to the dorm after school, immediately go to their rooms, outside or Tartarus without bothering with anything else.
>it's bad because I dislike it"
I literally explained why all the group meeting and conversations are shit because they don't do anything for the characters. I hate the fact tat Haru comes late in the game because she feels like a wasted addition and you can't get emotionally invested in what is the hardest time in her life. I don't not like Morganna because he's a brat who's a hindrance to the PT and his development is just a carbon copy of Teddie's except not nearly as impactful or even relevant. Now do all these make P5 a lesser game? Not really, its still a well polished piece of work regardless what I said and many people agree but couldn't it have become better by fixing these issues? Absolutely. I don't like these comparison arguments because each and every installment stands out on its own strengths and don't necessarily have to follow the same format; people still love P2 because of its characters and story even if the battle system is ass, people still love P3 despite the fact that P4 and P5 are technically superior and nothing I say is going to change people's minds over it.
You say it like overreacting to everything and being on hyper mode on default in P4 are better. That scene is the true conclusion for Makoto to become an official member of PT, after her getting pushed and demanded by not only her family but also her surrounding. While she fully gets Sae's view about women in modern society part of her still yearns for a "rest stop" to the point that her action becomes desperate. The PT sees through that, they sympathize with her and welcome her.
Yusuke with Sojiro IS one of the character bonding scene you asked for. It may not touch your shallow view when you need characters screaming to get their feelings across but for me it's Yusuke conclusion. Same with Futaba's and Ann's.
>No you're just saying shit is heartwarmming just because at this point because you're still in your honeymoon period.
And you can save time just by posting this sentence because clearly
>haters gonna hate
He was given his Persona by Izanami.
For the most part, you need some sort of catalyst to receive a Persona. Whether it's the Persona-sama game, unexpected side-effects of having Death sealed inside someone, being embedded with a Plume of Dusk, or facing your Shadow, there's almost always a catalyst.
Which they won't let Yusuke customize for some goddamn reason, I mean what's the worst that can happen? He uses some toxic paint that's still applied when Morgana changes back to cat form?
>persona threads on /a/ are few thousand times better than on /v/
I dont even know why i come there anymore
But seriously, P3 has kind of a lame selection of Personas.
>Ultimate Persona of the Hanged Man Arcana: Attis. Who the FUCK gives a shit about Attis? "Ooh, look at me, I'm a mummy eunuch and my main skill is MOTHERFUCKING RECARMDRA."
>Ultimate Persona of the Temperance Arcana: Yurlunger. YUR. LUNG. GUR. Haha because everyone knows and cares about the fucking AUSTRALIAN deity that loves to fucking drink MENSTRUAL BLOOD, right?
>Metatron was moved from Sun to Aeon for FES, completely ruining the duality thing it had with Sandalphon.
>You say it like overreacting to everything and being on hyper mode on default in P4 are better.
Says the guy overreacting to everything and being on hyper mode on default in P5 are better
>That scene is the true conclusion for Makoto to become an official member of PT, after her getting pushed and demanded by not only her family but also her surrounding
That's all well and good but it doesn't make a lick of difference if it isn't conveyed well in the game at all. Just because see says it doesn't mean anything if the game itself doesn't do shit to establish that's the case, you can say that SEES have become true friends by the end of the game because there's moments highlighting them becoming closer, you say that the IT are friends because the game is all about goofballs coming together to defeat a common element and enjoying life with one another, but Makoto feels at home with the PT when she barely hangs out with any of the members and belittles Ryuji constantly and doesn't have a close relationship with any one other than Joker? Give me a fucking break.
>Yusuke with Sojiro IS one of the character bonding scene you asked for
No? It wasn't even a bonding scene since they don't eve know each other its just the conclusion of Yusuke's story arc which has nothing to do with Sojiro. Of course this would have been better if that whole segment with Madarame wasn't one of the worst written arcs in the game.
>It may not touch your shallow view when you need characters screaming to get their feelings across
No they just need to show it not tell us how they feel, maybe you can get sntimental over hooky bullshit like "Sayuri was my mother all along" but don't try to past it off as well written.
>Same with Futaba's and Ann's.
Yeah I'm just gonna not take you seriously since you're clearly still on your honeymoon period.
>Junpei is the only character people point to as an example of P3's "character development".
One forum isn't everyone who played P3, apart from the fact that they are wrong. Even the robot has character development.
I really liked MC and Fuuka's scenes, I'll treasure them forever.
Shame they don't interact at all afterwards.
Kinda wish it was a TV series rather than a set of films, but I guess it can't be helped. At least the animation quality is the best the franchise has ever seen.
>At least the animation quality is the best the franchise has ever seen.
>Shame they don't interact at all afterwards.
Yeah, I would have liked it if they were a bit closer thanks to the first movies' events.
Instead they just kinda never talk, it's a shame it didn't branch out into anything.
The artstyle is nice but I wish they didn't turn Fuuka's colors so green instead of Blue
Does this refute my statement in any way? Because that's still leagues better than Devil Children, Persona 4 the Animation, Devil Survivor 2 the Animation, Persona 4 the Golden Animation and Persona 5 the Daybreakers.
Well, maybe Tokyo Revelations is an exception.
>the guy overreacting to everything and being on hyper mode on default in P5
Ryuuji ? Morgana ? Like 1/4 of the party instead of all except MC and Naoto in P4 ?
You only get the scene after finishing Kaneshiro's dungeon because it ties to Makoto's debut. Makoto appears in almost every group scene afterward and even plays the interogattor for Goro's scene. Also she doesn't belittle Ryuuji though. You lacking knowledge to understand friendly banters has nothing to with the game.
Sojiro pretty much welcomes Yusuke as MC's friend, just like how he knows Ann is a good girl after seeing her getting the MC's bag. You want
the game "need to show it not tell us how they feel" it does exactly that: they have meetings sharing their backstories and feelings to understand each other's better. They act to show you as well but you skip them. Talking is an action don't you know ?
I would argue that's only because the original director planned to give similar treatment to other characters, but got replaced for the P4GA one so it looks like Fuuka got preferential treatment.
The problem with the movies is that each movie focuses on a different set of bonds.
In Spring of Birth, the main bonds are Junpei and Fuuka, and to a lesser extent Yukari. In Midsummer Knight's Dream, they're Yukari, Ken and Shinjiro (though Yukari never gets a Persona associated with her). In Falling Down, it's pretty much Ryoji, and to a lesser extent Akihiko and Aigis. In Winter of Rebirth, it's Aigis with Elizabeth as a secondary.
Funnily enough, Mitsuru never gets any alone time with the protagonist aside from that one very brief instance in Kyoto.
If it were a proper two-cour series, I'm sure they would have gotten a lot more interactions. Hell, maybe they could have even adapted some of the drama CDs, though Fuuka's primary interactions in those are with Shinjiro.