This thing has been bugging everyytime I model with a blue print for orthos.
What happens when the blueprints don't line up. Every image was scaled up correctly, I believe. Most times I just wing it when its off a bit. But it still bugs the hell out of me.
Did I fuck up in cropping the images in photoshop? Like the scaling is different for everyone?
I also get my shit from The-Blueprints.com,
and for whatever some fuck odd reason, 2 of the 3 views would match up and at least one would noticeably off.
Any tips?
How do you create the image planes? if you have an image of say, 647 pixels tall by 1372 pixels wide, you should create a plane that is that many units high / wide, then scale it uniformly to fit your scene. Then just align them with snapping as needed. Now if the height of the side / front or front / top don't align you know for sure it's a problem with the image.
if the images are off just set up guides in photoshop and scale the largest images down to fit.
>>572571
Do the originals come overlapped like that?
>>572568
overlay them all in photoshop and correlate every point you can and you can see if its the drawing; if its not then check the image dimensions, then check the image planes
>>572573
no, i wish they did though. No mistakes making the image planes.
Comes like this.
>>572578
actually, I tried that, I might be going crazy. Think you could spare a few minutes connecting points from the image posted here >>572579
Is there any other blueprint site out there? How do the professionals do it, get accurate orthos?
Sorry in advance, I'm splitting hairs trying to get accurate placements instead of winging it when its off.
>>572568
If you have access to CGP, download the tutorial series hard surface modeling by Grant Warwick, in some of the early episodes (from like 3 or 4) he goes into how to model a car and what to do if the schematics don't match up perfectly, which he says almost never will.
they will never line up correctly, you will need to decide which view is your "main" one, from which you take the scaling from. Every other one will just make the general shape and / or really detailed stuff but nothing inbetween.
has anyone tried using shadowbox in zbrush to generate a model from these views? would be cool to see