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What is the best way to create a mesh that is exactly the shape

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What is the best way to create a mesh that is exactly the shape of the curved piece highlighted here but with hexagonal geometry as if this bump map were the actual geometry? I could subdivide the shit out of the mesh and displace it but I want clean-ass hexagonal polygons. I also can't use a normal map because this is going to be 3D printed.
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>>567928
If you're using 3ds max. You could try creating a more even topology, using quads, then use the generate topology tool in the graphite modeling tools, it has a hexagonal grid as one of the options, after that you could inset each hexagon, delete the center polygon and use shell to give it thickness.
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Also look into the Grasshopper plugin for Rhino, it's what architects use for paneling buildings. you're talking about paneling geometry, there's a couple free plugins just for that, i think weaverbird is a good one. https://www.google.com/search?q=grasshopper+paneling+tools&tbm=isch
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>>567928
learn to use nurbs. use CAD software like Fusion360, alias speedform, and stuff like that.
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