What is the best way to create a mesh that is exactly the shape of the curved piece highlighted here but with hexagonal geometry as if this bump map were the actual geometry? I could subdivide the shit out of the mesh and displace it but I want clean-ass hexagonal polygons. I also can't use a normal map because this is going to be 3D printed.
>>567928
If you're using 3ds max. You could try creating a more even topology, using quads, then use the generate topology tool in the graphite modeling tools, it has a hexagonal grid as one of the options, after that you could inset each hexagon, delete the center polygon and use shell to give it thickness.
Also look into the Grasshopper plugin for Rhino, it's what architects use for paneling buildings. you're talking about paneling geometry, there's a couple free plugins just for that, i think weaverbird is a good one. https://www.google.com/search?q=grasshopper+paneling+tools&tbm=isch
>>567928
learn to use nurbs. use CAD software like Fusion360, alias speedform, and stuff like that.