I use the bevel modifier + subsurf for my hardsurface models (blender); to speed things up I use hardops, but disable edge crease in csharps because it fucks up with subdiv mostly.
However, sometimes I get this subdiv errors (specially in "holes" in the mesh), is there any "easy" way to fix it other than placing loops manually?
pic related, the problem + various perspectives of mesh for topology.
>>554232
Make the other two edges coming from that corner beveled as well. It'll still be flat but it'll continue the edge loops made by the bevels
>>554233
Thanks for answering so soon, also ckecked.
I tried that before, but somethimes it gives smoothing / subdiv errors (pic related); less ugly than before, but still not optimal...