How do you make a good face rig? Something like this:
https://www.youtube.com/watch?v=K8KN_GASXlQ
What kind of tricks do professionals use? Is it all blend shapes/shape keys, or do you use weighted bones or both or what?
I'm using Blender and the only tutorials and stuff I can find are extremely basic. Anyone know of any good resources?
"The Art of Moving Points" by Brian Tindall
http://hippydrome.com/MeshDesignFace.html
>>538409
Im in the same place as you and have been looking around for good facial rig and how to put them into a character.
https://cgcookie.com/resource/cg-cookie-flex-rig/
This model has a great facial rig. I suggest you to turn on the hidden skeleton layers and study it. See what you can learn, it's a mix between blendshapes and face bones.
https://cgcookie.com/resource/baker-rig/
This one is insane. Pure bone based. Again, open it up and study.
https://www.youtube.com/watch?v=SKomaUCHAko
This video looks indepth facial bones for maya, which Im quite sure it can be translated in python. I haven't seen it all, but it looks useful. 2+ hours long.
https://vimeo.com/66583205
Eyelid rigging, again with maya and its scripting language. You won't get away from coding in rigging. 1+ hour long.
There are more rigs with facial controls on blendswap. Browse and see how the different riggers worked on the problem. Some faces don't need a lot of controls to get the job done. Learn from example and experiment yourself.
>>538409
I've made a facial rig and animation based on a WoW character.
Used a combination of joints and blendshapes.
The joints are mainly for stuff like eyes, jaw and mouth that have a very wide range of motions.
The blendshapes are very useful for linear detail stuff like skin folds. Stuff that only goes one way really.
I have to say the rig in your example is probably one of the best I've ever seen but I'm not a fan of scaling eyes because they stretch and look weird.
You can download my rig for free on my website
http://janovich.nl/orc.html
It's maya 2016 but you can use student maya for free.
>>538529
Thats a really neat work anon