Can somebody explain how to make a map for GMod or SFM in Blender and then port it over to those things, along with how big the scale should be for the GMod player? I'm trying to get into modelling now that I actually have a good modem and can watch tutorial vids on how to do shit.
newfag here, your best bet is learning how to use hammer. https://www.youtube.com/watch?v=fdpTT2pqIVY
This vid is for tf2, but it should work for the others. Note that this isn't using blender, so it'll take some time to learn
>>527444
If it works for TF2, then it should work for other things using the Source engine. Does it cost anything? I know that I have to buy CS Source to stop graphical errors in GMod, which also needs to be bought whilst SFM is free.