Can you create a low poly model of a character in Zbrush rather than making one in maya or is it better to make it in maya then make the high poly in zbrush. I was just curious because if its possible id rather just do it all in zbrush.
the zbrush workflow doesn't acknowledge high and low poly. You work in layers of detail like on a real sculpture.
The "low poly" is the laying of zspheres (if you do that) then you shape out the resulting mesh and then you add detail. If you have a polygon restriction then you'd have to retopologize the end product and reduce its polycount.