Hey, /3/
I'm somewhat of a beginner to 3D animation and modeling, and now I've gotten to the point of UV mapping.
Mostly I use 3DS Max for just about anything, then KeyShot for a few test images (very rarely though).
Planning to switch to Blender and Renderman.
But for now, every time I try to UV map in Max it gets really really slow and crashes. Doesn't matter how many polys, tried with a 3D scan of myself with 2bill+ vertices, and a ripped model of Gta3's Claude (about 500 tris).
Do any of you know of any tools for UV mapping? Could really use one.
>>524042
bump? I really need this
>>524042
Bulk of people will use the native UV unwrapper of their software. You really should look into fixing your max install, max's uv tools are pretty good.
Polyunwrapper is what I use mostly. The there's UVLayout recommended by quite a few professionals.