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Question about normal maps the guy here modeled this low poly,

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Thread replies: 11
Thread images: 2

File: vm9ZbFT.png (2MB, 2680x2106px) Image search: [Google]
vm9ZbFT.png
2MB, 2680x2106px
Question about normal maps
the guy here modeled this low poly, why he did the circled part into the low poly if he could've make em with normal maps?, plus the baked normals look great
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i think you need the basic shape before you paint your normal map
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>>499024
Circled part...?
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>>499024
if it breaks the silhouette, you have to model it in
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File: vm9ZbFTz.png (2MB, 2680x2106px) Image search: [Google]
vm9ZbFTz.png
2MB, 2680x2106px
>>499028
Sorry you're right, here's the correct pic, apologies
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>>499039

At that detail level he should have, but he chose not to.
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>>499039
Yeah weird choice. It's not too expencive poly wise but of all the details this specific part could be perfectly replicated with a normal map.
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>>499039
While it's indeed a good idea to do those kind of detail via normal, it's not required. The whole model as it is looks a bit on the higher poly side so I assume he wanted to add every detail that he could.
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>>499024

People do things differently, it's not worth wasting time worrying about it. Just get things done.
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>>499024
Actually. He could of used this for his normals. I'd just convert those extruded parts into flat spots then bake them back on as normals.
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>>499039

I guess that's a first person view model right?

I don't like when guns in games have all their detail baked in normal maps, I think it looks very flat since you are constantly looking at it from a very angled view. Good thing he added the detail.
Thread posts: 11
Thread images: 2


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