Yo /3/, need help with topology. This model is gonna be in subD. What I want to do is to keep the edges crisp. Inside the triangle is fine, but on the outside I need a way so that edge loop would be self contained and doesn't readily interfere with the rest of the topology.
TLDR
I need help with topology so that the edge loop would go around the triangle so when I render in subD the edge would be crisp.
nvm figured it out. Close.
>>498961
That's not how this board works you fucking idiot. It's stuck here figuratively forever until some moron decides to bump it 500 times out of boredom.
>>498961
"nvm Its working on my machine :)"
Sent you a PM with the solution ;)
edge crease and mark sharp with edge split modifier
thanks
>>499110
Saging on a slow board does nothing. And no, /3/ does not have mods.