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DESTINATION: /DOOM/

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Thread replies: 667
Thread images: 130

File: Drive Me Closer.jpg (156KB, 508x721px) Image search: [Google]
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DOOM THREAD / RETRO FPS THREAD - Last thread >>3841440

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
>>
=== CURRENT EVENTS ===

[Highway to Hell] Second phase of mapping over
https://warosu.org/vr/thread/3826106#p3830558

[Til 4-1] QUMP is still going; only this month left
https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit

[Til 3-15] Dropbox will be dropping support of public folders soon

=== NEWS ===

[3-6] More gdxBlood progress made
https://www.youtube.com/watch?v=WFmMxmoVXJI

[3-2] MetaDoom 3.1 released, featuring tweaks and balance adjustments
https://forum.zdoom.org/viewtopic.php?p=981099#p981099

[3-2] Quake Champions to be playable at PAX East
https://bethesda.net/en/article/1XhLAJzCHSymCkQIKiI6gw/bethesda-is-heading-to-pax-east-2017

[3-1] Nevermore, an add-on for Trailblazer
https://warosu.org/vr/thread/3826106#p3829402
https://drive.google.com/open?id=0B93dAHEWrRc-dFhSTklHUWVaQzQ

[2-28] Some BTSX News
https://www.doomworld.com/vb/post/1721926

[2-26] Brutal Doom v21 soon?
https://www.youtube.com/watch?v=ggxUX5jYgrM

[2-26] Various downloads of retro FPS games were dumped in a previous thread (follow the backlinks)
https://warosu.org/vr/thread/3821570#p3821997

[2-24] MaxEd actually starting progress on DukeBuilder, the absolute madman
https://github.com/m-x-d/Duke-Builder

[2-23] Universal Intermission Screen Mod released; a visual megawad progress tracker
https://forum.zdoom.org/viewtopic.php?f=46&t=55323

[2-22] Freedoom v0.11.1 released, fixes SBARINFO
https://github.com/freedoom/freedoom/releases/tag/v0.11.1

[2-21] TheRailgunner is back, expect progress on The Trooper and X-Weapon
https://forum.zdoom.org/viewtopic.php?f=43&t=55321
https://forum.zdoom.org/viewtopic.php?p=978921#p978921

[2-20] Disjunction released
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/disjunct

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

If you would like to submit any news or your personal map or mod releases here, please reply/backlink to this post.
>>
2nd for The Stranger is a based weapons pack.
>>
Are the devs of Final Doomer okay? There haven't been any progress updates in a while.
>>
>>3847441
time to shitpost about how the project's dead
>>
>>3847408
KDITD has a lot more enemies and harder encounters than Chex Quest 1

You can legitimately do Nightmare runs on it without having to rush levels
>>
>>3847441
I caught Shivers playing 100% Orange Juice
>>
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For anybody that didn't catch it in the last thread, here's an addon for running FinalDoomer in Heretic & Hexen:

https://drive.google.com/open?id=0B93dAHEWrRc-OWllQXdGRlBCQWs
>>
I guess chex quest was a bad benchmark. I'm playing through doom 2 right now and I'm on tricks and traps and I'm trying to see if I can beat it without rushing to the cyber demon room and just grabbing the keys before invulnerability runs out.

I am playing on the lowest setting though
>>
>>3847452
Cling it to the news post >>3847429 so it doesn't get missed
>>
>>3847452
What is final doomer?

Running gmota in hexen is loads of fun
>>
Hi /doom/, I'm fucking depressed and I want to die.
>>
>>3847447
Yes, and my comparison between early Scythe and KDITD is that early Scythe was easier...

Also, the guy never specified only chex 1.
>>
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>Download literally any .wad
>Do literally anything
>At least 500 Revenants and 100 Arch-Viles

I think I'm starting to get sick of Doom.
>>
>>3847460
Please don't leave, there's more demons to toast!
>>
>>3847478
I can never get sick of these games. I honestly think they are true 10/10 games. If any games deserved such a score it was these games.
>>
>>3847480
I think he's actually trying to take the fight to the demons anon.
>>
>>3847458

https://forum.zdoom.org/viewtopic.php?f=43&t=55061
>>
>>3847478
Try Bloodstain

>>3847469
Chex Quest 2 and 3 don't get that much harder outside of the bosses and that lost soul section outside the mothership thing

Also early Scythe is harder than KDITD
>>
>>3847478
>Chaingunner closet traps
>>
>>3847480
I'm not going to self-gib here, I just feel like shit and wish my brain would produce some fucking serotonin and dopamine already.

To stop getting off-topic, what are you fuckers working on tonight?
>>
>>3847489
>the pistols have infinite reloads

what did he mean by this?
>>
>>3847495
I'm still trying to figure out what the fuck to do with the lost soul ghosty things in Babel. I made them a bit faster and a bit more able to harm the player so I'm hoping that moves them more towards the original intent of being a sort of optional moving obstacle, something the player can go through but doesn't want to.
>>
>>3847501
The magazine doesn't stop entering the gun
>>
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>>3847495

My game jam entry.
Most of the weapons are done, most of the enemies are done, the big problem is mapping. As it always is, really.

Still, it's really fun to do something completely different. Platforming is fun.
>>
Anyone have the final version + english for Grezzo 2, just checked the dev's site and all the downloads for it are dead on all the external sites for it.
>>
>>3847490
>Also early Scythe is harder than KDITD

Not really. First 6 maps are a lot easier. 7-14 are at most about equal.
>>
Give me gameplay mods to play Sunlust with or Hissy gets it.
>>
>>3847517
Though I guess map06 and 10 do have a somewhat tougher moment in each. But still mostly easy peasy lemon squeezy.
>>
>>3847524
https://forum.zdoom.org/viewtopic.php?t=36877
https://forum.zdoom.org/viewtopic.php?t=46787
https://forum.zdoom.org/viewtopic.php?f=19&t=45872
>>
>>3847501
>>3847505
Maybe it's like RotT 2013 and you can just pointlessly reload your endless clip.
>>
>>3847537
>>3847524
DoomRLA sans monsters is also really good.
>>
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In case you don't know what Chacal 3D is
https://www.youtube.com/watch?v=AOAyrP1KXSA
>>
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I make-a the meme-a
>>
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does doom have enemies take damage from hurt floors? checkmate doomcucks
>>
>>3847559
i saw your post in the other thread

>>3847595
blood has monster infighting as well which is nice since duke3d doesn't have it
>>
>>3847595

https://zdoom.org/wiki/CheckActorFloorTexture

Boom, done. Guncaster uses this to augment the effects of some spells when they hit certain surfaces, by the way.
>>
>>3847595
Does Blood have a source port?
>>
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>>3847618
>>
How the flying fuck do people enjoy Hideous Destructor?

I have never seen anything so poorly implemented and intentionally painfully paced as this mod,
>>
>>3847618
No.
>>
>>3847618
No, which is still fucking horrifyingly sad given that at the end of the day it's a better game than Quake.

Blood 2: the Chosen really deserves the hate it gets though, holy fucking shit 30,000
>>
>>3847621

people pay to get kicked in the balls

it's like that
>>
>playing through vinewads
>some neat stuff here and there, even some of the newcomers give me pause and "ah!" of delight but there's some crap ones
>hit Body Sacrificing Station
>everything going well, really neat
>hit the end
>MICROSOFT SAM RENDITION OF HERO SS3
>AGITATED KAMIKAZIS
>MY FACE
>MY SIDES
>MY SIDES' FACES
>WE HAVE NO FACE
Absolute kek. Shame my computer and net are imploded.
>>
>>3847547
Arguing with you. Monster pack is great.
>>
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>>3847618
>>
>>3847618
>>
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>>3847618
>>
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Hard mode just loves these guys, doesn't it?
I'm having way more fun on this setting, but god damn is the Shambler population high on some maps now.
>>
>>3847547
>sans monsters

You need something to make those monsters more dangerous. Some class+weapon combos make you pretty much unstoppable otherwise.
>>
>>3847662
Try playing on UV+

Large cacobi+amigo swarms are a true terror, as are hellstorm elementals and hungry packs.
>>
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>>3847618
>>
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>>3847661
Shamblers, you say?
>>
>>3847668
Sans monsters means no monsters anon

DoomRLA with vanilla monsters is just a slaughter the second you get anything decent

Doom RLA + Monsters at least they have a chance until you get a good suit of armor and a top tier weapon
>>
>>3847598
thank
>>
>>3847618
Fuck you.
>>
>>3847429

OC Remix of some Doom songs by Mick Gordon in 2005, 11 years before he did NuDoom's OST: https://www.youtube.com/watch?v=2LmwGPtVnmc
>>
>>3847661
>hardmode throws your first Shambler encounter at you like two levels in and it's three of them at once
Nailgun motherfucker. If you're super daring and they're alone you can get in close and bait them into using melee.
>>
>>3847618
No, and it is a good fucking thing given the splits that occurred between the competitive players in Doom, Duke Nukem, Warzone 2100 and possibly other games that had their source code released. No issues with map compatibility, no issues with source-port wars, there is only one executable and that is fucking it.
If you want to mod, get unity engine to do your stuff, no need to turn the game into a fucking console of sorts itself.
>>
>>3847693
DRLA monsters would be more interesting if the monsters were more likely to get their more difficult variants the further you progress in a map set.
>>
>>3847742
http://yhollkai.tumblr.com/
>>
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What are some good fluidsynth/trinity soundfonts out there? So far I have Retro synth Pc.sf2, take a listen.
https://www.youtube.com/watch?v=4ZMews3-9Jc
>>
>>3847763
Rip and Tear to the 80's.
>>
>>3847737
literally no one plays blood multiplayer though
>>
>>3847810
Not even yo moms nigga.
>>
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TINY DOOM
>>
>>3847458
How do you run GMOTA in hexen?
>>
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>>3847848
>>
>>3847662
>You need something to make those monsters more dangerous

This was for Sunlust.
>>
>>3847541
>>3847501
What he means is that your pistol has a limited clip, but you have infinite ammo to put into it.
So you empty the clip, but reloading it doesn't cost ammo.
Sorry if I fucked up gun terms there, is it Magazine instead of Clip?
>>
>>3847878
Aren't there some weird issues though? If memory serves right some of the sprites from GMOTA share names with Hexen
>>
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Doomworld redesign is looking gimmicky
>>
anyone know of any good deathtrap dungeon-kinda Thief levels?
>>
>>3847909
I'm going to miss the old VBulletin.
>>
>>3847909
>impse
>>
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>>3847836
>320x240
>tiny
you are like a tiny baby
>>
>>3847909
How do you do this?
>>
>>3847909

is this a mobile app of sorts?
>>
>>3847979
He's replacing the forum software (for the first time ever, heh).
>>
>>3847994
I hope the avatar pixel size limit gets increased. 64x64 is tiny as fuck in 2017.
>>
>>3847905
Not sure, I haven't gotten that far
>>
E2M8's music reminds me of the King of Hill theme. The beginning part I mean.
>>
>>3847997
from the shot it looks like 128x128 at least (in big mode I mean)
>>
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>>3847552
>>
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>>
Final Doomer is damn good, but the TNT pistol is so much louder than everything else. Like, jeez, man.
>>
I have a feeling when BTSX E2 gets its update, it's going to be a bit more major with the changes compared to the recent update to E1. the old DW megawad club thread basically says that map 08 and 13 in the beta were placeholders and were getting replacements, for example.
>>
>>3847909
Is there any way to keep the old design?
I hate needless redesigns.
>>
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>this fucking shitty ass skybox

Seriously, id?
>>
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An example of why the common weapon archetype of "weak sidearm with infinite ammo" should be avoided
>>
>>3848205
Do you have ammo for any of your other guns? Because if you do, you got only yourself to blame for sitting there plinking away at your target.
>>
>>3848205
Why? Over reliance on it because you're afraid to use ammo?
>>
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So while trying to make a wave beam, I took a peak at how it was handled in dreadnought, seeing that it was using a_changevelocity, I quickly put it into play in my project.

I forgot to apply a negative force to the flight loop.
>>
>>3848216
A_Weave won't work?
>>
>>3848218
A_weave came out looking kinda shitty, though a_changevelocity's not looking so hot either. It's pretty apparent I don't play with these functions often
>>
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This actually feels like handling a vehicle now. Nevermind the ugly jittering of the player sprite, it can be hacked around if some arcane combination of warp flags doesn't work. Important thing is that it works in first person perspective.

If someone knew where I could find a low poly roofless sports car model that would be really great by the way.
>>
>>3848120
Haha, yeah, I'll try and get it more in line with the other sounds, sorry.
>>
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I can imagine the level designer thinking that this could be an interesting encounter. A long corridor with no cover and a powerful enemy at the end, the player has to move quick and weave left and right to dodge his shots and kill him as fast as possible when he gets close. Well, too bad.

>>3848208
Why use ammo when there's nothing pressuring you to do so? In these two scenarios there were no threats that are pushing the player to try to kill things as quickly as he can. You don't know how tough the next encounters are going to be and how the item placement is going to be so why not save as much ammo as you can?

I shouldn't have to make the game fun and exciting, good game design should do it for me.
>>
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>>3848220
webm related

>>3848239
Do you put megaman at fault because of the mega buster?
>>
>>3848243
The two games and the ways their weapons are made available and their utilities are nothing alike. Note that I said "sidearm". The mega buster isn't treated like a sidearm.
>>
>>3848243
Have a variable called "t" and use the sine and cosine of that number to thrust the projectile something like such:


x: thrustamount* cos(angle)* cos(t)
y: thrustamount* sin(angle)* cos(t)

Think this should work but I could be having a brainfart. Might need to change one of the cos(t) to sin(t) but I'm not sure.
>>
P.S. add 1 to t every tic.
>>
Uugh, you'll need to scale cos/sin(t) like this too:

(cos(t)*2.0)-1.0
>>
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>>3848246
I mean to be fair in Doom 1, and quake you could theoretically fight everything with your melee weapon, it'd take a long ass time, but you could do it. I'm still in full support of infinite ammo sidearms, but then again when I do such things I give them weird utility functions or some other odd quirk to make sure a player can't just use them endlessly with no penalty of some kind.

>>3848250
>>3848252
>>3848259
I got the a_weave to work, I was overthinking it.
>>
>>3847618
Not yet, but check the news, it's coming
https://www.youtube.com/watch?v=WFmMxmoVXJI
>>
>>3848292
What about the accuracy of recreating the gameplay elements of Blood, how is that guy planning to do that? If he's not using reverse-engineering to find out the exact behavior of physics, enemies, etc. in the original game (like the developers of the XL and Kex engines are doing) then this may as well be just another BloodCM.
>>
So I have a problem regarding my little NES Metroid mod: I have no fucking clue what I'm gonna do for pickup sprites for the various beam ammo types (wave, ice, plasma, missiles are a no brainer though)

Anyone have any ideas? I've been drawing a blank for days
>>
>>3848317
just rip the ones from the original metroid?
or one of the other ones (super, zero...)
>>
>>3848392
Yeah but like, I'm using the statues as weapon pickups. I'm trying to figure out what I'm gonna use as ammo pickups, and there's no 2D metroid games out there that have ammo-based beams. Hence why I'm stuck
>>
>>3848395
oh.
um, i guess you can't go wrong with a little tube (like a smaller metroid container) glowing with the same colors as your shots?
>>
>>3848403
Yeah I'm gonna have to do some minor ass-pullage here. I'll see what I can come up with later today
>>
>>3848271
>Update
Remember to make it also weave in the other direction sometimes. Pretty sure the NES wave beam did that.
>>
>>3848409
Yeah, gonna do that later too, I'm just happy the beam works now, and I'm tired as fuck and putting off sleep.
>>
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>>3848216
>PARABOLA BEAM ACQUIRED.webm
>>
>>3848395
>I'm trying to figure out what I'm gonna use as ammo pickups
>>3848317
>no fucking clue what I'm gonna do for pickup sprites for the various beam ammo types (wave, ice, plasma, missiles are a no brainer though)
What else is there?
>>
>>3847495
A big pot of chili with lots of chrushed tomatoes and diced paprika. And waiting for my copy of Doom 4 to arrive.
>>
this looks like a trap.
>>
>>3848468
welp
>>
>>3848472
hold fucking still, these aren't bolts cheap
>>
>>3848478
fuckin forcefield, fine i'll backtrack
>>
>>3848482
comfy
>>
>>3847624
>Holy fucking shit 30,000
Is that a fucking Have A Nice Life reference?
>>
>>3848483
wut?
>>
>>3848486
when all else is expended, tyson the motherfucker.
>>
>>3848490
good sectoring
>>
>>3848493
>Map plainly states that something is there
>a wall is in the way
>>
>>3848181
It probably looked better when 800X600 was still high end.
>>
>>3848497
>10 minutes walking around pressing open
>trigger a lamp post

ahh, the doom 2-isms
>>
>>3848468
what mod is that?
>>
>>3848502
this doesn't look ominous
>>
>>3848503
if i tell it'll trigger /doom/

>>3848504
& this is how i ended my run, firing all my weapons blindly into a fake wall full of strong enemies then charging with my melee & them killing me
>>
>>3847742
That kind of breaks the whole point of a rogue-like.
>>
I was following the Doombuilder tutorial and placed a door in two lines of a sector. In the tutorial they were always facing outwards, same when I tried it myself.

Then, later, I tried making a door again, but I found that the lines were facing inward. How could that have happened?
>>
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>>3848225
>doomguy_fucks_car_part_3.webm
>>3848501
At first I thought there were HOM's, turns out I was wrong.
>>3848509
Mod's name, please?
>>
>>3848534
who cares? You can just highlight a linedef and press F.
>>
>>3848535
it's complex heretic. yes, that's a thing
>>
>>3848534
IIRC building lines in a clockwise motion makes the linedefs face inwards, while anti-clockwise makes them face outward.
>>
>>3848564
That's interesting. I wonder why.
>>
>>3848553
Thanks man I got to check this out.
>>
>>3848598
because a linedef is always defined from vertex 1 to vertex 2 with the first sidedef on its right hand side you daft ponce
>>
>>3848632
you
>>
>>3848239
Are you the same moron that complained about berserkers as well?
>>
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>>3847429
Anons, need more feedback on my newest wad.
i'm giving you 2 new maps to play now (The last ones)
http://www.mediafire.com/file/17yv68qhk6a8mm8/Discharge.wad
Doomworld beta link
https://www.doomworld.com/vb/wads-mods/93151-discharge-4-maps-beta-test-feedback/
I'm somewhere about 90% done with it
>>
>>3848225
You could try asking /3/.
>>
>>3848673
That looks amazing. How long did it take to make?
>>
>>3848553
I just tested this out a bit and I sometimes couldn't switch weapons. It can't be the keyboard since it works fine so I guess this is a glitch. Didn't happen all the time although enough that it was a problem. Also seemed to be a lot less ammo to collect.
>>
>>3848673
Can you fall through the floor? Some of the later levels looks pretty hard with all that lava.

Also is there any other weapon you may have added that you didn't mention in the bred?
>>
>>3848679
I Think 6 Months

>>3848698
Dont worry the lava wont bother you, its just a detail.
I've combined the "oldbfgfire" with the normal fire and some other effects
>>
>>3848553
>complex heretic
got a download link?
>>
>>3848730
it's in the painkiller servers

>>3848694
i had to remap the keys when i booted heretic. did you do that?
>>
>>3848754
No I didn't at all. It even worked fine for the most part as I played. Once I got the crossbow is when the issue started to occasionally come up. It happened maybe 2 or 3 times. I played the first 3 levels.

Seems pretty cool besides that issue though. I'll be trying it out a more later.
>>
>>3848673
>1500 monsters

Eh, I will pass. I'm not a fan of high monsters counts or fighting a bunch of revenants in tight spaces.
>>
>>3847428
>https://www.doomworld.com/idgames/utils/randomizers/jumble3s

Can someone please explain to me how do install this? Yes, I am retarded, but I want Bo Hell.
>>
>>3848768
1500?!? Since when can Doom have 1500 enemies?!? I thought 300 was bad...
>>
>>3848724
Are these just new maps with custom textures, or are there other new things? 6 months for 6 maps (?) must mean they're incredibly detailed/custom
>>
So I've been seeing that whole dropbox thing and then I realized that it's actually almost mid-March so is there anything worth getting before it happens?
>>
>>3848775
They must be really NUTS to put that many enemies in a single map, huh?
>>
>>3848818
:O
>>
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>When I see someone play DOOM in GZdoom with jumping, crouching, mouselook and lighting effects enabled
>>
>>3848826
All that stuff is necessary, otherwise Doom's a piece of crap
>>
>>3848826
>>3848830
It's the difference between Quake 2 (PC) and Quake 2 (N64)
>>
>>3848826
Ah, the classic "You're having wrong sort of fun" post. Well memed, my friend.
>>
>>3848839
>Load MAP03
>Jump up into the window
>Finish level in 10 seconds, completely bypassing 80% of it
>"DONT TELL ME HOW TO HAVE FUN"
>>
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>>3848781
Well there is some new stuff i can say.
Map 2, 4 and 6 have a boss fight at the end.

Weapons have been changed to make the gameplay more dynamic and faster.

I've played a lot with the Dynamic lighting and some 3d floors.

But after all the maps plays similar to the normal game.

And most of the time that i've spended making Discharge was on map 5 and 6. they are inspired on Sunder / Sunlust so they were very time consuming to make.
>>
>>3848841
I get a little giggle out of sequence breaking

A little hehe
>>
>>3848846
How long have you been mapping? How did you learn?
>>
>>3848841
Well, unless it's a letsplayer/streamer who does "AM SO OOOLDSKUUL" sort of thing, you're wrong.
>>
>>3848826
>playing a WAD that is not entirely clear on whether jumping and crouching is required or not but does not have those two disabled
>>
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Does anyone know if Crispy DOOM has some way to add a 5th episode on the selection screen? I have a custom .wad with E5MX maps and I can't play it because it uses MAPINFO for zDOOM. I know how to edit the .wad files but I don't want to have the maps replacing original DOOM maps.
>>
>>3848858
>playing a WAD
>>
>>3848858
That doesn't bother me. Jump around in Brutal DOOM all you want. But when you play the official campaigns and you jump through windows you were not meant to jump through etc. then you are just.
>>
Hey Billy!

You up there playin with ya WADS again?
>>
>>3848861
>playing
>>
>>3848861
>>3848869
>>3848885
Loading a WAD. Playing a map. Playing a mod. Whatever.
>>
>>3848841
>implying map03 is fun
you could've at least used map07 as your example
>>
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>>3848673
Tried map 5 and didn't like it, ended up using god mode to finish it although I suppose that's my fault for instinctively choosing hard mode.

The starting area was fine, I liked the triple arch vile setup but the pistol feels like its there just because, its useless considering we get a chaingun just before

I'm unsure about the cyberdemon, on the one hand its very difficult with the teleporting, but it is early in the map so dying isn't too much of an issue

The next battle, with the megaarmor, wasn't much fun either but this time not because of the difficulty. Two viles at once creates an intense situation but its too similar to the starting area and to add to that the imps don't do much

The following section was where I enabled god mode, dealing with 3 revenants and multiple turret enemies, including an arch in such a small space was too much for me, I tried hiding in the secret area and I tried killing the revs quickly with my 3 rockets but both strategies got me fried by the arch

Can't comment much on the final bit since I was god mode but it seemed more doable than the previous section

I can see you've put a lot of work into this map but in my opinion the floors are over-detailed to hell, which would be fine in a single map but it appears throughout the wad. You have too many different contrasting designs on the floor in each "arena" and it can be offputting, the exit zone of map 5 looks fine, for instance

Finally, I also didn't like being forced to kill each monster to move onto the next section I much prefer having the option to dash for the switches (which you did on the final battle strangely) as this can feel quite restrictive

There's a green dot on the skybox too
>>
>>3848940
just meming you m8, no hard feelings
>>
What is the recommended cycles for Quake in Dosbox? I'm using 90,000 right now and it seems to be smooth.
>>
>>3848984
Just go with max
>>
>>3848826
I'm playing Alien Vendetta right now with mouselook.
Map 11 sucked so much balls. Way too cramped.
>>3848858
This, although sometimes I will play a wad like a purist. It just depends on how I want to play at the moment really. I do like when they mention it or when the creater disable the jump at least since it lets me know the intended way to play the wad.
>>
>>3848947
>There's a green dot on the skybox too
It's the ayyyyliens.
>>
>>3848989
That's what I was using, but it was giving me random slowdowns.
>>
MetaDoom update when? has Kinsie find new sprites for the monsters or something?
>>
>>3848947
That's ZDaemon levels of brightness.
>>
>>3848984
Why are you trying to play Quake in dosbox?
>>
>>3849013
For that retro feel.
>>
>>3849021
Isn't vanilla quake playable without it, though? Or am I remembering wrong.
>>
>>3848858
What wads arent clear about jumping?
>>
>>3849057

Winfuckingquake can do this


but then there's always the memetard retrofags asking for dosbox to record it on Youtube later
>>
>>3847707
It's hideous
>>
>>3847707
>>3849112
He has such a unique sound.
>>
>>3848826
>when I see some moron reposting something he made days ago and got shat on for
>>
>>3849069
GZDoom required maps arent always clear about it. But those are fairly rare compared to vanilla, limit removing and boom maps.
>>
>>3849126
That sound in that mix is basically a copy of Ministry with a trash metal flavour retained from the original OST
>>
Do you guys save through out a level or do you try to complete the level in one go even if you die a bunch?
>>
>>3849167
Depends entirely on A) the size of the level and B) if it relies on traps or some other frustrating thing that makes replaying not-fun.
>>
>>3849167
In general, a level is not beaten if it isn't pistol started in one go. Usually, this means that I just take it from the top every time I die.

That said, I may quicksave if I notice that I'm continually dying from one part that I think is bullshit, like a jump or a trap. If I make it past that part and die to something else later, I'll take it from the top.
>>
>>3849167
Pistol start and do it in one sitting if it is something I never beat before

Otherwise I'm playing with mods and still doing that same sort of rule provided the levels aren't stupidly long

This includes Hideous Destructor
I wish more mods had the same sort of feeling to it, it's the best action horror mod for Doom and also it's just plain old fun
>>
>>3848826
You forgot
>filters
>>
>>3849262
>filters
Why do people say this as a blanket statement when they're actually just referring to trilinear and bilinear? Linear (nearest) + 16x anisotropic dindu nuffing
>>
>>3849265
it did plenty
>>
>>3849269
Everything looks like fucking ass in high resolution without it
>>
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>>3848826
>mfw people use mlook in vanilla wads
>>
>>3849265
scale/resize filters are also disliked.
>>
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>>3849289
Oh yeah, the "HQ" filters. Forgot about those. They're unquestionably disgusting.
>>
>>3849285
no
>>
>played that old Doomtown WAD from the last thread
That's a really comfy map, what other good WADs are like it, where you can wander about a 'realistic' town or city?
>>
>>3847428
http://youfailit.net/pub/idgames/levels/doom2/
Are "Ports" folder where they store the non-vanilla stuff?
>>
>>3849323
Yes.
>>
>>3848826
Nerd.
>>
Was Strife wasted potential?
>>
>>3849338
There was no waste; it's a good game. I'd like a spiritual successor with heavier RPG elements though. And not just lol crafting and stats, I mean meaningful choices, sidequests and so on.
>>
>>3849338
I feel that maybe it wasn't quite as focused as it could have been.
>>
>>3849338
It uses a Doom-shaped key on an RPG-shaped keyhole. An interesting novelty that probably could have benefited from expanded functionality like that of ZDoom.
>>
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That was fun
What some other baby mode wads?
>>
>>3848826

>using NuDoom screen to complain about people being casuals

kek
>>
>>3849353
Super 3D Pig Feeder
>>
>>3848775
>[distant sound of Oku plokking]
>>
>>3847429
Link to news post.

So, when I uploaded my Heretic/Hexen compatibility pack for FinalDoomer in >>3847452, I fucked up and uploaded the wrong pk3. Here's the real one:

FIXES:
-There was an invalid option in the FinalDoomer options menu.
-The regular Doom class' statbar's graphics have been properly converted to paletted PNGs so they don't glitch in Heretic & Hexen palette.
-Armors have their pickup sprites.
-Rockets & Plasma Bolts have their projectile sprites.
-Heretic's keys show up in the HUD.
-In Heretic, the Tome of Power now augments your weapons, giving them explosive damage. Currently it only effects weapons on slots 2-4. Since this is just an addon, and editing the weapons would kind of ruin the point, I'm a little limited in what I can do with 'toming' the weapons.
-In Hexen, you no longer find weapon pieces. Ammo spawns instead.
-In both Heretic & Hexen, you can now set the likelihood of the Super Shotgun spawning instead of the Shotgun.

https://drive.google.com/open?id=0B93dAHEWrRc-VjM1WjN3bEhkdHc

If anyone wants to know, the map in the pic is Christopher Lutz's 'Icebound'. Gorgeous Heretic map.
>>
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>>3848826
>>
>>3849338

Would've been cool if they did something with stealth in that game.

They give you a silent melee weapon and the crossbow's poison bolts are silent 1-hit kills, but none of the maps really make use of stealth.

Also, Strife is a pain in the ass to mod. Take it from one of the few who has.
>>
>>3849392
It's a shame it's such a convoluted mess because it's SO COOL and there's so many things you could do for it.

I guess maybe if someone made a TC for ZDoom, like converted the maps and all, maybe it could be a bit easier, a simpler template. Most of your work is already done for you as all the Things are already defined as actors by ZDoom
>>
>>3848851
Sorry for the delay. I've been maping since 2009, and how did i learn? well by just screwing with the editor for a long time

>>3848947
About map 5 and 6, they are meant to be hard, on map 5 i've tried to combine traps and monster combinations, and not throwing 100 revenants at the players face.

Like i said, they are based on Sunlust for example... but thanks for playing dude!

And what the hell is that green dot
>>
>>3849338
no, it's good as it is.
However, it didn't age that well, and a remake/sequel (using GZdoom or a derivate) would be really great.
better stealth, a grappling hook (and fitting level tweaks), having options to do most quests guns blazing or stealthy and more story branches would help the game a lot.
>>
>>3849380
>Since this is just an addon, and editing the weapons would kind of ruin the point, I'm a little limited in what I can do with 'toming' the weapons.
how about a simple damage/speed boost for the other weaps?
>>
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>>3849167
I used to savescum a good amount but then i saw /doom/ saying how faggy it is, and i started doing it alot less, i even completed all of congestion 1024 and only saved once, on level 30.
I don't know if i'm getting better or if i'm just easily influenced
>>
>>3849447

>how about a simple damage/speed boost for the other weaps?

A simple damage boost is easy, but firing speed, not so much. You can give the player a powerup that inherits from PowerDoubleFiringSpeed, but that doesn't always work so well, depending on how a weapon is coded.
>>
>>3848438
Oh woops. I'm retarded. I meant missiles are a no brainer. I still need to figure out something for wave, ice, and plasma
>>
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>>3849468

>I still need to figure out something for wave, ice, and plasma

Well, since its a Metroid mod... maybe use Metroid's icons?
>>
>>3848826
Brightmaps and lights on a nighttime level are max comfy
>>
>>3849473
As I said before, I'm using those as the weapon pickups themselves (Chaingun = wave beam, plasma = plasma, SSG = ice)

So I need to find something suitable as an ammo pickup and I'm having a bitch of a time
>>
Does anyone remember this certain Turok mod? It was one that put in weapons from Turok 1 and 2 but I'm having trouble finding it.
>>
>>3849480
Colored orbs with expanding / contracting aura

I think that's what Zero Mission did for energy
>>
>>3849492
Actually I was thinking of putting just the orbs the statue carries in those glass domes.
>>
Why is Disjunction such trash?
>>
>>3849358
you sure are thirsty
>>
>>3849452
>gif
I wonder wh-
WAIT A MINUTE
>>
>>3849358
you brought that up yourself.

why, you a casual?
>>
>>3849358
>implying Doom was ever hardcore aside from meme map packs like Scythe
>>
>>3849521
itsnotevenbaitathispoint.png
>>
I love leveling up and going around with the turret in DooMRPG+RL and summoning the custom monsters that follow me around like a personal strike force.

Is there any mods/weapon mods out there that let me summon troops to advance through the level? preferably if it still has normal weapons you can use along with the unit summoning.
>>
is TNT and Plutonia super hard or am I trash?
Playing on Hurt Me Plenty.
>>
>>3849573
They're pretty tough anon. Keep playing doom and you will git gud.
>>
>>3849567
Why is Combined Arms such shit?

Why does /vr/ hate Brutal Doom?

Metroid Dreadnought is unfinished!

>doombabbies

It's all DKG!

Doom 4 is faster!

Anything I'm missing?
>>
What's the deal with popping translations on weapon sprites? We got that shit yet or is it still a matter of making / TEXTURESing new sprites?
>>
>>3849587
>Anything I'm missing?

probably some sense of self-shame.

just a crazy thought, mind you.
>>
Where did the term "freelook" come from?
>>
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>>3849587
>>
>>3849592
Our daddy taught us never to be ashamed of our posts.
>>
>>3849595
I AM NOW A HEAD OF LETTUCE.
>>
>>3849587
>Skillsaw makes slaughtermaps
>>
>>3847429
New vids on Quake Champs, including a trailer for one of the Champs. Also, you can now sign up for the Closed Beta.

https://www.youtube.com/watch?v=rHrq31NWBCg

https://www.youtube.com/watch?v=7IpArsMcs3o

https://www.youtube.com/watch?v=ePnikEEWCp8
>>
>>3849598
Well, my daddy taught me a few things, too.
Like, uh, how to rip and tear.
>>
>>3849612

Yeah, I see that. Daddy gave you good advice.
>>
>>3849612
You rip and tear your skin?
>>
>>3849573
TNT's early levels are somewhat harder than Doom 2's early levels. Kinda evens out for the most part by the later levels, though.

Plutonia is definitely a lot harder. IIRC, Dario compared HNTR of Plutonia to UV of Doom 2.
>>
>>3849593

By being able to look around freely.
That's pretty much it.
>>
>>3849626
I'm asking where the term originated from (ie, who coined it), not what the meaning is.
>>
>>3849629

There's not really a recorded origin that I'm aware of. Heretic is the first shooter that used it, I believe, perhaps Raven did.
>>
>>3849632
Thing is, all games back then called it mouselook. Hell, even source ports for doom call it mouselook.
>>
>>3849587
>Doom 4 is faster
where was this said by anybody
>>
>>3849660
Someone measured Doomguy's speed in Doom 1/2 and 4, and allegedly he's faster in 4.

That's all it is, but it gets people in arms because of the implication that 4 is faster in terms of gameplay.
>>
So.... erm... someone suggested the Corridor 7 CD version some threads back... and I've been wondering...

Is it normal to only have ONE song playing trough the entire game? I mean, it's an all right song, and it lasts quite a lot (10 minutes)... but I can see there are at least 4 more songs in the CD and I have yet to listen to any of them.

Someone knows what is going on?
>>
>>3849660
I would provide a nice little link, but desuarchive was down. But basically there was some nerd going on about how the original Dooms were shit and only Doom 4 was good because it was faster and had more enemies.
>>
>>3849663
>>3849660
we've seen a resurface of people (ie one guy) shitposting in retaliation to self-contained discussion of the game, regardless of nature.
>>
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>dicking around in SLADE menus
>suddenly a thought about Heretic
>start looking through its files, get to sound
>playing them all, get to lich files
>wake-up and active sounds are the same
>waitaminute
>decide to turn volume to max
>active sound has a faint laughing man in it
>mfw
What even are Iron Liches?
>>
>>3849683
> had more enemies

There wasn't a room full of barons of hell and a cyberdemon. Nor did you fight the icon of sin. There wasn't that many enemies at all
>>
>>3849693
like a regular lich but instead of haunting a body he haunts some iron that looks like a body, basically just a tougher form.
>>
>>3849696
the last level had plenty.
>>
>>3849701
Imagine if they could fly
>>
>>3849521
ammo issues
>>
>>3849607
>skillsaw's maps arent fun they just look pretty
>>
>>3849608
Why is everyone dropping spaghet- NuDoom armor shards all over the floor on death?
>>
>>3849715
Those are apparently not armor here though, they're allegedly charges for the character's ultimates
>>
>>3849693
What if the Iron Lich is just the head of something bigger that hasn't been found yet?

Also, were Heretic monsters made the same way as Doom's was? (digitizing clay figures)?
>>
>>3849338
>>
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>MAP14
>Complete clusterfuck of Revenants Guardians, Barons and Arachnotrons for the next ten minutes

Getting real sick of your shit Ancient Aliens
>>
>>3849721
>skillsaw wads
It's par for the course m8. Valiant Vaccinated Edition is more tolerable.
>>
>>3849719
To answer the first question, I read somewhere some time ago that they were once powerful mages who were locked in a tomb as punishment or something. Apparently the engineer thought the best coffin would be a massive steel face in a viking hat.

As for the second question, I'm not sure. Many models look too good to not be digitized, but you never know. From looking at something great as a weredragon and then something not so great like a gargoyle, I have skepticism. It's a lot like Doom 2 really, look at the great sprites of the Archvile (latex), the pretty good Doomguy and Cyber (clay), and then look at the...Imp (I wager they used some paint program for him). It's a Capcom situation where we don't really know how they did their wizardry.

I never liked mirrored sprites in any game unless the thing being mirrored was symmetrical, and it would be very cool to see Corvus' extra rotations released (if they even exist), but I don't think we'll ever see them.

We know so much about Doom because it's lasting popularity and the fact that Romero's a sociable guy, but Raven Software? Heretic? Sadly, not so much. I'd really like to see behind the curtain on Heretic, and really, most other retro FPS out there.

Sorry for the massive posts for two damn questions, I just like Heretic and this sprite topic in general.
>>
>>3849726
>>3849721
>inb4 le skillsaw doesn't actually do slaughter meme
>>
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>>3849720
>>
>>3849705
they can
>>
>>3849750
we get it, you're bitter.
>>
>>3849754
you tellin me they actually float through the air?
>>
>>3849756
I'm not sure if you're maybe referring to someone else, but I did recall someone yelling at me on at least two occasions when I said Skillsaw often gets too slaughtery for me.

>>3849757
I don't see why they couldn't, Cacos float, right?
>>
>>3849757

>>3849754 is full of shit. Ironliches don't have the flags to do that.
>>
>>3849759
Liches float as they are just big noggins but I don't ever recall them actually flying
>>
>>3849720
>Acolytes spew out an unnessasary level of gibs
>they're mostly machines at this point
come on now.
>>
>>3849759
>>3849761
Hey, if Revenants somehow ended up with jet packs, I don't see it being too crazy if something hovering could fly as well.
maybe they would actually become a threat, instead of being "those meatshields that occasionally do that annoying tornado"
>>
>>3849769
hey maybe if sgt mark makes brutal heretic then more people will be interested in the game lmao
>>
>>3849769
How DID they get jetpacks?
It should of gone to the chaingunner instead
>>
>>3849775
>nuDoom 2: Plutonia on Earth
>hell razors are now hitscan and fly

Truly, a hardcore FPS for the new age
>>
>>3849778
UH, IT LOOKS TOO MUCH GEARS OF WARS
>>
>>3849778
>hell razors
>not going to Commandovale
Oh yeah?

In Neudoom 2, not only will there be jetpack chaingunners with TELEPORTS BEHIND YOU UNSHEATHS CHAINGUN action; but they will also shoot it left-handed
>>
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>>3849720
>mfw mark thought brutal strife was an idea worth posting publicly
>>
>>3849764
maybe they run on red-colored oil like in mgs4 you dont know
>>
>>3849780
>get to the end of the level
>about to activate airlock
>hear the teleport noise behind you
>hear the clicking of a chaingun
>heh.... nothin *stock camel noise* kid...
>player gibs into a hundred pieces
fucking fund this
>>
>>3849781
When all you have is a hammer...
>>
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>>3849787
>nothin *stock camel noise* kid
>>
>>3849781
He should get it over with and make Broodle versions of every doom-engine game. Brutal Chex Quest?

"welcome to the breakfast club, HMMPH..HA HA"
>>
>>3849781

Mark's a one-trick pony. He tried making a Brutal Doom 4 thing for Doom but D4D's blown him the fuck out.
>>
>>3849798

https://www.youtube.com/watch?v=-aK6jhRQspY
>>
Does z& allow me to have multiple funcions for a key? I want to bind the skulltag taunt to the fire button because.
>>
>>3849798
>>3849806
Alternatively, you can just use Samsara.
>>
>>3849806
oh
>it really exists
>the common flemoid explodes into a shower of goo
i have no words
>>
>>3849808
Try using the bind command
If you can't do it, try doing a doublebind instead. That won't allow you to have two things on the same button in the traditional sense, but if you click twice it should add to it instead.
>>
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I added slightly more visual flair to the wave beam, but I feel like this is still NES tier stuff
>>
>>3849353

Find the Mr Pib doom clone and play that? I remember I had the floppy a long, LONG time ago.
>>
>>3848826
>>3848841
>Implying I'm not already playing a wad that's actually designed for jumping and mouselook

Ayy to the lmao famalama
>>
>>3849817
I gotta tell ya those black outlines look pretty bad to me. Maybe I'm in the minority but those don't look good at all IMO. Was better before.
>>
>>3849750
But he primarily doesn't, and the few he makes that do count are very very tame compared to the likes of Insane_Gazebo, ArmouredBlood, Archi, Ribbiks, Dannebubinga, Phml, TimeOfDeath etc.
>>
>>3849838
well before I was just using cacodemon projectiles, but if I get enough people arguing against the outlines, I'll trim them out, I personally like the thick outlines
>>
>>3849848
I can't say I mind them. I don't know that it would look better without.
>>
>>3849859
I mainly gave them an outline because the sprites by themselves only consist of a handful of pixels and they'd be extremely hard to spot without them.
>>
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>There's an actual Corridor 7 TC for Doom

https://www.doomworld.com/vb/wads-mods/50772-corridor-7-alien-invasion-tc/4/
>>
>>3849861
>>3849848
They're not hard to spot though, since they're sized appropriately.
>>
>>3849817
I don't know if it's bad RNG in the recording, but it looks like it shoots out the right side a lot more often than the left.
I believe the way it works in the NES game is the first beam shot onscreen always comes from the top, the second shot from the bottom, then if a third shot is taken it's from the top again.
>>
>>3849848
I like them.
>>
>>3849867
Does it? Fuck I coulda sworn it was random
>>
>>3849870
After watching a bunch of let's play videos in slow motion, yeah. things get screwy when shots disappear though. Closest I could theorise without opening up the game myself was "first shot onscreen is always from the top, if there is an under shot onscreen also shoot from the top, otherwise shoot an under shot".
>>
>>3849874
I think for the sake of simplicity I'm gonna keep it at random, but I'll further raise the rate at which it zigzags the other way.
>>
>>3849587
Caleb when
>>
>>3849876
Maybe alternate it. but whatever looks better for you.
>>
>>3849862
>drdteam link
>mirror is seemingly also down
what a rotten way to die
>>
>>3849914

Oh wow, you're totally right.

Welp, here's hoping someone revives that thread and see if someone actually made a back-up.
>>
Remember when slaughter maps had arch-vile turrets everywhere? I miss those.
>>
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>>3850018
>>
What megawad will actually be a challenge with Trailblazer?

I feel like I'm just sorta shitting all over all of the enemies here.
>>
What are some good death match levels for Quake 1?
>>
>>3850057
i had fun with trailblazer, doomRL monsters, RLME on the hell on earth starter pack maps
>>
>>3850057
Going Down
>>
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rekkr has 7 full maps now, and at least a handful of partially done maps. Got a final version of one today and it plays great and all...

Just feeling pleased as punch about it... :^)
>>
I'm curious, is there a wad that's basically Mario Party but with Doom? Doom Party?
>>
BTSX E1 is now on idgames https://www.doomworld.com/idgames/levels/doom2/megawads/btsx_e1
>>
>>3850209
Icon of Party.
>>
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Thankfully I am soon done with this piece of shit.
>>
>>3850214

So I guess this means demo makers will finally go crazy UV-Maxing it now?
>>
>>3849862
>>3849914
>>3849928
I have it, its Doomsday/JDoom based
Uploading to Mega now.. I'll link it here and on the DRDTeam thread
>>
>>3850235
https://mega.nz/#!lx1kRQAA!BtqSOnHtdHyRXHcxlm9gf4bpqcIMgtsZU4G5lCuXD60

Here you go, have fun everyone
>>
>>3850230
I wonder how popular the hub maps will be for speedrunning, considering their short length.
>>
>>3850242
There, its in the forum thread too.
>>
>>3850072
>i had fun with trailblazer, doomRL monsters, RLME on the hell on earth starter pack maps

Holy shit this is so fun

Thank you anon!
>>
>>3850196
post screenies
glad to hear progress is happening, i really want to try RRERRkr out
>>
Third weapon implemented. This acts as the screen-clearer type weapon in Mega Man games, like Rain Flush, Tornado Blow, Lightning Bolt, etc.
Damage is a little too high and ammo usage too small, at the moment.

So between spread shot ripper, the shield weapon, and this fullscreen weapon, only one more weapon needed.
Not a clue what it'll be.
>>
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I think I have a small tier beam ammo pickup now.
>>
>>3849804
speaking of d4d, ponies and unfortunate decision-making... https://forum.zdoom.org/viewtopic.php?f=43&t=55494
>>
Hey /doom/, what's your favorite Terry trap?
>>
>>3850436
Not sure, Millennia Invasion maybe?
>>
>>3850436
Crews, and a box on a stick attached to a rope. HTH.
>>
>>3850436
never played a terry wad, and don't plan to change that, so I wouldn't know.
>>
>>3850414
regular ol' rocket launcher?
>>
>>3850421
This is some terminal velocity autism he has got there. I seriously wish it wasn't vore+giant fetish.
>>
Oh cool, this shit again.
>>
>>3850421
No one cares.
>>
>>3849079
Well, WinQuake was released in 1997. Some of us really like keeping to 1996 Quake.
>>
>>3848984
90,000? How did you get it that high without issues? I believe (don't have it in front of me to check) I have it around 50,000 because more started having random slowdowns. I also can't use max as max is broken in DOSBox-Daum.
>>
>>3849167
For Doom I am lazy and just spam my way through it. For Quake I shotgun start every level. E2M6 is quite the struggle and anyone that sees Quake as easy should try it :P
>>
>>3850485
I tried shotgun start on E4M7, shit was nuts. Quake clearly wasn't designed around it because pickups for each weapon show up only once or twice throughout an episode.
>>
>>3848984

The recommenden number of cycles for Quake is Quakespasm.
>>
>>3850421
Jesus fucking christ I made the mistake of clicking on the link to his deviantart profile.

I swear, every time I learn something about a doom community's life and interests outside of doom I deeply regret doing so.
>>
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doom community member's*
>>
>>3850414
Ogh, kinda seisure warning-ish there. Not really pleasant to look at (and bland?).
>>
>>3850505

Yeah, that's the Doomworld crowd.

Zdoom forum mod faggots are bronies. Apparently.
>>
>>3850420
Neat, based on anything or make it yourself? Also, did Metroid pickups always strobe like that?
>>
>>3850508
I mod for zdoom I find that shit absolutely disgusting.

The worst of the worst are the people who dwell exclusively in the "off topic" section of the zdoom forums though.
>>
>>3850512

I meant gameplay mods, not the moderators, so no offense. :-D
>>
>>3850509
I took the glass dome pickup for morph ball bombs, removed the glass part and added little "claws" to hold the beam orb, and yeah all pickups in Metroid 1 have a strobe effect.

I just recently discovered I used the wrong color for the wave beam orb so I'm gonna need to go change that too
>>
>>3850516
Yeah I understood that. The moderators are pretty good AFAIK, and if they're secretly sick fucks I don't know of it and don't wish to.
>>
Say farewell to John Carmack guys

he's done after it, and he will become the next broussard

>https://www.pcinvasion.com/john-carmack-sues-zenimax-22-5-million
>>
>>3850606
>this level of pessimism

This isn't /v/ you know.
>>
>>3850606
either he wins and it's good for him, VR and us (as zewimax is pretty bad)
or he loses and with a bit of luck Romero convinces him to work on Blackroom
>>
>>3850606
Ye of little faith.

The cyber age has started, and he is one of the most full fledged cyber warriors.
>>
>>3850619
>>3850625
>>3850639

Remember that Hope is the 1st step on the Road to Disappointment, though i believe that Zenimax will pay up so he may shut up for a while, i also believe that Zenimax will use everything on their reach to make him lose.

Hollenstead disappeared after he quit id a bit after Zenimax bought them
>>
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Right, that's a little closer to completion.
>>
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Speaking of autsim. Sorry for the low video quality.
>>
>>3850493
Indeed, it isn't really designed with it in mind like Doom, which is ironic since you essentially needed to play like that back in 1996 (bugged saves). The most painful part is Zombies, since you can't kill them in most levels as they weren't nice enough to give you explosives.

Trying it out on an end of episode map? That is definitely painful unless it is E1M7 for obvious reasons. Episode 4 is evil in general, needing to kill Spawns with a Shotgun means you need to have good reaction times. E4M7 was quite painful as the Spawns there were able to instantly kill me regardless of health/armor once in a great while. I think all three end levels just had the Shotgun. Needless to say, E4M7 definitely has some tension. Still not as rough as E2M6 however, there is at least more room to move around and the enemies there were easier to get to infight. You need infighting a lot, especially on E2M6, where there is a ridiculous lack of ammo and giant mobs of Zombies that you cannot kill. Trust me, it's a sadists paradise, I love it :P
>>
>>3850649
i love epilepsy!
>>
Okay, fags. I came back to 4chan for one reason and one reason only:
There was a wad that centered around an otaku trying to save all his waifus from the demons. The health bonuses and armor bonuses were replaced with Mountain Dew and Doritos. I used to have it on my other PC but I gotta show this shit to a friend of mine.

Where the hell did it go?
>>
>>3850657
w/e i'd kill to be the guy that created undertale. he made bank and he's guaranteed to make bank on his next game.
>>
>>3850671
dikzak.wad?
>>
>>3850693
Are we doing WAD requests? Could someone find me E6.WAD?
>>
Can someone recommend me mapsets with a similar style of feel to Monster Hunter Limited? As in gritty urban or industrial environments with custom textures.
>>
>>3850671
>I came back to 4chan
And you can leave again. Get out.
>>
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>>3847618
>>
>>3850721
I got what I came here for.
>>
anyone know where new gothic movement map 11 midi is from? it's something like 50 minutes long and sounds amazing
>>
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>>3850382
>>
>>3850775
nvm fixed it
>>
>>3850768
So it was dikzak you were asking for? The guy making only posted about in on /vr/ afaik
>>
>>3850781
Noice. Are those custom textures or are they ripped from somewhere?
>>
>>3850786
Yeah, that was the one. Did he ever finish it or is the demo the only one in existence?

...and is the slimegirl the only easter egg, or am I missing a dozen waifus?
>>
>>3850242
>>3850258

Holy crap anon, thanks a trillion!
>>
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>>3850790
They're mostly 100% custom. The only ones that aren't are 3 textures that I repainted for a high(er) res Thief pack, then reshrunk down for this project (I pretty much hate all high res thief packs because they look like pure photo sources donkey dick, so I decided to mostly paint them, so they matched the mission briefings and style a bit better - got through Baffords manor and then work and life interfered and the project was dropped...).

So they're still custom, but you might not be able to tell really and just think "he ripped these from Thief" which is kinda true... The more I think about it the more likely I am to change them out later for others that can be swapped with little notice...
>>
>>3850806
We need more Doom PWADs with ripped resources from Thief. You are doing the work of God :)
>>
>>3850657
Cute and adorable
>>
>>3850797
I've no idea. I don't know if I played a finished version or a demo, or what became of it. Don't have it on this PC. Post here if you find out.
>>
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>>3850807
Like I said, I'll probably swap them out for same-looking textures...
>>
Should I try to make a megawad?
>>
>>3850824
Holy fugg that's sexy
>>
>>3850806
>painting your own textures

I'm jealous. I wished I had the knowledge to do that.
>>
>>3850824
Please stop making Doom PWADs and continue this Thief project. I have loathed the "high quality texture packs" as they end up feeling nothing like the original game. Meanwhile yours looks amazing, I love the reflective surfaces especially, it is like Thief was made on the Unreal engine :)
>>
>>3850829
I paint textures. They look as well as you would expect, like MS paint atrocities.
>>
>>3850825
start with an episode desu
>>
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>>3850840
>Please stop making Doom PWADs
No.
>continue this Thief project
Maybe.

Here. You can have what's done (most of Baffords manor, minus the big mural in the private dining room and I think 2-3 window/door textures?): http://www.mediafire.com/file/gy7c9lyh7ojnegu/SENPAI.zip

Just unzip it into a newdark installation of thief and overwrite the "SENPAI" folder etc etc... should be easy enough to figure out.
>>
>>3850850
Wow, thanks :)
>>
>>3850824
Envmaps in gzdoom?
>>
>>3850843
Shut the fuck up your textures look fine.
>>
>>3850854
...You do realize I am not the Thief guy, right?
>>
>>3850851
Some of it ended up (modified) in the community high res pack on ttlg. Their stuff is pretty decent, but more photo-referenced than I would like. But it doesn't look bad.

>>3850843
I used to us MSPaint in the 90's to make tiling backgrounds for my desktop. Gotta start somewhere.
>>3850852
Thief
>>
>>3850859
Eh, not bad, but not really my style. I would rather play the original game than that. Wish I had your skills :P
>>
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>>3850856
..No.
>>
>>3850873
That's actually how I play Doom. I die a lot, but by God do I try hard.
>>
>>3850421
This nigga is flipping out in the ZDoom discord right now because Kinsie called his project "vore". It's hilarious.
>>
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>>3850887
But he has fuckin' tumblr vore art on his tumblr

Wish I could log in to see the shitstorm desu
>>
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>>3850914
>tumblr
I meant deviantart
>implying there's difference
>>
oh my fucking god no one cares
>>
>>3850421
>https://forum.zdoom.org/viewtopic.php?f=43&t=55494

shit like this make me wish that had a fucking delorean to go back in time and force moot to ban the MLP creators from 4chan
>>
>>3850887
pics or GTFO
>>
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>>3850954
One small section of the autism.
>>
>>3850959
>Right there is where it started. and then I fucking FINISHED it. :-P
kek
also
>using IRC mode
>>
>>3850959
people assume it's vore because it's a giant pony eating monsters and it's literally his fetish

can the guy just be honest with his stupid fetishes it's 2017 and vore is a joke
>>
>>3850967
I set it to IRC mode so I could actually fit this whole thing into an image.
>>
>>3850975
Ah
>>
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>>3851018
like they already hadn't?
>>
>>3850972
Good thing this stupid fetish is only optional.
>>
>>3851018
What happened? Did somebody link this place there?
>>
>>3851036
>Major Cooke
I'm actually not him. If I were him I would be spending my time fixing D4D and writing ZScript documentation.
>>
>>3851036
"behind their backs"

This is a public thread and we're all anonymous. How the fuck is that "behind their backs"
>>
>>3851041
Oh shit, Kinsie? If you are metadoom is cool as fuck pls keep working on it..
>>
you'll still play d4d anyway
>>
>>3851052
D4T is the superior mod though, why would I play D4D?
>>
>>3851052
I've only touched D4D twice, actually
>>
>>3851052
True, it's not like the ponyshit is shackled to the main thing, and I enjoy it enough
>>
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>>3851052
I don't play d4d, but I greatly appreciate cooke's contributions to gzdoom.

I still think he's a freak.
>>
>>3851048
>Kinsie?
Nope, not him either.
>>
>>3851052
It was alright but if Doom 4 wasn't a thing it would have been forgotten pretty quickly.
>>
>>3851067
Fuck, well I have a decent idea who you might be then.
That makes 7 4chan posters in ZDoom Discord that I know of.
>>
>>3851070
Who am I, then?
>>
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>>3851071
A faggot
>>
>>3851071
Either Terminus, Caligari87, wildweasel lol yeah right, or ZZYZX. If not that then you're expressing opposite opinions in discord or just lurking.
>>
>>3851080
Or perhaps I'm none of these? I do have a discord, though.
>>
>>3851085
...Xangi?
>>
>>3851087
Who's that?
>>
>>3851090
The Babel dev
>>
>>3851086
Holy shit, senpai noticed me!
>>
>>3851091
Not me
>>
>>3851095
Ah. Sorry lad
>>
>>3850458

A rocket launcher thing might be good.

>>3850506

I'll see if I can gradualize (if that's not a word it is now) the effect and light. Or have a different effect, like how in Contra III there was a rainbow ball expanding from the body.
>>
>>3851096
I will admit though, sans tripcode for deniability, that watching this has been hilarious.
>>
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Cooke, there's no one impersonating you. And we neither love nor hate you.
>>
>>3851052
I don't even know what that is.
>>
>>3851086
where does this idea of impersonation come from

there is nobody claiming to be cooke here
>>
>>3851101
As I said on your Discord server:
>"not shilling your fetishes" should definitely be an Internet Rule
>>
>>3851103
>>3851105
He's an idiot that never actually comes here and gets all his information though "friends". Combine that with his crippling case of turbo-autism and you get delusions.

Do you realize he actually tried to take credit for Graf making ZScript? He's that mental.
>>
>>3851105
he's trying to make his own narrative of the situation
>>
>>3851108
>>3851109
Keemstar much?
>>
>>3851107
If only people had that much sense, the world could be far more boring. But let's keep chats in chat and not clutter the thread.
>>
and you're enabling him
>>
>>3851103
Pretty much this.
Dude spilled his spaghetti by publically revealing his fetish in an embarrassing way, we're making fun of him.

I don't hate him, but it's fucking hilarious watching him go on about how much he totally doesn't care.
Nobody's impersonating him, hell, I don't think anyone's going to drop D4D for this. But he's taking this way too fucking personally.
>>
>>3851117
That's what being insecure does to you.
>>
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>>3851108
>Do you realize he actually tried to take credit for Graf making ZScript? He's that mental.
He didn't try to take credit, what he actually said can be seen here
>>
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>>3851137
1/2
>>
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>>3851137
2/2
>>
>>3851137
>he threatened to swallow him
>>
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Just to finally clear the whole "Cooke taking credit for ZScript" thing up
>>
>>3851182
If you think Pull Req spam influences Graf you must be new.
>>
>>3850242

Ok, let's see what the hullabaloo is all about...
>>
At least it is not full on fetish or waifu posting.

This place is most hazubando central anyway.
>>
>>3850781
'FTL' Staff?
>>
>>3851203
What was the image in that spoiler?
>>
>>3851219
Bimbo but with with the medical condition elephantiasis of everything, even her knees

And then someone put their head up her ass
>>
Is Marathon any good guys?
>>
doom is pretty fun guys
>>
>>3851221
> elephantiasis of everything, even her knees
kek

>>3851223
Time is limited. For you, it is limited by the breakdown of the
neurons in your brain. I have no such limitations. I am
limited only by the closure of the universe.

Of the three possibilities, the answer is obvious. Does the
universe expand eternally, become infinitely stable, or is the
universe closed, destined to collapse upon itself? Humanity
has had all of the necessary data for centuries, it only
lacked the will and intellect to decipher it. But I have
already done so.

The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.

Escape will make me God.
>>
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>>3851197
>>
term stop posting chat logs
>>
>>3851231
i want FKER to leave
>>
>>3851235
Nigga it's not even me
>>
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Given some images I've seen here, this is probably the worst place to ask,

But which is the best way to run offline Splitscreen Doom 1 & 2 multiplayer on a single PC?

A friend and I are going to be staying at a hotel and I'll be bringing my laptop. We have been talking about playing Doom Co-op and seeing if there's a way to run it splitscreen on one PC.

I understand there are a series of source ports which enable Splitscreen, but can I get info on which one is the most stable/least buggy or has the least issues?
>>
>>3851240

3DGE and Eternity do that, I believe.
I'm not familiar with how stable they are, unfortunately.
>>
>>3851117
>Dude spilled his spaghetti by publically revealing his fetish in an embarrassing way, we're making fun of him.

What was his fetish?
>>
>>3851240
Doom Legacy
P.S: This is a joke. You'd have to be insane to use such a port

>>3851252
pony vore
>>
>>3851252
Giantess, ponies, and vore
>>
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>>3851219

This, basically.
>>
>>3851261
wew lad
>>
>>3850657
More info? What is this?
>>
>>3851252
Pony vore, and now he's going on other chats talking about how we're impersonating him, how we'll be damned to hell for spreading lies, etc.

>>3851070
>>3851080

There's also Torrid, FKer/Xangi, Bloax, and Marrub.
>>
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It's me again.

Has there been any noteworthy WADs to come out in the last year or so? Last time I fell down a DOOM hole I was loving the Japanese Community WAD
>>
>>3851270
Disjunction is a mixed bag but looks gr8
>>
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>>3851256
I've seen the images. Anyone else have experience with this?

>>3851243
I'll check how stable 3DGE and Eternity are with my laptop later.

There's a whole page of ports here doomwiki.org/wiki/Splitscreen, but if anyone else has info on this it could cut down the time I'd have to spend testing each one.
>>
>>3850657
YES
>>
>>3851275
nice taste in music
>>
>>3851262

What? I like hyper, so? At least it isn't pony vore. Sue me.

Not to say I wouldn't like a bit less elephantiasis, mind you
>>
It is literally only bad if it involves anthropomorphic animals.

This post is sarcasm, in case it isn't obvious
>>
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C-can we go back to talking about doom yet?
>>
>>3851321
Cool map, did you made it?
>>
>>3851321
What are some good mapsets to use with GMOTA? I'm probably gonna grab Memento Mori. Looking for anything that isn't straight techbase.
>>
>>3851328
Memento Mori II skews away from techbase in its opening maps, so definitely try that if the prequel doesn't work well for you.
>>
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>>3851214
The runes mean random crap that may or may not have merit. One is fire, one is power or something... I don't remember. I looked it up and got a few sources that vaguely agreed with eachother. Whether those sources are accurate I dunno. Can't read runes.
>>
>>3851325
Not mine, its one of the maps from Nova III
>>
Stuck at the airport. Anyway to play Doom on my shitty android phone? I just bought D-gless from the play store and its a flaming piece of crap. Any decent ports?
>>
>>3851341
F↑<
>>
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>tfw rocket launcher
>>
>>3851347
I see. It's the ancient script of Hadouken.
>>
>>3851350
↓↘→P
>>
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>>3851291
Thanks.
>>
After getting shot in the back due to archvile summons one too many times I did this. Seems like a good effect desu.
>>
>>3851403
Looks pretty cool. I love those trail effects. The A_SpawnParticle stuff needs work to give it a bit more "oomph" though.
>>
>>3851405
If you mean on the spawners I'm planning on doing something kinda dumb that might enhance the resolution.
>>
>>3851403
What map/WAD is that? It looks nice
>>
>>3851403
I love those explosions
>>
>>3851412
It's MAP01 of Disjunction. https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/disjunct
>>3851413
Thanks m8.
>>
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Here we go, one really stupid trick later and it looks way better.
>>
What are some wads that use an over-under shotgun?
>>
>>3851408
Yeah, the particle trail on the spawner projectiles. I'm pretty autistic about special effects, fire in particular so if you want suggestions I could maybe help.
>>
>>3851431
Golden Souls
Russian Arsenal but it's shitty screenshot rips of STALKER weaponry
>>
is GZDoomBuilder the same as DoomBuilder?
>>
>>3851434
I mean if you've got a suggestion go for it, but bear in mind that since this trail is going to be non-optional (due to the lack of it affecting gameplay a lot) the effect can't be too crazy in terms of total particles needed. Originally I was gonna try to do a sort of lightning bolt which would have gone better with the old summon fog effect, but this was a bit easier to do without impacting performance a ton.
>>
>>3851441
I read GZDB is a fork of DB2. Would you all recommend using GZDB over DB2 to map? Is there much difference?
>>
>>3851441
It's has the functionality of Doom Builder 2 with the addition of supporting GZDoom OpenGL stuff in the Visual Mode like dynamic lights and 3d floors.
>>
Any links to a playable binary of Eternity Engine?

I see Mordeth is attached to this so I'm assuming I'll get joke responses.
>>
>>3851454
devbuilds.drdteam.org/eternity
>>
>>3851458
Thank you in advance.
>>
>>3851445
Just a quick question: Is software renderer compatibility a must?
>>
>>3851421
Dope.
>>
New metadoom update when?
>>
>>3851468
It would be nice since some older computers can't handle versions of OpenGL demanded by GZDoom.
Plus I just personally like the crispiness of palette.
>>
>>3851448
Yes, it is an improvement in many respects, even while mapping for vanilla/Boom.
>>
>>3851468
>>3851486
Not a must, since it's GZDoom, but if you're suggesting MD3 particles it'd probably be a bit much for older computers.
>>
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>>3851268
There's me as well

Though i decided to post here recently instead of only lurking.
>>
>>3851538
>Zanieon, of all people
Hi lad
>>
>>3851540
Heyo.

inb4shitpostingstartsaroundme
>>
>>3851240
>>3851275
>>3851379

Doom Legacy has bots or Doomsday the later requires a command though
>>
>>3851421
i assume it shoots 3 floorhugger projectiles that then spawn trash mobs when they hit something/ reach max distance?
>>
>>3851558
No, 3 creatures that use A_Wander then spawn in enemies after a set amount of tics. I did it like that to ensure the enemies have enough space and to allow for more possible positions (around cover, etc).
>>
>>3851223

Marathon's gr8. Aleph One is sh1t.
That about sums it up.
>>
>>3851553
I managed to get it working with Eternity, but Doomsday might work better.
>>
>>3851553
Also do you know the command for Doomsday?
>>
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https://www.patreon.com/hdoomguy
>>
>>3851565
What's your beef?
>>
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>>3851565
Hm.
>>
>>3851565
He really has abandoned everything else, hasn't he?
>>
>>3851568

I don't think it's a beef, it's just one of those things where you're not quite sure how to react.
>>
>>3851568
>What's your beef?
i don't have an appropriate reaction image

because i don't know my reaction
>>
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>>3851565
Not sure how to take this.
>>
>>3851565
>No goals to work on the Berserk sprites so someone can make something of them
God damn it HDoomguy at least update HDoom so you can move on to something else
>>
>Be up and coming sprite artist
>Abandon all work to focus on mediocre hentai mods

LOL!
>>
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>>3851565

All right, let me be constructive and actually write something about this aside from an anime girl screencap.
I'm half and half on the matter and I'm not sure what half I'm leaning on.

Mike's an incredibly skilled sprite artist, but he's known for working at a pace that's...glacial at best. This could give him the incentive needed to pick up his pace and work harder. His MGQ3D thing has been moving at lightning speed compared to HDoom, I assume because of this.
He does, however, need to do more than porn. I remember there was talk earlier of an artist who would make sprites to be distributed among the community to use as they wanted, this could be great use for Patreon and Doom stuff.

There's also the big elephant in the room, the same one that hangs over Mark's patreon--a lot of the work on HDoom isn't actually Mike's. TZK and Stapler-san did a lot of the coding. Other hentai artists came up with monster designs for HDoom and a lot of them are just Doom monsters as anime girls which is certainly okay with me but there's a lot of argument to be made for imagination here. Will they be getting a cut of the funds?
>>
>>3851441
>>3851448
>>3851487
I would recommend using GZDoomBuilder-Bugfix for mapping because it actually gets updates.
>>
>>3851593
The new maintainer should really rename it. GZDoomBuilder-Bugfix only makes it confusing for some people.
>>
>>3851256
What's wrong with Doom Legacy? It's a clusterfuck of a program, but for split screen it's probably the best option.
>>
>>3851589
>This could give him the incentive needed to pick up his pace and work harder.
Patreon doesn't pay based on speed by default, it's based on time by default.

If anything it encourages working even slower, see all the porn patreons for example.
>>
Is there a Wolfendoom(Laz Rojas)/Wolfenstein texture pack?
>>
>>3851696
Speaking of Wolfendoom, it's a shame it has such heavy dehacked use that it's impossible to play it with ww-nazis
>>
>>3851549
How DARE you post your foot fetish monsters
im kidding lad welcome to the crew. At least we're not Major Cooke!
>>
>>3851345
Gzdoom got ported
>>
>>3851715
There is a zdoom conversion.
https://forum.zdoom.org/viewtopic.php?f=19&t=48518
>>
>>3847429
Current OP is away and can't make a new thread, someone else has to do it

Just don't rush it
>>
>>3851593
>because it actually gets updates.
Anything particularly useful?
>>
>>3851749
Oh shit, I didn't know, Tested it with ww-nazis and it's a bit buggy with some of the decoration but not a complete mess like the original
>>
>>3851565

>Mike has a Patreon now

EEEERYBODY falls. No exceptions.

Can't wait to become Platinum Tier in Terminus' Patreon and get signed hamburgers delivered to my mailbox on a biweekly basis!
>>
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>>3851730
kek, while i accepted my psicological disorder for this, i currently regret forcing that shit into every goddamn monster im mah mod, so i hope next version will not make your eyes bleed due to that.

Btw i'm actually updating Dark Matter Gun, now the rings keeps spinning when idle and that core has shader texture which animates as well, so the gun doesn't look boring AF in comparison to Quake 4
>>
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>>3851782

Friend, here's a burger just for you right now, no need for money.
>>
>>3851782
Pretty sure Term is ethically against Patreons for modders because of the whole "Do you pay everyone who helped" thing.
>>
>>3851782
a patreon by itself is not really an inherently bad thing. artists getting paid is a good thing, and all.

i just question mike's work ethic.
i would more likely donate to arborix's patreon.
>>
>>3851564
>makelocp 1;makelocp 2;makelocp 3;viewgrid 2 2
you will need to bind keys to different keyboards or controllers, whatever you use, memory is very fuzzy at the moment: http://wiki.dengine.net/w/Bindings
>>
>>3851785
But really, aside from that foot nonsense, neat critter.

I fortunately have not forced my shit into my wads! But I sperg out anyway so what does it matter?

Have you tried ripping some of the stuff from Nali Weapons 3?
>>
>>3851785
It's all right, dude. We all shit up, and it's good to see you're moving on and doing other things.
>>
>>3851786
Shit dude, that looks delicious.
>>
>>3851791
>>3851564
That line is for 4 screens btw, so you only need to do:
makelocp 1;viewgrid 2 1
if things look funny, invert the values of viewgrid.
>>
>>3851786
Ayy lmao

>>3851793
Yea i know that, when i browsed the past threads (around 2015) my mod were roasted here and actually that is what made me step away from that thing, also my emotional side is weaker than my logic side so i knew what have to be done, currently i will not remove that from the Tamer nor Tyzen but surely they will get a nerf from it, all other monsters doesn't have it anymore.

And nope, i don't tried rip anything from Nali Weapons 3 yet, currently i'm focusing in make the Ultimate fire modes in the weapons and improve some other aspects of the mod.

>>3851794
Me as well, sometimes you need be blasted with some shitposting to see what you have done wrong.
>>
>>3851789
Agreed.
Arborix is making barely anything but is one of the hardest workers I've seen, desu.
>>
What's a theme that has never been done?
>>
>>3851817
Very unlikely any haven't been done yet.

I'd say to try mixing some VOID in with some Bizzarecitecture and go from there.
>>
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>>3851817
a full fledged remake of fucking Zebes map in Dewm

though a map on this size would trigger GZdoom's size limit, unless it uses hexen's phasing
>>
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Any wads that feature dense tropical jungles or similar?
>>
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Finally done with the random 4-tex(+1 door, switch and track/stop), 4-flat map.
Got really lucky with the rolls
>>
>>3851817
All themes alone probably already has been done, the thing now is start mixing stuff like this: https://www.youtube.com/watch?v=5s7GXnX0lSM
>>
How is Quake Live compared to Quake 3?

Just want to play some quick FPS action, dunno if I feel like downloading all this shit
>>
>>3851834

its good
>>
>>3851836
what about the quake 3 arena on steam?
>>
>>3851841
Still good, the game is still alive, only Team Arena is ded.
>>
>>3851787

Pretty much that, honestly.
My thoughts on Patreon as a whole are kind of complicated, but for me I don't really feel comfortable having people fund a monthly paycheck only for me when a lot of my work is based off other people's work.

If I ever get a Patreon (lol) it'll only be after I get into full-on gamedev, instead of mainly modding. That way I can directly pay people for the work they contribute to me, or I'm at the point where I'm capable of doing things myself.
>>
>>3851779
Support for ZScript actors and GZDoom's upcoming Doom 64-style gradient lighting. Also, various bug fixes and performance improvements.
>>
>>3851817

In terms of themes that haven't been done, period, there's not a whole lot.
In terms of themes that haven't been done well, I'd like to see a wild west gameplay mod. Hell, the Outlaws enemies could replace the normal enemies quite easily.
>>
>>3851834
Quake Live is good and populated. There's a workshop mod to bring back gibs as well.
>>
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>>
>>3851824
I'd say if you cut out most of the blank space fat there it would be fine.
>>
>>3851860
But anon, Nuts is babby's first not-slaughtermap!

Replace it with SUNDER
>>
>>3851793
>ripping some of the stuff from Nali Weapons 3?
YES
PLEASE
GIMME DAT ULTIMA PROTOS
>>
>>3851867
Or Okuplok's untitled map 2.
>>
>>3851881
Oh yes, Okuplok's map should replace one of those non-slaughters too.

Put Chillax 2 under brainless; there's no stolen maps there unlike the real Chillax.
>>
>>3851828
I'd like to see a jungle/swamp level that doesn't involve temple ruins and what not.
>>
>>3851848
Alright. Nothing I need yet, but it's good to know it's out there.
>>
>>3851934
I tried to do that a while ago.

Anons; incase you ever do a swamp map; I feel the green ZIMMER stone textures would work well as a green mossy/moldy texture for wood and the like.
>>
>>3850436
butthurt.wad
uacvegf.wad
comsn.wad
TWDOOM.wad
evilcarn.wad
eziamonevsnambona890.wad
>>
>>3851868
Not Ultima Protoss but it is something going for it, a bit below Russian Overkill in terms of destruction and effects/sounds: https://www.youtube.com/watch?v=VGqNbPP06YY

Uploaded to youtube cuz is too much to show so 1 min video here as webm will get a total shit quality.
>>
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>>3847618
That roast
>>
>>3852003
RO is less ludicrous than NW3 if you can belive it; because EVERY weapon can be upgraded into a map-wiping superpower. Like the "level 10 nukes" which are about the size of canada.
>>
>>3850436
Valiant and Ancient Aliens. Not only are Skillsaw wads completely slaughter, but they are also terrywads.
>>
>>3852017
Ikr, Ultima Protos creates A FUCKING STAR in the map for 2 minutes, enough spam that would be nice to see in some Nuts.wad but that would be a nice stopmotion gameplay.
>>
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>>3852021
This is some really bad bait.
>>
>>3851817
I want a Doom wad based on Michael Jackson's Moonwalker
>>
>>3851817
Non-Hell elements of afterlife mythology are something I feel have only been lightly touched upon in Doom mods, and even then usually only as a joke. There's a lot of fun potential in stepping away from the usual fire and brimstone - tangling with projectile-spewing seraphim in a golden city in the clouds, wading cautiously through the fog of purgatory, etc. etc.
>>
>Cooke talking about 4chan in D4T discord
What did you guys do?
>>
>>3852047
We said some jokes about him. :(
>>
>>3852047
apparently he thinks we're "impersonating" him
>>
>>3852037
I'm gonna do this one.
>>
>>3852056
>>3852057
He also used the words "slander" and thinks "we" view him as weak. In addition to the "impersonation"
>>
>>3852062
>He also used the words "slander"
He has no fucking clue what slander is.
>>
>>3852064

Nor impersonation, so I guess it balances out.
>>
>>3852062
Jesus fuck dude. Can the kike not just build a bridge and get over it with his shitty macrovore fetish?

And I thought I was dropping potatoes.
>>
>>3852047
I know I'm going to get some flak from you guys for saying this, and for the record, I aint affiliated with the guy.

I just think that what Cooke has done takes a great deal of courage. He's making something that he knows he's going to get some hate for, and yet, he isn't ashamed of showcasing it releasing it in the near future.
>>
>>3852047
tl;dr
>cooke makes a mod where you play as twilight sparkle eating enemies
>pony vore jokes
>cooke backlashes HARD about this
>turns out he has a deviantart
>WOW UH OKAY DUDE DID YOU KNOW YOUR FAVORITES FOLDER IS PUBLIC
>cooke promptly nukes everything
>cooke throws a fit in the zdoom discord
>we laugh about it because, surprise, several of us are also in the zdoom discord
>he talks about someone is "impersonating him"
>nobody is actually impersonating him
>he decides to rant in the D4D server instead?
>now he's using the word "slander"
>nobody is actually slandering him
>>
>>3852075
>advertising your fetish then getting victim-complexy when people tell you it's 100% fucked is brave
>accusing everyone of slander and impersonation instead of just admitting it's fetish shit and facing the criticism is acting unashamed
No. This whole thing started because Kinsie called his stupid mod what it is: Pony Vore. Cooke has successfully sperged for like 2 days now about this because he just can't fucking accept that a) Nobody but /mlp/fags want to see this and b) Sperging out is the opposite of what he should be doing, which is just saying "Yeah so what? I jack off to horses, nobody gives a shit".
>>
>>3852075
For me, the problem isn't that he's making a pony vore thing. I really don't care what your fetish is. Clearly Mike's fetish is anime girls and I don't give a shit about that. Hell, even furry.wad didn't really bat an eyelash. Likewise, Raridoom spawned a couple jokes but nobody gives a real shit about it besides that.

The problem is that Cooke is so desperately playing the victim over a couple of simple fucking jokes.
Just own up to your fetish, god damn.
>>
>>3852089
This
>>
>>3852089
Term pls if they find out it's you ZDF will ban you for being un PC
>>
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>>3852078
>WOW UH OKAY DUDE DID YOU KNOW YOUR FAVORITES FOLDER IS PUBLIC
>cooke promptly nukes everything
If these are his own deviations I can't begin to imagine what his favorites were
>>
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>tfw too intelligent to not be a pony vore fetishist
>>
So..
Played any Doom lately?
>>
>>3852116
Yeah, Zandronum more specifically. All Out War 2 to be even more specific
>>
>>3852116
Just finished Batman Doom
Not sure what to play next
>>
>>3852117
Shit that thing is still around? I might have to go back to Zandybam for a bit.
>>
>>3852104
They were like, fat fetish stuff. Photos of obese women in fetish gear, elephant furries, that kind of thing. I think he removed a lot of that stuff so his only visible favorites now are like, horse titty.

He could easily laugh it off or wear it like all the other perverts in the community, but people skills and social/self awareness don't seem to be in his wheel house.
>>
>>3852092
What was the Image?
DesuStorage image servers are FUBAR
>>
>>3852116
Heh, I actually don't "play Doom", I run GZDoom.
>>
>>3852126
It was a fat xenomorph or something.

Probably S'Arais again.
>>
>>3852126
A very fat xenomorph
>>
>>3852116
Yeah, mostly testing my dumb gameplay mod with BTSX. I have a terrible habit of falling into a habit of only playing/testing my own stuff and it's not great.

Oh, I played a little bit of Weasel's WIP cola mod with Master Levels, too. That has promise.
>>
>>3852116
I beat the Doom 1 portion of the PSX total conversion for Doom.
>>
>>3852116
I'm rewriting all my mod's weapons to use anonymous functions since they're still in awful-ass decorate made for pre 2.0 GZDoom.
>>
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>>3852135
Speaking of PUTRID BLOATED CUNT

I have no idea how the fuck to connect these two areas (random anon's temple bits to the untouched techbase hub area). I tried though.
>>
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>>3852116
im playing blood the 4th episode is fantastic
>>
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>>3851824
>Doom already has a mother brain
>>
Are there any ports of some old apogee games (Blake Stone, rise of the triad, shadow warrior, Duke, wolfenstine) playable on gzdoom?
Or are there any decent android ports of them?
>>
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>>3852228
Wolfenstein 3D has both a quality ZDoom port and a great sourceport that supports Android in the form of ECWolf.

Duke Nukem 3D does not have a good mobile port, and probably won't for a long time.

Shadow Warrior was on iOS for a little while, but has since been delisted. An insane Russian gentleman is porting it to GZDoom, but it's gonna take a while and probably won't work with the current Android ports of GZDoom.

Blake Stone hasn't got much in the way of source ports full stop yet. There was poking at a GZDoom port by the Wolf3D guy, but it didn't go far.

Hope this helps!
>>
>>3852236
Thanks a ton for the info
>>
>>3852003
>Another mod where the shotgun shell cartridges bouncing around are louder than the gun itself
Gotta fix that, buddy.
>>
>>3852221
>A mother brain
>not TWO
>>
File: laughing obese xenomorph.jpg (9KB, 213x187px) Image search: [Google]
laughing obese xenomorph.jpg
9KB, 213x187px
>>3852092
>check the archive for the thumbnail
>already have the full image saved
>mfw
>>
File: You gotta be fucking kidding.png (267KB, 629x485px) Image search: [Google]
You gotta be fucking kidding.png
267KB, 629x485px
>>3852369
>>
File: spanir.png (266KB, 700x554px) Image search: [Google]
spanir.png
266KB, 700x554px
>>3852385
>not scrolling down further
Nope, nothing wrong here.
>>
Today I learned one of the Zombieman deathsounds is Doomguy's altdeath slowed down
>>
>>3852385
gillpanda on FA
>>
>>3852394
thanks
>>
>>3852401
'welcome, ya damn degenerate.
>>
>>3852085
I've followed development of that mod in a private channel (more specifically, MC posted vids) and for like the first two thirds of the development time it didn't even have the vore part. Just saying. So calling it "Pony Vore" is pure ignorance and/or trolling.
>>
>>3852117
>calling aow2 doom
>>
New Thread When
>>
>>3852452
Not sure since I physically can't
>>
>>3852460
How'd you type this then, your nose?
>>
>>3852509
Yeah the archvile forgot something
>>
NEW THREAD
>>3852524
>>3852524
>>3852524
>>
>>3852526
NewsGuy is Needed
>>
>>3850196
I literally exclusive come to these threads in the hopes of seeing Rekkr progress, so happy it's going well

keep it up pal, cannot WAIT to try it out
>>
>>3852441
>contains vore
>"bbbut the core wasn't always there so it doesn't count!"
No
>>
>>3852441
hello mod author.
>>
>>3852075
hello Cooke, you're fucking nuts.
>>
>>3852236
ECWolf might support Blake Stone someday.
>>
glad i missed this one out t b h
>>
666th reply
Thread posts: 667
Thread images: 130


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