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I wanna play doom. I made a custom resolution...
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You are currently reading a thread in /vr/ - Retro Games

Thread replies: 108
Thread images: 8
I wanna play doom. I made a custom resolution in the nvidia panel for dosbox with 960x600px @60 and @70Hz. How can I change the refresh rate of dos box to choose 70hz for doom?
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Fuck DOS use PrBoom+ in windows you damn hipster
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>>2963893
no. w/e this is i don't even wanna know.
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>>2963875
>scanlines in a mode 13h game
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>>2963902
what is 13hour?
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does dosbox automatically switch to 70hz?
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>>2963903
13h is 19 decimal, which is a VGA mode with linedoubled 200p -> 400p, and no obvious scanlines (especially not one scanline per logical pixel like OP pic).
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>DOSbox

For fuck's sake. Use a sourceport. Chocolate Doom, ZDoom, PrBoom, anything! Just don't touch that crap.
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>>2964004
linedoubling? so integer scaling x2? that's ugly. I prefer playing with scan lines anything that is below 480p, else it looks just ugly. any lowres 200p or 240p game I play with scan lines. I don't care what the original mode is, it's still low res and ugly to me without scan lines.
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>>2964005
I want to play the original cd Rom dos version. get the hell out of here with your ugly mods.
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>>2963893
>>2963902
>>2964005
why are so many faggots in my thread? Can't you guys go suck some cock?
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>>2964047
>I don't care what the original mode is
>>2964050
>I want to play the original
moron.
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>>2963875
Just use chocolate doom instead, it literally is identical to running the game in dosbox except it's 100% hassle free.
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>>2964054
I don't care about your opinion. Lol. You're just an angry autist that got triggered.
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>>2964056
I don't care about your faggot mods - can I make myself any more clear?
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>>2964059
>scanlines are not faggot mods
pretty sure you modified it to look that way junior
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>>2964072
>applying filter = mod
top kek brah
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>>2964076
its modifying the way the game looks
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>>2964057
The autist here is you, not even developers cared much about "the way it should be played" - source was opened for some reason. Chocolate Doom is a source port that accurately reproduces the experience of Doom as it was played in the 1990s. Play it.
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>>2964081
>hurr durr I'm not a sperglord


to other anon:
a mod is a modified version like new levels textures etc. I'm playing vanilla. by your definition playing on a lcd would also be a mod you moron.
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>>2964086
thats not modifying the game from its native output. You can only play on 240p or else you are modifying the original output. If you're really that fucking gay though why dont you just use Doom95 the official windows sourceport from iD
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>>2964102
I do whatever the fuck I want.
By the way I already found the solution to my problem. I just kept this thread going because you angry spergs are hilarious. Thank you. I'm gonna play doom now!

(ps :it switches automatically to 70hz - no hassle)
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>>2964050
>Chocolate Doom, ZDoom, PrBoom
>mods

A stupid individuals like you deserves no help.
>>
>2016
>still don't know how to run Doom on a modern PC.
>still uses DosBox.

How is that big cock in your ass going?
>>
Am I the only one who plays doom on N64?
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>>2964440
Doom 64 is amazing, It's a shame it didn't get enough love when it was first released.
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>>2964050
>original cd Rom dos version.
>cd Rom
You're having a giggle.
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>>2963875
You can use a third party application to force refresh rate. Whichever you feel like. I use refreshlock myself, it forces all applications to use certain refresh rates at specific resolutions.
So you can turn it on for 70hz at 960x600 and load up dosbox.
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>>2963875
Optionally you can use chocolatedoom which support refresh rates natively. But still be effectively vanilla doom.
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>OP:I was just pretending to be retarded!
I don't think you are pretending.
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>>2963875
I think all you can do in dosbox itself is change the emulated video card and various typical stuff like scaler and aspect ratio. FWIW, here's what I have in my dosbox.conf:
machine=svga_s3
aspect=true
scaler=normal3x
Seems fine to me. I guess if you have a real 4:3 aspect ratio CRT you can try to play the game on that, but otherwise there's not really much to tweak here.
On my machine at least, using cycles=30000 worked better than "auto". But maybe it's different on other computers.
You could also just use Chocolate Doom instead of the DOS program. That's what I do most times.
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>>2964662
It doesn't change refresh rate of video card, but rather just limits the frame rate to 35 maximum (that's as far as the DOS program went).
Only thing about Chocolate Doom is it wants version 1.9 of the game. If you want to mess around with older versions, you have to run in dosbox. I happen to like the older ones (1.2 and prior) where you can rack up armor past 200. Find a mega-armor, then start looking out for 1-point armor shards, and see how high you can get. It's almost like a game in itself...
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>>2964050
>>2963901

Holy shit OP, if you're not baiting you should kill yourself. EVERYONE uses a source port. It's like playing Ultima 7 in DOS versus using Exult for it which is 10 times better.
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>>2963902
Doom is mode Y actually. But scanlines with DOS games? Nuh...
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>>2963902
>>2964004
>>2964047
>>2965643
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>>2968301
They're small, and they're two per pixel, so nothing like OP pic.
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>>2968316
These people are saying 13h had no scanlines, or that double lines are ugly. It clearly had them, quite visible too. I did not claim that OP is correct.
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>>2964110
>i had no idea what a sourceport was until this thread and a google search
>this made me feel like a dumbass and a poser
>better just play it off like i was trolling the whole time

Seems legit.
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>>2968594
Still playing the DOS version with scan lines.
You mad? *insert meme*
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>>2968301
Hey you seem like a nice guy. Can you tell me where I can find information on what games used what mode in games? There is also a filter like that in your picture in dos box but it's really ugly (the filter), that's why I prefer the scan lines. But I'm gonna try that filter out as well.
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>>2964659
>>2964662
>>2965106
>>2965109
You also seem like guys. Thank you for all the information. My monitor thankfully switches automatically to 70hz when i run doom in dosbox so I don't have to switch anything.
I'm gonna check out those source ports in the future. For my first experience with the game I always play the original. Remakes and ports in later playthroughs .
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>>2968886
*You also seem like nice guys is what i wanted to say. sorry typo.
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>>2968879
>what games used what mode in games

No.

>that's why I prefer the scan lines.

It would not be astronomically bad if you just line doubled.
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>>2968896
I don't like it. None of your business.
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>>2968879
if your DOS game has a resolution of 320x200, or close to it, it's fair to assume line doubling is going on. If you got any higher resolution, it's an oddball or VGA, without line doubling.
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>>2969509
does this also count for 60fps games or only 20-35 fps ones?
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>>2969585
frame rate of the game has no effect on the refresh rate of the adapter
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>>2964050
Chocolate Doom, bruh.
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>>2969591
no one was talking about refresh rate. like do you just assume something randomly and make up statements? that is weird. i was refering to consoles doing 60fps and therefore are 240p with scanlines and only 30fps when 480p/i. and my question was does this also apply to dos? is linedoubling 400p only used when doing 30-35fps or is it also used in 60fps games?
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>>2969690
The various CGA, EGA and MCGA/VGA modes running at 320x200 (or close to it) are all 60 or 70Hz and line doubling, no exception. This is part of the hardware doing the digital-analog converting.
The game itself writes to a logical video buffer at any rate it pleases, though it may use vblank interrupts to prevent tearing. Beyond that though, it's fully disconnected from the output refreshrate.
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>>2969690
>do you just assume something randomly and make up statements? that is weird
Fuck off, shithead. You're talking about framerate of a game as if it has any relation to the video mode.

>consoles doing 60fps and therefore are 240p with scanlines and only 30fps when 480p/i
different video modes.

>is linedoubling 400p only used when doing 30-35fps or is it also used in 60fps games?
Since the adapter is running at a constant 60/70Hz, regardless of what your game shits out, why would you think the framerate of the game has ANY effect on the video mode? It's a computer, not a fucking console. You get a buffer and draw into it, and the video adapter just constantly spits it out on the screen, no statemachine.

Now get the fuck out of here with your "that is weird" bullshit attitude.
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>>2969690
>is linedoubling 400p only used when doing 30-35fps or is it also used in 60fps games?
400p (doubled 200p) = 70Hz
480p (doubled 240p) = 60Hz

400p could theoretically be used for both 30fps and 60fps, but those are not integer multiples/divisors of 70, so the motion quality would be much worse than 35fps or 70fps. In practice most games did not care about any of this and had a low framerate and didn't even bother to vsync. Jazz Jackrabbit is the earliest DOS game I can think of that actually had acceptable motion quality.
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>>2970093
most 200p games i have are not 35 but 20,25,30 or 60 fps.
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>>2970127
That's because the devs are idiots. Doom's 35fps is bad, but at least it's not stupid.
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>>2970127
don't mistake target framerate for actual framerate. Especially 3D engines are far from stable in that regard

>>2970240
You'll find plenty engines dipping as low as 12fps. "playable" is a very flexible term.
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>>2968637
>Still playing the DOS version with scan lines.

For what purpose?
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>>2968301
:^)
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>>2970684
To get your post autistic stress disorder triggered.
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>>2963875
>How can I change the refresh rate of dos box to choose 70hz for doom?
Stop being autistic? Unless your LCD/OLED monitor has glitches at non-native refresh rates, you wouldn't notice the damn fucking difference. As for CRT monitors, it's even less of a fucking issue.
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>>2970717
TRIGGERED. Do you muh CRT fags fwap to RGB dithering?
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>>2970849
only idiots play games and watch movies with wrong refresh rate. shoot yourself
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if you can see the flickering the your brain is broken or you done too much speed again, mr streamer
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>>2970779
No, seriously. Why would you use DOSBox over a sourceport? I'm genuinely asking.
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>>2970892
You can see flickering well into the kilohertz if you move your eyes. And even with non-moving eyes, 70Hz flicker is visible for a lot of people, especially in peripheral version. I remember 85Hz being considered sufficient to reach the flicker fusion threshold for everybody back when CRTs were common.
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ITT: a clueless faggot says dumb shit and gets schooled. Then proceeds to go into an embarrassed shitposting fit that lasts for days.
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>>2970945
lol omg i'm genuinely intrigued by how autist like you get triggered and worked up over something like this. can you explain?
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>>2970982
I'm not worked up over anything. I'm trying to find out what the benefits to running in DB as opposed to a sourceport are.
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>>2971129
Not much point unless you want to play old versions prior to 1.9, that Chocolate Doom doesn't replicate (including alpha versions).
Then again, there's the whole "old school DOS experience" in itself. Watching the Doom init daemon screen take 30-60 seconds to load, using DOS front-ends (or even your own batch files, or the ones sometimes provided with wads). Running those crusty deutex or deusf commands to merge your iwad with sprites, etc. And let's not forget also those unscrutable DOS level editors.
ARE YOU MAN ENUF TO MAKE A WAD WITH DEU 5.21 AND RELEASE IT ON IDGAMES?
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>>2964005
sure the sourceports are better than emulation but whats so bad about dosbox?
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>>2970849
the problem is not so much flickering, or that 70 is higher than 60, but that 70 does not fit nicely into 60. You end up skipping frames here and there, which leads to a mildly stuttery motion. That stuttering happens at well below 60Hz and is very visible
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>>2971292
Then what the hell is the OP's point? Why wouldn't he just use a sourceport? Why all the assmad pretend trolling?
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>>2971587
OP's 'problem' was mentioning Doom instead of just about anything else.
Shoulda just asked for "how do i 70Hz in dosbox?" instead.

Monitors and TV's all still support [email protected] for PC bios compatibility, so there's no reason OP should be strung up for trying to achieve something that is just out of reach due to lolwindows and/or dosbox
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>>2971613
>Monitors and TV's all still support [email protected] for PC bios compatibility
A lot of them skip frames at 70Hz
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>>2971627
so do our eyes
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>>2971634
Eyes don't see in frames, and if you mean they don't register all information hitting them, that is irrelevant because it is not synchronized to the monitor's missed frames.
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>>2971649
they see up to 60fps. The rest gets dropped. VGA used 70Hz to have some overhead in case the framerate dips
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>>2971587
My poing was i wanna play the original dos version. and i was worried that i might play in 60hz instead of 70hz. and i wanted to know how I can make sure that it chooses the 70hz mode instead of 60. then all you spergies came and got triggered that i dont play a source port and are still genuinely triggered by the fact that i refuse to play a sourceport. memewhile i had found out that the display changes automatically to 70hz and I was happy. Over here people were still raging and I thought it was funny because I moved on. I only came back because I thought it was interesting to get to kow who 13h mode in dos games work because I didn't knew about 13h. But I'm still not sure if I will play with scan lines or line doubling - haven't decided yet. You see I want it to look good upscaled and scanlines make blurry texts pixels look sharp again. I like that.
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>>2971656
You're not even trying.
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>>2964059
Chocolate Doom doesn't mod the game at all. All the same bugs and quirks and exact behavior is there. It just doesn't need DOSBOX or custom driver resolutions or whatever the fuck.
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>>2964440
The PC version of Doom 64 is better
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>>2971718
you are a shill. please stop. let people play on their preferred platform.
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>>2971725
It even supports 70Hz. I don't get your autism.

DOSBOX runs like shit compared to native code. If you're so worried about stuttering using DOSBOX is pure irony.
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>>2971727
it works perfect for me <3
btw if i was really worried about that stuff i would use pcem and not a sourceport.
i mean that's what i mean just let me play on dos i like it ok? i will check out sourceports in latter playthroughs.
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>>2971731
You are really worried about that stuff, hence why you're making a big deal about 70hz or whatever

You're not going to notice the 1 or 2 frames per second that are doubled if you played on 60Hz
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>>2970982
You're the one who's triggered.
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>>2971731
>btw if i was really worried about that stuff i would use pcem
That would be even less stable. A fucking VM? Really

There's no reason not to use Chocolate Doom. It's the same game code, just not run through multiple interpreters and recompilers to get to execute.
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>>2971742
pcem is really great for correctly emulating older machines. it's cycle perfect.

>>2971737
how am i triggered for just playing the game the way i want to and others getting angry and attacking me for not playing source ports? i smell bullshit.
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>>2971745
Because sourceports are triggering you even though the one in question offers no different behavior from the original game in any way whatsoever.
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>>2971745
Know what else is cycle perfect?

Chocolate Doom

Also, cycle perfect in emulators doesn't mean it comes out of your screen at the proper speed.
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>>2971748
>>2971752

I'm still gonna play my dos version. What you gonna do about that? Nothing. You can't stop me. No one can.
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>>2971745
>cycle perfect

I don't think you know what that implies.
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>>2971742
Technically this is false, because it has lots of changes for 64-bit system, otherwise the code wouldn't even run. And of course it's running on different OS entirely. DOS coding was like having entire hardware to yourself, no OS in the way to btfo you if you try to access some other process memory or hit I/O ports directly or whatever. A lot of that is replaced with OS system calls now.
Anyway there are probably some subtle differences due to how the Doom program managed its memory, exactly how and when it crashed (not just due to game logic, but also bugs related to the machine/system environment, or even the C compiler they used and you get different consequences to undefined behavior for ANSI C).
Then there's the more obvious differences, like how the ENDOOM shows up directly in the full-screen terminal, rendered exactly with that "codepage 437" font. There's also the matter of audio not being emulated precisely.
Sure, it's "good enough" for many people who just want to play, but it's not identical, and never will be. Even running the DOS program in emulator will only get you so far as the emulator is accurate (and they never are 100%).
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>>2971760
Other guy here: it's just baffling that you'd consider dosbox with filters and high resolution somehow more authentic than the "ugly mod" chocolate doom. Enjoy this great game anyway you want (even the GBA port is thoroughly enjoyable) but I wish I understood your reasoning and attititude.
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>>2970881
>>2971568
>Autism
>I'm super special
>Muh accuracy
>Muh lag
>Muh superman senses can feel it.
Autism
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>>2971727
No it doesn't .It depends on the sourceport. The sourceport for Blake Stone still sucks, but then again that sourceport is currently only being developed by 1 guy.
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>>2964050
Be more subtle next time
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>>2972318
>audio not being emulated precisely
who cares about OPL sound though

the game was made for MIDI and the OPL sound was an afterthought
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>>2972450
OPL is what most people had those days, even with decent cards like SB16 and PAS-16 (the one I had). So that's how most people experienced the game. In the 90's, I only once heard the MIDI, played on external synth. Great stuff, but ultimately the OPL is what I always associate Doom with now, just as it is with other DOS games of early/mid 90's (unless they used tracker music, like One Must Fall: 2097, Tyrian, etc.) I really enjoy good OPL tunes, and they did quite a good job with the Doom-engine games (also Dune is pretty amazing).
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>>2971613
Well, LCD's, especially with IPS panels, often don't support 70hz or convert to 60hz. And if you use DVI output in DOS, most display adapters drop to 60hz, messing up the timing of some games.
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>>2972476
most people had sound blaster general midi shit.
I dont even know what OPL is now, let alone back in the 90s.
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>>2972568
Unless you're talking about the AWE cards, you most likely used OPL too.

It's the FM synthesizer on the board. If it sounded tinny and shitty, then you had an OPL chip.
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>>2972379
Americans grew up with 3:2 pulldown, so they they think horrible juddery motion is normal. It's kind of like older Europeans and PAL flicker.
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>>2972568
Yeah, this guy >>2972578
Is right.
Midi meant OPL to my ears until I found out it was actually a protocol. Later, I remember having to download soundfonts in Linux in order to play some midis and in the process finding out that el cheapo 5.1 PC sound card I bought had the option to use the OPL. I did it and was gladly surprised to hear actual "midis" again (this was 2006 or 2007 and afair when winxp came out the sb16 was disappearing (and everything non integranted) and the OS played midis through soundfonts by default). I was happy to find out what the OPL was and that my card had one.
Btw is there any software that lets you use the FM chip freely (not having to adhere to the general midi default)? Was there one back in the day?
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>>2963875
becouse nvidia panel is fucking retarded and does not work how it suppose to
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>>2972649
Let you use the FM chip freely, as in being able to compose for it?

Yeah, look up Adlib Tracker. FM is not for the faint of heart though, which is why Doom had a very lazy way of converting MIDI data to OPL data, and that's why it sounded so bad.
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>>2972672
>Adlib Tracker
Good shit, Maynard!
https://www.youtube.com/watch?v=DEhbdVYSVMQ
https://www.youtube.com/watch?v=xFpf00BVXPk
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OP left me speechless. I'm impressed. Absolute fucking retard. Talks shit about stuff that he doesn't know shit about just to jerk off to a thought of being a special snowflake that plays games how they were "originally intended", while simultaneously applying stuff like scanline filter. Kill yourself.
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>>2972756
you seem upset and triggered. *insert meme*
Thread replies: 108
Thread images: 8
Thread DB ID: 504943



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