I wanna play doom. I made a custom resolution in the nvidia panel for dosbox with 960x600px @60 and @70Hz. How can I change the refresh rate of dos box to choose 70hz for doom?
linedoubling? so integer scaling x2? that's ugly. I prefer playing with scan lines anything that is below 480p, else it looks just ugly. any lowres 200p or 240p game I play with scan lines. I don't care what the original mode is, it's still low res and ugly to me without scan lines.
The autist here is you, not even developers cared much about "the way it should be played" - source was opened for some reason. Chocolate Doom is a source port that accurately reproduces the experience of Doom as it was played in the 1990s. Play it.
>hurr durr I'm not a sperglord
to other anon:
a mod is a modified version like new levels textures etc. I'm playing vanilla. by your definition playing on a lcd would also be a mod you moron.
thats not modifying the game from its native output. You can only play on 240p or else you are modifying the original output. If you're really that fucking gay though why dont you just use Doom95 the official windows sourceport from iD
I do whatever the fuck I want.
By the way I already found the solution to my problem. I just kept this thread going because you angry spergs are hilarious. Thank you. I'm gonna play doom now!
(ps :it switches automatically to 70hz - no hassle)
You can use a third party application to force refresh rate. Whichever you feel like. I use refreshlock myself, it forces all applications to use certain refresh rates at specific resolutions.
So you can turn it on for 70hz at 960x600 and load up dosbox.
I think all you can do in dosbox itself is change the emulated video card and various typical stuff like scaler and aspect ratio. FWIW, here's what I have in my dosbox.conf:
Seems fine to me. I guess if you have a real 4:3 aspect ratio CRT you can try to play the game on that, but otherwise there's not really much to tweak here.
On my machine at least, using cycles=30000 worked better than "auto". But maybe it's different on other computers.
You could also just use Chocolate Doom instead of the DOS program. That's what I do most times.
It doesn't change refresh rate of video card, but rather just limits the frame rate to 35 maximum (that's as far as the DOS program went).
Only thing about Chocolate Doom is it wants version 1.9 of the game. If you want to mess around with older versions, you have to run in dosbox. I happen to like the older ones (1.2 and prior) where you can rack up armor past 200. Find a mega-armor, then start looking out for 1-point armor shards, and see how high you can get. It's almost like a game in itself...
>i had no idea what a sourceport was until this thread and a google search
>this made me feel like a dumbass and a poser
>better just play it off like i was trolling the whole time
Hey you seem like a nice guy. Can you tell me where I can find information on what games used what mode in games? There is also a filter like that in your picture in dos box but it's really ugly (the filter), that's why I prefer the scan lines. But I'm gonna try that filter out as well.
You also seem like guys. Thank you for all the information. My monitor thankfully switches automatically to 70hz when i run doom in dosbox so I don't have to switch anything.
I'm gonna check out those source ports in the future. For my first experience with the game I always play the original. Remakes and ports in later playthroughs .
if your DOS game has a resolution of 320x200, or close to it, it's fair to assume line doubling is going on. If you got any higher resolution, it's an oddball or VGA, without line doubling.
no one was talking about refresh rate. like do you just assume something randomly and make up statements? that is weird. i was refering to consoles doing 60fps and therefore are 240p with scanlines and only 30fps when 480p/i. and my question was does this also apply to dos? is linedoubling 400p only used when doing 30-35fps or is it also used in 60fps games?
The various CGA, EGA and MCGA/VGA modes running at 320x200 (or close to it) are all 60 or 70Hz and line doubling, no exception. This is part of the hardware doing the digital-analog converting.
The game itself writes to a logical video buffer at any rate it pleases, though it may use vblank interrupts to prevent tearing. Beyond that though, it's fully disconnected from the output refreshrate.
>do you just assume something randomly and make up statements? that is weird
Fuck off, shithead. You're talking about framerate of a game as if it has any relation to the video mode.
>consoles doing 60fps and therefore are 240p with scanlines and only 30fps when 480p/i
different video modes.
>is linedoubling 400p only used when doing 30-35fps or is it also used in 60fps games?
Since the adapter is running at a constant 60/70Hz, regardless of what your game shits out, why would you think the framerate of the game has ANY effect on the video mode? It's a computer, not a fucking console. You get a buffer and draw into it, and the video adapter just constantly spits it out on the screen, no statemachine.
Now get the fuck out of here with your "that is weird" bullshit attitude.
>is linedoubling 400p only used when doing 30-35fps or is it also used in 60fps games?
400p (doubled 200p) = 70Hz
480p (doubled 240p) = 60Hz
400p could theoretically be used for both 30fps and 60fps, but those are not integer multiples/divisors of 70, so the motion quality would be much worse than 35fps or 70fps. In practice most games did not care about any of this and had a low framerate and didn't even bother to vsync. Jazz Jackrabbit is the earliest DOS game I can think of that actually had acceptable motion quality.
>How can I change the refresh rate of dos box to choose 70hz for doom?
Stop being autistic? Unless your LCD/OLED monitor has glitches at non-native refresh rates, you wouldn't notice the damn fucking difference. As for CRT monitors, it's even less of a fucking issue.
You can see flickering well into the kilohertz if you move your eyes. And even with non-moving eyes, 70Hz flicker is visible for a lot of people, especially in peripheral version. I remember 85Hz being considered sufficient to reach the flicker fusion threshold for everybody back when CRTs were common.
Not much point unless you want to play old versions prior to 1.9, that Chocolate Doom doesn't replicate (including alpha versions).
Then again, there's the whole "old school DOS experience" in itself. Watching the Doom init daemon screen take 30-60 seconds to load, using DOS front-ends (or even your own batch files, or the ones sometimes provided with wads). Running those crusty deutex or deusf commands to merge your iwad with sprites, etc. And let's not forget also those unscrutable DOS level editors.
ARE YOU MAN ENUF TO MAKE A WAD WITH DEU 5.21 AND RELEASE IT ON IDGAMES?
the problem is not so much flickering, or that 70 is higher than 60, but that 70 does not fit nicely into 60. You end up skipping frames here and there, which leads to a mildly stuttery motion. That stuttering happens at well below 60Hz and is very visible
OP's 'problem' was mentioning Doom instead of just about anything else.
Shoulda just asked for "how do i 70Hz in dosbox?" instead.
Monitors and TV's all still support 400p@70Hz for PC bios compatibility, so there's no reason OP should be strung up for trying to achieve something that is just out of reach due to lolwindows and/or dosbox
My poing was i wanna play the original dos version. and i was worried that i might play in 60hz instead of 70hz. and i wanted to know how I can make sure that it chooses the 70hz mode instead of 60. then all you spergies came and got triggered that i dont play a source port and are still genuinely triggered by the fact that i refuse to play a sourceport. memewhile i had found out that the display changes automatically to 70hz and I was happy. Over here people were still raging and I thought it was funny because I moved on. I only came back because I thought it was interesting to get to kow who 13h mode in dos games work because I didn't knew about 13h. But I'm still not sure if I will play with scan lines or line doubling - haven't decided yet. You see I want it to look good upscaled and scanlines make blurry texts pixels look sharp again. I like that.
it works perfect for me <3
btw if i was really worried about that stuff i would use pcem and not a sourceport.
i mean that's what i mean just let me play on dos i like it ok? i will check out sourceports in latter playthroughs.
You are really worried about that stuff, hence why you're making a big deal about 70hz or whatever
You're not going to notice the 1 or 2 frames per second that are doubled if you played on 60Hz
>btw if i was really worried about that stuff i would use pcem
That would be even less stable. A fucking VM? Really
There's no reason not to use Chocolate Doom. It's the same game code, just not run through multiple interpreters and recompilers to get to execute.
Technically this is false, because it has lots of changes for 64-bit system, otherwise the code wouldn't even run. And of course it's running on different OS entirely. DOS coding was like having entire hardware to yourself, no OS in the way to btfo you if you try to access some other process memory or hit I/O ports directly or whatever. A lot of that is replaced with OS system calls now.
Anyway there are probably some subtle differences due to how the Doom program managed its memory, exactly how and when it crashed (not just due to game logic, but also bugs related to the machine/system environment, or even the C compiler they used and you get different consequences to undefined behavior for ANSI C).
Then there's the more obvious differences, like how the ENDOOM shows up directly in the full-screen terminal, rendered exactly with that "codepage 437" font. There's also the matter of audio not being emulated precisely.
Sure, it's "good enough" for many people who just want to play, but it's not identical, and never will be. Even running the DOS program in emulator will only get you so far as the emulator is accurate (and they never are 100%).
Other guy here: it's just baffling that you'd consider dosbox with filters and high resolution somehow more authentic than the "ugly mod" chocolate doom. Enjoy this great game anyway you want (even the GBA port is thoroughly enjoyable) but I wish I understood your reasoning and attititude.
OPL is what most people had those days, even with decent cards like SB16 and PAS-16 (the one I had). So that's how most people experienced the game. In the 90's, I only once heard the MIDI, played on external synth. Great stuff, but ultimately the OPL is what I always associate Doom with now, just as it is with other DOS games of early/mid 90's (unless they used tracker music, like One Must Fall: 2097, Tyrian, etc.) I really enjoy good OPL tunes, and they did quite a good job with the Doom-engine games (also Dune is pretty amazing).
Well, LCD's, especially with IPS panels, often don't support 70hz or convert to 60hz. And if you use DVI output in DOS, most display adapters drop to 60hz, messing up the timing of some games.
Yeah, this guy >>2972578
Midi meant OPL to my ears until I found out it was actually a protocol. Later, I remember having to download soundfonts in Linux in order to play some midis and in the process finding out that el cheapo 5.1 PC sound card I bought had the option to use the OPL. I did it and was gladly surprised to hear actual "midis" again (this was 2006 or 2007 and afair when winxp came out the sb16 was disappearing (and everything non integranted) and the OS played midis through soundfonts by default). I was happy to find out what the OPL was and that my card had one.
Btw is there any software that lets you use the FM chip freely (not having to adhere to the general midi default)? Was there one back in the day?
Let you use the FM chip freely, as in being able to compose for it?
Yeah, look up Adlib Tracker. FM is not for the faint of heart though, which is why Doom had a very lazy way of converting MIDI data to OPL data, and that's why it sounded so bad.
OP left me speechless. I'm impressed. Absolute fucking retard. Talks shit about stuff that he doesn't know shit about just to jerk off to a thought of being a special snowflake that plays games how they were "originally intended", while simultaneously applying stuff like scanline filter. Kill yourself.