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Was Sonic 3D Blast an objectively good game?

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Was Sonic 3D Blast an objectively good game?
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I love the franchise a lot, but this game - not so much. The floaty controls and camera movements gave me nausea and headaches as a kid, so I'm having a hard time trying to play it again now that I'm older.

With that said, the art is nice and the music great, for both the Megadrive and the Saturn versions. I do enjoy the Saturn special stages a lot.
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The maneuvering took some getting used to, but I enjoyed it. I would actually count it as my favorite Sonic title from the Genesis / MD era. S3&K was great, but that whole formula had already peaked with Sonic 2. I mean, if you've played one side-scrolling platformer, you've basically played them all. It's nice to have an occasional sequel that takes the series in a different direction.
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>>2957221
The faux-3d was awful. It would've been ok if it controlled in a tight manner like Mario. Very cool boss fights though
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Back in the day, a game mag from my country gave the game a 98/100. I bought it and later realized that I couldn't trust game mags anymore. Music is top tier though
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if it wasn't sonic, it probably would've been played more imo

it just is nothing like actual sonic. or maybe put more platforming in it? get rid of the flickies bullshit and make actual levels?
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>>2957221
My friends and I used to play Sonic 3D Blast back in the day. I remember somehow we managed to access the level select menu by lifting the genesis about 2 inches off the ground then dropping it. For some reason it would access the cheat menu, dunno how, but it couldnt have been good for the system lol. Never occurred to us that there was an actual input to reach the menu, then again we were just kids in a time of very limited internet access.
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The Saturn version isn't too bad with the NiGHTS pad.
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It was okay, but running was slippery and it was hard to jump onto enemies to defeat them since the isometric view made it harder to judge your orientation compared to the enemies. It is nowhere as bad as people say.
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>>2958165Kek, I find that fucking hilarious. Now I want to try that out and see if it works, but i just bought a V1 Genesis and don't wanna risk fucking it up.
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>>2957221
Its fucking leaves above the Game Gear version where everything this version gets wrong is multiplied by 100.
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>>2958241
No, Sonic Labyrinth is slow as all fuck. It was a pain to try to move anywhere through walking/running.
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>>2958256
That was the point. It was a what if of Sonic's shoes not working.

Being a side game on a handled to have this concept of Sonic bouncing around like a pinball make as much an impact than a game meant for the home console and follow up of years with console Sonic game.

3D Blast was a bigger departure for having it so that you had to escort the animal friends you save and make sure they're not hit. On top of that there was no option of playing Tails or Knuckles or the combination of Sonic and Tails. But, seeing that this is the first 3D venture, there would understandably be limitations. However, there could have been Super Sonic.

At any rate, if I were obligated to play either, I'd choose Labyrinth for how short it is.
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>>2958190
Actually I only ever played this game on the Saturn with that 3D pad and I had a pretty good time.

If Sonic's maneuvering was even marginally less floaty and there was a sliver more platforming going on I could pretty easily call it a great game, the visuals and audio are there and the bonus stage looked so good I could have played an entire game of Sonic running through a tube.. In the end it's just meh.
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Isometric platformers are never good. Even the Spectrum ones.
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The Saturn version has my favourite soundtrack of all time. The music and graphics alone make it worth playing, in my opinion. The gameplay itself isn't *that* bad, though it doesn't really do Sonic justice. It would be a lot better if the controls were a bit more reliable.
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No. I remember getting it for christmas as a kid and only playing it for a couple of days before forgetting about it.
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>>2957221
It was fun, not gonna lie.
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>>2957221
It's definitely one of the best isometric platforms ever made. It just needs a homing attack, and it would be perfect. It also looks and sounds amazing.
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Soundtrack is neat but the game is pretty boring. Also, the Genesis version always gave me headaches
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>>2960742
There is a homing attack but you need a certain power up
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>>2957221
i liked it when i was a kid but playing it again im wondering why they made it a sonic game at all besides marketing. would've served better at a slower speed
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>>2957221
No.
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sonic 3d blast has one of the best osts
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>>2957238
>both the Megadrive and the Saturn versions
You know, there was one more...
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>>2961825
The PC version? It's the saturn version, but with a really shitty special stage.
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>>2961894
Worse than the special stages in the genesis version?
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So what's better? the MD or the Saturn version?
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>>2962026
It's debatable, but I would say yes.
https://www.youtube.com/watch?v=bF5uKs8mz8I
It looks fine, but controlling Sonic is really touchy. Bombs and rings are hard to see until they're right in front of you. It's software rendered, so it cannot be viewed in HD to help. In the genesis version I at least felt in control.
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>>2962086
Saturn
It has 3D special stages too.
https://www.youtube.com/watch?v=np76lPXKfCo
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>>2962086
The MD version. The Saturn's updated graphics aren't great and the soundtrack is absolute ass. Fucking terrible "music".
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>>2962086
I'd choose the MD version just for the superior music. Updated graphics aren't all that enticing, and who cares about special stages?
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>>2957221
>objectively good game
lol, calling it subjectively good would be stretching it.
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>>2962880
The music in the Saturn version is way better though. MD had generic sub-par mega drive soundtrack while the Saturn had possibly the best OST of all time.
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>>2962086
>>2962856
>>2962880
>>2963048


I think both the soundtracks are great. Fight me.
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>>2963048
I see this faggot in every /vr/ 3D blast thread. He's literally the only one who enjoys that absolutely ass saturn soundtrack. Nostalgia is reality warping powerful. Also I guarantee he's from yurop.
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>>2964450
dude what
saturn ost was wonderful
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>>2964450
not him but i like rusty ruin's tracks on the saturn/pc version. vibes well with the rainy atmosphere
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>>2964450
I actually grew up with the mega drive version and only got the Saturn version a year ago. It's up there with the best sega osts like Daytona USA and sonic R.
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>>2965006
I should add that I specifically got the Saturn version after hearing the ost on YouTube. The game isn't even that good but the Saturn soundtrack makes it worth playing.
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>>2957221
That's an incoherent question.
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>>2957221
It was alright but as a Sonic game it was a failure, it basically threw away everything that people liked about sonic gameplay mechanics to replace it with the exact opposite.

https://www.youtube.com/watch?v=BgdpfeM8evU
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>>2958241
>>2958256

Sonic Labyrinth is much more tolerable as it doesn't use wonky platformers sequences.

>It was a pain to try to move anywhere through walking/running
The funny thing being that the plot of the game being that Eggman messed up with Sonic shoes, making him run slow as fuck. Spin Dash is good enough to move around quickly.
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>>2957221
Better than people give it credit for.
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you tell me
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>>2965386
Maybe something is wrong with you brain? I have no problem with it.
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You must remember that the PAL and Japan versions are titled 'Sonic 3D: Flickies' Island' for a reason; It's a mash-up of Sonic and Flicky, an older arcade game.

If you only think of in terms of Sonic then you're doing it wrong. As a Flicky game, it's pretty impressive, though lacking in persistent a threat to your birds.
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>>2965408

Flickies were features on Sonic since Sonic 1, you might as well say Sonic 1 is a Flicky game.

Also, Flicky was a Mappy clone.
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>>2965386
It was alright whenever it wasn't precision platforming.

It's impressive how fast your brain adapts to this bullshit when playing Landstalker.
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>>2965408
>As a Flicky game, it's pretty impressive
The game fails at being a good Sonic game and a good Flicky game.

Actually 3DFI is in line with Nintendo current politic of forcing "experience and creativity" with an utter disregard of simpler yet fun things.
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>>2958241
>everything this version gets wrong is multiplied by 100
>3D Blast asks for wonky platforming and fetchquesting tons of birds
>Labyrinth is merely slow when walking, spin dash works well for moving around and only asks you to find 3 keys every stage
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>>2957238
>Megadrive
>Eurocuck
This is a good game, mainly because it wasn't true 3D.
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>>2965408
>It's a mash-up of Sonic and Flicky, an older arcade game.
No it isn't. Flickies were in the first Sonic. I don't remember when Flicky came out, but the only thing different is that there are only flickies and they follow you.
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it's a mashup of marble madness with flicky
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>>2965963
I'm pretty sure Flicky predates Sonic, but I only care enough to make this post contradicting you, not enough to check wikipedia
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>>2966110
Flicky came out in 1984 for the arcade.
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>>2957221
a good game but a bad sonic game, since it's literally Flickies 3D.
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>>2957252
I've only ever seen videos and pics of this game but to be honest it looks great.

I like the detailed isometric graphics.
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>>2966110
he's talking about the animal things that come out of enemies in Sonic 1, they are exactly like flicky
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>>2965369
When people hate something they'll paint it as the worst thing ever.
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>>2967402
>Entire_Sonic_franchise_in_a_nutshell.png

Thanks Arin and Jon, for making a bunch of complete faggots actually think a fun and popular series of games are complete garbage just because the developers when full retard one time.
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>>2967525
>one time
Well, quite a few times actually. But I agree with what you're saying.
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>>2967525
>fun and popular series of games
2D Sonic is overall consistently fun with some games lacking more than others, the genesis main games rightfully being classics.

>the developers when full retard one time
3D Sonic mostly fails, for many different reasons.

The issue with Sega is the same as with Nintendo, 2D is forsaken to promote 3D.
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>>2967538
I said "went FULL retard". They experimented, there were mistakes, and sometimes the end result wasn't that much fun. It's true for almost any company, including Nintendo.

But releasing 06 in that state it was, was beyond a simple mistake. It was pure idiocy. It was moronic. They deserve no sympathy for that.

>>2967541
I don't think 3D Sonic fails, it just isn't as an enjoyable experience as 2D. There are certain elements of 2D that don't translate well to 3D. Mario had to change significantly for 3D, but they managed. The problem with Sonic is it has a focus on speed, and when you add a dimension it becomes much, much harder to manage. Same for flight with Tails.

Adventure is a mess, but it's an ambitious mess. They tried a lot, unfortunately most of it sucked. Mario didn't do as much, but by god they made it work. Adventure 2 fixes a lot of what was wrong with Adventure and I think Heroes works pretty well. Entering non-retro territory so we'll have to leave it there.
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>>2958310
Agreed. I would have loved a whole game based on the chaos emerald levels alone. That level music is total LOVE

>>2962856
I prefer the Saturn music only just. Fight me!
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>>2962126
i gotta buy that saturn version.
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>>2962086
While the Saturn version have better graphics and special stages, the MD version have a more diverse soundtrack.
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>>2962126
hmm... does that use the Sonic R engine and model for sonic or is it just me?
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>>2957221
Objectively, yes.

A poor entry in the Sonic series, but a good game none the less.
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>>2962126
Huh. Never knew there was a Saturn version

Played the genesis version from that ps2 collection
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>>2962126

I like the detail on the right but I prefer the color palette from the left
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I would say it's objectively bad but then I'm probably inviting a whole host of b/s.
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I liked the emphasis on exploration (which I think Sonic should have done years ago a la Sonic CD rather than being more of the same like Sonic 2) but think the game needed more 'real' sonic. It was really just a isometric platformer that happened to have sonic in it, not nearly enough of the actual momentum present.

I can't blame them for this but it's hardly something that stands out as a fantastic achievement in the series.

I don't know about 'objectively good' but I enjoyed it.
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>tfw I like Sonic 3D Blast
I can't help it. I know how awkward it is the first time playing, I remember when I first got it. But I actually ended up loving it, having no trouble with it at all, and god damn THAT SOUNDTRACK.

Also, Saturn soundtrack a shit. A SHIT!
>>
I didn't like the level design or the flicky fetch quest. There wasn't a lot of platforming and hunting down badniks seemed more like a chore.

The core gameplay is solid enough that I think a straight up platformer would have been a lot better.
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who was the artist that thought modern sonics edgy noodle design was good?
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>>2967608
>The problem with Sonic is it has a focus on speed, and when you add a dimension it becomes much, much harder to manage.

The newer games get the speed part right enough to be fun, the problem is that the one thing that attracted me to the Sonic games in the first place is missing completely, which is the pinball physics.

>>2974189
I heard an argument once that the design had to be changed for the 3d games because as Sonic 2 and 3's special stages show, classic sonic looks weird as fuck from behind.
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I liked it as a kid, but I haven't played it since. I do know that the soundtrack (genesis version) is amazing, though. The saturn music sounds crappy to me.
https://www.youtube.com/watch?v=tiSP3kWiTPs
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>>2974189
>who was the artist that thought modern sonics edgy noodle design was good?

JP version of Sonic 3D Saturn came out in late 1999, they already switched Sonic to the clown shoe design from Adventure company wide at that point.

But yeah, it's a godawful design. The only single time it looked good was in Sonic 2 because of the Soap shoes.
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>>2973734
The sonic Model is the same one that is used in Sonic Jam. (or vice versa)
S3D was programmed by Travellers Tales, with Sonic Team doing the programming for the bonus levels. I'd say that the bonus levels might have been an early version of the Sonic Jam engine.

IIRC, TT did all of Sonic R with level design help/ideas from Sonic team
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>>2967525
>Jon
You mean the guy who immediately called Arin out when he said the Adventure games were terrible? Also, how was their Sonic '06 playthrough supposed to convince people that the whole series is bad? I mean, shit, even Arin said Generations was good in one part, and even easily-manipulated little kids know that at least the Classic games are good.
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>>2974189
Someone who thought that aesthetically-appealing, stylish character-designs look good.
>edgy
Stop.
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>>2975180
I didn't know this. My mistake. But it doesn't matter, th damage is done. I mean, I actually had s friend who needed me to convince him the Spbic games weren't shit... Suffice to say I don't hang out with him anymore
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>>2975526
Who cares what some faggot thinks of a 90s cartoon videogame character. Grow up you tool.
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>>2958165
You don't do that you just wiggle the cartridge ever so slightly like as if you're removing it but pushing towards each side instead of directly up, slowly.

>dropping your shit

fucking lel

Also can anyone explain why or how this works? It works flawlessly every time for such a specific menu. Is this some sort of glitch or can the game devs actually program that in somehow.
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>>2974178

I'm surprised that the autistic side of the fan base hasn't developed a level editor already.

I mean, they did manage to reverse engineer the trilogy of games and practically have the source code for them.

Probably because it's the bad egg, but it would have been interesting.
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>>2957221
Would've been good without the birds because then it would've been Marble Madness with boss battles.
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>>2975560
Basically that select screen is the error handler. They made it so the users would get something other than a blue screen when the game fucks up.
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>>2957221
Objectively, it wasn't bad. Subjectively it was worse than the games before it but better than the games after it.
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Pre-rendered isometric platformers can be very good (See: Banjo Kazooie, Grunty's Revenge for GBA) they just can't be fast.

The added difficulty of judging where platforms are in isometric space precludes the precision needed for fast 3D platforming, and some would argue platforming and high speed are incompatible altogether.
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>>2977114
>and some would argue platforming and high speed are incompatible altogether
And those people are idiots
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>>2962126
I actually prefer the Genesis one. I don't like that texture on the water on the Saturn version, for one thing and, as with so many Genesis games, the dithering actually gives it a certain charm.

Things look too "clammy" on the Saturn version.
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>>2978565
I agree about the aesthetics of the Saturn ver being aesthetically inferior. Combine that with the OST (whether you like the Saturn version or not, it doesn't really sound like a Sonic OST) and I'd have to say the Genesis version is more definitive.
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>>2958241
>leaves above

wut
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