I love the franchise a lot, but this game - not so much. The floaty controls and camera movements gave me nausea and headaches as a kid, so I'm having a hard time trying to play it again now that I'm older.
With that said, the art is nice and the music great, for both the Megadrive and the Saturn versions. I do enjoy the Saturn special stages a lot.
The maneuvering took some getting used to, but I enjoyed it. I would actually count it as my favorite Sonic title from the Genesis / MD era. S3&K was great, but that whole formula had already peaked with Sonic 2. I mean, if you've played one side-scrolling platformer, you've basically played them all. It's nice to have an occasional sequel that takes the series in a different direction.
>>2957221 My friends and I used to play Sonic 3D Blast back in the day. I remember somehow we managed to access the level select menu by lifting the genesis about 2 inches off the ground then dropping it. For some reason it would access the cheat menu, dunno how, but it couldnt have been good for the system lol. Never occurred to us that there was an actual input to reach the menu, then again we were just kids in a time of very limited internet access.
It was okay, but running was slippery and it was hard to jump onto enemies to defeat them since the isometric view made it harder to judge your orientation compared to the enemies. It is nowhere as bad as people say.
>>2958256 That was the point. It was a what if of Sonic's shoes not working.
Being a side game on a handled to have this concept of Sonic bouncing around like a pinball make as much an impact than a game meant for the home console and follow up of years with console Sonic game.
3D Blast was a bigger departure for having it so that you had to escort the animal friends you save and make sure they're not hit. On top of that there was no option of playing Tails or Knuckles or the combination of Sonic and Tails. But, seeing that this is the first 3D venture, there would understandably be limitations. However, there could have been Super Sonic.
At any rate, if I were obligated to play either, I'd choose Labyrinth for how short it is.
>>2958190 Actually I only ever played this game on the Saturn with that 3D pad and I had a pretty good time.
If Sonic's maneuvering was even marginally less floaty and there was a sliver more platforming going on I could pretty easily call it a great game, the visuals and audio are there and the bonus stage looked so good I could have played an entire game of Sonic running through a tube.. In the end it's just meh.
The Saturn version has my favourite soundtrack of all time. The music and graphics alone make it worth playing, in my opinion. The gameplay itself isn't *that* bad, though it doesn't really do Sonic justice. It would be a lot better if the controls were a bit more reliable.
>>2962026 It's debatable, but I would say yes. https://www.youtube.com/watch?v=bF5uKs8mz8I It looks fine, but controlling Sonic is really touchy. Bombs and rings are hard to see until they're right in front of you. It's software rendered, so it cannot be viewed in HD to help. In the genesis version I at least felt in control.
>>2963048 I see this faggot in every /vr/ 3D blast thread. He's literally the only one who enjoys that absolutely ass saturn soundtrack. Nostalgia is reality warping powerful. Also I guarantee he's from yurop.
Sonic Labyrinth is much more tolerable as it doesn't use wonky platformers sequences.
>It was a pain to try to move anywhere through walking/running The funny thing being that the plot of the game being that Eggman messed up with Sonic shoes, making him run slow as fuck. Spin Dash is good enough to move around quickly.
>>2958241 >everything this version gets wrong is multiplied by 100 >3D Blast asks for wonky platforming and fetchquesting tons of birds >Labyrinth is merely slow when walking, spin dash works well for moving around and only asks you to find 3 keys every stage
>>2965408 >It's a mash-up of Sonic and Flicky, an older arcade game. No it isn't. Flickies were in the first Sonic. I don't remember when Flicky came out, but the only thing different is that there are only flickies and they follow you.
>>2967538 I said "went FULL retard". They experimented, there were mistakes, and sometimes the end result wasn't that much fun. It's true for almost any company, including Nintendo.
But releasing 06 in that state it was, was beyond a simple mistake. It was pure idiocy. It was moronic. They deserve no sympathy for that.
>>2967541 I don't think 3D Sonic fails, it just isn't as an enjoyable experience as 2D. There are certain elements of 2D that don't translate well to 3D. Mario had to change significantly for 3D, but they managed. The problem with Sonic is it has a focus on speed, and when you add a dimension it becomes much, much harder to manage. Same for flight with Tails.
Adventure is a mess, but it's an ambitious mess. They tried a lot, unfortunately most of it sucked. Mario didn't do as much, but by god they made it work. Adventure 2 fixes a lot of what was wrong with Adventure and I think Heroes works pretty well. Entering non-retro territory so we'll have to leave it there.
I liked the emphasis on exploration (which I think Sonic should have done years ago a la Sonic CD rather than being more of the same like Sonic 2) but think the game needed more 'real' sonic. It was really just a isometric platformer that happened to have sonic in it, not nearly enough of the actual momentum present.
I can't blame them for this but it's hardly something that stands out as a fantastic achievement in the series.
I don't know about 'objectively good' but I enjoyed it.
>tfw I like Sonic 3D Blast I can't help it. I know how awkward it is the first time playing, I remember when I first got it. But I actually ended up loving it, having no trouble with it at all, and god damn THAT SOUNDTRACK.
>>2967608 >The problem with Sonic is it has a focus on speed, and when you add a dimension it becomes much, much harder to manage.
The newer games get the speed part right enough to be fun, the problem is that the one thing that attracted me to the Sonic games in the first place is missing completely, which is the pinball physics.
>>2974189 I heard an argument once that the design had to be changed for the 3d games because as Sonic 2 and 3's special stages show, classic sonic looks weird as fuck from behind.
I liked it as a kid, but I haven't played it since. I do know that the soundtrack (genesis version) is amazing, though. The saturn music sounds crappy to me. https://www.youtube.com/watch?v=tiSP3kWiTPs
>>2973734 The sonic Model is the same one that is used in Sonic Jam. (or vice versa) S3D was programmed by Travellers Tales, with Sonic Team doing the programming for the bonus levels. I'd say that the bonus levels might have been an early version of the Sonic Jam engine.
IIRC, TT did all of Sonic R with level design help/ideas from Sonic team
>>2967525 >Jon You mean the guy who immediately called Arin out when he said the Adventure games were terrible? Also, how was their Sonic '06 playthrough supposed to convince people that the whole series is bad? I mean, shit, even Arin said Generations was good in one part, and even easily-manipulated little kids know that at least the Classic games are good.
>>2975180 I didn't know this. My mistake. But it doesn't matter, th damage is done. I mean, I actually had s friend who needed me to convince him the Spbic games weren't shit... Suffice to say I don't hang out with him anymore
Pre-rendered isometric platformers can be very good (See: Banjo Kazooie, Grunty's Revenge for GBA) they just can't be fast.
The added difficulty of judging where platforms are in isometric space precludes the precision needed for fast 3D platforming, and some would argue platforming and high speed are incompatible altogether.
>>2962126 I actually prefer the Genesis one. I don't like that texture on the water on the Saturn version, for one thing and, as with so many Genesis games, the dithering actually gives it a certain charm.
>>2978565 I agree about the aesthetics of the Saturn ver being aesthetically inferior. Combine that with the OST (whether you like the Saturn version or not, it doesn't really sound like a Sonic OST) and I'd have to say the Genesis version is more definitive.
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