>>2944840 Did you even glance at the chart? >Magnavox Odyssey -> Magnavox Odyssey 2 >Atari 2600 -> Atari 5200 >Colecto Telstar -> ColecoVision The main consoles of Gen 2 where conceived of and marketed as direct successors to main consoles from Gen 1.
>>2944679 1st generation: Apple II, Atari 8 bit, MSX, Commodore 8 bit, PC-88, IBM CGA, ZX family 2nd generation: Amiga, Mac, IBM EGA, PC-9801 U onward 3rd generation: IBM VGA, x68k, Towns, PC-9821, Amiga AGA 4th generation: PPC Mac, Windows 9x
wii u is not 8th gen. That would mean that when the PS5 and XboxZero comes out they'll have skipped a generation. Just because Nintendo released the wii u too early doesn't mean it's the start of gen 8.
Atari Jaguar and Panasonic 3DO are 5th gen systems because they sure as fuck aren't 4th gen systems.
Show me 4th gen games that look like this: https://www.youtube.com/watch?v=AEhFFU_vRZE
https://www.youtube.com/watch?v=baAgstBpTNQ (pardon the stretch)
I disagree with Adam Koralik's fifth gen list in that I consider the Amiga CD32 and FM Towns Marty to be 4th gen as they are consolised Amiga and FM Towns computers respectively. Those computers have games comparable in sound, graphics, gameplay and feel to the fourth gen.
The fifth gen systems then are ranked in order of desirability (quality of game library) thusly: PS>Saturn>N64>3DO>Jaguar>PC-FX>Pippin
>>2949612 Not really. It only proves two things: 1) the arbitrary and "after the fact" nature of this whole generation classification business and 2) the Wii was an underpowered as fuck system that only succeeded due to how good Nintendo's marketing was.
>>2949618 >"after the fact" nature right, that's why the Wii was grouped in with the other two systems right from the beginning, and "after the fact" people try to argue it out of the grouping, because they hinge their reasoning exclusively on processing power
>underpowered Last I checked Wii games don't suffer excessive slowdowns and Wiis don't overheat. Seems like its power is just right for manufacturers and developers. And its sales figures suggest people considered its power adequate as well.
Arguably the Colecovision and Atari 5200 should be considered third generation consoles. They came out the year before the Famicom and SG-1000, the Atari 5200 was the successor to the Atari 2600 and the SG-1000 and the Colecovision are more or less identical in power, despite one being considered second generation and one being considered third generation.
The way I thought of it was based on what devices were considered in competition with each other using similar technological advances.
I always thought of first gen as being the "fixed games"'console generation, where each console had all it's games built in. I always thought of 2nd gen as being defined as the first generation of consoles with expandable game libraries. I always thought of gen 3 as the "japanese 8 bit wave". Gen 4 as the 16-bit graphics gen. 5th gen as the 32 bit, early 3d and optical disc generation. 6th gen as the DVD and early online generation. 7th Gen as the HD and casual gaming gen. I don't really know what to think of defining 8th gen as other than "those consoles meant to replace the 7th gen consoles"
>>2950745 >I don't really know what to think of defining 8th gen as other than "those consoles meant to replace the 7th gen consoles" The Blu-ray standard gen I guess. Even the Wii U uses a modified version of BD as its storage media.
>>2950780 >In fact most of the games for it could be played on the turbografx. Not really. Just Darius Plus and Darius Alpha, which PC-SG HuCards that were dual-compatible with standard PCE consoles, but had enhancements of the PI-TG4.
>>2950780 SuperGrafx was meant to be the gen4 competitor, but NEC fucked up and didn't give it a stronger cpu. PC-Engine was actually 8-bit and competed with the Famicom. If they had given SG a better cpu it probably would not have failed because devs couldn't harness the extra ram and vram that the SG had. Instead NEC just kept advertising the PC Engine since it was already successful anyway and could stand its own against MD and SFC fairly well though it couldn't do any sprite scaling/rotating. But calling the PC-Engine a strictly 16-bit gen4 system is full retard. It only has an 8-bit cpu and just managed to exist in both gens 3&4.
>>2944827 humm, apart from bits, these variables would lead to the somewhat continuos gradual and retro-forward compatible "IBM-pc-at" standard to be broken into several generations, which woulnd't make much sense.
and if you wanted to specifically split the ibmpc into categories, you should use instruction sets
>>2945571 This. Why the fuck go to an arcade if you can play at home? Thats why people played the shit out of MK in the arcades (and anything pre PSX). Arcades were even a little bit better than the consoles, it's only ps2 when it really started to shift in favour of Consoles.
No. The Gamecube and the Wii cannot share the same gen even if they have similar hardware and power. They are totally different culturally and conceptually. Morover, each is too large of a phenomenon to coexist in the same zone.
environment? hardware, devs, and the players, overall representing a time period snes "matches" with gba in processing ability, but the staff and their aims may differ, along with how players will handle and discuss a game so with hardware nintendo were cheap shits with wii, since they could capture a market devs will adapt to circumstances, like reducing difficulty for later games game availability to players change, so you get mmo retards describing themselves as "skilled", or people buying churned out low par games since it suits their views all this in mind doesn't have to mean a game will match its gen by release date, like megaman 9 having its display of hardware limitation, previous dev methods, and who the players will mostly be
>>2951061 >snes "matches" with gba in processing ability >hardware nintendo were cheap shits with wii >doesn't have to mean a game will match its gen by release date, like megaman 9 having its display of hardware limitation Fuck you
>>2951196 You have never played any 2nd gen game ever. The gameplay they offer has a certain Zen to it. You are unable to appreciate it having been born too late. I pity your generation; you probably have never known a time when hiphop was not the dominant music form.
>>2951217 Now gonna explain why second gen is awesome trough arbitrary reasoning like it has a "zen" to it?
Yeah you can really pity me for playing the same basic concepts of second gen games with superior gameplay, graphics, music and actual level design and content. Because you know, second gen games didn't went beyond a basic concept.
I pity you for playing games in a poor time instead of using your time on something on the height of its development like literature.
>>2951238 Niglet, I just finished Anna Karenina last week.
The only way to understand is to actually play the games for real. Watching e-celeb faggots on youtube is no substitute. The Atari 2600 emulator is called Stella. I suggest the game Beat'em and Eat'em to start with. You must play for at least 15 minutes for it to take hold of you. Do not put it to full screen mode or it will stretch like your mother's vagina on your widescreen.
Console generations classification has to be done by chronology. This is the primary indicator.
However, when there is argument where to draw the line, one can defer either to technical specifications or cultural impact.
The original Wii is definitely 7th gen because its release date is way way too far away from the 6th gen machines. Technical stuff doesn't even enter the argument.
But technical specifications lines can be controversial. Is it by power? Features? N64 used cartridges so is it 4th gen? But it was capable of drawing perspective accurate, properly sorted 3D, so maybe it should be 6th gen?
>>2951217 >You are unable to appreciate it having been born too late
>unsarcastically saying this
im 35, i have some small vantage point of what it is to see a younger lad not appreciate something perfectly enjoyable for some quality below a threshold that he has ever been exposed to. but you're in complete denial of your nostalgia goggles
>>2951912 Satellaview retroactively made F-Zero an incomplete game. N64-DD/Randnet was pretty much a Satellaview on steroids, except you could now play games online as well (had it not failed). E-reader cards meant you had to buy cards to unlock more content in certain games, like Mario Advance 4, so it's a form of DLC too.
>>2951982 >They're toys that unlock more content in a game. You download the content from the Amiibo instead of a service's servers on the net. Is this a legit post or some /v/ meme I'm unfamiliar with?
I reject the idea that "chronology" or "social impact" really soley defines when or where a console generation begins or ends.
It's entirely, or more specifically about the history of console market and it's cyclical nature. A console generation started whenever it was perceived or determined that the majority of consumers were ready to buy new consoles.
This is why some failed consoles are considered to have failed because they were released at the wrong time, either to early or to late to catch the wave of consumer desire for new, better or just plain different hardware. This is why companies like nintendo had set a pattern for themselves of releasing a new console roughly every 5 years, because it made sense that at that point, their consumers would be ready to upgrade to the nex console.
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