I love quake, I really love it.
I wish that the following would happen:
>Community picks out something like 30 - 60 levels that have been made over the years that can be split into 6 - 8 episodes that are thematically different.
>Each level is unanimously considered better than any content in the original game
>Levels are built into the episodes in a way that makes sense from a difficulty perspective
>New hub world is built to encompass the 6 - 8 episode portals
>Beginning of episode level is always a base map, which were one of the best bits in the original
>End of episode level is reworked to include a rune
>After all runes are collected, end level or level series opens up. Again, best level/levels as decided by community, ideally with a decent end boss/bosses.
Is this to much to ask? Almost all of the content pretty much exists already.
The problem with the Quake community is that it has three different styles of game, hence the community is split three ways in a way unlike Duke3D and DOOM are because they effectively only have the one game to work with.
Q1 is radically different from Q2 is radically different from Q3, with all subsequent games borrowing from one of those three. Saying that, though, those subsequent games are either derivative of 2 or 3 - Q1 thematically and in terms of gameplay stands alone outside of its expansions, so it probably doesn't even receive a third of the community's attention - far less, in fact. That's a real shame because it really was the best one and its only real flaw is that it isn't the newest engine.
Also, again contrasting the more active modding communities of Duke and DOOM, it's fully 3D, so creating a map requires more time, and creating a GOOD map requires so much more than that.
Lastly, Quake 1 had FANTASTIC mods and maps made - the best Quake modders and mappers, though, used that expertise they gained working on Q1 to launch into professional careers.
>Lastly, Quake 1 had FANTASTIC mods and maps made - the best Quake modders and mappers, though, used that expertise they gained working on Q1 to launch into professional careers.
Well for the last 2-3 years we've been seeing a lot of ex-professional level designers who got fed up with the current state of the industry and made a ton of stellar map packs for Quake 1. If you like Quake, you don't want to miss those maps.
OP here, this is the whole point of my initial post I guess.
I don't know enough about the community consensus of map quality/popularity I kind of just want to be given the cream of the crop in an easy to navigate package.
Did you try Arcane Dimensions, by the way?
Quake comunity is strong in the single level custom made maps.
Is there like a top 10 or top 25 best maps list as voted for by the community? I see there's loads of maps that all have praise, but I don't have time to play all of them. Where can I find the cream of the crop maps?
They're some of the most immersive and detailed Quake levels I've played. The only think that comes close is Something Wicked or In The Shadows. There's even a bit environmental storytelling a la Dark Souls. Sock, mfx and scampie are incredible.
Use the Quake Injector with a good engine that supports large maps
sort by date of release, the more recent the better (usually)
sock, skacky, necros, tronyn are among my favourite mappers
Appreciate the help. I checked out quake injector a while back, but there are like 200+ 5 star maps, it's a bit overwhelming. That's why I was looking for a top 10 list, like, these are the best maps ever made...
Not sure if something like that would even get community agreement though.