>>2927814 if you're referring to the meme video it's because the N64's CPU was in the unique position (for a console) of having an FP unit but not being superscalar (FP and integer can't execute simultaneously)
therefore N64 programmers tended to mix and match FP and integer data (FP for when precision is necessary, integer for when speed is necessary) and therefore had to structure their code in ways that left it open to overflow exploits
>>2927907 It doesn't make sense to interpret "how did Nintendo do it?" as "how did Nintendo make it so that you can get a bunch of stars in Mario 64 without pushing the A button" because Nintendo didn't set out to do it, it happened by accident.
>>2928486 I'm willing to vouch for this. When reviews were talking about how it felt playing with a wiimote, they mentioned that after getting comfy with the controls, it's as if they'd been it this way since Peach's castle.
Is there any video game character who could defeat Super Mario?
And I'm not talking about Super Mario Bros. 3 Super Mario, equipped with Hammer Bros. suit, with an arsenal of suits in his inventory as back-up, who can breathe underwater and who defeated the sun itself. I don't even mean Super Mario World Super Mario, capable of stomping entire castles to the ground, equipped with Feather Cape for limitless flying, and the ability to stomp on anything from fire to chainsaws while spinning without getting hurt. In fact, I don't even mean Super Mario Galaxy Super Mario, who can breathe in space, regain a third of his vitality with one coin, and the one who recreated the entire universe from scratch, and who can survive inside a black hole. Hell I'm not even talking about Paper Mario Super Mario, with the power of all Star Spirits and The Thousand Year Door, with abilities such as Starstorm, Clock Out which stops time, and Supernova, who was actually killed once but came back from hell to the land of the living to destroy his killer; and thus having the ability to freely move between life and the afterlife. I'm talking about Super Mario 64 Super Mario, with the Wing Cap, Metal Cap, Invisible Cap, capable of cloning other beings, with Scuttlebug Jamboree, Goomba Staircase, Goomba Oasis, utilizing Pedro Spot, being able to create HOLPs allowing him to release objects from his hand at any point in space no matter how far away, with the ability to increase his speed to infinite amounts several times the speed of light and inter-dimensional travel to Parallel Universes and back, and being able to misalign the QPUs of his foes trapping them forever in a world they cannot interact with, with all his abilities mentioned before, and 12 hours of prep time.
>>2928860 Waggle is honestly fine once you're used to it, which doesn't take long.
Mario Galaxy was the first Mario game in a while that had a personality to it other than "whoop-de-doo!" which I think a lot of people liked. It had goofy shit like cake levels but it also had a lot of grandiose stuff in it.
Also lots of people had a Wii, so it makes sense the primary Mario game of the console is popular.
>>2929152 SMG was fun and all that, and I appreciate how they tried to do more of a blend of the open SM64 style with the more linear style of the 2D games, but I felt that level designed suffered overall. Now there were absolutely many fantastic levels, but there were also a ton of times where I felt like I was just jumping from small planetoid to small planetoid collecting yet another 5 star pieces to jump to the next planetoid. I would've liked seeing more fuckhuge explorable levels full of platforming goodness and gravity shenanigans. Which there was, but I wanted there to be more of it.
I remember the first time I saw Mario in a 3D environment. When will I ever see anything else that amazes me in such a way? I look back at it now and it looks so simple. And today I could look at the most complex piece of animation or video game design and it makes me feel nothing.
I feel like a frog in a pot of water that's coming up to boiling temperature. Pretty soon we'll have technology that we won't even be able to distinguish from reality and it's not going to impress me or anyone else.
>>2928860 Unrelated but waggleshit definitely got fixed on wii u. New super mario bros was irritating with its motion controls but in mario maker its engine is so much better. >>2928897 This is deviantart-tier copypasta.
>>2929416 I don't know, man. Every time Nintendo teases a new game with one of their old characters, it gets me giddy. I mean, the first Zelda Wii U trailer was so exciting to me because- this is it, we're finally getting Zelda in HD. And not only that, but open world! (Hopefully) like the classic! Same with Mario. 3D World is beautiful and has so much charm to it.
Speaking of 3D World, while it's less of a spectacle than Galaxy I feel it is a better game, by far. It's the true envisioning of a 3D Mario game, with all the charm, platforming, and forward movement the old games had to them.
Everyone says the controls are great but I can't stand them. Mario feels too heavy, too slow. His movements feel too tied to his animations and while it looks natural, it feels unnatural to play.
Also, I can't stand the "muh spheres" bullshit. Galaxy 2 does away with a lot of it, but whatever. The game depends too much on that and it got old pretty quick. It's disorienting for me, and moving around on the planetoids tends to highlight the problems with the controls, especially when the game can't decide is the control stick is oriented to the screen of the TV, or to the 3D space inside of it. So "forward" on the stick very easily suddenly inexplicably causes Mario to move towards the foreground in the most extreme cases.
I should just do a Youtube of me playing Galaxy and bitching about it. I'm good at it, but I can't fucking stand it. Every now and then I play it to give it one more "chance" but I immediately start bitching and you just see how fundamentally broken the game is and I crack jokes and bullshit about it. Cracks my girlfriend up. I wonder if it's really that funny.
>>2929742 >with all the charm, platforming, and forward movement the old games had to them.
I'll admit that it did nail a great blending of 2D and 3D styles. But forward movement? Mario and Co stutter before they jump, and it ruins the momentum for me. ALthough I did enjoy it. It just irritated me that it had the potential to be so much more objective based like 64, and it wasn't. Strangely, 3DL gave me that giddy sense of "new" that 64 did, even though I played it after 3DW, and 3DW did not give me that sense.
Think about a generic N64 scene, sure, the ground and characters are somewhat low-poly, but there's a lot of them. Not to mention the extra processing power that goes into the physics math.
Now, think of the It's-a-me, Mario -scene. There's no background models, no other characters, just the cursor and 10 quads in the foreground. There's still plenty of processing power left and they pushed it to the limit.
>>2929906 I wasn't talking about literal momentum, sorry. The way you progress through levels and take on different themes and challenges has the same momentum as older games.
But no, 3D Mario shouldn't be objective based like 64. Super Mario 64 was a game that justified 3D space, not Mario's place in it. 3DW is a game that takes 2D Mario's core themes and places them in a 3D environment. It's fun, innocent, and celebratory.
While I love Super Mario 64 and even Super Mario Sunshine, that style of play should be given to another member of the Nintendo family. It's not Mario, it's more of an adventure. I think the collect-a-thon style of gameplay would work better for Kirby than it would Mario, honestly. Just because I say that doesn't mean I don't appreciate Super Mario 64 and Sunshine, though. Miyamoto created something important with the original games- the feeling of control and weight in movement. In the same way, 64 does that in 3D, and I give the man a lot of credit for it. My ideal Mario game would have the moveset of 64 or Sunshine mixed with the level design of 3DW, though with additional movement options you could make 3DW level design even MORE interesting.
3D Land, by the way, is not my favorite game in any way. Boring level design, crappy music, no difficulty curve, and lacking originality.
It's not even that good game. Levels are small and short, jumping feels like out of place compared to other mario games and the camera is the worst ever. Controlling the camera feels so bad and often you can't get the camera to any good place so you'd actually see where you're jumping.
>>2930092 Don't let the terrorists win, anon. It may not have been OP's intention but the thread still had some good discussion in it. Not as good as the previous two threads, granted, but that's to be expected.
How does Nintendo do any of the amazing things it does? They hire highly creative people with a passion for what the do. They have a strict, acute sense for what is fun and what isn't. They take that raw talent and turn it into games.
I've always felt that Galaxy was bland and soulless, but whenever I voice that opinion, the Galaxy defense force comes out and says "maybe you're just too old to enjoy fun Nintendo games Anon, the problem is with you. :^)"
>>2930223 >only open door in the entire castle >room is completely empty save for a massive painting >design of the room "leads" toward the painting as the main eyecatch >walk up to it and the painting ripples, letting you know something is amiss
>>2930347 Yeah but nothing tells you to jump into it. And there's nothing even telling you how to jump, I though the game was just running around in the main floor when I was a kid. I was 15 before realizing you could go in the paintings.
>>2930427 >change camera behind mario >start running somewhere else than straigth forward >camera is pointing somewhere else again >have to constantly press R instead of controlling camera freely from analog stick
>>2930521 Yeah. I'm honestly not sure what "unresponsive controls" these people could be talking about. If you want Mario to walk over there, he walks over there. It's pretty simple. If you're complaining about failing a precision platforming section, well... they're supposed to be hard. I never felt like the game was being unfair to me.
You mean momentum? The thing that every single mario game has, and a part of why they're fun?
I swear to christ, I haven't heard people saying this kind of shit until recently. The only complaints I ever heard about mario 64 was the graphics and camera, but now all of sudden everyone is complaining about the controls.
>>2928860 leftie here, never had problems playing nintendo's wii game with chuck in my left and mote in my right. Only autistic manbabies that never actually played wii or were fat lazy pieces of shit took issue with the controller. Only real reason to hate on wii & nintendo's backward thinking was the lack of hd output & hdmi. Which in hindsight nintendo had to be regretting, due to how long that console generation dragged on and how that affected sales toward the end.
>>2930684 I didn't play that game until it came out on the Wii VC and I loved every fucking second of it. The controls are perfect and the major autismo grievance is the camera which is adjustable and works just fine.
>>2932267 This isn't news to anybody. It also doesn't matter. When Mario 64 came out, exploring an open 3D space in a game was an amazing novelty. When Galaxy came out, a thousand games offered that sort of experience better than a Mario game could deliver it.
>>2932298 They are the trendsetters for literally hundreds of thousands of children and young teenagers, it's not a ridiculous notion to say that their opinions can be passed onto someone who hasn't played the game.
When I was a teenager I was really gullible for parroting opinions, I think most kids are.
>>2932309 I don't know about children (don't imagine that too many watch and if they did I don't know how many would care about the old games themselves), but definitely teenagers. And many of them are likely teenagers who think that GG are cool, knowledgeable, and trendy "big kids" who know what they're talking about. They also probably feel that their opinions are "safe" and can therefore be regurgitated among their group of nerdy hipster friends without fear of having a wrong opinion (not to mention that said friends likely watch GG as well). I wonder how many copies of Goof Troop have been doomed to a fate of sporadic 20 minute plays after someone going over to a friend's house says "Wow, Goof Troop! I loved when Game Grumps played that!," to be ended only after the youth determine that GG and old games are no longer cool.
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