>What I’d really like to make is a game with a system that allows total freedom for the player. For example, despite it being a sword and sorcery world, the hero decides to do nothing and just quietly enjoy his life as a local baker in town. If everyone could take up different roles in some kind of computer networked game, I think it would be really fun.
- Falcom's Yoshio Kiya, 1987
did anyone actualize his dream game?
The Megadrive version is my favorite, but like >>2927670 said only the DOS version is translated, and it might be one of the worst versions of the game. I think there might be a partial translation of the MD version that only has the in-town menus in English, I'm not sure though, I know Japanese so never had to bother.
What baffles me is how the compositions themselves have been changed, and never for the better. Lazy MT-32 arrangements are one thing, but warping the original compositions by Koshiro, Ishikawa, &c. is disgusting, especially since the newly-mangled tunes sound lame. Even the main theme sounds bad now.
Meanwhile, I think Kiya was shooting blanks with Sorcerian, testing out ideas for games he knew he'd never be able to make because the industry would change too fast for him. Falcom's since found their niche and, like Kiya, smartly made their games more accessible than something brutal like Xanadu, and Sorcerian/Ys mark the start of that. Sorcerian itself seems fun to play, though I no doubt prefer the PC-98 Brandish games.