And Noob Saibot. But people are right. They are broken. If you're playing against someone who isn't a good MK player with someone else, you'll wreck them easily. On the other hand, people who are good at MK, can beat me, even if I choose Noob or Kabal.
>>2930028 The trick with Saibot is to time his teleport correctly and chain it with another shit, that way you can make very interesting combos. On the Genesis version you can get a 50% combo really easily and a silly looking infinite, all thanks to the teleport move. Not sure if they would work exactly the same on SNES version. With enought practice and good timing you can win with your eyes closed.
Kabal was always a hit and miss for me, I could win or loose depending mostly on the other player hability, strategy and character.
Who would you say is the worst character in UMK3. I always felt they messed up with masked Sub-Zero, I really liked playing as him, but the lack of a real fatality, and the fact the unmasked Sub-Zero had more moves always made you choose him instead. Also, Genesis' masked Sub-Zero, had a bigger hitbox on his Ice trow move. While unmasked isn't hit by fireballs while freezing, masked is. That's a big disadvantage, for example, when playing for example, against Shao Kahn.
the guys in this tournies use the regular arcade version of UMK3. Right? Hasn't anybody tought of making a hack to make it closer to WaveNet's UMK3? According to old reviews it was a even more balanced version of UMK3 to some degree. Kabal's spin move had 4 new frames of the animation and a sound effect at the beginning, to make it more easier to block (specially with WaveNet lag). And Noob Saibot had Ermac's combos, a little faster walk speed and only his teleport move (with a hit limit after using it 4 times)
>>2931093 I guess they thought It wasn't going to be that obvious with Noob's Dorfen being mostly a black background. But to be honest they always were pretty lazy with their secret characters, probably because they were last minute additions. (just look at how Reptile's healthbar still says Scorpion on MK1)
I still adhere to my theory of MK3 being an unfinished game, and UMK3 being what MK3 was meant to be. Iirc at some point Ed Boon said that after seeing UMK3 he couldn't even think about going back to MK3
>>2930084 Sheeva is a low tier character, hovering around the final shuffle of rank in the 20's of 23 playable characters in UMK3. She has only 3 special moves, none of which have anything about them which is all that swift but require some thought to master. >>2930457 Having said all that, I found her hot too and she gave me a thong fetish.
>>2931702 Why did they try to do it anyway? Just to introduce new stuff like they did with the run button? I always felt that mk1 and mk2 gave the player more 'freedom' but I must admit that broken as it is, pulling out a long combo in mk3 feels so satisfying.
>>2932340 I have been suspecting something like that all this time.
>>2932353 Well, in vanilla mk3 Smoke was a hidden character, that makes more sense Guess they wanted to repeat the winner formula they had previously with Scorpion, Sub-Zero, (Reptile). and.Kitana, Mileena, (Jade). But by umk3 the palette swapping got out of their hands. Just think you had 2 sub-zeros, 2 smokes, 3 characters with spear (with the same sprites), 2 characters with invisibility, 2 characters with teleport uppercut (with the sme sprites), and 3 characters with teleport punch (with the same sprite too)
>>2929275 Both videos are awesome but I really like how the first one has great commentary where they explain the mechanics to nubs like me. Still like the second more overall because it's more hype.
>>2929996 >>2931415 Yeah. Umk3 is particularly awesome to watch because it's all attack. Offence is your best defence since chip damage is so high, also there's very little room for error due to the huge combos. Its also fast and aggressive as fucking shit. Street fighter on the other hand, while also cool of course in its own right, is a lot more defensive than mk.
>>2933000 Link by any chance? It's sad as an MK fan to see the series go through the same cycles. And Boon then seems to not even care, like how Fujin was the #1 requested character post-release of X, and had a lot of requests pre-release too, and two sets of DLCs later still won't put him in, despite making jokes about it. He's just cruel now.
>>2933674 >'Dude, you guys are doing the same thing. You don't have any originality? Who's at the helm? ... This game should be evolving in some way.' And [they say] 'It's too difficult.' And I'm like, 'No it's not too difficult. You guys really need to get somebody who knows what they're doing and you gotta let egos go.
>>2934874 There is also unused text that references umk3 characters. My main suspcion has always been based on the fact there was no Scorpion in Mk3. By that time Scorpion was already a well stablished and fan favorite. Why make a game without him?
>>2934815 Is not perfect at all, but its quite good. And saved the franchise from the deep hole where Mk4, MkM and MKSF had buried it.
>>2935026 I didn't like it but I wish they made a sequel polishing up a lot of the ideas they poorly implemented because it did have potential to be great. Now Special Forces on the other hand had absolutely no redeeming qualities to it.
>>2935228 The atmosphere, and the story were great. My main cmplain was the gameplay (things like the up button to jump, and the button for turning) and how repetitive the puzzles became after a while. Still worth playing to me, and yeah I would love to have a sequel, maybe a Scorpion or Great Kung Lao themed one.
Special Forces idea was interesting, but they failed really hard when implementing it, and failed in every aspect of it. I liked how cheesy the intro and Jax lines where. Made me think of Roger Moore's Bond movies.
>>2935781 Even though I didn't like the gameplay or characters for Deadly Alliance and Deception much I can't hate them for all the cool stuff you could unlock in the crypt. I'm a sucker for behind the scenes stuff and those games hit the sweet spot.
>>2934673 Thanks. He's right though, so much of it was Tobias. Without him things took such a huge shift. You never would've had a Hsu Hao on Tobias' watch. Vogel clearly doesn't know the lore as well as they say he does. Right after X came out some people asked on his twitter some story questions and he flat out said to tweet Tobias instead because he had no clue. I was dumbfounded at the final roster reveal for X, it just shows Boon and the guys there now just don't get it. You have at your disposal a cast of wizards, mutants, demons, cyborgs, vampires, etc. etc. and they used a bunch of humans in the military. Such a waste of potential.
Also, holy shit he got paid well for 1 and 2. >As stated in Pesina's contracts, he made $50/hour for the first game (for approximately $3,000-4,000 total), and $75/hour for the second (for, he estimates, more hours than he worked on the original).
>>2935962 Yeah, I'm not some Tobais dick sucker, but Pesina is right that there wouldn't be an MK without him. I don't understand the cyborgs. One would've been okay but turning all the Lin Kuei into them was overkill.
>>2934815 The kombat was fucky but the cast was pretty good.
Nitara, Kenshi, Frost (I don't like her but many do), and Drahmin were all pretty cool additions and the new 3D models made them look great and all the old favorites look great too. Really if Boon didn't try to emulate Tekken so much and kept it purely 2D fighting like SFIV it would've been massively popular.
>>2935962 >>2935981 Tobias' baby, Mythologies had some robots too. Guess it was bound to happen. They got out of ideas at that point. So they stopped taking it seriously and went the 'What is cool?' 'Oh yeah, robots, add robot'. way. I always liked to reimagine the cyborgs at the Lin Kuei like brainwashed demon possesed humans (Instead of making the clan full of cyborgs, Grand Master makes a pact with Shinnok or Quan chi to get more power) Makes more sense in the context to me, but it looses the body horry feel of the cyborg transformation.
I would still like to know what would MK be today if Tobias was the main brain behind it.
>>2937059 They should've just moved up Shinnok's invasion and had it take place for MK3. They could've introduced so many cool new things and demons with that. Shinnok actually did get a name drop in either UMK3 or MKT so the idea was on paper somewhere.
>>2939164 I follow Tobias on twitter. I'm not really sure what kind of job he has now, but seems to be game realted stuff, he also tweets a lot about MK. Last year there was a kickstarter to make a documentary of the "making of" of Midway games. They have interviews with almost everyone includying Tobias, and tons of 'never seen before footage' Don't know if they reached the goal, but doubt it since I never heard of it again. Will google it now.
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