I'm curious if any retro games came bundled with extensive level editing / modding tools, similar to something like The Elder Scrolls Construction Set. I'm interested in 3D RPGs and action-adventure games specifically.
By "extensive," I mean capable of editing entire maps, importing custom textures and models, importing custom sound files, and the scripting of cutscenes.
SoM is a great example. I've been playing around with it lately, but like you said, I don't know about cutscene support. It looks like you can give NPCs basic dialogs and specify whether they're standing or sitting, but can't do much else with them.
Then again, the series never had particularly elaborate cutscenes.
These might not fit your interests due to genre, but I've dabbled with level editors for the following games:
Thief 1, 2 and 3
Duke Nukem 3d
I know the thief 1 and 2 editors came bundled. Others may be fan creations, but they're top notch editors.
>Duke Nukem 3d
I think they included Build with DN3D because I remember spending quite some time with it.
hum looks like the software SketchUp is retro @Last Software made it in 1999
having played with duke's build, coreldraw since mid 90s, and some very basic cad.
something intuitive like sketchup was way ahead of its time, and its only fair to compate it another software from the edge of the century, halflife 1 editor, being as thorough as it needed to be, would had been awesome if accompanied by a similarly intuitive interface, at least to make simple maps to be later edited in haldlife worldcraft
Incentive Software's 3D Construction Kit. There were no textures back then.
Was about to say Stunt Island and Stunts had some fun level editors, but then I saw what you're looking for.
that TR editor, and the still very active fanbase of Doom and Build hints at something that modern engines miss. You don't need to be a 3D modelling professional to produce appealing levels with these tools. The limitations of the engines play into the hands of beginner and hobbyist level designers, allowing them to focus on the actual flow and gameplay of the levels, and doing rapid cycles, instead of having to deal with the inherent complications of freeform 3D modelling and resulting model complexity
I can't remember how old this game is but i think its around the cut off point for retro but there is the now open source Runesword 2 http://runesword.sourceforge.net/index.html
I could never get into it but it seemed heavily geared towards adventure creation.
take your shitposting back to /v/. Tank controls are a remenant from when people were still trying to figure out movement for 3 dimensional objects that didn't look jarring as fuck. Tank controls are bad but complaining about them in old games is retarded like you clearly are.
I don't mean to detract from OPs thread since there's more of an interest for PC games and modding, however I'm curious what games on consoles supported some form of level editor like Wrecking Crew and Excitebike? They don't need to be specifically NES games, just retro consoles that had games with level editors.
Dezaemon is a level editor that came with games.
Unreal had UnrealEd, though it was buggy as fuck and required a fix to even start on most systems. Thankfully you can patch the game for a much better version these days. Can do all of what you said.