What are your favorite retro racing games? All /vr/ platforms/subgenres welcome.
Daytona USA obviously related
I never played 64, but I played a ton of the original and Type 4.
The fact that pic related still doesn't work in MAME really bums me out. The console ports just don't cut it. Same with The Rock and Cruisn' Exotica.
I loved this one PC game called ultimate race pro, it was a lot of fun.
NASCAR Racing 1 and NASCAR Racing 2 by Sierra/Papyrus. Was what really defined what racing games should be.
The most technically advanced was Grand Prix 2 by MicroProse. That shit was more advanced than a lot of the racing games of today.
>tfw no triple monitor arcade version near you
Nintendo EAD were Sega-tier doing arcade racers during the 64-era.
The Gamecube sequel to Wave Race made by a western studio wasn't as tight, I felt.
Meh, I know this isn't meant to be a debate or argument driven thread, but all the same, I have to chime in on Daytona USA.
Basically, it's far too simple a game for me. 2 whole courses and ONE stinking car. Not to mention the shittiest controls ever.
I know nostalgia and memes are powerful things, but seriously, how the living fuck did Daytona USA ever build any kind of following?
Even odder, is that Saturn fans constantly proclaim it to be better than anything on the PS1, when the PS1 has racing games with hundreds of cars, dozen of courses, more than one mode of play, decent to amazing controls and etc. And even the N64, which was
the "no gaems" of it's generation, has better racing games.
Daytona USA just isn't all that, honestly. I don't get it...
I agree. Daytona is a good arcade game, you throw a coin in, play a lap laughing with your buddies then move on. 95% of the gameplay is available to casuals in this way.
To be honest I find most Saturn enthusiasts are aging 70s pinball and 80s arcade enthusiasts, still enamored by the fact their home console is JUST LIKE the arcade, because they grew up playing brilliant colorful arcade games then came home to their shitbox Atari.
There are a few exceptions, but the Saturn library is basically "an arcade machine you don't have to put quarters into".
I need more substance than that in my home consoles, I want a truly sit-down-at-home gaming experience like an RPG or cinematic/adventure platformer.
It's not my favorite racer, but its only competitor at the time, Ridge Racer was even more bare-bones.
Also, does anyone legitimately enjoy the Cruis'n games. I play the first two on MAME sometimes for nostalgia (Exotica, my favorite, still doesn't work in MAME) but they really were pretty weak. Atari's answer to the series, California Speed, was only slightly better due to its faster gameplay.
Screamer / bleifuss
"ONLY ONE MORE.TO GOOO"
Dat Nostalgia, man
It's easy to get in to and great fun with friends. I had some great times with pals and daytona. All those cabinets linked together was a glorious sight.
Actually getting good at the game required practice. All that drifting and whatnot that was required.
Finn game that was ace at the time.
Now it looks simple but the time Daytona was released it was brilliant.
Sega Rally Championship is easily the best. I was sorely disappointed to find out there was no Japanese dub for the navigator. Would've loved to hear "long easy right, baby" in moonspeak.
one of the first racers I pirated
so much fun in multi
I just got my Saturn in the mail with this as one of my first games, and this easily has the best driving model of its era. Light on content, but still controls like a dream, even with no analog.
Very good game, the one thing that makes me wish I had a stick shift wheel.
Fucking love that shit.
Some day, anon.
Fuck crusin' though.
Completely different from RR64 but still great. It's a shame 99% of it was piss easy, but that's the same for all ridge racer games.
Stunt Race FX is really fun and eye catching despite the slow framerate
Beetle Adventure Racing is the tits
F-Zero X would be the best in the franchise if the DD wasn't so god damn expensive to use the expansion
MSR is fantastic
>It's a shame 99% of it was piss easy, but that's the same for all ridge racer games.
Totally agree. I was very disappointed at how fast I got through it.
Still, drifting in this game feels great. I still pop it in from time to time.
Just joking, was hilariously shitty. But you know what? I liked how shitty driving was. Added difficulty.
And the music, my lord!
I hate racing games. But I bought Sega Rally back in the day because it was one of the "big three" Saturn games - there wasn't really much else at the time.
It's wonderful. That's really all I have to say. Trying to beat your ghost car's time of 2:13 on the first track.... then watching your powerslides in replay mode while listening to that AMAZING jazz...
Easy right maybe in heaven, navigator
>I don't get it...
You answered yourself here. Daytona, like other arcade racers is about mastering the physics and drift mechanics which are unique to it. Once you start playing the manual hornet and start getting insane speed around the corners, the game comes into its own. Trust me, I didn't get it when I had a Saturn back in the day either.
All this love for Sega Rally, but what about Sega Touring Car Championship? It got poor reviews when it came out due to its difficulty and lack of content, but it's certainly enjoyable.
I miss that middle ground between arcade and sim a lot of retro racing games had. Now a days you're stuck with either kart racers or sims. I'd kill for another game like San Francisco Rush.
The only version I could say I could actually play was the PC version, I still have a hard time with arcade and Saturn versions. The game is perfectly playable, but I still haven't got all the tricks needed.
Ridge Racer DS was a modified port of RR64? Cool, never knew that. Let me check it out...
>Reiko Nagase is replaced by Gina Cavalli from R: Racing Evolution
I will never understand why people praise Road Rash 64, 3D and Jailbreak as the most fun or most hilarious games. Did they just not play Road Rash 95 for PC, PS1 or 3DO? That game has fun driving model, hilarious physics, good FMV, good menu soundtrack, shitty but good race midi tunes, and it's blistering fast. PC version also has netplay.
It was okay, but pretty short. Not worth full price or even mid-price. The thing I remember the most in that game is playing around the console clock and getting extra stuff in the courses.
> dat mix of surf music, 90s buttrock, stress-inducing instrumental, and hillbilly music all in one game
Jet Moto... that was back when SingleTrac was just fucking kicking out the jams way back in the earliest days of the PS1 with it and Twisted Metal and Warhawk.
Later on shit got fucked and Sony ended up giving the JM and TM franchises to 989 Studios, and we got the shitty Twisted Metal 3 and 4 as a result, but Jet Moto 3 has a pretty interesting story behind it:
Did anyone play this shitty arcade racer called Surf Planet? It was a snowboarding game by Gaelco that used a two-way analog joystick rather than a board controller and it was truly awful. The animations were hilariously bad and the tracks were really boring. It had a decent licensed soundtrack, though.
PS2 version is best, being a port of the arcade version that runs on naomi which is pretty much a dreamcast making the game retro? Though now the arcade version can be emulated in demul.
The arcade version actually runs on the Naomi 2 board, which is more powerful than the original Naomi that the Dreamcast is based on (in general terms, a Dreamcast is just a Naomi with less RAM).
There might have been a Naomi 2 to Dreamcast port of Initial D but the game was released toward the end of 2001 (right around the time Sega pulled the plug on the DC), so we missed out.
glad I didn't have to play that one. pic related is pretty
Question about Ridge Racer: the non-/vr/ games in the series have a huge emphasis on drifting, to the point where drifting basically steers you around corners automatically. Are the PS1 games the same way?
I don't think "free roaming" and "racing" go well together. One game I know that does it, people don't really care about the racing part.
I'm so damn close to beating the backwards courses in Revolution, but hot fuck, they're annoying.
actually ended up using the Carrot, the car that you shouldn't drift in, did much, much better
need to memorize the fucking supercar routes too, I keep fucking up though
eternally disappointed at all the Model 3 games not getting ports
I liked Crusin' USA on the 64 as a kid, but it's not a great game (also, that framerate on certain stages was embarrassing).
Nope. PS1 drifting is very "live" feeling, there's no auto pull. It's not realistic, but has a sense of realism to it, it's hard to explain.
This. It's kind of nuts just how much better XL is.
it was years before most 3D racing games had more courses
it (and the original Ridge Racer) had the most impressive visuals of '93
cool-ass soundtrack (with vocals, which was really novel for an arcade game)
Actually, arcade racing games generally didn't have that many courses.
Saturn port is naff though. The original Saturn port has a hilariously bad draw distance, and the CCE version has fucked up handling and changed music (supposedly, the Japanese release fixes both of these things).
DC version has overly twitchy controls.
>Did any of them have free roam or it didn't exist back then?
Carmageddon, Midtown Madness series, and Crazy Taxi had "free roam". Driver too but I don't remember if that had any racing per se.