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Retro Racers

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Thread replies: 96
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What are your favorite retro racing games? All /vr/ platforms/subgenres welcome.

Daytona USA obviously related
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Pretty good entry, ported to the ds

Kinda unknown though
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>>2925890
I never played 64, but I played a ton of the original and Type 4.

The fact that pic related still doesn't work in MAME really bums me out. The console ports just don't cut it. Same with The Rock and Cruisn' Exotica.
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I loved this one PC game called ultimate race pro, it was a lot of fun.
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formula 1 built to win -nes
rock-n-roll racing-snes
f zero x nintendo 64
tokyo xtreme reacer-dc
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>>2925878
NASCAR Racing 1 and NASCAR Racing 2 by Sierra/Papyrus. Was what really defined what racing games should be.

The most technically advanced was Grand Prix 2 by MicroProse. That shit was more advanced than a lot of the racing games of today.
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>>2925907
You can emulate Rush the Rock in Dolphin, but the port has a retarded audio overhaul.
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>>2925878
ROOOOOOOOOLLLLING STAAAAAAAAAAAAART
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>tfw no triple monitor arcade version near you
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Nintendo EAD were Sega-tier doing arcade racers during the 64-era.

The Gamecube sequel to Wave Race made by a western studio wasn't as tight, I felt.
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>>2925878
Meh, I know this isn't meant to be a debate or argument driven thread, but all the same, I have to chime in on Daytona USA.

Basically, it's far too simple a game for me. 2 whole courses and ONE stinking car. Not to mention the shittiest controls ever.
I know nostalgia and memes are powerful things, but seriously, how the living fuck did Daytona USA ever build any kind of following?

Even odder, is that Saturn fans constantly proclaim it to be better than anything on the PS1, when the PS1 has racing games with hundreds of cars, dozen of courses, more than one mode of play, decent to amazing controls and etc. And even the N64, which was
the "no gaems" of it's generation, has better racing games.

Daytona USA just isn't all that, honestly. I don't get it...
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>>2926450
ROOOOOOLLLLING STAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAART!
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>>2926450
I agree. Daytona is a good arcade game, you throw a coin in, play a lap laughing with your buddies then move on. 95% of the gameplay is available to casuals in this way.

To be honest I find most Saturn enthusiasts are aging 70s pinball and 80s arcade enthusiasts, still enamored by the fact their home console is JUST LIKE the arcade, because they grew up playing brilliant colorful arcade games then came home to their shitbox Atari.

There are a few exceptions, but the Saturn library is basically "an arcade machine you don't have to put quarters into".

I need more substance than that in my home consoles, I want a truly sit-down-at-home gaming experience like an RPG or cinematic/adventure platformer.
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>>2926436
I only watched my friend play the triple screen monitor arcade and then when I went to the same arcade the next month, they didn't have it any more. :(
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Anyone remember this one?
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>>2926483
The sequel was better.
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>>2926450
It came out in 1993. Ridge Racer, another revolutionary 3D racer, also came out the same year and was also bare bones. Notice a pattern here?
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>>2926450
It's not my favorite racer, but its only competitor at the time, Ridge Racer was even more bare-bones.

Also, does anyone legitimately enjoy the Cruis'n games. I play the first two on MAME sometimes for nostalgia (Exotica, my favorite, still doesn't work in MAME) but they really were pretty weak. Atari's answer to the series, California Speed, was only slightly better due to its faster gameplay.
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YEAH!
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>>2926483
F-Zero, Wipeout and Extreme G are the Holy Trinity of futuristic racing games. All three of them are also dead nowadays-a.
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>>2926529
So is Colin McCrae.
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Sega rally, a must own for the saturn
Out run
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>>2926441
but had the snarky announcer cheat.
>>2926421
the best vr sim racer, hands down

https://www.youtube.com/watch?v=G-QfJ1jsmag
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>>2926535
took me quite a while to unlock the third track and the stratos
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>>2926514
I was never a fan of Cruisin's art style. It felt lazy and cheap.
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>>2926719
At least with USA they have the excuse of being early texture-mapped 3D graphics.
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Daytona 2 is beautiful.

https://www.youtube.com/watch?v=PYRRXt9TO9Y
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>>2925878
Screamer / bleifuss
"ONLY ONE MORE.TO GOOO"
Dat Nostalgia, man
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>>2926450
It's easy to get in to and great fun with friends. I had some great times with pals and daytona. All those cabinets linked together was a glorious sight.
Actually getting good at the game required practice. All that drifting and whatnot that was required.
Finn game that was ace at the time.
Now it looks simple but the time Daytona was released it was brilliant.

>Rooolllliiinnnnnnggg sstaaaaaaaartttttttt
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>>2926535
Sega Rally Championship is easily the best. I was sorely disappointed to find out there was no Japanese dub for the navigator. Would've loved to hear "long easy right, baby" in moonspeak.
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Ridge Racer Type 4! Come ooonn!
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Crash Team Racing is GOAT racer.
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>>2925909
Fuck yeah it is. If my retro PC wasn't in dire need of a PSU, I could play.
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one of the first racers I pirated

so much fun in multi
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>>2926535
I just got my Saturn in the mail with this as one of my first games, and this easily has the best driving model of its era. Light on content, but still controls like a dream, even with no analog.
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>>2925878
Very good game, the one thing that makes me wish I had a stick shift wheel.
>>2925890
Fucking love that shit.
>>2925907
Some day, anon.

Fuck crusin' though.
>>2927723
Completely different from RR64 but still great. It's a shame 99% of it was piss easy, but that's the same for all ridge racer games.
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>>2926535
<3
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>>2929215
You certainly haven't played first three of PS1 Ridge Racer games.
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>>2929282
Is it that hard outside of the angel race?
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>>2925878
Stunt Race FX is really fun and eye catching despite the slow framerate
Beetle Adventure Racing is the tits
F-Zero X would be the best in the franchise if the DD wasn't so god damn expensive to use the expansion
MSR is fantastic
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>>2929340
Maybe I'm just too good at normal racing games, but I never completed even normal race at second backwards course in Revolution or any of the boss races.
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>>2926535
EASY RIGHT EASY LEFT MAYBE
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>>2929215
>It's a shame 99% of it was piss easy, but that's the same for all ridge racer games.

Totally agree. I was very disappointed at how fast I got through it.

Still, drifting in this game feels great. I still pop it in from time to time.
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RUSSHHHH

Just joking, was hilariously shitty. But you know what? I liked how shitty driving was. Added difficulty.

And the music, my lord!

https://www.youtube.com/watch?v=LpPM2YmccgU
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>>2931082
To clarify, I'm talking of San Francisco Rush: Extreme Racing.
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I hate racing games. But I bought Sega Rally back in the day because it was one of the "big three" Saturn games - there wasn't really much else at the time.

It's wonderful. That's really all I have to say. Trying to beat your ghost car's time of 2:13 on the first track.... then watching your powerslides in replay mode while listening to that AMAZING jazz...

Easy right maybe in heaven, navigator
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road rash 64
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>>2931298
This. Ive never played a racing game before that sacrificed graphics and realism for pure fun factor. What an experience!
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>>2926450
>I don't get it...


You answered yourself here. Daytona, like other arcade racers is about mastering the physics and drift mechanics which are unique to it. Once you start playing the manual hornet and start getting insane speed around the corners, the game comes into its own. Trust me, I didn't get it when I had a Saturn back in the day either.
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>>2931987
No reason to play saturn version when you can just emulate the superior arcade version and play it with a wheel like in the arcades.
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All this love for Sega Rally, but what about Sega Touring Car Championship? It got poor reviews when it came out due to its difficulty and lack of content, but it's certainly enjoyable.
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>>2925878
I miss that middle ground between arcade and sim a lot of retro racing games had. Now a days you're stuck with either kart racers or sims. I'd kill for another game like San Francisco Rush.
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>>2931298
oh yeaaaaaaaah

That game is hilarious!
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>>2934479
SSM hyped the shit out of it and it ended up being a jerky shitbag of shit. I fucking hated that game
>was PAL dunno of NTSC was better also music was ok
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>>2934479

The only version I could say I could actually play was the PC version, I still have a hard time with arcade and Saturn versions. The game is perfectly playable, but I still haven't got all the tricks needed.

https://www.youtube.com/watch?v=x0KhFXehR60
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>>2926840
It still bugs me they never ported it to any home console.
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>>2935049
Eugh I know, and no arcade ever seems to have it. On the rare event that I do see an arcade version I always make it a priority to play.
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>>2926840
Odd that it didn't get a DC release. Was it too late?
Also did one of the tracks make it to Daytona 2001 (great game btw. That rocket car! )
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>>2926536
BANNNZZZAAAIIII!!!!

https://www.youtube.com/watch?v=BvUXtYiHk2M
Still my favorite 64 game of all time

and that soundtrack is amazing!
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Wipeout XL is my favorite arcade racer. Sega GT is my favorite sim (though it's probably the least "sim-like" of them all).
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>>2925890
Ridge Racer DS was a modified port of RR64? Cool, never knew that. Let me check it out...

>Reiko Nagase is replaced by Gina Cavalli from R: Racing Evolution
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>>2927392
https://www.youtube.com/watch?v=K_cVTBY0NoE&t=5m33s

Not a lot of people realize Need For Speed was doing hilarious FMV way before Most Wanted in 2005.
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>>2931298
>>2934718
I will never understand why people praise Road Rash 64, 3D and Jailbreak as the most fun or most hilarious games. Did they just not play Road Rash 95 for PC, PS1 or 3DO? That game has fun driving model, hilarious physics, good FMV, good menu soundtrack, shitty but good race midi tunes, and it's blistering fast. PC version also has netplay.
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>>2935058
You can emulate it though.
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>>2934479
It was okay, but pretty short. Not worth full price or even mid-price. The thing I remember the most in that game is playing around the console clock and getting extra stuff in the courses.
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>amazing soundtrack
https://www.youtube.com/watch?v=mAfc6ffn-qo
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>>2937051

https://www.youtube.com/watch?v=dUmpxKWe_QA&index=7

> dat mix of surf music, 90s buttrock, stress-inducing instrumental, and hillbilly music all in one game

Jet Moto... that was back when SingleTrac was just fucking kicking out the jams way back in the earliest days of the PS1 with it and Twisted Metal and Warhawk.

Later on shit got fucked and Sony ended up giving the JM and TM franchises to 989 Studios, and we got the shitty Twisted Metal 3 and 4 as a result, but Jet Moto 3 has a pretty interesting story behind it:

http://playstationmuseum.com/review/jet-moto-3/
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>>2931082
WHAT'S YO NAME..
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>>2925890
Just recently picked this up on n64 for 5$. Awesome game!
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https://www.youtube.com/watch?v=Dl6swen98RU
Did anyone play this shitty arcade racer called Surf Planet? It was a snowboarding game by Gaelco that used a two-way analog joystick rather than a board controller and it was truly awful. The animations were hilariously bad and the tracks were really boring. It had a decent licensed soundtrack, though.
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>>2925878
Initial D on Sega Saturn

https://www.youtube.com/watch?v=iRdBvt8n5Ro
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>>2925890
Man I wish Wipeout 64 was ported to DS too
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>>2938184
PS2 version is best, being a port of the arcade version that runs on naomi which is pretty much a dreamcast making the game retro? Though now the arcade version can be emulated in demul.
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>>2937334
NOTHIN' NASTY NOW
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>>2938208

The arcade version actually runs on the Naomi 2 board, which is more powerful than the original Naomi that the Dreamcast is based on (in general terms, a Dreamcast is just a Naomi with less RAM).

There might have been a Naomi 2 to Dreamcast port of Initial D but the game was released toward the end of 2001 (right around the time Sega pulled the plug on the DC), so we missed out.
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>>2938210
kek
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>>2938149
>snowboarding
glad I didn't have to play that one. pic related is pretty cool
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POWERSLIDE
https://www.youtube.com/watch?v=fy8y_F8AWGo
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>>2926436
>tfw when no arcade near you
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Question about Ridge Racer: the non-/vr/ games in the series have a huge emphasis on drifting, to the point where drifting basically steers you around corners automatically. Are the PS1 games the same way?
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>>2941637

Sort of but not really.

R4 is the most "drifty" but it wasn't until the PSP Ridge Racer/Ridge Racer 2 that you saw the modern "drifting on rails" mechanic implemented.
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Biker Mice from Mars.
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How could one company be so based at Racing Games and OSTs?

https://youtu.be/s9FNDNY90b4?t=1m19s
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>>2941653
RR64 has "sorta" drifting on rails, but you can turn it off for the classic physics instead.
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>>2941825

Honestly I forgot RR64 existed.

Which is weird because for the short time I owned a DS I had a copy of Ridge Racer.
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>ctrl+f
>no pic related
for shame
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>>2934479
I'm fairly sure the reason it got shat on was because people didn't play with the wheel, which is actually required because the pad/3D pad controls are trash?
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>>2941871

Probably because it's not retro
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Did any of them have free roam or it didn't exist back then?
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>>2941939
I don't think "free roaming" and "racing" go well together. One game I know that does it, people don't really care about the racing part.
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>>2941939
Midtown Madness. 2 is sorta-not-retro (even though it came out the same year as Diablo II which is allowed) but it's a massive improvement over the first.
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>>2929363
I'm so damn close to beating the backwards courses in Revolution, but hot fuck, they're annoying.
actually ended up using the Carrot, the car that you shouldn't drift in, did much, much better

need to memorize the fucking supercar routes too, I keep fucking up though

>>2926840
eternally disappointed at all the Model 3 games not getting ports

>>2926514
I liked Crusin' USA on the 64 as a kid, but it's not a great game (also, that framerate on certain stages was embarrassing).

>>2941637
Nope. PS1 drifting is very "live" feeling, there's no auto pull. It's not realistic, but has a sense of realism to it, it's hard to explain.

>>2926495
This. It's kind of nuts just how much better XL is.

>>2926450
it was years before most 3D racing games had more courses
it (and the original Ridge Racer) had the most impressive visuals of '93
cool-ass soundtrack (with vocals, which was really novel for an arcade game)

Actually, arcade racing games generally didn't have that many courses.

Saturn port is naff though. The original Saturn port has a hilariously bad draw distance, and the CCE version has fucked up handling and changed music (supposedly, the Japanese release fixes both of these things).
DC version has overly twitchy controls.
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>>2941939
>Did any of them have free roam or it didn't exist back then?

Carmageddon, Midtown Madness series, and Crazy Taxi had "free roam". Driver too but I don't remember if that had any racing per se.
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