A while back I played Zero Tolerance, which had a surprising amount of depth and clever shit going for it for being largely a Wolf3D style corridor shooter.
A thing that stood out was with one level where you're on s rooftop, and you get shot at, you look over, and the enemy is a sniper on another rooftop, represented by animated skybox tiles, where you're meant to crawl beneath a low wall.
They really made the very most they possibly could out of the renderer. Bullet holes on walls, animated bloodstains running down walls, smoldering corpses from bombs and flamers, guns with working laser sights, and you can pull the trigger on guns as fast as you can tap your button, which is unusual for a shooter of it's kind.
>>2925434 Zero Tolerance is an above average game, but what makes it worth playing is the sheer ambition that was put into making it, it's s very advanced and flashy for being a corridor shooter, and it's especially noteworthy because it does this on just the regular Genesis.
Also, I might have just been imagining things, but it felt like the enemy AI adapted to how well I was playing. A melee enemy would run up and sucker punch me, throwing me up in the air and landing on my ass, he would then stand behind me and not actually really do anything until I stood up and turned around to face him, as if the game was giving me a break. But at other times, when doing really well in fast and fierce combat, dropping mofos left and right like a high speed operator, it felt like the AI tried much harder to challenge me and didn't let up at all.
I like how the pistol, shotgun and pulse rifle all shoot as fast as you can (though interestingly, turbo doesn't work). If you have 20 shotgun shells and need to put out that volume of fire NOW, you can, BANGBANGBANGBANGBANGBANG and you can drop a whole group of enemies, most corridor shooters wouldn't have that kind of gunplay and I think that's actually very modern of it. There's fist fighting too, with kicks and shit. If you want to melee fight the spacebugs you actually have fo duck down and hit them (and you can keep stomping and squishing their corpse further and further).
>>2925454 Wow, I assumed after learning about the system link co-op that it was one of those 'neat tech gimmick in a forgettable experience' sort of things. Reading this stuff makes me think otherwise, and really interests me in playing it sometime.
I just recently got a CD/32X combo unit, and am waiting for the model 1 32X patch cable to come in the mail (and then I gotta dig up a 3.5mm and some RCA for the cd audio out, but whatevs. Such a complex system fusion). In the meantime I've been downloading SCD games like a madman. Keio Flying Squadron really impressed me, and I'm not much of a shmup fan. Still feels good to not blow hundreds on a legit copy.
Planning on purchasing an everdrive MD (maybe a chinadrive to save on cash) and then really letting loose with genny/32X games and foreign region games (japanese CD games are priorities so I can get a little better voice acting).
I'm thinking I go chinadrive because of the not 100% support for foreign bios loading. I'm not convinced krikzz would give you a free upgrade or something once a perfect bios cart existed, so i'd rather ride the cheap model now and buy a good one once it was improved for cd bios loading.
Random anecdote: never played sensible soccer because fucking amiga emulation. Saw there's a Sega cd version and the footage online looks clean. Any reason I shouldn't play that version?
Before I forget, I've been playing a lot of Sonic to try and get a feel for what makes those games fun as well as just enjoying the games again. Tried to beat Sonic Spinball again but died quickly on second stage. I am amazed by visuals on the intermission pinball minigame. Seeing sonic's hands move when you press the flippers is super cool.
>>2925531 Shining Force Terminator Popful Mail Sol-Feace And I guess a lot of people like Night Trap but I honestly don't think it's a good game.
Probably some more. While the CD had a much vaster library than the 32X, Sega tried to market it as an FMV machine (a mistake in my opinion), so it has it's share of crap. If you like FMV games, there are much better ways to play them because they were typically worse on the Sega CD. The CD had more bad games than the 32X had good ones, but it just has a way larger selection of good games. Also it has zero copy protection so that's a bonus.
The 32X was a terrible idea for it's time and was expensive for everyone involved, but if you find one for cheap (not too hard these days aside from eBay), there's a few fairly good titles, like an Arcade Perfect port of After Burner, a port of Doom that's actually pretty good aside from the bad music and missing levels and bosses, and a very interesting sci-fi alien fighting game that I can't remember the name of. Would probably be good for flash carts.
>>2925674 True Lies, it's just as good as the SNES version. I don't know if you'll find it comfy but I think it's pretty comfy to lean back in a couch or bed with a gamepad and just plow through it. Though it's pretty hard.
Shining Force is great (though I'll say that the enhanced port on the GBA spoiled me).
>>2929190 Would it be possible to somehow put the necessary guts and shit from a 32X in a flashcart and create a way to play 32X games without having to trifle with the unit iself? Or would you still have to hook up the wires and power adapters? Or would it be a thousand times easier to just make a regular flashcart to put in the 32X?
>>2929703 Not possible. In order to bypass the need for all the (external) wires sticking out and shit, you would need to make it an internal mod, rather than an external cart (which is essentially what it already is). It simply can't do all it needs to do just through the cartridge slot.
I really am fascinated by the 32x though. You have to wonder what it would have been capable of had it not been dropped like a rock and developers (for whatever reason) actually supported the monstrosity. I wonder the same thing about the jaguar too. What were their theoretical potentials? Guess we'll never know
Was playing Shadowrun a few days ago, really interesting how it feels like a predecessor to modern/near-future setting cRPGs, like Deus Ex or Fallout, it has all the staples like infiltrating corporations, hacking security, disabling cameras, foiling conspiracies. It's got this open world type design and it's all crammed into a Genesis cartridge.
Really neat game, but it's so grindy and the actual main plot-line is so short
Replayed Phantasy Star 2 and 4 some weeks ago. Top tier stuff. Played through Sengoku Densho on my Sega CD today. Its not really that bad. Soundtrack is the same as the Neo Geo, sprites are really big and the backgrounds are mostly good. It isn't great, but no beat em up on the Sega CD really is other than Final Fight CD. Its certainly better than Anet Futatabi.
I was mostly excited when it even worked. My Sega CD can be picky. I have discs I know work (the play on my PC) that it won't run.
a turn-based, squad-based, tactical RPG using D&D rules in a science fiction setting; some open world elements; you can fly round the solar system, there's space combat mode, then you can land on asteroid bases and get in brawls in bars.
probably better on other systems than the megadrive, but a fond memory nevertheless
>>2932525 So just download a BIOS file, put it in the emulator folder, set it with the emulator, and then I can just load and play any Sega CD rom from a folder like it was a Genesis or 32X rom, right?
>>2933154 The emulator should have a directory to find the Bios. Set a Bios, then boot Sega CD, the bios will appear, then it will read the game you're trying to load. You don't need to mount the ISO or anything.
>>2927134 I grew up owning a Genesis, but after the cables for it broke, I took up emulating NES and SNES. That kind of muddied my brain a little, making me think that the Genesis was just a "flash in the pan" console with little going for it
But once I found a decent Genesis emulator that didn't fuck up, I completely regretted ever having that attitude. Still really like the NES though
>>2931036 I'm waiting for krikzz to come out with his GBA Everdrive, then I might consider getting one
>>2926943 >Terminator Track 3 fucking rocks. Great game, too bad the final level is ass and the final fight is supreme ass. Still, good times to be had on the way. Just wish I knew why the fuck the NTSC version used theme music for almost all the videos, when the PAL version has the audio from the movie.
>>2951106 I still don't own a Mega CD or 32X, sadly. Never even met anyone who owns either of them. I did own a Master System and a Mega Drive as a kid though, so I can't complain. Even got a SNES from a relative.
>>2955360 >>2955390 Because it follows a linear plotline with puzzle solving, investigating, etc, and everything about it is set-pieces, while the Sega one is less linear and doesn't have as interesting story, being a lot about free roaming, fetch/delivery quests, kill X amount of Y, maybe interact with Z. The SNES one feels pretty rail-roady, but the Genesis one is very drawn out and feels spread thin in some ways.
Also, as grindy as the SNES one is, it doesn't even touch upon how grindy the Genesis one is. Finally, the SNES soundtrack blows the Genesis soundtrack out of the water.
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