>>2909098 >>2909116 PAL is always terrible, because 50Hz flicker is much more annoying than 60Hz flicker. The only exception is low framerate games like most 3d 5th gen games, because in that case motion quality is so bad that you might as well not bother flickering.
60Hz flicker is bad too, but it's just about tolerable.
I don't know, man. I never noticed much 50hz flicker to begin with, with any of my sets. But coming and visiting the US feels like I'm seriously going back in time when I notice all you have there was composite when we had RGB everywhere. Makes the place look like some third-world country. Shit sucks, hard.
>>2909221 There was only one SECAM-compatible console, and it sucked as the color support was a dirty hack. Atari 2600. For the rest: either you played in b&w, had a PAL/NTSC compatible TV, or used RGB.
When I was a child I had no concept of fps or hertz or color theory. I just had my RF SNES and a CRT. Found emulation in 2001 and had a weird hunch that something was wrong. Some of the games I played didn't have the "Choose language" screen I was used to having and the speed was.... strange. Not long after that I realised the (U) and (E) seals and it was like a whole new world open for me. When I was an adult I ditched my PAL SNES and bought a Super Famicom. Cheap imports and faster games – the way it should be.
>>2909187 >I only ever noticed the slowdown on Sonic 1. Look again pal. I cannot believe I keep finding it but youtube has proven me it happens in Tekken 3 (Sonic 1 levels of bad), the Metal Slug Collection (plus a very bad input lag), and Persona 4 (I'm still not sure about this one but it really looks like). I thought this problem was gone with the Dreamcast but apparently I was wrong.
>>2911358 I can see it when I watch video comparisons, but honestly, I can only notice the slowdown when playing if the music is slowed down as well, and the vast majority of PAL releases (Sonic 1 being one of the exceptions that comes to mind) had the sound at the correct speed.
>>2909089 >How do yurofags deal with having to play the worst versions of every retro game?
Not every. Portable and PC games are not affected. In other words, the vast majority of retro games are not affected. On console, SOME games have good conversions, where they play just like the original version. Basically, the more recent a console is, the more good conversions you will have. Then you have games which were made by devs located in PAL territories, some of which may even be exclusive. And then you have a handful of games which PAL version is actually the better one, like SMB1 for instance.
So all in all, like I said the vast majority of games are not affected. The problem is, the "retro gamers xD" crowd mostly consist of Nintendo/Sony/Sega fanboys who have never touched a PC game, so for them the majority of "their" games are affected.
How do I deal with it? Mostly emulation and also a good share of import; and flashcarts.
Most people "deal" with it by persuading themselves that the difference is negligeable and that it's totally okay. Need to make themselves believe all the hundreds of euros they spent on retro 50hz console shit aren't worthless.
Given the choice today I'd opt for the 60hz versions where there is an advantage, but my memories of playing games that were apparently slower doesn't really fit with them actually being slower. I played the PAL Sonic 1 over 20 years ago, then emulated the NTSC version over 10 years ago without noticing any difference. It's like that other anon said, a lot of the time it's really hard to notice this shit unless it's a side by side comparison or its pointed out to you beforehand.
I basically went from SNES, Megadrive, PS1 to Dreamcast and nothing stood out as being slow. The only time it has been blatant enough for me to notice was on the PS2 with the likes of FFX.
Still, with emulation, region mods and easy availability of everything nowadays it's not really an issue for anyone any more. The PAL and NTSC TV standards of old are both discarded in favour of HD formats so it's not really a problem with new content. The stigma towards the whole thing is just weird though.
>>2911362 With movies it made better sense and PAL got the better end of the deal with conversions.
Film was shot at 24fps. In order to display that at the PAL rate of 25fps, the entire movie would be sped up by a negligible 4%. That slight speed adjustment affects both video and sound, but would allow the output to retain the smooth motion. The change in audio is slightly more perceptible and is just one of the side effects of the process.
When displaying a 24fps at a multiple of 30fps, the agreed upon method was 3:2 pulldown which blends frames every so often in an attempt to avoid stuttering motion.
So basically, PAL got screwed with games while NTSC got screwed with movies. Nowadays we have movies widely available in their original 24fps format and games easily obtainable or emulatable in any format.
>>2911664 As a fellow PALfag I love it and can't seriously watch the 24fps version after getting used to the speedup 25fps one, it feels like a borefest and a drag. Needless to say I try not to get blurays from stuff I already own in DVD. This includes anime and shows too (although some were preemptively interpolated to 25fps like Pokemon and TMS stuff like Detective Conan). I download every DBAbridged episode before watching it so I can increase the speed with VLC and enjoy Kikuchi's music like I did in my childhood.
As a bonus, did anybody know our Mega Drive had a slightly lower pitch to its audio output, because every component's clock frequency (set by the master clock) was slightly lower so that our composite encoder could sync with PAL's bandwidth? I can really notice but try not to because it drives my autism mad so I just convince myself that our pitch is correct and everybody else is wrong and too fast.
I would be perfectly fine with the higher speed, it just means marginally less time wasted. But the pitch is horrible. I have absolute pitch, so I immediately detect when something is off with the sound without reference.
>>2911695 I also notice on , but I think the unchromatic pitches add to the experience and really help me get a free suspense of disbelief. Like the notes just feel magical and uncommon. Also every actor's performance feels like it's on crack so it's instantly more convincing.
>>2911794 There's no way to increase the speed and keep the pitch without some noticeable hiccups because you're literally deleting samples (analogically it can't be done unless you interpolate the video first and then keep the original audio).
Keep in mind that when movies/shows are mastered or prepared for broadcast any film has to be scanned with the according optical audio. What they did is just scan the film at a 25fps rate and the audio came naturally faster. There's no laziness involved.
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