It's a legitimate question anon. Even for its time, the controls are clunky, the sprites are too big and the view field is too small. Combat is shallow and the jump control doesn't really go with the fast paced action the game is going for
Now if you want to explain to me what it does right then I'm all ears. Maybe I missed something. Who knows.
>>2906287 At first I didn't like it either. Doesn't play that well, looks like shit and the sound effect of the sword was annoying. So I played a clone on the SNES called Run Saber, thinking the SNES could provide better graphics and sound, but god damnit, it plays so clunky. Slow and frustrating and beh.
I still don't love Strider, but it's certainly better than other games.
Strider has some neat ideas, but it's not a fantastic game, it focus too much on memorization compared to something like Ghouls 'n Ghosts which is more intuitive. I still like it though, and since it's a short game i still 1cc it sometimes.
>>2906927 >thinking the SNES could provide better graphics and sound Do you realize that the CPS-1 is much more powerful than the SNES right?
>>2906408 >combat is shallow Compared to what games that came out the same year? Old platformer games were about minamilist perfection in design.
Also you seem to have over looked the fact that in terms of aestetics Strider is in a league of it's own within it's time. The levels do not feel like an assort of random shapes but an actual enviroment. I can't think of any platformer that had something on the scale of the battle ship in level 2.
Mechanically the sense of speed and flow when playing the game is excellent. The re-spawn rate is just enough to keep you motivated to moving you foward without ever slowing the game down. Combat is intense as both Strider and his enemies can be killed in almost no time.
Music and sound were incredible.
>jump control doesn't really go with the fast paced action The jump is perfectly complimentary to the action though. Every motion you make must be dilberate, a mistimed jump will kill you with very little chance of a recovery. Every step forward or jump is meaningful and the pressure is always on to move forward so you won't stop and hesitate.
Let me guess you grew up on newer games which held your hand when it came to jumping.
>>2909049 It does have its place in gaming history being the original pack in Genesis game but being a classic is debatable. Must of been mind blowing in the late 80s compared to nes games out at the time tho.
>>2909063 >Soldiers in ancient Rome killing demons/zombies who are also able to turn into beasts and fight huge grotesque monsters >"terrible" Not possible fAm
So someone told me that I'm thinking about this in the wrong way. To frame my perspective right, he suggested I try out Strider Returns.
And my lord was that piece of shit hot garbage.
Absolutely no redeeming qualities was found in this unofficial sequel. Level designs were flat, art designs were horrible, music was even worse. A lot of the little things I never noticed or appreciated in the original Strider were completely missing.
I went back and played Strider again, and while I still think it's a little clunky, I can see why people enjoyed it. There's a lot of little mechanics that I'm unfairly criticizing it for not being polished to the standard of some modern games when game was always polished for its time.
I still think the field of view is too small though.
>>2909015 While I generally agree with you the Game Gear port of the Master System Sonic games did suffer from a smaller field of view in some levels. Great example is the first level in Sonic 2, it's pretty easy on the Master System but is infamously hard on the Game Gear because of the smaller screen size making it a pain in the ass to properly dodge the first boss attacks.
IIRC Strider, along with Revenge of Shinobi, were among the earliest games for the megadrive and served as much as a sales pitch/demonstration of what the brand new 16-bit console was capable of in terms of graphics, sound and power, as much as the gameplay itself
Strider itself was quite short, but mindblowing in all the above categories back when most kids were still used to 8-bit games >also, it IS a great game
>>2906287 Every single RPG ever made apart from Souls and Bloodborne(these are hardly RPGs anyway as they're gameplay driven and actually come with good gameplay). STALKER and Diablo also look interesting but I haven't played them yet.
RPG is a genre for literal faggots that need to roleplay away their crappy lives because they suck so hard at irl. They suck balls at video games, too, apparently because RPG isn't actual a test of mechanical vidya skill; it's a test of how much of a loser you are that you don't mind grinding your crappy life away to hit some wizard level where you can finally select a potion to beat a boss. I don't understand why this genre has a prerequisite to come with shitty unappealing gameplay. If a game doesn't have good gameplay it's a shitty game, period. On top of that I don't play video games for stories and if you do you're fucking retarded. I don't relate to a faggoty, poorly written pixel cartoon because I'm not a literal emotionally stunted autist. On top of that the voice acting, when it's there, is pure shit. There are far better mediums by which to experience stories such as books, movies and television shows. I play games to PLAY games, not to sift through a pretentious pixelated cartoon made for literal manchildren.
RPG sucks and if you play it you should probably kill yourself.
>>2907096 The first 2 MKs were aight. It was more about shock value at the time than actual gameplay. The engine didn't become total garbage until MK3, when the Run button was introduced. Afterwards, it was all downhill.
>>2906287 >I don't understand the love for Strider. They're mediocre.
Strider had huge 2d graphics, unique controls (you can climb on walls, ceilings, do cartwheels and slides), you were swinging a badass sword super fast and cut all sorts of enemies into half in zero time.
And you were fighting giant hammer & sickle wielding mechanical centipedes in a soviet parlament and then full-screen sized robot gorillas off in the tundra.
This was back in 1989 when the USSR just collapsed and your average arcade game controlled about as smooth as Ghouls'n'Ghosts. Strider was pure gold in that setting.
A lot of you fags "not getting" retro games will fail to consider the historical context of each game. Like, I think Starfox is an unimpressive turd, but I don't go throwing shit on it because when it came out people still barely switched from the NES - the only place you could see games with comparable graphics were 1-2000 USD PCs and maybe Amigas.
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