Let's talk about this game and all it's versions, everyone and their mother has played it, it has an universal appeal.
>favorite music theme
The objectively best (ie. highest skill ceiling) widely available version is TGM3. The best on-topic for /vr/ version is TGM2+.
Favorite version is any that doesn't have block holding. It's bullshit that's an official Tetris feature..
Fave piece is long one of course.
Fave spin off is Tetrisphere.
I like all the music, but pick C most often.
Favorite game type is Type B, 5 high and level 9 in the original. That's some crazy fun trying ti clear the blocks and stay alive.
>Favorite version is any that doesn't have block holding. It's bullshit that's an official Tetris feature..
Block holding raises skill ceiling because it requires more thought and lets you play at higher speeds.
NES Tengen just because of the dancers and Bradinsky
Where did I imply that? I haven't played that version, but every version of Tetris I've played with block holding I haven't liked it.
If you're some grand master super tetriser and you like block holding then good for you, but I've never liked it.
>sliding, multiple rotations, semi-predictable randomization, holding, etc.
>highest skill ceiling
I would say they added features to make the game more competitive between players. As for the highest skill ceiling, that's up for debate. We still haven't compare playthroughs between different Tetris games.
>the new tetris
GOAT song, hands down
Tetris Battle Gaiden on Super Famicom is the only game I've ever imported. That shit is crazy fun. Maybe my favorite couch multiplayer game. It's the reason I cut the tabs off my SNES. Granted, it's a very different experience than regular Tetris, but it's super enjoyable.
I really enjoy playing the version of Tetris that's on the Tetris + Dr. Mario SNES cart. My girlfriend plays it with me often. She generally wins (I destroy her in Dr. Mario and Tetris Attack though)
What's so special about it? What sets it apart from regular Tetris?
Also, is there anywhere I can read about the algorithms behind the piece spawning? I noticed that, in the SNES version at least, the game seems to give you more long blocks as you come closer to the top. Am I just imagining it? Is there a percentage behind the pieces and how often they spawn (not sure of a better word to use)?
NES, though I've played a lot of phone versions over the years out of ease and portability
What the fuck
I'm not sure I've played any
The first song on the Game Boy version, the popular one. Always wished it was in the NES version.
It's a 1v1 multiplayer Tetris where you each pick a specific character who has a different set of power-ups that can help you or hurt your opponent. Each character also has different art and music. It leads to a lot of yelling and playful frustration. It's great.
Cool, enjoy! It's all in Japanese, so I have no idea what anything says, but I can tell you a couple pro tips.
1. Second player's character determines the art and music. Personally, I prefer Wolf Man's music, it's a dope jam.
2. Ninja Kid is incredibly overpowered. My friends and I have a running ban against him, it's practically cheating.
The original version. Just play it until you get better. I'm sure there are some people here who can offer some tips, too, but I'm not one.
My only tip is to focus on clearing one line at a time, I guess, and don't hold out for specific pieces. They might not come until it's too late.
Got to visit Blue Startups a while ago, they have this in their entrance area. 1/2
The display case is right next to a window, so a lot of those boxes were pretty faded. 2/2
loved this one... multiplayer was really fun
I remember a version of Tetris that had an adjustable width, some "special attacks", and a robot on the hud. What version was that?
Googling Tetris and Robot brings no relevant results. I played it in the 90s.
This is the only Tetris variant that was actually fun to play. It's not a replacement, but a compliment to the original. There are several dozen ways to construct perfect squares from tetraminos, and I find this to be both mathematically elegant and a great extension to the rules. The only beef I have with this game is that it favors building squares a little too heavily compared to normal line clears.
Loved both the classic and Next modes as well as the graphics, but the real selling point for me was the ability to use audio CDs as custom soundtracks.