Most classic N64 games (Kirby 64, Smash Bros, a Bug's Life, Luigis mansion, etc) are really fun, and as a female gamer I've always preferred them to the games for the PSX which seem more alienating. xD
>>2899580 Well, it hasn't reached Epic tier yet. It's not Stadium Events or Air Raid. It's not even Red Sea Crossing, although it could be one day. The last copy sold went for $4000. I could settle for a loose cart, but even that could become prohibitively expensive.
>>2898896 It is nothing like Croc 2, for starters. The original game was completely unspoken, with gestures and body language used as the medium for speaking. It was 99% gameplay with cutscenes only as an intro, and as very brief scenes of how Baron Dante turned regular creatures into bosses. No weird grunts and gibberish. Just very much a classic silent protagonist game, where you choose what to make of it all, instead of being spoon-fed unimportant dialogue.
The controls and movement can be a pain in the ass, and it's by no means a programming gem, but overall I think it's up there with Crash and Spyro.
>>2899551 Being thrown into dark rooms with little visibility, where you can fall off ledges and die, while having to figure out new game mechanics that create time constraints.
The later areas in the game and very dark and gritty, and put you up against obstacles that would be a challenge with better controls and movement. Throw in some enemies while you climb a staircase of falling platforms, and you've got a pretty scary situation on your hands.
>>2904779 European chiptune style fast arpeggios, not arpeggio as in the traditional musical technique.
The only examples I know are: Magical Chase (PC Engine) Devilish (Genesis) Final Fantasy 3 (Famicom) Batman: The Animated Series (Gameboy) Tiny Toon Adventure 2 (Gameboy) Doki Doki Sasete (Gameboy Color)
Borderline cases: Wrecking Crew (NES) - it's only 32th notes, so it's not really fast enough Castlevania 3 (NES) - has a gap between repetitions, I think it's trying to replicate the sound of strumming a stringed instrument, and only accidentally sounds a bit like a chipstyle arpeggio
>>2904845 More or less. Alberto Gonzalez music is definitely among the best and rather unpopular, but it's not exactly underapprediacted. Many use his music to give examples for advance chiptune techniques, as seen in that video. Or in this one. https://www.youtube.com/watch?v=Jd6nyynuzio Or in this disseration. http://www.christopherjhopkins.com/selected-work/project-03
And just in case you want to show him your appreciation, here is his YouTube channel. https://www.youtube.com/user/al29772/videos
>>2896249 The world in Croc feels weirdly empty. It's like a shell of the world of Spyro except uninhabited except for the little furry things Croc is rescuing. Playing it feels like playing emptiness.
>>2911094 Yeah it's basically an escort mission where you have to take "Baby" the pink dragon thing, to a landmark called God's Tower (no religion affiliation at all). Baby is like a virtual pet that you have to take care of, and there's no magic, but instead you using "living toys", that each can be summoned in combat and each do different things. They can be found throughout the whole game and there's like 70 of them to find. The graphics and music also really add to the whole "cuteness" factor.
>>2906881 Super adorable, never heard of it though. Looks and sounds neat >>2911370 Is it really good? I did buy this out of curiosity and I wasn't really drawn in but I also don't remember much, I didn't play too long. What do you do in it? >>2908683 >>2911094 Yeah I really love this game. Simple and straightforward is right, but it's also unique, I can't say it feels like any other RPG I've played. Your one permanent party member is pretty cute and gets cuter (and more useful) as the game goes on.
>>2913470 Oh yeah I forgot about his transformations. He can do some pretty useful ones, too. I remember by the end of the game he could kill anything with like 1 or 2 hits at the most. The whole virtual pet thing isn't that deep though; it's pretty much, make sure to feed him once in a while and praise him. If you don't he can disobey and may attack you during battles. You may not think so, but he can do some serious damage. It's still neat that virtual pet thing is in there though.
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