>>2884142 It's probably my least favorite of the 3D Zeldas aesthetically, and on a lot of levels it felt like an OoT rehash.
It's not horrible - none of the mainline Zelda games are 'bad' - but I like the others better. It's just kind of mediocre.
Skyward Sword was very pretty, and despite the lackluster overworld it had some really nice mechanics. The swordplay was great, the dungeons felt like something new and it wasn't always about finding item A in dungeon B and killing boss C with it, the bosses were fun, and archery was really cool.
The only thing I really liked about TP was the Stalfos boss where you have to use the Spinner. It's such a shame that that item was pretty much unused for the rest of the game.
To keep the discussion /vr/, Majora's Mask is probably my favorite Zelda. OoT was a more important game historically speaking, but I like the world, atmosphere and characters in Majora's Mask a lot more.
>>2884090 I dunno, you tell me what it's like, what with you being the one with shit taste by liking Skyward Sword. Nevermind even liking it, how can you defend a game that's padded with so much tedious busywork like escorting a bomb up a mountain, or diving around a flooded forest for musical notes? Seriously, that shit serves no other purpose than to prolong the game.
>It's probably my least favorite of the 3D Zeldas aesthetically, and on a lot of levels it felt like an OoT rehash. I've just arrived at this conclusion recently, but I actually like TP more than OoT. I honestly thought that the setting was the most visually interesting of any Zelda I've ever played (though Spirit Tracks was the most recent I've played, as I've basically given up on the series), especially with the Sky Temple and all that. A lot of the art was well done, in my opinion. Sure, there's a lot of greys and browns, but many people forget that those are only prevalent in areas where those colors suit that area, if you look past that, I think it's very well put together.
I mean, I'm not saying I like TP all that much, but I've never been the biggest OoT fan. It honestly ranks pretty low for me.
>To keep the discussion /vr/, Majora's Mask is probably my favorite Zelda. OoT was a more important game historically speaking, but I like the world, atmosphere and characters in Majora's Mask a lot more.
Everything OoT does MM does better. I will never understand people that think OoT is better than MM.
For me, ALTTP=OoS>OoA=LA>MM>TP>OoT=WW>LoZ>everything else
Adventure of Link is my overall favorite for its solid gameplay and difficulty scaling.
I thought Link's Awakening had the best plot by far. Too many mainline titles are fixated on the whole "You are the destined hero" trope and don't do anything particularly original with it. I also thought Majora's Mask had a strong plot, for how relatively short the game is.
Most nostalgia and best atmosphere go to Ocarina of Time. I don't find the game to be at all overrated. If I had to find something to complain about, it would be the simplistic difficulty. The Master Quest version really did nothing to address that, and some areas of MQ were in fact much easier than OoT.
My thoughts on the rest of the series:
A Link to the Past - Feels like a proto-OoT. I did enjoy it enough to play through the game twice, but I think it's fairly overrated for what it is. I'm nonetheless about to start my third playthrough.
The original Legend of Zelda - Having finished this game more times than I can count, it's just not that appealing to me anymore. I recently played the "Third Quest" and "Fourth Quest" hacks of the BS Zelda ROMs, which were pretty fun, but ultimately way too easy and watered down by comparison.
Oracle series - It's like Nintendo cobbled together a couple of ROM hacks of Link's Awakening in a last-ditch effort to cash in on the GBC. The games have their moments, but neither of them really hold up for me. The linking mechanics are also a pain in the ass and a completionist's nightmare. Maybe one day I'll try to do 100% runs of both.
>>2884521 You mean like collecting the Tears of Light in Twilight Princess? That was proper busywork.
You might not have liked the bomb mission but it's hardly busywork. It only happens once, iirc. Busywork would be forcing you to play the fishing minigame - which TP also does, by the way. Honestly, those are sort of minor complaints compared to the innovations it brought. There's no Zelda game with a better combat system than SS. I only wish the swordplay from Skyward Sword would return in another Zelda game, but thanks to people like you it never will and it will always remain 'press A repeatedly until enemy dies'.
>>2884539 I agree. People will complain that MM is no more than a mod for OoT, since it reuses a lot of the models, but that doesn't mean it can't be better than the original.
All the retro Zelda games have their pros and cons, so it's really a matter of opinion. Personally, I think Majora's Mask is the best. The entire game was crafted so carefully and it's just so well done. To this day, I still get chills when playing it. Entering the Woodfall area (not the temple) feels like you're at the edge of the earth. The music is also amazing; keeping the same melody for the four areas reminds you that you need to save the entire world, not just the swamp or the mountains or whatever. The side quests add another layer of playability to the game and are still pretty compelling in some cases (Anju and Kafei comes to mind). In terms of gameplay, it's certainly more challenging than OoT. The boss fights can be played a number of ways, not just with whatever item you got in the temple, and they take numerous hits, making the victory seem much greater. Majora took me a number of tries to beat my first time and is certainly a better final boss than Ganondorf when it comes to the actual fight. The temples are comparable to those in Ocarina of Time in terms of quality. Woodfall was an obvious tutorial and Snowhead was ok, but Great Bay was the OoT Water Temple done right and Stone Tower was a great test of all your skills (as well as being genuinely chilling thanks to the music). All in all, Majora's Mask stands out to me as the best Zelda game.
>>2884539 as for MM, i liked it, but i hated the mechanics on a n64, the masks, and needing to switch between them is tedious, something the wiiu could fix, i also didn't like the time mechanic, but that comes from me beating a dungeon sans the boss, but to get an item, i had to leave, and didn't have the time to beat the temple the same cycle so i had to do the whole fuckin thing again.
>>2884510 never played the oracle games as i wasn't going to buy a color just for 2 games... did it also require 2 gameboys to properly beat as well?
>>2883356 best zelda game needs to be divided into two categories.
2d and 3d mostly because of the vast differences.
for 2d LTTP is one of those classics that is rarely if ever touched by game devs today, its that fucking high up there with very sound mechanics.
as for 3d zelda, twilight princess took me well over 3 hours in that tutorial area with a goddamn guide to figure out what in the fuck the game wanted me to do, and by that point i was sick of it, i lost my save due to a faggy little brother and i just could not be asked to continue again.
skyward sword... never played it, but by all accounts its has some of the shittiest mechanics in a zelda game, requiring precise wiimote movements never works in practice.
OOT was probably my favorite game to go through because the only thing i needed a guide for was the big goron sword and that was just because i didn't want to dick around finding who needed sword pats or things... i beat the full game without a guide at all... but fuck whoever made you use the mastersword at the end, i spend the better part of 2 hours fighting ganon before it dawned on me i had to use the master sword or it wouldn't work.
MM while i would rather play this one again, i don't like the mask hunting, i don't like the time, i didn't like the final boss, though technically, its the best zelda i played.
>>2889408 i thought there was a point in the game where you enter the other games world that required a game link cable,
>>2889421 >i thought there was a point in the game where you enter the other games world that required a game link cable, No. You may use a link cable if you want, but it does the exact same thing as the password. It's just a faster option if you're linking files with a friend's game.
>>2889421 >best zelda game needs to be divided into two categories. No it doesn't. It's a game, it's a Zelda game. The premise is still do Zelda-y stuff. It can either stick to tradition or branch out and try it's own thing. Neither is wrong, but both can be implemented poorly. 3D isn't so much vastly different as much as the direction of emphasis has changed. That still allows it to be compared to other Zelda games on Zelda terms.
Though it's entirely possible to compare and contrast games of two completely different natures - you can in fact do so with Doom and Civ2 for example. They aren't going to be as deeply nuanced in specifics. You're not going to for example discuss the variations of menu systems that optimal for example, because only Civ2 has a menu system and you can say it works or doesn't and whether that's conducive to the gameplay itself. If you had to compare Civ2 to improved Civ2 with a new menu system, well then that's something to look into. But you can look into how well they do what they do and how they work towards their own objectives. You can also compare them subjectively to your own taste but ranking them on subjectivity is kind of shit for bothering to post. Rankings should really not be about what you liked the most, but what was the in fact the best. Many ignorant people think these are the same thing, they are definitely not.
>>2889552 I call it Joy. 'Animal-Land' was not imaginative. But certain other experiences were... The first is itself the memory of a memory. As I stood beside a flowering currant bush on a summer day there suddenly arose in me without warning, and as if from a depth not of years but of centuries, the memory of that earlier morning at the Old House when my brother had brought his toy garden into the nursery. It is difficult to find words strong enough for the sensation which came over me; Milton's 'enormous bliss' of Eden (giving the full, ancient meaning to 'enormous') comes somewhere near it. It was a sensation, of course, of desire; but desire for what?...Before I knew what I desired, the desire itself was gone, the whole glimpse... withdrawn, the world turned commonplace again, or only stirred by a longing for the longing that had just ceased... In a sense the central story of my life is about nothing else... The quality common to the three experiences... is that of an unsatisfied desire which is itself more desirable than any other satisfaction. I call it Joy, which is here a technical term and must be sharply distinguished both from Happiness and Pleasure. Joy (in my sense) has indeed one characteristic, and one only, in common with them; the fact that anyone who has experienced it will want it again... I doubt whether anyone who has tasted it would ever, if both were in his power, exchange it for all the pleasures in the world. But then Joy is never in our power and Pleasure often is.
>>2889585 This has nothing to do with his post. I understand what it's saying, but it doesn't really apply to his argument. I think everyone experiences this joy while doing things. I experience it while playing a difficult game. The desire to beat the game... is just as enjoyable as actually beating the game.
>>2889552 If games were judged using that criteria, there would barely be any discussion. It would be more of the discussion I prefer, but most people wouldn't participate because discussing muh atmosphere and muh nostalgia is much more appealing than discussing why a game was/wasn't well designed.
MM > LTTP > OOT = TP = AOL > ALBW > LOZ = MC > WW > Oracles > SS
Triforce Heroes I couldn't be bothered finishing, it felt more like a string of semi-tedious tech demos than a game. I never tried Four Swords and Phantom Hourglass was borderline unplayable for me with the terrible touch controls, never tried Spirit Tracks because of it.
The main criticism is that it's different camera angle and that it's hard... those are objectively two bad reasons to hate it. Honestly it makes the sword MUCH more exciting than the original LoZ that is just.
1) boomerang 2) stab 3) rinse and repeat
Or with the Darknuts.
1) make a sharp turn 2) take a lucky stab 3) run 4) rinse and repeat
Nah, it was the N64. Much as I love the thing, the entire thought-process of its development reads like a litany of everything that came to be wrong with Nintendo. You don't reject technology which gives you a clear advantage (and is pretty much universally interesting to your second- and third-party devs) simply over piracy concerns.
>>2893980 I also like the system and its decent (if small) library and as much as l Iike to think it would've fared a bit (emphasis on "a bit") better had it used the CD format, let's be honest here; I think the sour relations Nintendo had with 3rd party companies (even before the N64 days) and the whole thing behind the dev kits served to be much bigger problems than just the media the console used.
>>2889405 >but i hated the mechanics on a n64, the masks, and needing to switch between them is tedious, something the wiiu could fix, Something the N64 could fix as well. Switching wasn't a problem because the N64 it was a problem because bad design. It would be trivial to create icons and remove one C-button such as right C to implement a quickswitch rotation system for both items and masks. Half the problem is the start system is a hold over, and as nostalgic as it was, it needs to not be there anymore in the way it used to be. It used to drop down all slow and shit and let you select shit etc... That's really kind of shit for gameplay and it's not any better for the original NES. They dragged that gameplay element for so long. It wasn't a good choice. If you had to go back and remake the original Zelda for the NES, that's really the opposite of what any good designer would have done with proper forethought. It's partially understandable in LoZ because it was breaking new ground and they weren't really sure what the fuck is going on. It's simply inexcusable in OoT and MM, even in LttP by that point.
Link's Awakening is dog shit compared to the Oracle games. They're about as close as possible to being objectively better in every thinkable way, and are consistently ranked higher by virtually every source, though you should still play them and make your own opinion.
I really think if you disagree with this, you haven't played all three.
>>2894826 >They're about as close as possible to being objectively better in every thinkable way Except pacing, and length, and direction. >and are consistently ranked higher by virtually every source Oh... sorry I didn't know you were one of those fucktards. Nevermind, you're mentally handicapped go on with your dipshit splerging.
>>2894826 Links Awakening has 14x more text than Adventure of Link. Oracle of Ages has 3x more text than Links Awakening. I'll give you one guess as to what you're not doing a significant portion of the time.
>>2896386 >zelda >story Zelda is damnsel. Save damsel by puzzle and collect magical things. Woo, complex and amazing narrative. The plot in any Zelda will be inherently crap and that's okay because any Zelda game worth shit is about the gameplay as much as possible. Zelda plot is just an excuse to Zelda things up.
>>2895549 >What a terrible argument, you should be ashamed. Says the guys whose argument is that a longer than typical delayed message made urgent takes more time than reading an entire fucking novel. Your argument is terrible and you should be ashamed.
>I said form your own opinion, you butthurt fool Right after you hypocritically argued to not form your own opinion but to pay attention to this fallacious agreement by people who don't matter, have never mattered, and of which said argument is not only well known to be wrong but only used by fucking retards on this board, ever. HEY LOTS OF PPLZ SUYZ GUD, IT GUD. If you actually believed people should form their own opinion you wouldn't have even included that bullshit in the first place. Worse is that if someone did play them and make their own opinion your response would have still have circled back to exactly what you just wrote minus the 'you should play them' since you're already reliant on that as being a fundamental principle to why it's good.
>>2895549 >better pacing Please, explain how basically taking 20+ minutes and dropping two dozen people to talk to in front of you at the very start of the game before you even get off the ground is better than 4 people with two sentences each and two minutes before you're basically actually playing Zelda.
No really. I want to hear this masterfully terrible opinion and excuse for this bullshit you're defending.
Convince me, explain to me how not playing Zelda is better pacing and direction than playing Zelda. Give me your reasoning how doing unskippable cutscenes and an absolutely gigantic text dump about minutiae that literally does not matter on a player is better pacing and direction than throwing you into the game with everything you need basically right off the bat, gradually introducing the story elements quickly and concisely and letting you play the and show you the world compared to telling you all and all and all and all about it as if you're trying to tell your older brother about all the stupid little shit pokemon you caught and the world you built for them.
>>2898676 >Please, explain how basically taking 20+ minutes and dropping two dozen people to talk to in front of you at the very start of the game before you even get off the ground is better than 4 people with two sentences each and two minutes before you're basically actually playing Zelda.
What the fuck? Do you have down syndrome?
>Convince me, explain to me how not playing Zelda is better pacing and direction than playing Zelda. Give me your reasoning how doing unskippable cutscenes and an absolutely gigantic text dump about minutiae that literally does not matter on a player is better pacing and direction than throwing you into the game with everything you need basically right off the bat, gradually introducing the story elements quickly and concisely and letting you play the and show you the world compared to telling you all and all and all and all about it as if you're trying to tell your older brother about all the stupid little shit pokemon you caught and the world you built for them.
If you can't handle a Gameboy color game introduction you might be fucking spastic, but you know that's not a real issue and you just want to win an online argument.
it's not about that, it's about not wanting to read a bunch of trite, boring crap. i've been playing diablo 3 lately, and holy shit, shut the fuck up, diablo 3 npcs. i don't care about your fantasy cliche bullshit. this is why dark souls is best game. or one of many reasons dark souls is best game. the story stays out your way, unless you go looking for it. that's the way it should be.*
* with obvious exceptions for genres where the story takes center stage, like rgps**, point-and-click/text adventures, etc.
** diablo and dark souls are not rpgs (fite me irl).
>>2899238 The guys a troll, ignore him. He made a claim that the pace was great and his argument that the pace was great was fuck YOU READ ALL NINTENTEEN HOURS OF IT. CAINT SIT FOR 19 HOURS OF A SIMPLE GAMEBOY CUTSCENZ? He never described how that was meant to be good pace, how that even fit into good pacing, how avoiding gameplay for well over the time of an entire television show with not even as much worthwhile dialogue as said show would have is good. He never once brought up why a video game that doesn't even let you play the fucking is good or bad. He's a god damn troll avoiding the point.
>>2899278 >CAINT SIT FOR 19 HOURS OF A SIMPLE GAMEBOY CUTSCENZ?
It's maybe five minutes long.
>He never described how that was meant to be good pace
And you never described how a game having an introduction is bad pacing, you're complaining about the start of the game before you play, you're just a fucking moron.
>He never once brought up why a video game that doesn't even let you play the fucking is good or bad.
You're infuriated by the amount of text in a Zelda game, as someone who played them several times each, there's hardly any text at all. I really don't even think that you played them, your point is fucking embarassing, ill founded, absurd, and almost a complete fabrication because you can't seem to come up with any other points. You're a fucking retard.
>>2899289 >And you never described how a game having an introduction is bad pacing, Does a game you play having a thirty minute headway before you get to play REALLY need me to extrapolate that it's a VIDEO - GAME. You play the fucking thing. Do I really need to extrapolate that trying to set up a land is best done by showing it rather than blabbing about it for an hour? REALLY? And you're trying to suggest that I'm not right on this account? You have to be literally fucking braindead to not understand this shit.
Let's pretend I put a 5 minute cutscene followed by an extra 25 minutes of chatting at the beginning of Contra, you're really going to make the argument that I haven't shit all over the pace? What if I extend that to every five minutes you're going to have to chat your face off to another bunch of fucks again for no good reason.
>>2899302 Yes, that five long seconds of dialogue that takes place every fucking hour is really a pain in ass. Is it good? that it's not skippable unless you sue the skip trick. But really you just said he's defending the wrong game? Nigger people don't shut the fuck up in Ages at all. No, he's not defending the wrong game. Your argument is stupid. Taking five seconds to go through a sentence is long, but it's not as long as taking half a second for each page flip through a motherfucking tome of bullshit from each character that tallies up to absurdly longer for no good reason.
You've tried to make this point three fucking times already and failed each and every time. STOP. If you want to fucking discuss it, discuss it. Be like Oracle of Ages, use your fucking words... use apparently all of them in existence.
>>2899313 Also if you've already played through them and are so good you want to do a speedrun. You don't even hit the first dungeon by 8 minutes into Ages. Literally six minutes through LA you're waist deep through the first dungeon. Comparatively, LA gives you basic freedom ~30 seconds into starting a new game. Ages doesn't even let you really start fucking about until you pass 5 minutes and in that five minutes all you learn is that bitches sing and evil witches clone and be stealing princesses through time after you push a rock. That's all you get for such a terrible drawn out piece of shit, unless you count the five seperate animals whose dick you need to suck before progressing all of which just jerk off about "music be amazing, I wish I had even more text to bother you with but all I have to say is what's in my transcript right here, let me show you some of it, it's a bit too early for me to be using these lines but why not you didn't want to play a game or anything did you? Because my other buddies totally gotta let you know how awesome this music is despite the fact that we're all sitting in a circle around it so we clearly give a fuck and that was immediately understand the second you saw us on screen literally. But it's a good thing you can fast scroll through all this, otherwise it'd only one sixteenth as long if I said what I needed to but very very very very very ugh.. .cough... slowly."
>>2899364 The proper order is Skyward Sword before Minish Cap then Four Swords then Ocarina of Time.
In your first fight with Ganon, if you lose you must then save and play Link to the Past followed by Oracle of Ages/Season followed by Link's Awakening followed by Zelda NES followed by Zelda II NES. If/when you defeat Ganon you must then decide whether or not child Link goes back in time or vacates the future (same thing) and accordingly play Majora's Mask > Twilight Princess > Four Swords Adventures if a child and Wind Waker > Phantom Hourglass > Spirit Tracks if vacating the future to become a child.
Most people say I have really backwards taste when it comes to Zelda, dunno why.
My favourites are Link's Awakening DX, Wind Waker, Minish Cap and ALBW.
>enjoyed OoT but not as much as the above >Couldn't get into LttP for some reason, got bored >Really wanted to like Majora's Mask, but found it rather tedious and quit after the second dungeon (Ice one I think?) >Absolutely hated Twilight Princess and its shitty wolf segments, never finishhed it
That's all I've played. Anyone I've ever told my favourite games in the series to has just laughed at me or called me a troll.
I liked skyward sword because the swordplay was engaging and the sword fighting boss fights were fun. The collecting bits were stupid and the puzzles were not challenging, but that swordplay was exactly what I wanted.
> OOT Childhood, epic tale, awesome music, rewarding quests, many details, symbolism, loveable characters, a true classic that set new standarts 10/10
> altp Many dungeons, creative bosses, plenty of weapons, great difficulty, best 2D Zelda which also set standarts for its time 9.5/10
> MM Details, characters, dark but not unnaturally forced to be dark, many sidequests, maybe a dungeon more wouldve been great i respect if people say its better than oot 9/10
>WW Many were dissappointed of the graphics, i liked it becauseit felt great, solid zelda game, many dungeons, nice story/enviroment, i also loved the connection to other zelda games (characters or things i knew from other zelda titles 8/10
>Zelda ll Played it first time 2 weeks ago, can say i like it feels good and is not too hard but cant say too much about it 7/10
> albw Nice Gameplay but childish look, altp looks way better imo, i only died one time when i was afk leaving my gameboy on, 2 days i was through, i think it was too easy but atleast its a zelda title.l i had fun playing 7/10
>minish cap Exactly what i expected on a gameboy zelda Memories are that this game was fun anyone else think different? 7/10
Dissappointments : >TP
Solid zelda, didnt like midna and all those computer generated looking dark stuff, oot clone which tried too hard to be dark, nice dungeons/items, some felt weird, like that beyblade. Also slingshot 1/2 hour intro was complete retard, u didnt use it ever again after getting the bow first dungeon. Ganon was ok
>Zelda 1 No real dissappointment, i think its just too old for me No rating
>skyward sword Bad controls (wii mote), first boss joker clone, no oppurtunity to play without the mote... Best thing in this game was this funny guy who was in love with zelda, i loved that dude. Way too long introduction. 5/10
I couldnt play other gameboy titles bc of the a/b controls but i guess awakening is fine..
>>2902524 I played awakening and phantom stuff (dont liek)
I missed tracks and oracles.
I was a bit annoyed about awakening because you have to switch weapons so often in the inventory. I also was a little irritated by Mario characters in that game, like that dog. Oracle of seasons/ages is something im looking forward too but i thoughtifithad the same controls as awakening, i play throught that first. I need to finish awakening...but meh. First i bought Zelda ll and l.
>OoT Biased towards it do to nostalgia. Too familiar with the game to be able to accurately review it. Can't play it correctly because I watch too many speedruns of it. Plot, for me, though is the ultimate expression of what "generic zelda" should mean. 9/10
>LttP Never finished, liked what I played. Great music; nice item selection. 8/10
>MM Main quest plot was meh. Time system made the game feel frantic and had me anxious through the whole game. Side quest plots were 10/10 on their own...like reading 100 short stories. Characters having schedules was nice.
>WW Triforce hunt and stealth sections ruined the game.
>zelda 2 notazeldagame.jpg
>minish cap hated the whole 4 swords plot line, but gameplay wise, it was terrific.
>TP Wolf sections ruined the game, as did the bug hunts in dark world. Midna's ass and all of the shortstack 34 made it bearable. In all srsness, the game felt like it was trying to be OoT, but then dropped in "innovations" that weren't good on their own, and detracted from the fact that it was supposed to sell to fanboy scum anyway.
>LoZ Meh on it's own after a playthrough, but with the zelda randomizer, it becomes the 10/10 "zelda roguelike" Binding of isaac was trying to bill itself as
7/10 normal, 10/10 with randomizer.
>LA no major complaints. ballad of the windfish as a song alone warrants a 10/10
>Oracle games Plot bothered me back when they came out because muh timeline. Haven't played them since, so I can't give them a fair review.
Haven't played any other zeldas, and have no intention to.
>>2902592 Oh i forgot about that wolf that was really awful...but i liked the stealth in ww if you mean that hiding from light and in barrels. Zelda 2 has it own charme, did you wstched some speefruns and tested it?
I'm a really big Zelda fan, own them all. Zelda 2 is my favorite.
Everyone has that game, the one that everyone says is hard but they can make look easy. Zelda 2 is that game for me. Might be kinda sad, but I often wish Zelda had real challenge from the mechanics, rather than just increasing the damage or decreasing the heart spawns.
>>2894826 I played both as a kid but I'm terrible at games so I never beat them. I think the plot was so mjuch more memorable in Link's Awakening. Oracle and Ages just went back to the typical tropes. The windfish, the dream temple, the owl hinting at how it's all a dream. It leaves a bigger impression on me and it was amazing.
I have only just started playing the Zelda series. I grew up a sega kid so I never had them before. I recently played and completed the original Legend of Zelda on the NES and I think it is awesome. Now playing Adventure of Link.
>>2883356 A TESTAMENT TO THE POTENTIAL OF VIDEO GAMES AS ART TIER Ocarina of Time, Link's Awakening
GREAT, BUT NOT PERFECT TIER Wind Waker, A Link to the Past, The Legend of Zelda
GOOD, BUT NOT QUITE GREAT TIER The Adventure of Link, Oracle of Ages/Seasons
SERIOUSLY FLAWED WITH GREAT ASPECTS TIER Phantom Hourglass, Majora's Mask
I DON'T REMEMBER A DAMN THING ABOUT THEM GOOD OR BAD TIER (i.e. forgettable) Twilight Princess, The Minish Cap
TOTALLY MEDIOCRE TIER Skyward Sword
In terms of storytelling (what I consider to be the franchise's strongest point), OoT, Link's Awakening, and Majora's Mask stand out above the rest, but MM has substantial gameplay issues and a lot of obvious signs of rushed development. It's also crazy short if you don't have to redo any temples or rematch bosses. Wind Waker didn't have much emotional development until the last quarter or so of the game. A Link to the Past is a really tight game but lacks the amazing narrative and charming setting of Link's Awakening. Phantom Hourglass had great puzzles, cut scenes, and storytelling combined with horrible controls, slow travel, a repetitive dungeon, and too much fetching. I remember virtually nothing from TP and TMC, so they had nothing stellar but also nothing terrible. Skyward Sword had good "lore" and cinematics but the worst and most repetitive game mechanics of any Zelda game, plus the shallowest excuse for a crafting system I've ever encountered. Actually, all the game mechanics of SS were horribly shallow and unfulfilling. The rest I haven't played except for ALBW which is too much of an ALttP remake for me to rank separately. WW was the most recent totally solid, non-remake Zelda game in my eyes.
>>2911763 I don't remember a single character except that squawking hat, and even his name I don't remember. I don't recall it being bad like SS, but it just wasn't memorable, the characters weren't endearing, and the environments weren't engrossing. I do remember playing it pretty continuously when I got it, but that's about it. Even the Oracle games had more memorable characters and places, and that's saying something.
>>2911772 Minish Cap is leagues better than the Oracle games. The shrinking/growing gimmick was more interesting than collecting rings, the soundtrack was really good (the Oracle games had pretty boring music, excepting the overworld which was ripped from Link's Awakening), and sky temple and the ice temple were two of the coolest dungeons in any 3-D zelda.
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