3DS Animator General
>Help other anons like me edition
Previous thread: >>30724290 →
Links to Pokemon, trainer overworld, and trainer battle models: http://pastebin.com/f0Q4EKvM
Latest version of Ohana3DS Rebirth: https://mega.nz/#!n4oGyDRZ!YXfrM55yQQyQsNgxJceK7Ls6kNVuxjVg9x4mVq_7TaU
Ohana3DS hacked to display player faces: https://www.dropbox.com/s/e0qaun8uxcnsvca/Ohana3DS_Rebirth_Hacky_Workaround_20161208.zip
VGResource thread: https://www.vg-resource.com/thread-25872-page-1.html
Don't know a shit about blender, I just exported model and textures with Ohana Rebirth but now I'm not capable of dumping the texture into its body, how can I do it?
Posting link to NSFW models/textures in exchange
>>30757679
>Posting link to NSFW models/textures in exchange
Pathetic.
Just how do you rip models off from the game itself? Do they rip the cartridge or hack the 3DS?
>>30757679
You gotta add a material and pop the textures on from there. There's some quirks with the UV but there's a simple solution: Go to the Mapping menu under where the textures are in the Materials tab and set the UV offset for X to 0.5 and scale for x to 2. You won't see it in the 3d view unless you set it to view as Rendered instead of Material or until you actually render. Some people say you have to edit the UV mapping manually but nah, only if you want to see it in the 3d viewer.
You'll need a crash course in Blender to get the basics and you'll want a video or well written tutorial on just importing a model and putting textures on it.
Also it doesn't mean anything to you now but the normal map textures are in object space, not tangent.
>>30759676
Also you have to turn on Mirror X in the Image Mapping.
Requesting battle models for the trail captains
if i can't get ohana to work, is blender worth it?
>>30759898
Well you need Ohana to convert the models to use in Blender, unless you get them off https://www.models-resource.com/3ds/pokemonsunmoon/
Check the last thread, or the one before that, someone else had a problem and solved it by installing some dependency they were lacking. Search for Microsoft and you ought to find it.
>>30759898
Ohana is easy to use, but you can't make your own animation in it. Blender is great, it can do a lot of things most animation programs can do and it's free!
post your harem girls /vp/
DO IT!
>>30760850
she looks like she has just killed someone for self defense or something
>>30759958
Blender is the most confusing program I've ever tried to use. And that's with trying to follow tutorials and everything.
How do you do it anon?
>>30761124
Eventually something clicks and everything else slowly falls into place.
I'm just putting off removing her clothes, it's not going to be fun. There's no mesh under those clothes, needs a whole new model or a repurposed and deformed existing one.
>>30761124
I agree, I don't like Blender's UI, it's fucked. I use Maya I find it much more user friendly.
Maya = Mac OS X
Blender = Fedora
Cinema 4D = Windows 10
Lightwave = Windows XP
3DS Max = Windows 7
Went through Models Resource looking for rooms.
>>30762091
Noob here. Whenever I load the model, it always default to the blank face expression as in >>30761235
How do I change her face expression?
>>30764165
In the Texture menu under Mapping, change the offset. Like Wicke's face texture is 2 faces wide and 4 tall so to get to the next one down it's Y 0.25, then the next is Y 0.5, then the next is Y 0.75. And to get the one on the top right it's X 0.5 but that one has no eyes.
>>30764266
Any chance of seeing the Kalos starters' walk/run animations? I'm curious as to whether they made them less appallingly static than their battle poses.
>>30765490
Just realized that I forgot to specify that I meant the final evolutions of the Kalos starters.
It began as an exercise in inverse kinematics and bone constraints and now it's a huge mess to operate on top of her shawl.
No idea what to even do with her.
>>30766136
I want her to teach me how to dougie.
>>30766136
Wicke's outfit has always been too retarded for me to find her attractive.
>>30766228
You have to stick your leggie out real far.
Can someone reskin Red to XY Ash textures? That'd be dope.
>>30767274
This
Just for the shit & giggles
Fuck
https://www.youtube.com/watch?v=DH6DUQmdgRc
>>30767501
>linking it
>instead of just saying "that fucker Verlis made a video of us"
Nice try.
i love her
7+1 ch.net/poke/res/11298.html
Wicke + Ilima pairing
does anyone have the gif of magearna's butt attack animation she does for physical attacks
>>30768294
Where can I get that Shelly model?
Anything cute with Lana, please.
Can I request a gif of my bro Sawk running?
Is it possible to remove Guzma's jacket?
>>30769323
No, his arms stop at the sleeves.
k now what
>>30769407
idk, large insertion with stomach deformation
jerk off ilima from behind while fingering his asshole
tentacles
legs behind head awaiting the fuck with her hands on her thighs spreading her pussy, as best you can manage with just a texture animation. i don't like seeing high detail high poly genitals on these low poly stylized big head models
use hair as helicopter
jerk off two dicks on each side with back sway between them and little titty jiggle
twerk
dildo too big but she's trying anyway
grinding on substitute doll
>>30769465
what the fuck man
>>30769351
Well, fuck my life.
>>30769465
I think I'll just start by cleaning the joint rotations, my dude.
>>30769645
Kek
>>30768978
/r/ing dunsparce and/or marshadow running
/r/ing Guzma doing a push-up with one arm (or 2 whatever's easier) and he has a sexy grin.
>>30769407
I'll just like take a singular nude pic instead of whatever bullshit that other anon has posted
requesting druddigon walk animation,
Can someone ask this guy to post his Shelly? I don't have a DA. I could finish the model if he is sick of working on it.
austichar. deviantart .com/art/MMD-Shelly-WIP-563160429
>>30769645
fine, i'll make my own porn!
>>30769884
Plumeria's pants are her legs like Guzma's arms are just his sleeves >>30769351 so only topless texture edits are possible
And this is a blue board.
It's not impossible to model (or cannibalize) legs for her but I don't feel like doing it now.
>>30770053
Still nice
>>30770049
If that dog is involved, then keep it to yourself.
>>30770049
yes...
>>30770254
Delete this.
>>30770254
YES
>>30770254
Kek
Glad it didn't go sexual. Looks like a straight-to-video dog movie character.
>>30770284
what do you mean it didn't go sexual
>>30770406
... and that's my cue to get the fuck out of here.
>>30770406
>>30770459
where you goin
>>30770500
Jokes on you, I'm on mobile.
>>30769779
it's model doesn't show well on ohana since its body is white and only eyes are visible
>>30769895
>>30768661
>>30771505
leds talg about our babbis, sadoshi!
>>30771546
yeh yeh...
das a cool sdori serena but i have won and fuggd the sadosh in less than 5 episods :^DDD
>>30771585
i've grown up onli for u, saddoshi!! :^D
>>30771612
i luv you saddoshi!
do no think aboud non canon and background charagters lie serna! ;^DDDDD
>>30771653
blis, draw me liek one of dose kalosian sluds u have nevre kissed, saddoshi!
>>30769465
>use hair as helicopter
L-lewd
ugh?!! ughhh!!
sadoshi ur such hod in ur swimmin trungs ughhhh!
i'm cum saddoshi ////>_<////
>>30771748
>>30771680
>>30771653
>>30771612
>>30771585
>>30771546
>>30771505
>>30757679
Can a nigga get any animation involving alolan Persian?
maractus walk/run cycles please
>>30769766
Thanks so much!!!!!
>>30771980
Like Alolan Persian specific ones or/and other similar body type Pokemon and the classic Olivia walk?
Anyone got Golurk doing Team Skull grunt walk?
>>30773161
I think that'll be funny, and also have Piccolo do it.
>>30772430
something something the 3ds is still more accurate than emulators
>>30771980
>>30757679
ok so
I am a rigger/animator.
I want (for fun) animate some pokemons, but I use cinema4D. Don't care about blender or difficulties with uv and materials, I have working experience with that.
The thing is if someone can help me giving maybe informations about anim settings and skeleton names, because maybe if i'm already doing this for fun, maybe I can do this using the original skeleton (and reimporting them? Could it be possible? idk, but it coul be fun regardless, using the same limitations.)
>>30773213
espeon's run
>>30771748
What are you doing to my sides?
>>30773245
espeon's fainting animation on alolan persian
kek desu
>>30773270
holy shit
umbreon is based on a black cat but literally behaves like a dog wiggling its tail and shit
it works very nice on alolan persian, umbreon seems like a cool mon
>>30773393
also glaceon is extremely playful
>>30773440
jolteon is also quite excited
>>30773487
fug :DDD
jej
Did you...
Did you...just...
DID YOU FUCKING CATCALL ME?!!
YOU FUCKING SHITLORD!!!
>>30774208
>catcall
heh
>>30774208
Hey Jon
WHAT'S FOR DINNER
>>30774339
did someone say
lasagans?
>>30774345
n-nanu?
Are there any unused models and textures that are interesting beyond the walking stuff? TCRF page looks empty and Google just gives me reposts of omg walking animations.
>>30761235
Thanks for these anon
Did something makeshift in the mean time
if anyone wants uncensored i can upload somewherre
>>30776536
NSFW Thread is 7+1 ch.net/poke/res/11298.html
Trying to get closer to the in-game look but it's really messy. There must be some data we haven't unlocked proper use of, or their shader is just better than my Freestyle settings. And also my poses that she clips through herself in.
I wonder if I can mocap myself with my webcam doing sexy poses like that anime face thing people kept jerking off on.
>>30769465
This could be fun, or a boring gimmick. I looked into stereoscopic porn but it never really seems all that 3D, maybe it just needs a wider FOV and the sort of curved vision we have where in the center of our vision looks bigger than on the sides, supposedly.
Read up on human vision, eyes, and FOV and I think 100 FOV is alright. This combined with the 5:3 3DS aspect ratio gives me about 60 FOV, and 100/60 is a bit less than human vision but it'd look weird without some vertex shaders and I don't know how to put that in Blender, and it turns out we have about 30 vertical FOV upward and 70 vertical FOV downward so I shifted the view down a little so there's more downward FOV. Good starting point I guess.
Can someone take the animations from the Pokemon Stadium games and put them on the 3ds Models?
>>30771457
>running animation doesnt involve tiny wing flaps off the ground
disappointing, but thanks!
Would be nice if I could find a tutorial on realistic stereoscopy in Blender.
>>30780740
This seems comfier.
>>30781168
This doing it for anyone?
>>30767366
It looks like XY ash wearing his Alola clothes.
Also, has anyone managed to animate, or even change the textures on the models yet?
do normal 3d renders count here?
>>30784785
Might as well post em.
>>30784991
alright
>>30785192
Ooh, this is good. Might wanna post them in the drawthread too.
>>30785192
Got some for the other Regis? Id love to see them!
Other legends are good too
>>30785756
I've done regirock and registeel, registeel looks rancid though due to the rig being utterly broken from ohana
I'll upload when I'm on my pc
What does Tsareena's walking animation look like?
>>30773161
>>30787089
>>30776593
>7+1 ch.net/poke/res/11298.html
This link always leads to a 404 for me, any reason why?
>>30788640
You gotta add them together.
Work in progress pose to keep us off 404. I do not understand the shawl's armature and I might have fucked up the mesh for it when I removed doubles to fix a different issue because there's no way it just normally deforms this bad.
>>30789846
Seems Nintendo had the same problem. This is so stupid.
Heatran walking animation
>>30789846
Physically ill from all these bones.
>>30790050
it goes slightly faster
otherwise same walk
>>30790640
At first you may think that looks good, but her elbows were broken.
Though maybe disconnecting the forearm from the arm isn't a bad idea, it'd just look like the shawl is always draped over the arm. The corner on the ends that stick up will be an issue.
Going for a Terry Richardson sort of look.
>>30787986
Thank you!
It is kinda weird seeing her eyes peaking behind her eyebrows. I also kinda pictured her swaying her hips alot more than she actual is doing.
>>30791473
>Rim light for an on-axis flash
Duh
Does Pyukumuku have a walk animation?
>>30791953
Maybe without the additional lighting effect. Just looks odd and grey to me. Maybe a different blending mode.
>>30792077
Does she have any other facial expressions?
What do you export to get the model and skeleton, the .smd?
>>30792199
She has four eyes and five mouths, two of the eyes look the same since her glasses hide the eyebrows. You can make 20 expressions, and I think 80 if you control the eyes separately. 80 doesn't seem right but I can't think of a different way to figure it out.
>>30792387
DAE and SMD both have skeletons.
>>30792404
Setting up the eyes and mouth for different controls is easy in Blender, you just need different materials assigned for each section of the mesh and you can adjust the UV offsets and put them on keyframes.
It's great until you want to adjust the rimlight or some other texture and then you have to go through each material.
Anyone got drampa's walk cycle? Trying to understand its legs.
>>30793084
>>30794362
>>30794362
He is quite possibly the least helpful beast ever. You however have my gratitude.
I'm guessing it's a crawl/swim motion. The bits at the back aren't even feet? Strange.
>>30794524
>grandpa's elusive jazz hands
Still good reference. Thanks.
>>30792441
Is it possible to include the animations on import?
>>30794655
You can export the animations in SMD format from the skeleton animation menu in Ohana and import that in whatever. I don't remember what I did differently each time but the first time I tried importing them to Blender it got all grotesque, but the last time it worked fine.
Toned the lines down a lot.
>>30794854
And why not in crosseye 3d.
Final bump before I try to make myself sleep, might be able to do some fun stuff with it. Can't wait for actual Sun Moon interiors.
>>30794606
I'm sure it just has a pair of very tiny legs in the back.
sunne
moone
kalos fuccboi sending messages
Posting my stupid Terry light rig to keep away 404.
Couldn't get the lamp to move to the camera's location and rotation and then also have a local offset, so I had to make an armature for it and I might not have needed the faux camera object to constrain to but I think I enjoyed making a shitty low poly camera.
>>30801480
You know when birds do the thing
Arceus running animation?
i really would like to see Incineroar doing the poses for Z Moves.
Or Buzzwole's flex animation
The topology of that sweater is worse than you could ever imagine, and the UVs are even worse.
>>30802681
>Naked Hex Maniac feets
>Naked sweater
It's already perfect.
The skeletons in Sun / Moon, ORAS, and XY seem to be consistent and naming, you can just swap parts and parent to armatures if you un-chibi it.
Anyone make any NSFW Guzma?
Bump with a progress on skinning her bra.
Pokeballs are not final.
why is Blender's UI so fucking bad
>>30805867
If you have trouble finding something, try hitting space and using the search. I don't know where the fuck Freestyle Edge is in the menus but that gets me it, among other things.
>tfw you unhide the other model
test
Can someone do altaria or wingull with torchics walk?
>>30806804
>>30770030
Someone should fatten that ass up
AlsoD Cups
Thinking about how to scale everything to be slightly less chibi.
>>30802227
>>30810928
Thanks!
Uh oh page 10
survive
thrive
Originally I was trying to control this fat pseudo dick with 3 IKs but turns out it works well enough with just 1 spline IK. Had to add a lot of rings to it but it doesn't seem to hurt render times much.
>>30787986
THESE BOOTS WERE MADE FOR WALKIN'
Tropius with Meganium walking animation?
>>30815217
>>30802681
You can't just post a bare leg hex meniac without also posting the mega link.
>>30815430
Anon I promise it's super shit. http://www6.zippyshare.com/v/TcW3BMD9/file.html
Better off just taking a player model sweater or something and UV mapping that to the texture.
>>30814871
kill me
How about xatu with sudowoodo's?
>>30815761
does tropius fly or walk?
>>30815847
>>30815761
Apparently the war and trench-going hit it harder than anticipated.
>>30816208
flaps its one pair of wing and planes with both pairs as it should be
>>30815620
not sure what you're talking about, it imports just fine and the topology is ok, maybe too many verts but thats not an issue.
>>30816755
Wait i just noticed the hexagonal looking sets. not bad otherwise.
>>30816776
There are no flat ends to the sleeves, neck, and bottom, the UV map is fucked, the texture is fucked because I baked the texture from a version that wasn't automatically retopo'd onto it, everything's rounded out.
There's probably a model for a shirt just like this that I could put the Hex Maniac's texture on, just taking a while sifting.
Wonder if it would the same model, just stretched out a little. Only went through the trouble of shrinkwrapping and retopo because I was matching it to brunette swimmer's larger than average breasts.
>>30816906
You mean that "fuck" image file? because the original sweater texture is also here and i wouldnt understand the need to remap its uv''s unless you moved original vertices, just adding a new point between them would simply set its UV's up according to that.
>>30817146
In order to shrinkwrap it without it spiking out I had to subdivide it a lot and it ended up with a lot of internal garbage so I used Remesh to retopo it so none of the original vertices existed.
>>30817186
>None of the original vertices existed.
If thats the case than the UV's being fucked can't really be helped.
>>30816755
Yeah, no, that's not clean or conducive to animation
Has anyone done Xurkitree with Guzma's walk?
>>30817261
Which is exactly why I'm doing something else, which is a lot cleaner.
Hey anybody know how to line up the bones in two armatures in Blender? I'm basing this on the female player top but if I want to use it on other NPCs I'll need to make the bones line up.
I don't want to snap to vertex over and over.
Need to add some rings and tweak some vertices.
>>30817526
xurki has some complex animations and lights fucking it up
>>30817994
Abrakadabra.
>>30818363
>>30818115
Or Guzma doing the Xurkitree wiggle?
>>30818466
Xurk has tons of leg/arm/etc joints, whereas humans just have the standard knee/ankle/etc joints. Giving Xurk Guzma's walk results in only the first few joints moving since Guzma is only programed for his lower number of joints. Guzma getting Xurk's moveset doesn't work because he doesn't have the joints to move that Xurk does, so it doesn't look interesting at all.
>>30818427
Cut the individual sections of the textures out and waifu2x'd them. Cutting them out first prevents different parts from bleeding together when waifu2x does its thing.
Last bump for tonight.
>>30770254
>>30770280
i'm cum
>>30816411
>gen 7
>current year 2016
>tropius still has no tail
someone ease explain
>>30822428
i can't find a single image of tropius with a tail except for one fanart
how he don't fall over??
Pokemon XY had textures for masking out irises and maybe sclera to change colors, where are those in Sun Moon? Anyone have them?
>>30776536
imgur, my man
>>30824231
Got some funky vertex weight issues right now.
Put some needles in my mouth for motion capture markers, let's see if I can get hexy.
>>30825419
>>30825731
going well