>Pokemon are now able to know up to 8 different attacks
How does the meta change?
The good: Games would no longer be as dependent on team matchup
The bad: Power and speed would be the only thing that matters. Everything would be able to 2HKO/1HKO everything else. The only defensive Pokemon you would see are boosting sweepers like Suicune, who get buffed because they can boost, RestTalk and attack with enough coverage to spare.
I just want to run muh favorites that suffer 4 moveslot syndrome.
You're probably right. The series has stuck to 4 moves for too long and mons have been designed with that in mind (maybe).
It is now possible to fuse mons to make more powerful Pokemon.
Patch also adds Dante from the Devil May Cry™ series.
>Power and speed would be the only thing that matters. Everything would be able to 2HKO/1HKO everything else
This. Dont for a moment think this would drastically change the meta and cause the OU-since-intro to drop suddenly. If they are viable now, they will be more viable provided they have other coverage outside 4 moves.
Well as you said, Greninja becomes batshit broken, but many other mons no longer have to pick between coverage and be countered by whatever they can't hit on account of 4 moveslot syndrome.
shit like conkeldurr would have a reason to stay OU
>conk with element punches+drain punch+mach punch+close combat+knock off+[rock move]
>talonflame with its entire support movepool. Brave/Blitz/wisp/roost/SD/tailwind/u turn/taunt
>Garchomp with coverage, phazing and pebbles.
>Skarmory with spikes/SR/defog/whirlwind/roost/Brave/taunt/iron head
>Clefable in general
So yeah. The strong get a lot stronger and shit like lilligant is still worthless.
Not significantly. I know it would benefit from having BOTH HP Fire and Ground but it's really hard to tell. Would you still be able to set up if all pokemon can now have twice the coverage and offensive potential?