Is the Pokémon TCG power creeping in the new generations? For example:
> Bill : Draw two cards.
Okay, no downside effect and it's worth two cards. Keep in mind however that other TCGs such as Yugioh already banned cards like this. (Pot of Greed)
> Roller Skates : Flip a coin, if heads draw three cards
Okay, you get an additional card but now there is a drawback: if you fail the coin toss you get nothing.
> Tierno: Draw three cards
What the...? Three cards with no drawback?
Potion: Heal 20 hp
Okay, it's fair: one card for a heal.
Super Potion: Discard an energy card attached, heal 40 hp
It's heal more but has a drawback.
Pokémon Center Lady: Heal 60 hp and all status ailments.
I don't even know what is happening anymore.
Are you aware of what a Supporter card is?
Read what cards do before declaring power creep.
For what it's worth, cards are actually way better these days, but it's more that the Pokemon have way more HP, damage and powerful effects. The Trainer cards are the same or worse, mostly.
Tierno is a supporter card, which you can only play one of its kind perusal turn. So you can't play more than one tierno and it locks you out of cards like Pokémon centre lady for that turn too. You could play as many bills as you liked.
Pokémon have more hp on average and do more damage in the current meta, so old cards can't keep up, but the higher numbers allows for better balance.
>playing gba tcg 2 game
>water deck with blastoise, lots of water energies, lots of bill, professor oak and pokemon breeders
>turn 2 my whole bench is full of stage 1 and 2 pokemon all with max water energies attached
>this entire post and thread could've been avoided if you just read the entire card
just fuck my whole shit up family
The funniest part is that the TCG back then was way more broken.
You could play all the 4 Bills, Oak, Breeder, Trader and shit in just one turn.
Blastoise Deck and any variaton of it it's the most broken shit in those GBA games, it's basically an autopilot.
Trader is a better Ultraball; if you don't have a Pokémon to return you can just Bill it out or leaving a spot for Ultraball; Breeder is Rare Candy.
I'm still mad at my younger self thinking that you just needed a lot of Pokémon and Energy back then.
In gen 1, you could (pretty easily) draw your entire deck in one turn by chaining Oaks, Bills, and Itemfinders. Gen 2 tried to scale back Trainer cards by adding additional drawbacks, but it slowed the game down too much.
Finally, in the eCard era, they came to a compromise by allowing strong trainers, but only allowing them to be played once per turn as Supporter cards. As time went on, it turned out that "Draw 2 cards" was too weak of an effect for a Supporter. In gen 4, they printed a whole bunch of "Draw 2 cards, then do something else" Supporters, before finally just bumping it up to "Draw 3 cards" in gen 5.
>using the term "power creep" unironically
They want to keep the game different, and its an easy way to make you interested in the newer cards. Had Tierno have the same effect as Bill, you would be complaining that it's the same.
Also, the yugioh comparison is not entirely bad, but draw power is not as relevant in pokemon as it is in yugioh because in pokemon cards depend more on other cards (a mon usually needs energy cards and its previous stages if its an evolution for example)