Competitive Metagame And Theorycrafting Discussion Thread
Previous Thread: >>24982822
Game download pre-patched and ready to go in english (No expansion, won't be translated for 3-8 months):
Expansion downloads (Not translated, japanese only): http://pastebin.com/99HRr1Vt
The game requires japanese language packs and your computer to be in japanese locale or emulated via Locale Emulator provided in the download. If you don't do this, numbers will be bugged or the game won't run at all:
Puppetdex with extra tools, have to download it and use a spreadsheet viewer (Has not yet been updated for the expansion):
FAQ, useful links and additional resources: http://pastebin.com/NyBVqHV
>a new thread is up
>I'm still stuck here
I thought I was free.
Ouch, all the weather+terrain moves learned by one puppet each at level 100 discussed last thread are priority -7. Like that makes sense for the one that sets up Genbu + Sunshower since Genbu by itself is -7 priority, but the other ones being the same way is just terrible, especially given how generally minor terrain effects are compared to weather.
Nope, if anything one of the biggest problems with this game's balance is that having a high BST means you get gimped TOO much compared to things with lower BST.
Nope, if anything one of the biggest problems with this game's balance is that having a high BST means you get gimped TOO much compared to things with lower BST, especially since only the low BST stuff gets really optimized stat spreads.
Woops, that was a horrible editing error.
You will never be free
Doubt there's going to be a next time.
Maybe once an interface patch comes out there can be activity again
So who's the most disappointing puppet out of the LoLK/ULiL members from the expansion, across all three styles? Ringo? Seiran?
Probably Ringo or Seiran. Doremy can be a disgusting glass cannon, Sagume is "fuck set-up sweepers forever: the puppet", Clownpiece is pure annoyance, Junko's speed style is actually pretty heavily optimized in BST (yes I will take base 125 SpATk and base 125 speed on something that isn't fragile as shit) and is generally nuts, and HecatiaE is just completely fucking overpowered in such a way that it makes me wonder how Hemo thought it would be a good idea.
"Let's take Aegislash, give it 3 stances rather than just 2, make it actually not slow as shit in the attacking stances, and make it change type in each stance to completely fuck over switch-ins and effectively give it up to 4 STABs"
Remember how a few threads back I was hyping up WriggleP because 80% accuracy stop (thanks to her ability) + Mad Rush Stance was dumb?
I was wrong, the stop-inducing move she uses was buffed to 70% accuracy this game, so post ability boost it's 91% accuracy.
She's 4xweak to steel and thus stealth trap, don't panic.
SeiranE gets access to Backup Plan (i.e. Baton Pass) and Offensive Trance (i.e. Shell Smash), and has Inferno with Telescopic for going on the offensive.
Speaking of hype, I'm glad SuwakoE is getting some more love. Nice typing, good stat spread that gives her bulk and power, and reliable recovery on top of being able to punish Changeling users.
Yeah, I've realized at this point that anything that looks patently absurd at first glance in this game in reality probably isn't.
I'm used to Pokemon having it usually be as absurd in gameplay as it is on paper.
>Phase Inversion is a move (learned by Sagume to boot)
>basically everything gets Upbeat
Like Gorebyss is basically this in a game that doesn't have anywhere near as much hate for that sort of strategy, and it's still not very good.
That's about the limit of what I save, and even then I wouldn't have saved it if it wasn't cute.
I always felt like Stealth Rock in Pokemon was a necessary evil, because placing it down on the opponent's side of the field meant they couldn't just switch with reckless abandon and had to actually weight the cost of SR's damage versus the advantage of switching again.
Like with it up Voltturn becomes less painful to deal with.
They're not entirely free of course, but even with a sub or a boost, there are some things that will easily get past you, depending on what you and the opponent are using. I think Stealth Rock does a bit too much damage, but it's not some horrible thing that shouldn't exist.
Sleep clause, OHKO clause, and evasion clause.
What is wrong for me with stealth rock is that it makes too much damage on types that were already shabby defensively (like Fire or Ice) while hardly hindering types that were strong (steel or fighting). It's bad design at its finest.
I wouldn't say Fire is that bad defensively, even with the pretty common weaknesses. But I get your point. Spikes feel more balanced, but not hitting flying types sucks, especially when they've become so strong lately. The Stealth Rock equal is similar in that it's on a very strong offensive type, but spinning is much easier here.
Yeah, but fire and flying types are still good even with the SR weakness. Ice honestly would be complete trash even if SR didn't exist anyway. It's really only bug types that are fucked over, and some of those still hold up anyways (Scizor).
Also, while Pokemon certainly isn't perfect, it's still much better than the alternatives.
Smogon prefers battling using a simulator rather than the real deal. One advantage to doing so is that those rules CAN be reinforced there. Another is that makes changing your team a complete breeze.
Alternate color palettes, rather than being 1/8192 of all encounters, are instead sold for 3000 at the human village, alongside an entire alternate costume. In the expansion, anything with a heart mark can also get a wedding outfit.
I should also mention that, as another reason why banning things is a dumb idea, that Hemo just released a new patch and about 25 puppets had their movepools changed in some way.
Sometimes, but generally they use a simulator. Without that, they can't directly reinforce their bans or clauses (outside of quitting in disgust when their opponent throws out 6 Kyogre that all know Double Team and Sheer Cold).
Advantages to making a simluator:
Ridiculous ease to changing a team (like even easier than TPDP is to begin with)
Easy matchfinding for 6v6 singles, the one true format (TPDP's matchfinding is only for 6v3)
Chat channels so you can shittalk each other before and during the game
There still are all the "fuck you, stalling" things: anti healing terrain, rapid spin for everyone, not everything can learn toxic.
You can make better walls this time, but the "smogon stalling" (never attack and let hazards kill the enemy) is still not viable.
A more defensive playstyle is certainly still doable, and quite possibly more viable with the new walls available. Especially with the Sagumes to serve as a one-stop "fuck set-up sweeper" thing.
However, toxic still isn't universal, entry hazards still have poor availability at best, Upbeat (aka Taunt) is learned by basically everything, and they actually buffed Smash Spin in the expansion (+10 BP to BP 60) to further give incentive to use it. You can run all the walls you want, but you better be running actual attacks on everything and at most using entry hazards to supplement damage rather than be the primary (or god forbid only) source of damage.
Stall only works in the mainline games because you can make amazing defensive cores out of Pokemon that resist half the fucking type chart and have 1 single weakness. Even then it's only barely staying alive due to bizarre edge-cases like Mega Sableye, Ferrothorn, or Chansey.
With the type chart being totally redone in TPDP and no insane types like Steel existing, making a defensive core like that is almost impossible and anything you try will have massive holes in what it can wall. And way too many tools exist to counteract stall if it does start to be popular.
Sorry, fellow stallfag. We will never be meta.
I've been had. You aren't a stallfag at all, you're a fucking gimmickfag.
To hell with your Probopass, to hell with your Funbro, and to hell with your level 2s. I hope a Muk gives your team an enema.
Whoa Junko, calm down.
That wasn't me. Besides, Funbro is banned even in AG for the simple reason that it isn't actually fun in the slightest.
Yeah about that.
In Pokemon, Steel hits 3 things for SE and is resisted by 4 things (hits Fairy, Rock, and Ice for SE, is resisted by Fire, Steel, Water, and Electric).
In TPDP (post expansion), it hits 3 things for SE and is resisted by 4 things (hits Nature, Wind, and Dark for SE, is resisted by Fire, Water, Steel, and Warp). Numberwise, it's exactly the same, Fairy is pretty common in Pokemon, and Rock being weak to Steel isn't irrelevant either (hi Tyranitar).
In exchange for being arguably better offensively (because yeah the types it hits for SE in TPDP are generally more relevant than what it hits for SE in Pokemon), it is completely and utterly murdered defensively.
Steel in Pokemon resists 10 types, is immune to an 11th, and has 3 weaknesses to common types to make up for this.
Steel in TPDP resists THREE types and has the exact immunity and weaknesses. How the fuck did Hemo find that balanced in the slightest?
The photo on the newspaper is this, why is sanae with worst (stat and move learning wise) starter?
Nature and Dark aren't particularly good, but Wind is one of THE types. Both Steel and Wind were so good they invented a new type just to beat both. Wind is still pretty damn good. Steel is around partially because Wind is so good. That and they kinda gutted it defensively so that types would be less divisive. There's nothing that's Ice levels of bad defensively here.
Holy shit how did you recognize that
Yes, just like how Fairy in Gen 6 is one of the types and steel curbstomps it there.
Face it, stripping away SEVEN of the resistances Steel had in Pokemon is fucking it over for no good reason.
Fairy honestly isn't that big. It's a really good typing, but you need to watch out for what, Gardevoir, Clefable? Mega Diancie is great but has an assload of weaknesses anyways and Azumarill is neutral anyways. Either way, Steel has a lot going for it. The top 30-50 spots are mainly infested with four types. Steel, Wind, Warp and Poison. Fire is also pretty popular though.
I think the point is that Steel is hilariously overpowered beyond all dear belief as a defensive type in Pokemon. Like it resists literally over half of all types by itself, and that was after it got nerfed by GF in Gen 6. Steel is overcentralizing as fuck in Pokemon, since it discourages using attack types that it resists and heavily encourages using attack types that it is at least neutral to (and preferably one of the three that it is weak to). So rather than have the metagame heavily revolve around a single type, Hemo instead just made it so Steel wasn't overpowered at resistances.
Yes, Steel is much better in Pokemon than it is here. But Steel is much more balanced here and STILL is one of the best types in the game.
I just wish there was a kinder environment for set up sweeping. SanaeE seems like the only thing that can really do it without Phase Inversion getting in the way, but she's inherently risky and relies a lot on mindgames.
So many good steel types like pic related
What is wrong with boobs?
Nothing, i just prefer medium sized boobs.
Also to get back on topic, how is Yuugi in this game?
Ok, I just popped into Smogon's IRC channel out of boredom and because I never went there even back when I was seriously playing Pokemon.
First thing I read is "more like fuck stall".
Most of them hate stall just as much as we do because it takes forever to play with or against.
Not RIP Stall.
Stall is barely alive and it's still poorly balanced. I mean, could you have ever imagined the day you'd see Metagross in UU? Or Salamence? Not counting their powered up mega forms that give them a BST of 700 and a great ability. Even doubles is silly with Mega Mom running around, and now even Primal Groudon.
Meh, Metagross was close to falling out of OU by the end of Gen 5. Not much of a surprise there.
But stuff like making steel so much worse defensively (seriously, why did you do that hemo), giving taunt to basically everything, making the spin variant a TM and giving it good distribution... it makes you wonder if Stall cannot exist in an actually balanced metagame.
I'm speaking back in Gen 3, when Metagross was pretty good. It was also nice in gen 4. Power creep is a crazy drug. Either way, Light is probably the closest you'll get to Steel in terms of defensive ability. Terrible offensively, 5 resistances, 2 weaknesses. Lots of things with a Light typing seem to resist a ton of stuff.
What's wrong with that? I love Steel but it doesn't need to have an assload of resistances. Besides, what would you even add as resists anyways? Nature is already an iffy typing, it doesn't need to be worse. Light is already horrible offensively. Void is basically normal and already has its two resists and immunity.
You know, it might be that resisting 10 types is unbalanced.
The way the type chart here works, defensively nothing gets more than 5 resistances or 1 immunity, and if they get an immunity they get 3 other resists top. Meanwhile, all types except for void have at least 2 weaknesses (but never more than 4), and void has literally just a single immunity in exchange and no resistances.
Stall cannot exist in TPDP because TPDP has an actually balanced type chart.
Oh duh, and Electric also has just 1 weakness, but in exchange it only gets 2 resistances (as mentioned, an immunity counts double, so void gets 1 immunity while electric gets 2 resistances)
Oh, fun fact. The only ACTUAL resistance it had in regular Pokemon that it lost was Grass/Nature. All the other types it resisted in Pokemon just don't exist in this game.
To elaborate, Bug, Ice, Rock, Psychic, Dragon, Normal (although Void is pretty close), and Fairy all don't exist here; Steel doesn't resist Grass/Nature anymore but it still resists itself, it still resists Flying/Wind (and gets to hit it back for SE in this game), and it resists Illusion (which is pretty close to Psychic in this game).
Don't. There is a reason the thread has been screaming "don't do stall", and it's not just because stall is boring to play against. It's because stall is not viable in the slightest on account of Hemo hating it as much as most people do. If you try to make it work,all that will happen is failure. You will do nothing but lose and make both you and your opponent miserable.
Go bulky offense instead if you want to tank things. A lot of the things you would use in a stall team like MomijiE will still work perfectly fine there (just replace the toxics and the like with actual attack moves), and even legit walls like OrangeD can be utilized without destroying your ability to win the game. It's just the way this game is designed, the only way to win is to have your waifus hit the other waifus in the face while doing a cute animation. Not doing so will result in you losing, and for good reason, because you're denying the puppets the fun they want to have.
Theorymonning (theorypuppeteering?) warning.
You'll need something immune to Upbeat, which I believe only Curse Return can do.
Next you'll need a Chaos type to spinblock Smash Spin.
A status absorber is useful too, because your Curse Return puppet can't take on every status user by itself. Alternately, and in hindsight you'll probably want one anyway, use a puppet with Forest Therapy, or else any puppet that gets hit with Weakness is as good as dead.
A Wisdom Eye user is probably good to have, but there aren't all that many boosting sweepers I don't think. Don't quote me on this.
Other than that, try to cram in as many hazards and puppets with immunities (with no end-all be-all defensive type like Pokemon-Steel, you're gonna need GOOD switch-ins for everything) as you possibly can.
Good luck, you'll need it.
That still seems really risky, especially given how many things can learn Smash Spin (and thus that means there will be some that can force out the Curse Return user). Like if you're using MimaP as your Curse Return user and the opponent's FutoS saw the switch coming and used Changeling, what do you do?
She is. Youmu is kinda like special Ferrothorn. I say kinda. She's not as slow and doesn't have the sneaky pebbles, but she hits on the special side and her defenses are slightly more oriented towards special defense. Same typing too.
Does almost every pokemon have a puppet counterpart and vice versa, or are some just their own thing?
Not that I'd build a team based on my favorite pokemon's counterparts but it'd be nice to know.
There are some that are (SakuyaP's similarity to Scizor for instance), but the different game mechanics, typing, and movepools means they're still pretty different, and generally the Pokemon counterpart is stronger. For instance, SakuyaP doesn't get the game's equivalent of Pursuit and doesn't have STAB on the game's equivalent to U-turn, and her strongest fighting move even with STAB pre-expansion was tied with Scizor's non-STAB Superpower anyways. MomijiE is basically puppet Ferrothorn, but she doesn't get the game's Spike equivalent and Steel is not the defensive juggernaut it is in Pokemon by any means as mentioned earlier in this thread. RaikoA post-expansion is basically a Rotom alternate form without levitate but with access to Decresendo (aka Parting Shot) to make it somehow even more annoying to deal with.
A lot of the strongest puppets though have no direct counterpart, like SukunaD or AyaP.
Hemo hasn't posted new art in a while, i wonder if he is working on a patch?
wait, so the guy that asks you your favorite, does he actually control the first puppet encountered?
Cause I set it to xanadu (the only character I know besides cirno. if she's a bad choice, don't judge, I just know she got a neat drum'n'bass song.)
then she was what showed up and became my starter.
okay, neat. sure would be cool if real pokemon did that, but they're not balanced enough for that to really be viable.
Okay, second question, how do you make it stop showing all numbers as letter combinations?
Set your locale to Japanese with Applocal or Locale Emulator
I don't suppose there's a patch which replaces all the generic anime girls with something a bit more distinctive to tell apart, like colorful animals of varying shapes, possibly with species names that help explain what they are as well? Cause I can tell right now just by re-scrolling through this list of starters that there's no way I'm gonna be able to keep all these straight. I mean, I understand the game is made for fans of touhou, who presumably know all of these 115 characters by heart, but like, these are not easy to memorize or guess. There's no clues/cues.
also, why does the wiki have wedding costume sprites for all the puppets in the YnK expansion?
Please tell me this game doesn't end up going full waifu tier.
Or is it being jokey and is part of the breeding mechanic?
Pokemon is still there if you want it.
Anyway, you aren't going to get any kind of hints until you fight trainers with level 30+ dolls with Style Change. When a Style changed doll is sent out an effect plays revealing one of its types.
You're not getting anything until then so unless you want to look for character bios, keep a tab open on the Puppet Wiki's dex, or look at gameplay from the main series, you can just see the effects of different attacks manually and catch every thing in sight.
It's and extra costume you can get for your favorite doll. I think people said you need some item to get it to be available.
Is an special costume you get for your starter in the expansion, also you can buy it for any puppet that reach level 100.
And anon, this game is about cute girls, it was a waifu war since day zero.
>I don't suppose there's a patch which replaces all the generic anime girls with something a bit more distinctive to tell apart, like colorful animals of varying shapes.
Is this bait?
What you golden chao pic has to do with anything on this thread?
I realized how bait-ish it sounded when I said it, but no.
for real, like gamefreak has made some bad design choices, but making pokemon visually distinct and give multiple clues as to what it is and does (name, appearance, sometimes even cry) is one of the reasons that 5year olds can just pick it up and play it, never once stopping to think "wow there's a thing in front of me. what is it again? some kind of plant? How am I supposed to know. Let's just throw something at it and hope for the best."
Its one of the reasons I use randomizers that can re-paletting by type. Because all those initial hints are gone (looks like a kickboxer, named like a kicboxer, but now its fire-grass) I at least want something like color there trying to help it along.
Having nearly every character be "anime girl in slightly different clothing" and have no visual distinctions at all between style changes, is a very poor design decision.
So I was wondering if any other players felt frustrated by this and created a patch that gave them things like names that aren't gibberish to an english speaker such as myself and give hints to their purpose, perhaps re-spritings that hinted at their abilities, moves, types, something?
Just go back to play pokemon and forget this game, anon.
it's a game made mostly for fans of touhou
even then it's not that hard to get into if you're just coming from pokemon
>Having nearly every character be "anime girl in slightly different clothing" and have no visual distinctions at all between style changes, is a very poor design decision.
>So I was wondering if any other players felt frustrated by this and created a patch that gave them things like names that aren't gibberish to an english speaker such as myself and give hints to their purpose, perhaps re-spritings that hinted at their abilities, moves, types, something?
Damn you, anon, i thought i got away without nobody noticing it before i correct it.
so like this eiki here.
looking at its movesets it gets a bunch of status stuff, and final gambit, and sleeptalk
and its abilities are either Pressure, something to warn you of barrier penetrating skills, something that weakens the opponent when hit, and wonderskin.
Seems like a great wall to me.
But its appearance suggests nothing of the sort.
And its dex entry just say it serves up justice by lecturing people.
which would be a hint towards its abilities, except they're named like Exalted charms, so those don't really tell you much about what they do either, unless you're looking at a big list and looking them all up one at a time.
What does Iron Barbs do? Things that barbs do. Stab things.
What does Klutz do? Make you uncoordinated, so you can't use items.
What does preaching a sermon do? ????
Put them to sleep? I dunno.
What does Wonder Guard do? Guard you in a wonderful way. What does Frail Health do? I dunno, I'd think something like Weak Armor or maybe even Zen Mode, but nope. Its wonder guard.
It's completely non-intuitive.
For fuck sake, anon.
This game is not for you, go back to pokemon and never return.
sure. waterpuppet gets some water-y stuff to it.
Cirno has at least some going for it there, what with the ice wings and coloration.
Fire puppet gets some fire-y stuff to it. It doesn't have to be the sprite, maybe in the animations. Have it do some little firebending while its standing there.
It's basic game design. Give the player hints.
Really sounds like this game isnt for you.
Because mechanically, this game seems a good bit more sound, and from what I can tell so far, better story.
Its just got a lot worse labelling of everything.
I want to play this game. It just seems like its going out of its way to make everything esoteric and impenetrable to outsiders/newcomers.
Gaaaahhh! Hemo has infected me and now i am obsessed with Hecatia too!
You gotta explore new games to learn how they work anon. It kinda sounds like you wanna know what everything is and how it works from the go.
You are literally the first one with these "complains", by your logic all the 2hus should have the color of the type they are, which is stupid cuz with the local evolution they get new types or completely change them.
Right. Which a well-designed game does fairly well. When you play megaman, you don't have to stop and ponder about what stepping on the spiked floor will do. The fact that they made the dangerous area have a sprite consisting of sharp objects explains it for you without ever having to say a word,
When you see a mettaur and it ducks into its shell, you don't have to shoot it a bunch to realize, hey this is an enemy that shields itself.
Good design gives clues. You want your player to understand the basics of the world you have created, the rules on which it operates, and how they can interact with it all within a couple seconds through observation and extrapolation based on common sense.
If Patchouli has a dex entry that says she is a master of using nearly every element, I expect that to be something reflected in her abilities. If Hina's says it can amass curses, then I it sets up an expectation for such.
I'm not expecting the game "pander" I expect it to teach me to play the game, as any game should, especially if its not a sequel. All players are new players until you teach them how to play.
resorting to strawman now? really?
Okay, here's a question.
Chiyuri is electric/water.
Looking at hr touhou wiki entry page, I see nothing about either of those two elements in her character bio.
So, without any information from TPDP's wiki, which shouldn't be a necessary resource, when you encounter one in the wild or with a trainer, how do you know what it is? How do you know which types to use against it?
Pre-existing information of the franchise helps none. The game helps none. You're stuck completely guessing. Which in a game about strategy and outthinking your opponent, is the exact opposite mindspace you want to put your players in.
Well, just so you know, once you get to form changes, when a puppet comes out, it will clue you in to its main typing. Let's say I send out SakuyaP. A bunch of swords come out at her entrance, so you can at least tell she's Steel type. Also, those crystal things you throw at the start of battle signals to their main type without needing to know forms. That said, wild puppets won't give any clues.
okay, look, here's an example.
On the touhou wiki, it has Rin surrounded by ghostly flames. (see pic) Bio has multiple mentions of hellfire.
her THPDP sprite? just a red-haired catgirl with pigtails.
Dex entry? Collects the bodies of small animals and speaks to the dead.
One clearly points out fire-affiliation. One seems to try to cause a false impression of Nether.
Sanae wiki entry? Wind priestess and bringer of storms. Picture is holding a gohei flapping in the breeze.
Sprite? If you told me a schoolgirl in a long skirt I probably would have believed you til I noticed the sleeves. No breeze. No hints of rain or clouds. Nothing.
Dex entry? "Has the ability to cause miracles. Has a diligent personality, but is also rather inflexible. Likes snakes and frogs."
They're practically having to design out hints the mainline games included just to make it so opaque. Why? Is it a "normies get out" tactic of some sort?
Maybe he just wants a change of pace from regular Pokemon.
Remember, I arrived here with plans to build a hyperoptimal team to curbstomp everyone in multiplayer and picked my starter by just scrolling to the bottom and assuming that it would be overpowered in some way.
Look where I am now.
I'm pretty sure plenty of people played this game without 2hu knowledge and had no problems. This is just some advanced shitposting.
You make it sound like it was love at first sight.
How the hell did Raiko manage to become your waifu?
Not that I complain. She needs more love.
>Having a unpopular 2hu from the arguably worst and most unpopular game as your waifu
How do you live with such knowledge?
>I-I don't care if she's unpopular what matters is my love for her!
Bullshit. Popularity is a good thing no matter how you try to spin it. Popularity breeds images, doujinshi, videos and more. More things about your waifu to enjoy.
So the new rankings are out, EHina went up even more. Is she really that good? 14% usage good? Speaking of that, I'm surprised EKanako is consistently staying around the 40 area. I'm still not entirely seeing why.
>M-my waifu is superior because she's used goods!
>It's okay if I have to share her with 2000 other anons!
In terms of late game
Shinki from Makai
Sariel from the Hakurei Cave.
Yukari from Muenzuka or Yakumo Household
In terms of encounter rate <5%
Flandre from Scarlet Devil Mansion
Suwako from Moriya Shrine
Yorihime & Toyohime from the Bamboo Forest Secret Area
Sukuna from Route 1
Yumemi from Route 2
Nue from Route 3
Mugetsu & Gengetsu from Route 8
There are some others but just pick your favorite
What the hell, now I'm just confused. I would think usage would drop with AyaP skyrocketting in usage, not go up even more. Are spinning waifus just that popular?
Not surprised to see DoremyD in 5th though, 140/125/85 bulk is absolutely disgusting (physically she's about on par with Giratina-A!) and her only 3 weaknesses are Fire (not very common anymore), Steel (welp), and Nether. Shame about the horrid offenses.
In the base game, Raiko is also ridiculously late (Route 7, which isn't available until very shortly before you go into the endgame stuff)
I only ever brought up valid game design flaws. If gen V had done the same thing with its entire roster, make everything the same bipedal animal-design with no visual cues and more or less arbitrary names, I'd still be pointing out how confusing that is to new players, and how fundamental a fix it should have been.
any word on how Warped type affects the chart?
are you serious? its in OP. unless you're talking about the expansion, in which case, you're gonna have to wait for Touhou gold and silver to be released in america.
for starter's see
This road leads to the existence of Puppetderp.
>This road leads to the existence of Puppetderp
I've actually been looking for things I can do this with. I'm corrupted. Speed Luna and Extra Sanae are staples of mine. If only you could stance change at level 2 or 1, I'd be even deeper down the hole.
Warped type is kind of confusing because it doesn't even pretend to make sense in regards to type match-ups, but thankfully it's not that difficult to memorize what it does. It's immune to Wind (notably, that means spinblocking!), resists Steel and itself, and is weak to Poison, Fighting, and Sound. Offensively, it's SE against Steel, Wind, and Illusion and is resisted by Dark, Poison, itself and Fighting.
There's also two other changes in the chart outside of Warped now being a thing; in the base game, Nether was resisted only by light (thus making it similar to pre-Gen 6 Dragon), but the expansion made it so it was also resisted by Sound. That's still fewer things that resist it than any other type in the game, but does mean that defensively you can check it without using a single specific type. To compensate for this, Sound is now weak to Electric (which otherwise would be kind of ruined by Warped types being a thing).
>not liking to play against stall because you can just crack open most walls with the tiniest 2hu
Was planning on battling today, but I've decided to just translate these two abilities and fuck off for now.
("Poison-type damage restores HP.")
("Dark Night Style")
自分が使う無属性のスキルが 闇属性になり 威力が1.3倍になる。
("Void-type skills are treated as Dark-type skills and its power is boosted by 30%.")
well, not all of them
are still here. (I didn't report these, mostly because they were technically on topic, just posted poorly)
but yeah. I reported the others as stated here. (>>25039838) They violated GLs 6 and 10. As such, the mods deleted them upon being made aware of them, and likely issued a warning or 24hr ban.
That's how mods are supposed to work. We just forget about it a lot because /vp/ borders being a lawless shithole like /trash/ sometimes.
But yeah, when they do their jobs, its nice and refreshing, and we're a good place to live. Now if they'd only crack down on pokephilia threads like they're supposed to as well, ship them off to /trash/ or maybe /aco/ or /h/ since they're somewhat sentient creatures, not just animals, so maybe it would be counted as xeno. Either way, they're not blue board.
Though on a side note, I think I might have broken GL7 by telling him I was reporting him. and might be breaking 8 since I mentioned shortcomings in /vp/s moderation.
posting about the nature of 4chan is almost as technically bannable as submitting intentionally low-quality and disruptive content.
Put the puppet you want to reincarnate in the first slot, then the two you want to pass the IVs from in the second two. Pick which mark you want and the rainbow stone. Spend one magical fragment.
Done. No waiting for eggs or hatching said eggs, you just get your results immediately and can try again immediately. It'll take a good chunk of time to get your first all-S rank unless you get lucky, but once you do getting good puppets becomes a complete joke.
When I next play Pokemon again, it's going to be a nightmare going back to regular breeding because of how much better this is.
What language do I need to set in app locale to get this running. Japanese obviously, but, mine doesn't have a Japanese option, only Hiragana, Kanji, and Katakana as options, no over lapping option to include all of the above.
Actually do I need this for the English translated base or just the expansion?
Is the metagame still just "run your favorites" post-expansion?
>The one in the OP says its been removed.
You fucking scared me for a moment.
The one in the OP is just missing a "y."
Here's the link: http://pastebin.com/NyBVqHVy
especially because you can use your bros from the very beginning, and never have to replace them for something better. you can just make them themselves better.
between that and the better balance, this game is like a karenfags dream.
Have faith anon. The translators will deliver someday.
will you just quit it already?
the meme is old. its been old. either appreciate what we already have or suffer in silence.
but chronic samefagging will not bring it any faster.
He's absolutely right though. Often times types associated with certain puppets are obtuse, to put it lightly. There's very little indication in the puppet designs as to what type it is.
Redesigns are not the answer, though, given the nature of these games. Rather, it may ne best to simply list the puppet's types some where on screen, as conveying typing through puppet design is impossible in a game like this.
I dunno. I rather like his idea of like, some trace of their element being visible in their design, sort of like what he mentioned here, with the flaming orbs and windiness.
Its not wholesale redesign. They're still made to look like their respective touhous. But they still have little hints in their animations and stuff.
She's meant to murder spread attackers.
64+ SpA Straw Doll FutoS Hydro Pump vs. 64 HP / 64+ SpD HinaE: 307-361 (75.9 - 89.3%) -- guaranteed 2HKO
That's with a boosting mark for SpA, Straw Dolls, and hitting a weakness. And running a non-speed-boosting mark on FutoS is something I personally wouldn't do (letting stuff like AyaP and JunkoS outspeed you is not a good idea).
-1 0 Atk HinaE Venom Nova vs. 0 HP / 0 Def FutoS: 236-278 (87 - 102.5%) -- 18.8% chance to OHKO
Beware the Spin.
Nah, fuck off with that shit. This is a Touhou fangame, drifting away from the original designs in such a way would be dumb.
And aside from that, there's already an effect that plays when a puppet is summoned, depending on its primary typing. If Hemo simply found a good way of stacking entry visual effects to covey both types rather than 1, that would also help.
Some of them do.
The problem is when you get to characters like, say, Marisa, where you can't really express that she's an electric type (or dark) without coming up with some weird design that she shouldn't really have. Having sparks of electricity flying around Marisa would be weird at best.
off topic here, but I think electric type was a mistake. Should have combined it with light, as very few 2hus actually use electricity in canon. Even sound makes more sense as a type, from a Touhou PoV.
>You're not allowed to criticize games that you play!
Yes, and that's why I don't think dicking with the puppet design is the answer. However, it's dumb to also ignore the innate weaknesses of such a design choice, especially when there are easy ways to work around it, such as better entry animations or simply showing uas typings.
well. reading her wii entry here, it says she specializes in light and heat magic.
so she probably shouldn't have been electric in the first place, unless its one of her forms, in which case I still maintain that forms having no graphical distinction is a bad idea.
You actually bring up another good point, in that even when you know everything about Touhou, some of the typings still make little sense, or require some odd thinking to actually work.
Alright I'm late but here we go. Top 30, make that Top 33. I've decided to extend the list to encompass everything that would be considered 'OU' for the week:
>HinaE is always in first place
Raikoanon! are you watching?
Why this happens?
This metagame isn't settling down at all, is it? The top 30 is still totally dominated by Extra styles and newhus. Out of the top 33, only 6 on the list existed before the expansion.
It is better than a week or two ago where AyaP and SanaeS were the only two holdouts or something, but I don't feel comfortable drawing conclusions from this at all.
Nah, those aren't the problem. Here's how you fix the metagame.
Ban the concept of bans, because the metagame is "use your waifu", and banning someone's waifu will ruin that.
I don't really see it settling down yet; things are still shifting around a lot and people keep experimenting. Give it another month or two I'd say.
When it's about to fall off the bottom completely.
It turns out a style of gameplay that literally involves stalling for time until you can make the other team die from passive damage is incredibly boring to play against.
That's a feature in the expansion.
You can literally dress your waifu up in a wedding dress.