>Return to the SHINOU REGION
HOLY FUCK WHAT HAPPENED TO SINNOH
DPPt REMAKES CONFIRMED
>let's see what's on /vp/ today
>get reminded that we still know nothing about EOV
They said it's near completion in the latest Famitsu. I'm sure they're simply not allowed to do an information blowout until the NX is officially revealed, same reason why Square Enix had to backpedal on their announcement of NX versions for DQX and XI. I guess E3 at the latest, and I can guarantee EOV is going to be a launch period game.
Yeah, I heard that you can battle with all six of your pokemon at the same time, plus the gyms are replaced with boss battles that are near impossible to pass. Plus victory road is just one big tree you have to climb and beat to get to the champion.
I know they are, just wanted to point out how stupid the game would be. Although on a side note, I have always wanted an etrian odyssey and pokemon crossover. Where your team are the monsters of the labyrinth.
An EO style game thats done like the mystery dungeons game in that you play directly as a team of Pokemon would be pretty cool honestly. Not sure how character creation or the skills system would work though unless it's like Story Mode in the Untold games or PQ where you have to use premade characters
I thought let the pokemon have multiple moves like normal skill tree set up, like normal etrian odyssey. You can set up a beginer team of pokemon from the starting city, catch pokemon from the labyrinth, and evolve them to gain access to higher tier skills. Could even make mega evolutions possible if you got all the special weapons and armor for the pokemon.
Fuck you, OP. I don't need to be reminded of EOV's limbo every waking day.
It's a fun series, especially if you like an almost unforgiving difficulty (except for EO4). Besides, it's not like there are good and non-generic RPGs on the 3DS aside from Pokemon, so you're bound to discover the series when browsing games on the eShop.
I would argue about EO4's lack of difficulty only because of how sharp of a spike the 6th stratum has coming off of a somewhat challenging game.
Though it's very hard to play on replays especially coming off of the Untold games with stuff like instantly skipping completed floors and greatly speeding up field movement and battles. It's kind of like going back to the Gen 4 games and dealing with how slow battles are.
Mega Evolution could be used as the Force Boost, making the Force Skills bein leveled up instead of mastered from the get go.
Also, every species of Pokémon could have just "[Type] Mastery", in which learns every of their STABS and support moves; and the Stats enhancing trees.
Low-Normal just don't exist; and to have coverage you equip compatible grimoires.
Every species had different compatible grimoires depending on either individual species, species group (something a little more broader) or Egg Group .
FOEs would be
Trainers trying to capture you using high leveled Mons.
And why would it not? If you're a fan of RPGs and have a DS then there's a good chance you'll like both, so I'd say it's natural for the series' fanbases to have overlap, even if one is much larger than the other. Not like being an EO/Fatlus fan suddenly makes you unable to enjoy Pokemans
I think FOEs would be fine just being evolved/high level mons that would fit whatever the stratum is, especially the more predatory ones like Gyarados, Scyther, Staraptor,
Sawsbuck. That kind of thing.
Something like that would be cool as a shake up in the last dungeon or something, though, when care about the player surviving goes completely out the window.
That's not really difficult though, it's just convenience. I can easily jump from EOU2 to EO4 because those QoL improvements don't mean much to me, especially because I'm just after the challenging battles (which EO4 fails to consistently provide).
EO4 compared with others EO is easier, almost any party compositions works, you can even try silly things like a full Medic Party if you know what you're doing and work with that.
This said, EO4 is by far above any Pokémon game in terms of difficulty
and Warped Savior is an asshole, I won't be surprised that those used to mostly Pokémon games just quitted in any EO after a few minuts.
>Begin a new Pokemon game
>Grab your starter
>Enter the first route
>First thing you encounter is this
Well the species themselves would be the "classes", which is what causes the problem in how the skill tree would work unless it's like Persona Q where that system is integrated with the persona system in some way.
Like maybe do level up moves like mystery dungeon but have a deviation that would incorporate the passive stat boost skills in the EO games. Or get rid of the level up pool altogether and give a skill tree dependent on species with less moves but more organized options (e.g. "Ember -> Flamethrower -> Fire Blast" would be a branch for some mons, "Fire/Ice/Thunder Punch -> Dynamic Punch" could be another, that kind of thing).
Unfortunately that seems like it would be a lot of work, especially factoring in the 400+ pokemon families that are out there unless the possible skill trees is pretty limited and are given out to pokemon that fulfill similar roles.
>nintendo refuses to announce the NX already
>all these titles we know exist can't get announced because of the platform ain't out yet
give me gen 7 already. i know its done already.
Here's the entire list, apparently:
I'm not so fond of the more recent cards.
>Not Warrior's Might
>Not Nightseeker subbed Imperial
>Not Action Boost
>Not Fafnir for offense or Barrier for support
>Making a Sinnoh remake in the same gen as the Hoenn remake.
Gen 4 remakes will mostly likely happen in gen 7 or anything gen after that. Two game remakes in one gen is pretty ridiculous.
When are we going to get a Pokemon/Etrian Odyssey crossover?
Would have to find a way to balance it, maybe set it up so that you could have the pokemon you wanted in the game as your team mates and every other pokemon be the labyrinth monsters. That makes the game a little easier, plus we can sort of mingle the pokemon's attack with the skill tree, sort of have it be like primary class and sub class of EO 3
>pick a party with relatively balanced spread of offensive/support classes, don't be a retard when placing them on the front/back rows
>pick skills that sound good and don't bother with the ones that sound shit, don't spread out too much so you have enough points for what matters. If you fuck up and a promising skill ends up being shit just take the 5 level hit and rest that character
>go, you now know everything you need to beat the game comfortably
Megido(/Nuclear) Formula is love, Megido Formula is life
>announcing a new game
>You can see in the trailer some pokemon as well as first dungeon EO monsters
>You can see Serena wearing Gunner clothes.
>3 years later
>new trailer avaible
>the cooperation is actually HarmoknightxEO >And is about the music industry dilemma